Kjata
2011-11-06, 06:35 AM
Who else has played this? For those who don't know, this is a mod of FFT where the enemies get better abilities, a lot more item users, and the enemies scale in level with you in the storyline fights. The enemies gear scales with them, so grinding actually makes the game more difficult, rather than easier.
Daggers become incredibly powerful, as they give you more speed. Wizards get a whole new skill set that is vastly more fun than the original. Calculators have been replaced with what are essentially super oracles. Boco is given his own class, which has an incredibly useful status causing ability. This is a huge improvement upon the original (henceforth called vanilla).
For example, in vanilla, you could beat the game without much trouble by training up 3 units to have 2 swords/2 hands, swithching them to knight/lancer and having incredibly resilient killing machines. Then make 1 unit a time mage with good compats with the others, and just casting haste. Adding Orlandu is just a little extra. Or, who could just make Ramza a Squire/Calculator, give him the excalibur, and just cast holy to nuke the field while healing yourself.
In 1.3, the enemies will kick your ass if you try to just outdamage them. They match you in level, gear, and abilities. They outnumber you, and occasionally have more powerful classes than you can unlock. Oracles went from one of the worst to one of the best classes. It stops being a damage race, and starts being a struggle to obtain dominance over the battle.
For those who want to check it out, go to insanedifficulty.com Yes, it's made by INSANE DIFFICULTY. It's not for the faint of heart.
Daggers become incredibly powerful, as they give you more speed. Wizards get a whole new skill set that is vastly more fun than the original. Calculators have been replaced with what are essentially super oracles. Boco is given his own class, which has an incredibly useful status causing ability. This is a huge improvement upon the original (henceforth called vanilla).
For example, in vanilla, you could beat the game without much trouble by training up 3 units to have 2 swords/2 hands, swithching them to knight/lancer and having incredibly resilient killing machines. Then make 1 unit a time mage with good compats with the others, and just casting haste. Adding Orlandu is just a little extra. Or, who could just make Ramza a Squire/Calculator, give him the excalibur, and just cast holy to nuke the field while healing yourself.
In 1.3, the enemies will kick your ass if you try to just outdamage them. They match you in level, gear, and abilities. They outnumber you, and occasionally have more powerful classes than you can unlock. Oracles went from one of the worst to one of the best classes. It stops being a damage race, and starts being a struggle to obtain dominance over the battle.
For those who want to check it out, go to insanedifficulty.com Yes, it's made by INSANE DIFFICULTY. It's not for the faint of heart.