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NeoSeraphi
2011-11-06, 03:53 PM
If a cleric could specialize as a wizard could (and therefore, could gain access to the master specialist prestige class from Complete Mage), what school would you specialize in, if any? (This is just a comparison of the wizard/cleric spell lists and class mechanics, so don't think about the fluff of specializing as a divine caster)

Rules: To specialize, a cleric chooses one school to specialize in. He gains 2 additional daily spell slots per spell level that he may only prepare spells of his chosen school in. (The 2 spell slots is to give you the same boon as a wizard, who also enjoys a bonus on Spellcraft checks made to spam-copy them from scrolls, while a cleric already knows his entire spell list)

The cleric chooses two schools of magic other than his chosen school of specialization. He may not choose divination. He forever loses access to spells of those two schools, and they are no longer treated as being on his spell list for the purposes of activating command items and for prestige/feat qualifications. This includes spells from his domains. He does not gain bonus domain slots for his school of specialization. If the cleric chooses to specialize in divination, he only has to choose one school to prohibit.

A cleric may not change his bonus spell slots per day from specializing into spontaneous cure or inflict spells unless the school he specialized in was conjuration (for curing) or necromancy (for inflicting)

The main reason I'm asking is because the three schools of choice for a wizard to dump are necromancy, evocation, and enchantment. But for clerics I think it'd be different. The argument for wizards to not drop evocation is usually citing such gems as forcecage and contingency, but for clerics, they would stand to lose something much bigger, because miracle is an evocation spell.

Necromancy loss would also be a huge penalty to clerics, especially evil clerics, who lose access to spontaneous inflicts and the powerful reanimation abilities. And unlike wizards, the cleric gains most of his damage spells from the necromancy school, including harm and mass inflict critical wounds. (he can't just throw it away and rely on conjuration like wizards).

The shadow evocation and shadow conjuration line also don't exist for clerics, so they can't cheat and get around prohibited schools with cheap illusion spells.

Enchantment still sucks just as much for a cleric as it does for a wizard.

So what do you guys think? What school would you specialize in as a cleric? What schools would you drop? (For the purposes of this discussion, please assume that the Focused Specialist variant is still wizard-only)

deuxhero
2011-11-06, 04:01 PM
Nah, you still drop evocation. The useful ones aren't on your list anyways.

MesiDoomstalker
2011-11-06, 04:08 PM
Question: What about Domain granted spells of banned schools? Can't us them? Or are they "special"?

NeoSeraphi
2011-11-06, 04:12 PM
Question: What about Domain granted spells of banned schools? Can't us them? Or are they "special"?

Nope. If a spell on his domain list is of the chosen school, you just treat that spell as not being there. (If both spells of the same level are of the same school, and it's a school you banned, then...well, you don't get a domain spell for that spell slot, and I worry about your selection of domains)


Nah, you still drop evocation. The useful ones aren't on your list anyway

So you'd give up miracle? And which school would you specialize in? Which other school would you drop?

RndmNumGen
2011-11-06, 04:21 PM
I see Conjuration being a popular school to specialize in, since it has the Cure and Planar Ally spells. It's probably the one I would pick if I was a Cleric, followed closely by Necromancy.

For banned schools, probably Illusion and Enchantment. Clerics have too many buffs to ban Abjuration/Transmutation, and even though they don't get many Evocation spells I still wouldn't want to give up Miracle.

NeoSeraphi
2011-11-06, 04:25 PM
I see Conjuration being a popular school to specialize in, since it has the Cure and Planar Ally spells. It's probably the one I would pick if I was a Cleric, followed closely by Necromancy.

True. I'm going to add to the OP that you can't use your bonus prepared slots from specializing to spontaneously cure or inflict unless your specialized school is conjuration (for curing) or necromancy (for inflicting)


For banned schools, probably Illusion and Enchantment. Clerics have too many buffs to ban Abjuration/Transmutation, and even though they don't get many Evocation spells I still wouldn't want to give up Miracle.

Hmm...interesting. What would you cast at level 1 then, assuming core-only? (I fill up my spell slots with command for the first few levels, and then change them into cures when needed)

Lateral
2011-11-06, 04:29 PM
Clerics get very few illusions anyway, and enchantments aren't really that good; I agree that those are the ones you'd want to drop.

Psyren
2011-11-06, 05:01 PM
True. I'm going to add to the OP that you can't use your bonus prepared slots from specializing to spontaneously cure or inflict unless your specialized school is conjuration (for curing) or necromancy (for inflicting)

And if your specialized school is neither of these things, what can you spontaneously do then? Nothing?

As for giving up Miracle, if you don't expect the game to hit 17+ it hardly matters so evocation can safely go.

Dr.Epic
2011-11-06, 05:03 PM
Wait, can't they specialize? I think I saw something about how they could in Unearthed Arcana?:smallconfused:

NeoSeraphi
2011-11-06, 05:15 PM
And if your specialized school is neither of these things, what can you spontaneously do then? Nothing?


Just for those extra two spell slots per spell level. Nothing prohibiting you from spontaneously curing with your normal spell slots.

DogbertLinc
2011-11-06, 05:19 PM
Divine Power is also Evocation, so for some good ol' wailing on things, banning evocation could get tricky. And I'm almost sure there are other good cleric spells in Evocation for no good reason.

NeoSeraphi
2011-11-06, 05:23 PM
Divine Power is also Evocation, so for some good ol' wailing on things, banning evocation could get tricky. And I'm almost sure there are other good cleric spells in Evocation for no good reason.

Wow, yeah I definitely wouldn't want to lose divine power as a cleric.

Randomguy
2011-11-06, 05:29 PM
I don't think a +2 bonus to spellcraft checks has the same value as one extra spell per day.

I second banning illusion and enchantment: they're both schools that clerics have little use for, and they only get a couple of spells from those schools anyway. The result is basically more powerful clerics at almost no cost.

CactusAir
2011-11-06, 06:37 PM
What school were Recitation and Righteous Wrath of the Faithful again?

Randomguy
2011-11-06, 06:47 PM
Recitation is conjuration, righteous wrath of the faithful is enchantment, but the wizard can fill in with haste instead.

NeoSeraphi
2011-11-06, 06:53 PM
Recitation is conjuration, righteous wrath of the faithful is enchantment, but the wizard can fill in with haste instead.

Assuming the party has both a cleric and a wizard. Righteous wrath of the faithful is a very good spell, though.

MesiDoomstalker
2011-11-06, 07:02 PM
Assuming the party has both a cleric and a wizard. Righteous wrath of the faithful is a very good spell, though.

I prefer it to Haste as its abilities synergy with each other while Haste does not. Righteous Wrath of the Faithful gives you bonuses to hit, damage IIRC, and an extra attack on a Full-Attack. Haste gives you doubled movement, small bonus to hit, AC, Ref, and an extra attack on Full-Attack. Unless you have Pounce, you can't utilize the extra movement and extra attack at the same time.