desmond1323
2011-11-07, 09:00 PM
So I've been working fairly heavily on my own campaign setting, and the current workload has mostly steered towards new races. I know I've put the Kentao up here, and I may have also put up Tinker Gnomes, though I'm not sure. Without further ado, here's just the racial qualities for a few more. Keep in mind that some of these are just what I'm considering, not all has been fully accepted yet.
Mostly I just want a judge on the LA, as there's been some back and forth amongst my friends and I on what we'd call these races. Granted, I'd like for them to all be viable Player races, heh, but I keep wanting them to be too strong.
Azure Gnolls
AKA: Blue Gnolls, Lapis Gnolls
Medium Humanoid (Gnoll)
+4 Dex, +2 Con, +2 Wis, -4 Int
Base land speed of 40 ft
Darkvision 60 ft
Powerful Build: The lanky body structure of azure gnolls lets them function in many ways as if they were one size category larger. Whenever an azure gnoll is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the azure gnoll is treated as one size larger if doing so is advantageous to him. A azure gnoll is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. An azure gnoll can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
+2 on Survival checks, +4 in desert environs
Treat bladed-shields and bucklerspears as martial weapons
Automatic Languages: Gnoll, Common. Bonus: Ignan, Halfling, Dwarven, Goblin, Orc
Common Classes: Druid, Ranger, Fighter
Level Adjustment +2
Muldvarp
Small Subterranean Humanoid
Con+2, Dex +2, -2 Cha
Base land speed of 20 ft
Burrow speed of 20 ft, only through soft materials such as dirt and sand
Darkvision 120 ft
Claw attack (I don't have my books on me, but this will be one size category larger than Small in terms of damage + Str)
Efficient Breathing...Muldvarps can hold their breath 8 times their Con score before suffocating or drowning.
Natural Armor +1
+2 to Listen, Search checks due to enhanced senses.
-2 to Spot due to lack of reliance on eyesight.
+2 Knowledge (Dungeoneering) and Knowledge (Architecture & Engineering)
Automatic Languages: Terran, Common. Bonus Languages: Gnome, Dwarven, Halfling, Draconic, Goblin
Common Classes: Haven't figured it out yet, going to try and make a couple of racial classes for them actually.
Level Adjustment: +1, I'm thinking
Shorn
Medium Humanoid (Plant)
+4 Wis, -2 Dex, -2 Con
Base land speed of 20 ft
Low-light vision
Immune to Sleep and similiar effects, +2 against mind-affecting effects
Immune to poisons
+2 against paralysis, polymorphing, stunning
Natural Armor +2
Fire vulnerability (1.5x)
+4 Survival in wooded areas
+2 on Listen, Search, and Spot
+2 Handle Animal
Automatic Languages: Sylvan, Elven. Bonus Languages: Auran, Terran, Ignan, Aquan
Common Classes: Druid, Cleric
Level Adjustment: +1
Pongara
Medium Humanoid
+2 Str, +2 Con, +2 Int, -2 Wis, -2 Cha
Base land speed of 30 ft
Climb Speed 30 ft
Long Arms (will have to figure out something better to call this)...Pongara have an incredible armspan and are treated as having reach (10ft), despite being Medium creatures.
(nothing further at the moment until I do more orangutan research, heh)
Automatic Languages: Pangaran, Sylvan, Common. Bonus Languages: Elven, Auran, Halfling, Gnome
Common Classes: No idea yet, don't have any society thought out for them quite yet.
Level Adjustment: I'm thinking an LA +1, though maybe it still needs a bit or two.
Comments, questions, anything really...is all readily accepted and desired. Thanks, Playground. Happy gaming.
Mostly I just want a judge on the LA, as there's been some back and forth amongst my friends and I on what we'd call these races. Granted, I'd like for them to all be viable Player races, heh, but I keep wanting them to be too strong.
Azure Gnolls
AKA: Blue Gnolls, Lapis Gnolls
Medium Humanoid (Gnoll)
+4 Dex, +2 Con, +2 Wis, -4 Int
Base land speed of 40 ft
Darkvision 60 ft
Powerful Build: The lanky body structure of azure gnolls lets them function in many ways as if they were one size category larger. Whenever an azure gnoll is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the azure gnoll is treated as one size larger if doing so is advantageous to him. A azure gnoll is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. An azure gnoll can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
+2 on Survival checks, +4 in desert environs
Treat bladed-shields and bucklerspears as martial weapons
Automatic Languages: Gnoll, Common. Bonus: Ignan, Halfling, Dwarven, Goblin, Orc
Common Classes: Druid, Ranger, Fighter
Level Adjustment +2
Muldvarp
Small Subterranean Humanoid
Con+2, Dex +2, -2 Cha
Base land speed of 20 ft
Burrow speed of 20 ft, only through soft materials such as dirt and sand
Darkvision 120 ft
Claw attack (I don't have my books on me, but this will be one size category larger than Small in terms of damage + Str)
Efficient Breathing...Muldvarps can hold their breath 8 times their Con score before suffocating or drowning.
Natural Armor +1
+2 to Listen, Search checks due to enhanced senses.
-2 to Spot due to lack of reliance on eyesight.
+2 Knowledge (Dungeoneering) and Knowledge (Architecture & Engineering)
Automatic Languages: Terran, Common. Bonus Languages: Gnome, Dwarven, Halfling, Draconic, Goblin
Common Classes: Haven't figured it out yet, going to try and make a couple of racial classes for them actually.
Level Adjustment: +1, I'm thinking
Shorn
Medium Humanoid (Plant)
+4 Wis, -2 Dex, -2 Con
Base land speed of 20 ft
Low-light vision
Immune to Sleep and similiar effects, +2 against mind-affecting effects
Immune to poisons
+2 against paralysis, polymorphing, stunning
Natural Armor +2
Fire vulnerability (1.5x)
+4 Survival in wooded areas
+2 on Listen, Search, and Spot
+2 Handle Animal
Automatic Languages: Sylvan, Elven. Bonus Languages: Auran, Terran, Ignan, Aquan
Common Classes: Druid, Cleric
Level Adjustment: +1
Pongara
Medium Humanoid
+2 Str, +2 Con, +2 Int, -2 Wis, -2 Cha
Base land speed of 30 ft
Climb Speed 30 ft
Long Arms (will have to figure out something better to call this)...Pongara have an incredible armspan and are treated as having reach (10ft), despite being Medium creatures.
(nothing further at the moment until I do more orangutan research, heh)
Automatic Languages: Pangaran, Sylvan, Common. Bonus Languages: Elven, Auran, Halfling, Gnome
Common Classes: No idea yet, don't have any society thought out for them quite yet.
Level Adjustment: I'm thinking an LA +1, though maybe it still needs a bit or two.
Comments, questions, anything really...is all readily accepted and desired. Thanks, Playground. Happy gaming.