Sir Shadow
2011-11-08, 07:18 PM
#RaptorAfter the situation in your home became unbearable, you used your ties in the Knights of the Mystic Flame to create an excuse to leave on a pilgrimage. However, you had to as hastily as possible without any good-byes; else your family could have accosted you in your journey. It’s unspoken, but your family has all but disowned you. Your mother, however, requests that you at least write to her on occasion.
On your journey, you passed through Thay, though had to take care to hide your Mulhorandi origins due to the small bit of hostility between your two countries. While there, elements of the church contacted you and informed you of an underground railroad of sorts you have been working in for the past year or so.
Recently the group has fallen on hard time. After a few sting operations corroborated by the slave traders, your numbers have been reduced by a fair amount. At the moment you have retreated to one of your few remaining safe-houses in Surthay.
This particular morning has brought you to a small tavern in the market. You are currently trying to spot people you could bring to your cause or any wares that the meager savings of your organization can afford.
Your starting equipment is as follows:
Traveling cloak
Traveler’s Outfit
Noble’s Outfit
Greatsword
Cold Iron Morningstar
Chainmail
Silver Holy Symbol of Mystra
Silver cloak clasp engraved with the symbol of the Knights of the Mystic Flame
Traveling and identification papers
Rathalous Family Signet Ring
Faint Divination
This is a signet ring of the Mulhorandi Rathalous Family.
Aside from being a designator of status, this ring is tied to a small statuette normally kept within the confines of the family’s residence. Upon the death of owner, it will cause the statuette to split in half.
The broken statuette may then be used as a Material Focus to divine the location and cause of death and/or to teleport to that location without error or having been to this place prior.
Note: this ring must either be worn or within 30 feet of the creature it is bound to in order to function.
AnnulusAfter a spectacular performance in Amn, you found yourself among your comrades in a tavern toasted yourselves on another spectacular performance—and your last in this region. The wine was good, the ale was cheap, and the company was spectacular.
However, after you excused yourself to visit the latrine, you found yourself accosted by a strange tattoo’d woman. There was something oddly intriguing about her, but the next few hours are a blurr. When you once again recovered you senses, you awoke with your limbs chained and possession nowhere to be seen. You then came to find that you were now the property of the Eastern Marches Slavers.
True to their name, you and an unlucky slew of individuals were transported eastward, mostly by foot through treacherous terrain. They kept your group moving without mercy or respite, though they made sure to keep you all alive.
You have been in Thay for nearly a month and only on the market for a week. You are currently being advertised as an entertainer, possibly even exotic as you have not noticed many of your kind in the slaver’s pens. You are not sure where you are, but you are constantly looking for an opportunity to escape the hands of your captors.
Your starting equipment is as follows:
Ragged clothing
A small knife: Tiny weapon; 1d2 piercing; 19-20/x2
FireheartSome months ago Morgan was asked by an old friend of his to investigate something in Thay. He was loath to ask you to travel so far from your homeland, but you quickly agreed to assist your friend on this venture. Another friend of yours, Aramir, heard that you would be traveling and offered his sword as assistance. Somewhat hesitantly, Morgan allowed him to come, figuring the more the better.
As a company of three, you had an easy time managing the road and wilderness to your destination. However, due to the nature of your visit, you were forced to enter Thay ‘illegally’, but avoiding the patrolling guards and checkpoints was made easy by Morgan’s scouting prowess.
While laying low in Surthay, you were waiting with Aramir for Morgan to return from the meeting with his contact when the tavern you were staying in was hit by the guard and you were captured. Without any reason for you being there or suspicious things on your person, the two of you were sent to the slavers to be sold for a profit.
You are currently being transported by cart from the slave pens to your new owner and trying to figure out a way to make your escape.
Your starting equipment is as follows:
Plain clothing
You may begin with all 0-level spell slots filled and two 1-level spell slots filled.
IthildurWhile traveling through Silverymoon, you heard a rumor that a friend of yours, Arilafae, would be traveling a great distance to Thay. Concerned for her well-being, you offered to aid her and her friend Morgan in their endeavors. Hesitantly, Morgan agreed and you found yourself on the long road to a gods-forsaken place of cutthroats and slavers.
Your wit and skill with a blade kept you in one piece on the road and the three of you managed to sneak into Thay with little trouble. However, one evening while the two of you waited for Morgan to return from meeting with his contact, the tavern you were staying in was accosted by brutes from the town guard.
Needless to say, your greatest fears were realized as you watched Arilafae get sold off as a slave. From the vantage of the pens, you try to think of something to do as she is loaded onto a cart to be taken to who knows where to do who knows what.
Your starting equipment is as follows:
Ragged clothing
PifeThings are amazing! Just peachy really, considering. Sure, you were attacked by bandits on your way to Thay. Sure, you got beaten up a tad. Sure, you’re being sold into slavery. But let’s try to look on the positive! There’s fresh air! The sun is shining! And all that manual labor will be great for your buns and thighs!
On the other hand, your friend Elyas will never know what became of you and you never did get in contact with his interests here... In fact, you’re pretty sure terrible, terrible things happen to people in slavery here.
Right now you’re prospects aren’t great, nobody’s really interested in buying you and you look forlornly from the confines of a slave-pen.
Your starting equipment is as follows:
Ragged clothing
Foolish hope
One way or another you all find yourselves in the town of Surthay during midday.
I need spot checks from everyone!
On your journey, you passed through Thay, though had to take care to hide your Mulhorandi origins due to the small bit of hostility between your two countries. While there, elements of the church contacted you and informed you of an underground railroad of sorts you have been working in for the past year or so.
Recently the group has fallen on hard time. After a few sting operations corroborated by the slave traders, your numbers have been reduced by a fair amount. At the moment you have retreated to one of your few remaining safe-houses in Surthay.
This particular morning has brought you to a small tavern in the market. You are currently trying to spot people you could bring to your cause or any wares that the meager savings of your organization can afford.
Your starting equipment is as follows:
Traveling cloak
Traveler’s Outfit
Noble’s Outfit
Greatsword
Cold Iron Morningstar
Chainmail
Silver Holy Symbol of Mystra
Silver cloak clasp engraved with the symbol of the Knights of the Mystic Flame
Traveling and identification papers
Rathalous Family Signet Ring
Faint Divination
This is a signet ring of the Mulhorandi Rathalous Family.
Aside from being a designator of status, this ring is tied to a small statuette normally kept within the confines of the family’s residence. Upon the death of owner, it will cause the statuette to split in half.
The broken statuette may then be used as a Material Focus to divine the location and cause of death and/or to teleport to that location without error or having been to this place prior.
Note: this ring must either be worn or within 30 feet of the creature it is bound to in order to function.
AnnulusAfter a spectacular performance in Amn, you found yourself among your comrades in a tavern toasted yourselves on another spectacular performance—and your last in this region. The wine was good, the ale was cheap, and the company was spectacular.
However, after you excused yourself to visit the latrine, you found yourself accosted by a strange tattoo’d woman. There was something oddly intriguing about her, but the next few hours are a blurr. When you once again recovered you senses, you awoke with your limbs chained and possession nowhere to be seen. You then came to find that you were now the property of the Eastern Marches Slavers.
True to their name, you and an unlucky slew of individuals were transported eastward, mostly by foot through treacherous terrain. They kept your group moving without mercy or respite, though they made sure to keep you all alive.
You have been in Thay for nearly a month and only on the market for a week. You are currently being advertised as an entertainer, possibly even exotic as you have not noticed many of your kind in the slaver’s pens. You are not sure where you are, but you are constantly looking for an opportunity to escape the hands of your captors.
Your starting equipment is as follows:
Ragged clothing
A small knife: Tiny weapon; 1d2 piercing; 19-20/x2
FireheartSome months ago Morgan was asked by an old friend of his to investigate something in Thay. He was loath to ask you to travel so far from your homeland, but you quickly agreed to assist your friend on this venture. Another friend of yours, Aramir, heard that you would be traveling and offered his sword as assistance. Somewhat hesitantly, Morgan allowed him to come, figuring the more the better.
As a company of three, you had an easy time managing the road and wilderness to your destination. However, due to the nature of your visit, you were forced to enter Thay ‘illegally’, but avoiding the patrolling guards and checkpoints was made easy by Morgan’s scouting prowess.
While laying low in Surthay, you were waiting with Aramir for Morgan to return from the meeting with his contact when the tavern you were staying in was hit by the guard and you were captured. Without any reason for you being there or suspicious things on your person, the two of you were sent to the slavers to be sold for a profit.
You are currently being transported by cart from the slave pens to your new owner and trying to figure out a way to make your escape.
Your starting equipment is as follows:
Plain clothing
You may begin with all 0-level spell slots filled and two 1-level spell slots filled.
IthildurWhile traveling through Silverymoon, you heard a rumor that a friend of yours, Arilafae, would be traveling a great distance to Thay. Concerned for her well-being, you offered to aid her and her friend Morgan in their endeavors. Hesitantly, Morgan agreed and you found yourself on the long road to a gods-forsaken place of cutthroats and slavers.
Your wit and skill with a blade kept you in one piece on the road and the three of you managed to sneak into Thay with little trouble. However, one evening while the two of you waited for Morgan to return from meeting with his contact, the tavern you were staying in was accosted by brutes from the town guard.
Needless to say, your greatest fears were realized as you watched Arilafae get sold off as a slave. From the vantage of the pens, you try to think of something to do as she is loaded onto a cart to be taken to who knows where to do who knows what.
Your starting equipment is as follows:
Ragged clothing
PifeThings are amazing! Just peachy really, considering. Sure, you were attacked by bandits on your way to Thay. Sure, you got beaten up a tad. Sure, you’re being sold into slavery. But let’s try to look on the positive! There’s fresh air! The sun is shining! And all that manual labor will be great for your buns and thighs!
On the other hand, your friend Elyas will never know what became of you and you never did get in contact with his interests here... In fact, you’re pretty sure terrible, terrible things happen to people in slavery here.
Right now you’re prospects aren’t great, nobody’s really interested in buying you and you look forlornly from the confines of a slave-pen.
Your starting equipment is as follows:
Ragged clothing
Foolish hope
One way or another you all find yourselves in the town of Surthay during midday.
I need spot checks from everyone!