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View Full Version : Crystal Keeper(Psionic Warlock/Soulknife class) WIP, PEACH



The Shadowmind
2011-11-09, 04:14 PM
Okay this is a very rough work in progress of a psionic warlock-like class with some soulknife thrown it. Please feel free to add suggestions or point out errors. Trying to aim around the Binder as a comparison for balance. I'd certainly going to need help with the wording of some things, since it is an area I am weak in.




Crystal Keeper



HD:d8
{table]Level| BAB|Fort | Ref | Will| Feature |Talents|Augments
1 |+0| +0|+2 |+2 |Crystal Shard, Crystal Construct level 1,Soulbound Blade,Wild Talent, Least Talents/Augments|2|0
2| +1| +0|+3|+3 |Detect Psionics|3|1
3| +2| +1|+3| +3|Alter Construct,Crystal Construct level 2|4|1
4| +3| +1| +4|+4| Psionic Unlock,Psychic Strike +1d8|5|2
5| +3| +1| +4| +4|Split Blade, Crystal Construct level 3 |6|2
6| +4| +2|+5|+5 |Swift Weapon, Lesser Talents Augments|7|3
7| +5| +2| +5| +5|Speed of Thought,Crystal Construct level 4|8|3
8| +6/+1| +2| +6| +5| ---|9|4
9| +6/+1| +3|+6 |+6|Crystal Construct level 5|10|4
10| +7/+2| +3|+7 |+7|Psychic Strike +2d8|11|5
11| +8/+3| +3| +7|+7 |Crystal Construct level 6, Greater Talents/Augments|12|5
12| +9/+4| +4| +8|+8 |Greater Soulbound Blade|13|6
13| +9/+4| +4| +8| +8|Crystal Construct level 7|14|6
14| +10/+5| +4| +9| +9|Knife to the Soul |15|7
15| +11/+6/+1| +5| +9| +9| Crystal Construct level 8|16|7
16| +12/+7/+2| +5| +10| +10|Psychic Strike +3d8,Unleashed Talents/Augments|17|8
17| +12/+7/+2| +5| +10|+10 |Crystal Construct level 9|18|8
18| +13/+8/+3| +6|+11 |+11 |---|19|9
19 | +14/+9/+4| +6| +11| +11|---|20|9
20| +15/+10/+5| +6| +12| +12| ---|21|10
[/table]
4 Skill points+int per level, quadruple at 1st level. Class skills:
Autohypnosis* (Wis), Climb (Str), Concentration* (Con), Craft (Int), Hide (Dex), Jump (Str), Knowledge (psionics)*(Int) Knowledge(the Planes) (Int), (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), Tumble (Dex), Use Psionic Device(Cha)

Class Features

Talents: Talents are ps-like abilities useable at will. They are standard actions unless stated otherwise unless the power they duplicate is an immediate,swift, or move action then they are the corresponding action

Augments are additional augmentation options that modify the Crystal Keeper's Crystal Shard Ability or the Soulbound Blade ability.

The Crystal Keeper's Manifester is equal to her class level.


Wild Talent. A Crystal Keeper gains Wild Talent as a bonus feat.

Crystal Shard. The Crystal Keeper gains the Crystal Shard power as a psi-like ability usable at will.

Soulbound Blade At level one the Crystal Keeper gains the Soulbound Weapon (http://www.wizards.com/default.asp?x=dnd/psm/20070214a)ability with these changes. The Crystal Keeper may change which type of weapon the soulbound weapon ability is applied to each time she uses the Call Weaponry. The Crystal Keeper gains weapon focus for whichever weapon is called and is automatically considered proficient with the all weapons summoned by Call Weaponry.
The Crystal Keeper gains Call Weaponry as a psi-like ability usable at will as a standard action. You may only have one weapon Produced by this Call Weaponry psi-like ability at a time.

Crystal Construct. The Crystal Keeper gains a fusion of a psi-crystal and an Astral Construct. At level the Crystal Construct has the Stats of an Level Astral Construct and so on as given by the table. The Crystal Construct has an Int of 6, and increase just as a psi-crystal. The Crystal Construct is treated as a psi-crystal of the purpose of advancement of Psicrystal Special Abilities, Feats, or powers and effects that would affect a psi-crystal. The Crystal Construct is treated as a Astral Construct for the purposes of ability, feats or powers that affect Astral Constructs such as the Boost Construct Feat. The Crystal Construct's hp is equal to 1/2 of the Crystal Keeper, and it's HD is equal of the Crystal Keeper and such gains feats. If the Crystal Construct is Destroyed the Crystal Keeper can create a new one after 24 hours has passed, this takes one hour of uninterrupted meditation to form a crystal construct. Upon gaining this class feature you select a personality for the Crystal Construct just as you would a psi-crystal and gain the same benefit.

Crystal Keeper Level|Astral Construct Level
1|1
3|2
5|3
7|4
9|5
11|6
13|7
15|8
17|9


Detect Psionics as a psi-like ability, usable at will


Alter Construct, The Crystal Keeper is able to changes the personality and special ability menu choices the Crystal Construct has by concentrating uninterpreted for 1 minutes. Prior to this the only way to changes the personality and special ability menu choice was to destroy the construct and form a new one 24 hours later.


Psionic Unlock The Crystal Keep may take 10 of Use psionic device checks, even if distracted or threaten. This overrides the standard rule that you can't take 10 on Use Psionic Device checks.

Psychic Strike, as the Soulknife class feature but applies to weapon called from the Soulbound Blade ability


Split Blade The Crystal Keeper may produce two weapons at once from her Call Weaponry psi-like ability, and split the enchantment bonuses between each weapon divided as she chooses.

Swift Weapon. The Crystal Keeper may now manifest the Call Weaponry psi-like ability as a swift action instead of a standard action.

Speed of Thought A Crystal Keeper gains Speed of Thought as a bonus feat at 7th level.

Greater Soulbound Blade The Crystal Keeper gains Greater Weapon Focus with any weapon she calls with the Souldbound Blade ability.

Knife to the Soul As the Soulknife class feature.



Talents
Least:

Chameleon as the Power

Elfsight as the Power

Expansion, as the Power

Prevenom Attack as the Powers Prevenom, and Prevenom weapon choosen upon manifesting.

Stomp as the Power

Minor Control, Least Talent (1st) as the powers, Control Flames, Control Light, and Create Sound. choosen upon manifesting.

Chain of Personal SuperiorityLeast Talent(1st)**: Use offensive precognition, offensive prescience, and defensive precognition as the powers. Lasts 24 hours and is usable as a swift action, but you may only have one active at once.

Crystal Skin Least Talent (1st) Use Biofeedback or Inertial Armoras the powers. Lasts 24 hours and is usable as a swift action, but you may only have one active at once.


Lesser

Animal Affinity: Lesser Talent (2nd). You gain the benefit of the animal affinity power. You can only benefit from one instance of this invocation at once, but each time you use it you may change which ability scores gain the bonus. This effect lasts for 24 hours or until dismissed.

Body Adjustment, as the power. 1 round action

Crystal Fusion, as a standard action your Crystal Construct envelops you and acts like an exoskeleton. Your Strength and Dextirty scores are replaced by that of the Crystal Construct, you gain the special abilitie(s) from the astral construct menu your crystal construct possessed ,and you gain temporary HP equal to the Crystal Construct's current HP. If the temporary hp reaches 0 the Crystal Construct is Destroyed. You can dismiss with power as a standard action, any damage that the temporary hp has taken is dealt to the Crystal Construct, if these damage would cause it to reach 0 hp it is destroyed.

Dismiss, as the powers Dispel Psionics, or Dismiss Ectoplasm chosen upon manifesting. You can use this psi-like ability to counter-spell, like a wizard can use Dispel magic to counter-spell.

Telekinesis, as the powers Telekinetic Force and Telekinetic Thrust, chosen upon manifesting.

Greater

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Unleashed

Psychic Reformat. As the power Psychic Reformation, but 1 round action, self-only.




Augments
Least:

Archer's Skill Call Weaponry gains this augmentation: If you spend 2 additional PP, you gain Point Blank Shot and Precise Shot as bonus Feats.

Least Material Changes, Call Weaponry gains this augmentation: If you spend 3 additional PP, the call weapon maybe be a masterwork weapon of any special material with a cost less than 1000gp.

Elemental Crystal, Crystal Shards gains this augmentation:
Choose an elemental at manifesting and or every two additional power point you spend, this power deal 1d6 of elemental damage, with the following effect base on the chosen element.
Cold
A ray of this energy type deals +1 point of damage per die.
Electricity
Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire
A ray of this energy type deals +1 point of damage per die.
Sonic
A ray of this energy type deals -1 point of damage per die and ignores an object’s hardness.

This power’s subtype is the same as the type of energy you manifest.

Rapid Reload, Call Weaponry gains this augmentation: If you spend 1 additional PP, you gain Rapid Reload as a bonus feat.

Variable size, Call Weaponry gains this augmentation: If you spend 3 additional PP, the called weapon, is treated as a reach weapon, in addition, unlike most other weapons with reach, it can be used against an adjacent foe.




Lesser

Whirlwind Attack, Call Weaponry gains this augmentation: If you spend 5 additional PP, you gain Whirlwind attack as a Bonus feat

Greater

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Unleashed

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Rules of Psi-like abilities:
http://www.d20srd.org/srd/psionic/monsters/overview.htm
Important Rules bit:

These are very similar to spell-like abilities. Naturally, they are psionic and work just like powers or spells. A creature with psi-like abilities does not pay for these abilities with power points and does not pay any XP cost associated with manifesting the power the ability duplicates.
All creatures with psi-like abilities are assigned a manifester level, which indicates how difficult it is to dispel their psi-like effects and determines all level-dependent variables (such as range or duration) the abilities might have. When a creature uses a psi-like ability, the power is manifested as if the creature had spent a number of power points equal to its manifester level, which may augment the power to improve its damage or save DC. However, the creature does not actually spend power points for its psi-like abilities, even if it has a power point reserve due to racial abilities, class levels, or some other psionic ability.



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The key modifier will be either Wisdom or Charisma, still deciding.