Doughnut Master
2011-11-10, 10:24 AM
So it occurs to me that in D&D world there is no such thing as a false confession because the sense motive doesn't apply to innocent people. So I was wondering if anyone had developed any system for more nuanced relationships to the truth.
For instance
1. Telling the truth but being bad at it. After all, lots of people get into trouble when they're telling the truth simply because they seem suspicious.
2. Telling the truth and intentionally making the other person think that you're lying.
Guard: "Why are you here?"
Assassin: "To kill the king."
Guard: "Hah. That's rich. Go on through."
(Yes. it's a ridiculous situation.)
Has anyone found a reasonable way of running these sorts of interactions?
For instance
1. Telling the truth but being bad at it. After all, lots of people get into trouble when they're telling the truth simply because they seem suspicious.
2. Telling the truth and intentionally making the other person think that you're lying.
Guard: "Why are you here?"
Assassin: "To kill the king."
Guard: "Hah. That's rich. Go on through."
(Yes. it's a ridiculous situation.)
Has anyone found a reasonable way of running these sorts of interactions?