drakeae
2011-11-11, 12:15 PM
me and some friends are creating characters for a level 30 campaign and each player is aloud 1 major artefact. i was wondering what people thought of this artefact i made for my gentleman monk build. can anyone if this seems over or under powered for a major artefact please.
Token to the deities bar
Major Artefact
Activation: Swift action
This token looks like a coin with the image of the moon on one side and on the other a picture of a saloon doors.
This token is granted to only a few champions of the gods, the power to summon a mystical bar in which one can gain great power from its many beverages. The token can be used only by a chosen champion, 3/day as a standard action, by laying it on the ground or placing it against a wall a divine light shines forth from the token after the light subsides a bar stands in the tokens place. After appearing the bartender turns to the player and services them one of many divine alcoholic drinks, the player rolls 1d10 to determine which drink is served to him. Alternatively the token can be used to, unlimited/day, supply the player and his party with unlimited non-magic alcohol. The token can only be held by the person it is first given to by the gods to all others their hands pass right through it as if it didn’t exist in the first place. If lost or stolen in anyway the token magically teleports back to the owner precisions 1d6 round after going missing.
Reroll on the table below to determine your drink, if you roll the same drink twice you may reroll.
#d10 Drink name
1 Divine Skill
2 Rapid Speed
3 Heroic Perfection
4 Animalistic Essence
5 Absolute Perfection
6 Godly Power
7 Second Chance
8 Essence of hope
9 Luck of the gods
10 Roll twice
All effects last 12hours unless otherwise noted.
Essence of Hope: This alcoholic beverage has a sweet and yet somehow strong taste making the player feel like he could have anything he desires, after drinking the player is granted 1d4 wishes.
Second Chance: After consuming this beverage the player gains a soothing feeling that he could survive anything but it has a bitter a after taste granting the player the effects of Contingency True Resurrection.
Absolute Perfection: This alcoholic beverage has a strong and invigorating flavour, after consuming the player feels they have gained perfection gaining a +6 bonus on all ability scores.
Rapid Speed: This alcoholic beverage has a fizzy taste, after consuming the player feels faster on his feet, gaining a +6 bonus on initiative rolls, a +10ft. bonus on all movement and the player is granted the effects of Haste.
Divine Skill: This alcoholic beverage has a strangely smooth taste, after consuming the player feels more skilful, granting a +30 bonus on all skill checks.
Godly Power: This alcoholic beverage has a really strong taste leaving the player a little light headed at first then strangely powerful, roll 1d6 to determine which ability score is doubled for the next hour.
Animalistic Essence: This alcoholic beverage has a strong and yet smooth taste, after consuming the player takes on animalistic traits, granting the player the effects of Bite of the werebear, Barkskin & Tortoise shell.
Luck of the gods: This alcoholic beverage has a smooth and yet so sweet taste, after consuming the player feels a sense overwhelming lucky, granting the player a +10 luck bonus on all rolls and the ability to reroll all natural 1’s this effect lasts for the next hour.
Heroic Perfection: This alcoholic beverage has a strong yet fizzy taste, after consuming the player feels a sense of greatness, granting the player a +15 bonus to attack rolls & saving throws.
Token to the deities bar
Major Artefact
Activation: Swift action
This token looks like a coin with the image of the moon on one side and on the other a picture of a saloon doors.
This token is granted to only a few champions of the gods, the power to summon a mystical bar in which one can gain great power from its many beverages. The token can be used only by a chosen champion, 3/day as a standard action, by laying it on the ground or placing it against a wall a divine light shines forth from the token after the light subsides a bar stands in the tokens place. After appearing the bartender turns to the player and services them one of many divine alcoholic drinks, the player rolls 1d10 to determine which drink is served to him. Alternatively the token can be used to, unlimited/day, supply the player and his party with unlimited non-magic alcohol. The token can only be held by the person it is first given to by the gods to all others their hands pass right through it as if it didn’t exist in the first place. If lost or stolen in anyway the token magically teleports back to the owner precisions 1d6 round after going missing.
Reroll on the table below to determine your drink, if you roll the same drink twice you may reroll.
#d10 Drink name
1 Divine Skill
2 Rapid Speed
3 Heroic Perfection
4 Animalistic Essence
5 Absolute Perfection
6 Godly Power
7 Second Chance
8 Essence of hope
9 Luck of the gods
10 Roll twice
All effects last 12hours unless otherwise noted.
Essence of Hope: This alcoholic beverage has a sweet and yet somehow strong taste making the player feel like he could have anything he desires, after drinking the player is granted 1d4 wishes.
Second Chance: After consuming this beverage the player gains a soothing feeling that he could survive anything but it has a bitter a after taste granting the player the effects of Contingency True Resurrection.
Absolute Perfection: This alcoholic beverage has a strong and invigorating flavour, after consuming the player feels they have gained perfection gaining a +6 bonus on all ability scores.
Rapid Speed: This alcoholic beverage has a fizzy taste, after consuming the player feels faster on his feet, gaining a +6 bonus on initiative rolls, a +10ft. bonus on all movement and the player is granted the effects of Haste.
Divine Skill: This alcoholic beverage has a strangely smooth taste, after consuming the player feels more skilful, granting a +30 bonus on all skill checks.
Godly Power: This alcoholic beverage has a really strong taste leaving the player a little light headed at first then strangely powerful, roll 1d6 to determine which ability score is doubled for the next hour.
Animalistic Essence: This alcoholic beverage has a strong and yet smooth taste, after consuming the player takes on animalistic traits, granting the player the effects of Bite of the werebear, Barkskin & Tortoise shell.
Luck of the gods: This alcoholic beverage has a smooth and yet so sweet taste, after consuming the player feels a sense overwhelming lucky, granting the player a +10 luck bonus on all rolls and the ability to reroll all natural 1’s this effect lasts for the next hour.
Heroic Perfection: This alcoholic beverage has a strong yet fizzy taste, after consuming the player feels a sense of greatness, granting the player a +15 bonus to attack rolls & saving throws.