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sirpercival
2011-11-11, 01:03 PM
This is a blend of soul manifester and black blood cultist that I'm putting together for a proposed character in my PbP game, to be entered as a Totemist/Wilder. Any comments would be appreciated.

Primal Soul

Requirements
Alignment: Any non-good
Skills: Survival 6 ranks, Knowledge (Psionics) 6 ranks
Feats: Azure Talent
Special: Ability to bind a soulmeld to the totem chakra, wild surge +2

HD: d8
BAB: 3/4
Saves: Good Reflex & Will, poor Fort

Skills: The Primal Soul's class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Jump (Str), Knowledge (arcana, nature, psionics, the planes) (Int), Listen (Wis), Profession (Wis), Psicraft (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), and Tumble (Dex).
Skill points per level: 4 + Int


{table=head]Lvl | Class Features | Manifesting or Meldshaping
1 | Chakra bind (hands), claw bind, damage reduction 1/silver, primal powers | +1 level of existing manifesting class and +1 level of existing meldshaping class
2 | Primal essentia | +1 level of existing meldshaping class
3 | Scent, Improved Grapple | +1 level of existing manifesting class
4 | Chakra bind (crown, feet), damage reduction 3/silver | +1 level of existing meldshaping class
5 | Primal talent | +1 level of existing manifesting class
6 | Stranglehold | +1 level of existing meldshaping class
7 | Greater claw bind | +1 level of existing manifesting class
8 | Savage grapple | +1 level of existing meldshaping class
9 | Chakra bind (arms, brow, shoulders), damage reduction 5/silver | +1 level of existing manifesting class
10 | Primal Apotheosis | +1 level of existing manifesting class and +1 level of existing meldshaping class[/table]

Manifesting: At the levels indicated in the table, a primal soul gains additional power points per day and access to new powers as if he also gained a level in any one manifesting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit he would have gained (bonus metamagic, metapsionic, or item creation feats, psicrystal special abilities, and so on). If he had more than one manifesting class before becoming a primal soul, he must decide to which class to add each level for the purpose of determining power points per day, manifester level, and powers known.

Meldshaping: At the levels indicated in the table, a primal soul increases his meldshaper level, the number of soulmelds he can shape, the number of chakra binds he can create, and his essentia pool as if he had gained a level in a meldshaping class to which he belonged prior to gaining the soul manifester level. He does not, however, gain any other abilities of that class, such as new tiers of chakra binds. If he had more than one meldshaping class before becoming a primal soul, he must decide to which class to add each level for the purpose of determining his essentia pool, meldshaper level, and number of soulmelds and chakra binds available.

Chakra bind: A primal soul can bind a soulmeld to his hands chakra. At 4th level, he gains the ability to bind soulmelds to his crown and feet chakras; at 9th level, he gains the ability to bind soulmelds to his arms, brow, and shoulder chakras.

Claw bind: Whenever a primal soul binds a soulmeld to his hands chakra, he may choose to forgo the usual benefit of the chakra bind to instead gain the benefit of binding that soulmeld to the totem chakra, if the soulmeld would grant him a claw attack. The primal soul may not use this ability for a soulmeld that cannot be bound to the totem chakra, or a soulmeld that does not grant a claw attack.

Alternatively, whenever the primal soul manifests the claws of the beast power, he may bind it to his hands chakra. If he does so, the duration of the power does not end until he shapes new soulmelds the next day, and he gains an enhancement bonus to attack and damage rolls with the claws equal to the number of essentia he invests in this class feature.

Primal powers: Add the following powers to the primal soul's class list. The primal soul may learn these powers as they normally learn powers.
1st level -- bite of the wolf, claws of the beast, grip of iron, metaphysical claw, prevenom
2nd level -- painful strike, psionic lion's charge
3rd level -- claws of the vampire, duodimensional claw
4th level -- claw of energy, truevenom

Damage reduction (Ex): A primal soul gains damage reduction 1/silver. This damage reduction stacks with DR gained from other sources, and it increases by 1 each at 4th and 9th level.

Primal essentia: Beginning at 2nd level, whenever a primal soul uses his wild surge ability, gains 1 temporary essentia which he can immediately invest (subject to the essentia capacity of his receptacles). This temporary essentia lasts for a number of rounds equal to one-half his class level, rounded down.

Scent (Ex): At 3rd level, a primal soul gains the scent special ability.

Improved Grapple: A primal soul gains Improved Grapple as a bonus feat even if he does not meet the prerequisites.

Primal talent: Beginning at 5th level, when a primal soul invests essentia in the Azure Talent feat, the amount of bonus power points he receives increases to 3 times the amount of invested essentia.

Stranglehold: A 6th-level primal soul learns how to snap the necks of fallen enemies, allowing him to perform a coup-de-grace with a claw attack as a move action.

Greater claw bind: At 7th level, the base damage of a primal soul's claw attacks gained through the claw bind class feature increases by one step, as if they had the Improved Natural Attack (claw) feat. This increase stacks with the feat.

Savage grapple: Starting at 8th level, a primal soul deals damage as if he had hit with all your natural weapons on a successful grapple check.

Primal apotheosis: At 10th level, a primal soul has completely subsumed the psychic power within him. Once per day as a swift action, he may expend his psionic focus and spend 15 power points to treat all of his soulmelds, incarnum feats (except Azure Talent), and other incarnum receptacles as if the maximum allowed quantity of essentia had been invested in them. He is also immune to any effect which would reduce his essential pool or unshape his soulmelds. This effect lasts for a number of rounds equal to half his manifester level.