Trekkin
2011-11-12, 03:09 AM
I've been trying for a while in a Saga campaign I'm in to work out how to build a ship focused on capturing rather than destroying other capital ships (we are, through shenanigans, filthy rich and flying a Banking Clan Frigate around being pirates), and it seems that ion damage does very little for a starship's abilities. The only ion cannon with an x5 multiplier does as much damage as a light turbolaser but with 250% the slot requirement, so it's extremely slot intensive to load up on ion weaponry and almost impossible to build batteries of them, and it just seems better to use turbolasers and hope.
Am I missing something? Is there a way to disable starships that doesn't rely on these huge, expensive, minimally effective heavy ion cannon? I'm stuck trying to figure out how to stop blowing up our targets, and it seems like nonlethal damage is hugely inefficient.
Am I missing something? Is there a way to disable starships that doesn't rely on these huge, expensive, minimally effective heavy ion cannon? I'm stuck trying to figure out how to stop blowing up our targets, and it seems like nonlethal damage is hugely inefficient.