Eleven
2011-11-12, 09:46 PM
There is a difference. What do you play, or your players, gravitate towards? What effect do you think it has on character identity? How do you transition between the two?
I played a Shadowrun game during the summer with a group of people I've never played before. I don't believe the system had an effect; I think it was prominently the goals of the group. We wanted to do cool stuff and get lots of treasure, predominantly so that we could get better at doing cool stuff.
But there wasn't a larger goal.
Back when I played 1st edition D&D with my father (as a very young kid and long after 2nd & maybe 3rd had come out), we had a campaign that lasted the entire series of time we played - we were heroes who started off fighting a bunch of goblins and followed their schemes until chasing the greatest of evil.
Maybe it was because we were much younger and much less cynical - that could be a big part of it. I wonder, though, if the tying together of events was handled differently and changed our outlook. It even seems to have changed the morality of the game. When we pretended to be heroes, it seemed to make me a better person while playing, and adventuring was just (?) a lot of fun.
What are your opinions?
I played a Shadowrun game during the summer with a group of people I've never played before. I don't believe the system had an effect; I think it was prominently the goals of the group. We wanted to do cool stuff and get lots of treasure, predominantly so that we could get better at doing cool stuff.
But there wasn't a larger goal.
Back when I played 1st edition D&D with my father (as a very young kid and long after 2nd & maybe 3rd had come out), we had a campaign that lasted the entire series of time we played - we were heroes who started off fighting a bunch of goblins and followed their schemes until chasing the greatest of evil.
Maybe it was because we were much younger and much less cynical - that could be a big part of it. I wonder, though, if the tying together of events was handled differently and changed our outlook. It even seems to have changed the morality of the game. When we pretended to be heroes, it seemed to make me a better person while playing, and adventuring was just (?) a lot of fun.
What are your opinions?