dspeyer
2011-11-13, 10:21 PM
Prerequisites: BAB +4, 2nd level spells, weapon focus (a ranged weapon), point-blank shot
levelfortrefwillbabspecialspells
10221magic arrow
20332magic strike+1 existing class
31333imbue area effect+1 existing class
41444imbue single target+1 existing class
51445imbue creation+1 existing class
Hit die: d8
Class Skills: Concentration, Hide, Knowledge (your power source, e.g. arcana), Listen, Move Silently, Search, Spellcraft, Spot
Skill points: 2+int
magic arrow(su): Every arrow you fire gains magic features worth a bonus one greater than your class level. For example, at first level you could fire a +2, +1 flaming, flaming and shocking, or wounding arrow. You cannot apply feature inappropriate to the ammunition (e.g. vorpal on an arrow), and you cannot apply alignments unless you are of that alignment. Magic applied this way overlaps with magic already in the arrow or bow. Note that if you create a +6 arrow (as you can at 5th level), it counts as epic for overcoming damage reduction. In addition to normal properties, you may create the following:
namecosteffect
self-firing+1Does not require a bow. When you draw it back, a bow of force briefly flickers into existence. Fire as if from a normal (not masterwork, not composite) weapon suitable to the ammunition. Cannot be applied to siege weaponry. Must still be of appropriate size.
force-based+1Does not require an arrow. You draw back your empty hand on the string and a sliver of force shoots forth anyway. Once the attack roll is over, the pseudo-arrow disappears again.
sleep+2as in srd (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#sleepArrow), except that the save dc is 10 + half your caster level rounded down + your casting stat
slaying+4as in srd (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#slayingArrow)
greater slaying+6as in srd (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#slayingArrow)
magic strike(su): You can sacrifice a prepared spell or unused spell slot for a more powerful attack. Add the spell level to the attack roll and d4 per spell level to damage.
imbue area effect(su): In a single standard action, you cast a spell and fire an arrow. The spell centers on where the arrow lands. It must be an area-effect spell, and castable as a standard action. If relevant, the damage from the arrow is resolved before the effect of the spell. If the spell allows a reflex save and the arrow strikes a target, the target automatically fails the reflex save.
imbue single target(su): Like imbue area effect, but you use a spell that targets a creature or object (not yourself) and the spell effects whatever the arrow hits. If the arrow misses (or hits an object to which the spell does not apply), the spell is wasted.
imbue creation(su): Like imbue area effect, but you use a spell that creates something such as Arcane Eye or Summon Monster. The creation appears where the arrow lands.
Note on weapons: This was written saying "arrow" because it's a much nicer word than "ammunition", but this class works with any ranged or thrown weapon.
Note on psionics: Again, writing "spell" was much nicer than "spell or power", but this class can be used with psionics too. Replace spellcraft with psicraft in the class skill list and for Magic Strike sacrifice power points sufficient to manifest a known power.
Edits: added dc to sleep arrow and changed magic strike damage from 2 to d4.
levelfortrefwillbabspecialspells
10221magic arrow
20332magic strike+1 existing class
31333imbue area effect+1 existing class
41444imbue single target+1 existing class
51445imbue creation+1 existing class
Hit die: d8
Class Skills: Concentration, Hide, Knowledge (your power source, e.g. arcana), Listen, Move Silently, Search, Spellcraft, Spot
Skill points: 2+int
magic arrow(su): Every arrow you fire gains magic features worth a bonus one greater than your class level. For example, at first level you could fire a +2, +1 flaming, flaming and shocking, or wounding arrow. You cannot apply feature inappropriate to the ammunition (e.g. vorpal on an arrow), and you cannot apply alignments unless you are of that alignment. Magic applied this way overlaps with magic already in the arrow or bow. Note that if you create a +6 arrow (as you can at 5th level), it counts as epic for overcoming damage reduction. In addition to normal properties, you may create the following:
namecosteffect
self-firing+1Does not require a bow. When you draw it back, a bow of force briefly flickers into existence. Fire as if from a normal (not masterwork, not composite) weapon suitable to the ammunition. Cannot be applied to siege weaponry. Must still be of appropriate size.
force-based+1Does not require an arrow. You draw back your empty hand on the string and a sliver of force shoots forth anyway. Once the attack roll is over, the pseudo-arrow disappears again.
sleep+2as in srd (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#sleepArrow), except that the save dc is 10 + half your caster level rounded down + your casting stat
slaying+4as in srd (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#slayingArrow)
greater slaying+6as in srd (http://www.d20srd.org/srd/magicItems/magicWeapons.htm#slayingArrow)
magic strike(su): You can sacrifice a prepared spell or unused spell slot for a more powerful attack. Add the spell level to the attack roll and d4 per spell level to damage.
imbue area effect(su): In a single standard action, you cast a spell and fire an arrow. The spell centers on where the arrow lands. It must be an area-effect spell, and castable as a standard action. If relevant, the damage from the arrow is resolved before the effect of the spell. If the spell allows a reflex save and the arrow strikes a target, the target automatically fails the reflex save.
imbue single target(su): Like imbue area effect, but you use a spell that targets a creature or object (not yourself) and the spell effects whatever the arrow hits. If the arrow misses (or hits an object to which the spell does not apply), the spell is wasted.
imbue creation(su): Like imbue area effect, but you use a spell that creates something such as Arcane Eye or Summon Monster. The creation appears where the arrow lands.
Note on weapons: This was written saying "arrow" because it's a much nicer word than "ammunition", but this class works with any ranged or thrown weapon.
Note on psionics: Again, writing "spell" was much nicer than "spell or power", but this class can be used with psionics too. Replace spellcraft with psicraft in the class skill list and for Magic Strike sacrifice power points sufficient to manifest a known power.
Edits: added dc to sleep arrow and changed magic strike damage from 2 to d4.