Thiyr
2011-11-13, 10:55 PM
No, not the animaniacs short. I've got a few ideas I'd been rolling around in my head as far as houserules to improve the quality of 3.5 games and various mechanics overall. I'm looking for input as to how you feel these would work overall and why. We're gonna start with one for now, to see how it works out. Note: this is all unplaytested at the moment, so anything I say is pure conjecture.
On the action economy: Action economy is pretty much the name of the game more often than not. If you have more actions, you can do more. Is it good enough to use your standard action, or even a full round on? what about swift actions? This makes sense, considering that you only really have one standard, one move, and one swift to play with. What if things had more actions though?
"But bulbasaur!" you cry, "Why, wouldn't that just make casters even more absurd? Despite your luxurious green bulb and charismatic face, this seems like a terrible idea!"
Easily solved. The idea is as follows: Remove the full attack as an attack option. Instead, at any point in which you would gain an iterative attack, you instead gain a second standard action. Each standard action used to make an attack beyond the first receives a -5 penalty. Only two spells, powers, invocations, maneuvers, SLAs (spell-type effects, or STEs), etc can be used during the round. No STE may be used twice in a round, and if used via the additional standard action, the second STE used must be at least 5 levels lower than the first if a spell or power, one grade lower if an invocation, or must be of a type previously unused for maneuvers (ex, you can use a strike and then a boost or vice versa, but not two strikes). Only one kind of STE may be used during your turn in this manner. In cases where "full attacks" are referenced, treat it as if you had used all of your standard actions to make an attack action.
The intent of this is to bring things that are otherwise not worth their action cost and give them the potential to be used, without allowing people to go nova even -easier- than they currently can with the stuff that's already awesome. It has the side effects of allowing for more movement per round, and making the twf chain irrelevant. It also attempt to make BAB worth just a tad more. Thoughts?
On the action economy: Action economy is pretty much the name of the game more often than not. If you have more actions, you can do more. Is it good enough to use your standard action, or even a full round on? what about swift actions? This makes sense, considering that you only really have one standard, one move, and one swift to play with. What if things had more actions though?
"But bulbasaur!" you cry, "Why, wouldn't that just make casters even more absurd? Despite your luxurious green bulb and charismatic face, this seems like a terrible idea!"
Easily solved. The idea is as follows: Remove the full attack as an attack option. Instead, at any point in which you would gain an iterative attack, you instead gain a second standard action. Each standard action used to make an attack beyond the first receives a -5 penalty. Only two spells, powers, invocations, maneuvers, SLAs (spell-type effects, or STEs), etc can be used during the round. No STE may be used twice in a round, and if used via the additional standard action, the second STE used must be at least 5 levels lower than the first if a spell or power, one grade lower if an invocation, or must be of a type previously unused for maneuvers (ex, you can use a strike and then a boost or vice versa, but not two strikes). Only one kind of STE may be used during your turn in this manner. In cases where "full attacks" are referenced, treat it as if you had used all of your standard actions to make an attack action.
The intent of this is to bring things that are otherwise not worth their action cost and give them the potential to be used, without allowing people to go nova even -easier- than they currently can with the stuff that's already awesome. It has the side effects of allowing for more movement per round, and making the twf chain irrelevant. It also attempt to make BAB worth just a tad more. Thoughts?