Fallen Angel
2011-11-14, 11:03 PM
The usual for a water genosi/elemental is 'humanoid that can survive depths that would crush a normal human'. I'm also trying to make them survive depths that are bone crushingto normal humans. (backstory: The race was genetically created so they could live deeper than even those who were 'humanoid but different in they can survive deep pressures'.) So they love depth, but can survive the surface or have some technological way to interact on the surface in surface cities. (They kind of need to because their homeworld has it's capital - and all that entrails) on a structure that floats like a iceburg. (Most underwater, some above water.) To somewhat compliment another scheme, they are also to a pershave matter related magical powers*, as it's the only of the five fields of magical power that isn't a logical fit for another group.**
*Material, Creation, Destruction, Mental, Movement.
**The four elementals and Humans Paragons are as stated below.
Fire Elemental - Destruction. In essence it's a FR Fire Genosi.
Air Elemental - Movement (or how to use air and redirection/winds to yoru advantage. They have bird like bones, they hate the water and are seen as peverse for the notion by their predecessor clade's. Same's true for the most devoted Hawk/Pheonix genotype'd.) They like staying in the air at all times, and their magical abilities are the ability to fly and produce a protective region of air aorund their bodies that where they can modify the movement properties of items.
Earth Elemental - Creation. Their skin naturally is supposed to support moss when healthy. They have vines for hair when healthy, with leaves/flowers if really healthy. They can channel life force.irss
Human Paragon - Mental. They look like the standard 'humanoid' form of the parental nation that created their clade. (Magic/Genetics.) Which is to say bluish skin with oddball hair colorations. (Green, Blue, White occasionally, Dark Red, Purple, occasional Ultraviolet shades - very much darker than black.) UV+normal eyes with hard mental blocks to keep bright light from being seen. (Anything brighter than a star in a standard Class M sky.) Internal heat regulation that can with effort as standard. Bones are thicker, with more latticework, and more strength. (As hard as bone could become without breaking Mo's Scifi Hardness Level 4/What's possible in the setting.)
*Material, Creation, Destruction, Mental, Movement.
**The four elementals and Humans Paragons are as stated below.
Fire Elemental - Destruction. In essence it's a FR Fire Genosi.
Air Elemental - Movement (or how to use air and redirection/winds to yoru advantage. They have bird like bones, they hate the water and are seen as peverse for the notion by their predecessor clade's. Same's true for the most devoted Hawk/Pheonix genotype'd.) They like staying in the air at all times, and their magical abilities are the ability to fly and produce a protective region of air aorund their bodies that where they can modify the movement properties of items.
Earth Elemental - Creation. Their skin naturally is supposed to support moss when healthy. They have vines for hair when healthy, with leaves/flowers if really healthy. They can channel life force.irss
Human Paragon - Mental. They look like the standard 'humanoid' form of the parental nation that created their clade. (Magic/Genetics.) Which is to say bluish skin with oddball hair colorations. (Green, Blue, White occasionally, Dark Red, Purple, occasional Ultraviolet shades - very much darker than black.) UV+normal eyes with hard mental blocks to keep bright light from being seen. (Anything brighter than a star in a standard Class M sky.) Internal heat regulation that can with effort as standard. Bones are thicker, with more latticework, and more strength. (As hard as bone could become without breaking Mo's Scifi Hardness Level 4/What's possible in the setting.)