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Thorin
2011-11-15, 03:31 PM
Hi all!.

Well, some time back i tried to get some help with this char and i got... very little XD but at last i belive someone had a good general advise to give

So, the Char is Magister (metapool) (http://www.d20pfsrd.com/classes/3rd-party-classes/s/magister)9 // Antipaladin (http://www.d20pfsrd.com/classes/alternate-classes/antipaladin)2/Bard (http://www.d20pfsrd.com/classes/core-classes/bard)(Magician (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/magician)) 7


The spells: (Mostly from Sorc/Wiz and cleric spell lists)
* -> Bonus Spell From Magicianīs Expanded Repertoire


Magister Side / Bard Magician Side

1-Energy Weapon / Saving Finale
Overcompensation / Moment of Greatness
Magic Missile / Feather Fall
War Paint / Clarity of Thought
???? / Silent Image
(none) / *CLW

2-*Serac / *Gallant Ispiration
Grace / Acute Senses
Resist Energy / Cacophunus Call
Grave Shield / Piercing Shriek
Scorching Ray/ LifeChant
(grave shield is a Death Mage lvl 1 spell, which i can learn as a lvl 2)

3- Haste / Glibness
Fireball / Arcane Corcordance
M Vestment or M Weapon??? / Good Hope

4- *CCW
Ice Storm???
Resilent Sphere


Feats:
Hum Spell Finesse (Cha) // Or not, but I`ll need wis at 19 in the long run
Lvl 1 Magister Focus (Cleric)
Mag1 A +1 lvl adjustment metamagic (dunno which)
Brd 1 Counterspell
Lvl3 Spellsong
Lvl5 Pander
Mag5 Merge Spells
Lvl 7 Magic Reservist {4winds}
Mag7 Chain Spell {rite publising}
Lvl 9 Harmonic Spell
Mag9 Magister Performance (to get back inspire courage)


The few spells which do damage are there because i think i would feel a bit "naked" if i had no spells to do actual damage, but they are not fixed.

The spells that last 1hour/lvl are gonna be all day buff for all party members eventually (chain spell + Transfer Spell from the Magister).

So... thoughts? suggestions? insults?