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Shaderage
2011-11-15, 04:45 PM
The Assassin is a base class for the Pathfinder RPG,and relies on tracking and skill with his weapons to hunt down and kill his targets.

Hit Die:d8
Good Saves:Reflex
BAB:Fast

Starting Wealth:4d6X10 GP(Average 140 GP).
Alignment:Any.Assassins can serve any purpose,though most aren't good.

Skill Points per Level:6+Int modifier.
Skills:Acrobatics,Appraise,Bluff,Climb,Craft,Diplo macy,Disable Device,Disguise,Escape Artist,Intimidate,Knowledge(History)Knowledge(Loca l),Knowledge(Nobility),Linguistics,Perception,Perf orm,Sense Motive,Sleight of Hand,Stealth,Survival,Use Magic Device.

L1:Track,Sneak Attack +1d6.
L2:Evasion
L3:Sneak Attack +2d6,Death Attack
L4:Bonus Feat,Uncanny Dodge
L5:Sneak Attack +3d6
L6:Improved Death Attack
L7:Sneak Attack +4d6
L8:Bonus Feat,Improved Uncanny Dodge
L9:Sneak Attack +5d6
L10:Quarry
L11:Sneak Attack +6d6
L12:Bonus Feat
L13:Sneak Attack +7d6
L14:Killer
L15:Improved Quarry,Sneak Attack +8d6
L16:Bonus Feat
L17:Sneak Attack +9d6
L18:Bonus Feat
L19:Sneak Attack +10d6
L20:Master Assassin

Track:You gain a bonus equal to half your level when using the survival skill to track someone.

Sneak Attack:If an assassin can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The assassin's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the assassin flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a assassin can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The assassin must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A assassin cannot sneak attack while striking a creature with concealment.

motionmatrix
2011-11-17, 03:07 PM
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+1|
+0|
+2|
+0|Track, Sneak Attack +1d6

2nd|
+2|
+0|
+3|
+0|Evasion

3rd|
+3|
+1|
+3|
+1|Death Attack, Sneak Attack +2d6

4th|
+4|
+1|
+4|
+1|Bonus Feat, Uncanny Dodge

5th|
+5|
+1|
+4|
+1|Sneak Attack +3d6

6th|
+6|
+2|
+5|
+2|Improved Death Attack

7th|
+7|
+2|
+5|
+2|Sneak Attack +4d6

8th|
+8|
+2|
+6|
+2|Bonus Feat, Improved Uncanny Dodge

9th|
+9|
+3|
+6|
+3|Sneak Attack +5d6

10th|
+10|
+3|
+7|
+3|Quarry

11th|
+11|
+3|
+7|
+3|Sneak Attack +6d6

12th|
+12|
+4|
+8|
+4|Bonus Feat

13th|
+13|
+4|
+8|
+4|Sneak Attack +7d6

14th|
+14|
+4|
+9|
+4|Killer

15th|
+15|
+5|
+9|
+5|Improved Quarry, Sneak Attack +8d6

16th|
+16|
+5|
+10|
+5|Bonus Feat

17th|
+17|
+5|
+10|
+5|Sneak Attack +9d6

18th|
+18|
+6|
+11|
+6|Bonus Feat

19th|
+19|
+6|
+11|
+6|Sneak Attack +10d6

20th|
+20|
+6|
+12|
+6|Master Assassin[/table]

Here, so you don't get flamed.

http://www.giantitp.com/forums/showthread.php?t=205677

read it and learn to use it. It's not hard