RaveingRonin
2011-11-16, 08:28 AM
So, I've been working on a Mario themed RPG for 6+ months now, and I'd like to see how it looks. The general mechanics are solid (play tested it a few times with my friends) but I feel like there is some spark missing from the world in general.
Intro:
Bowser had fallen, his body thrown into the raging lava that provided power for his many castles. The mysterious hero had left with Princess Peach, uncaring at the wanton destruction he had wrecked. Thousands had been slaughtered, hundreds of thousands more left destitute and homeless as their employer and king had been murdered. Some attempted to rebuild, but to no avail. Soon, chaos reigned in the once rich Koopa Kingdom. All suffered as the predicted blight and droughts began. After all, the princess was kidnaped to force a political marriage so that the people could be spared this unkind fate.
No amount of feverish prayer could save them, and the bodies began to pile high. Cities full of dead were abandoned, only the Boo's left to silently patrol the streets, wailing and mourning the dead. The Kingdom, once rival to any empire, had collapsed. Tiny settlements sprung up, Koopa's and Goomba's finding places where resources were plentiful enough to allow for life. Many of the worlds went abandoned, it's populace forced to more hospitable levels. The world pipes that led underwater or to the great deserts became rusty with disuse, and as whole sections deteriorated, years later, THINGS poured through. It was unclear where they had come from, or what they were, but they wanted only one thing: bloodshed.
War came to the ruins of Koopa-Kingdom, now a loose federation of towns and smaller cities ruled by various people who had gained control in someway or another. These new beings, well versed in warfare, had only seized one of the survivable levels when The Council of Nine ordered all adjacent levels sealed off. Though many decried these actions as monstrous, they knew they could not wait for more refugees. To do so would invite the invaders who dogged their heels into more levels, onto more villages ruin.
So Level 1-1 was sealed off. Armored Koopa's, resplendent in their spiny armors, resolute in their duty. None could pass, the Final Door guarded against.
Years passed, first five. . .
Then ten . . .
Time wore on, and the beasts of war and their terrible machines were slowly forgotten. As more time passed, the Guard was reduced, and eventually disbanded. The Council had grown into a Federation, dozens of new city-states shouting and clamoring for resources, and peace was a commodity only the Guard could provide.
Now, in the year 640 A.B. (After Bowser), as a young Koopa was tending to his oomba flock, the Final Door rattled on its hinges. The sound echoed across every world, and with singular dread, the populace of The Koopa Federation paused. They had grown complacent, willing to squabble amongst themselves when a true foe had come to their doorstep. The worlds are filling with danger once again, the sound of scraping and mining heard in many pipes, heralds of the dangers to come. It is now a time of war, but more importantly, a time for heroes. Lift up the sword, string the bow, and answer the clarion call to action.
I've worked on this world and system for so long I'm not sure what else to add in the general description. Is there anything else I need to let ya'll know? Thoughts? Likes/Dislikes?
Intro:
Bowser had fallen, his body thrown into the raging lava that provided power for his many castles. The mysterious hero had left with Princess Peach, uncaring at the wanton destruction he had wrecked. Thousands had been slaughtered, hundreds of thousands more left destitute and homeless as their employer and king had been murdered. Some attempted to rebuild, but to no avail. Soon, chaos reigned in the once rich Koopa Kingdom. All suffered as the predicted blight and droughts began. After all, the princess was kidnaped to force a political marriage so that the people could be spared this unkind fate.
No amount of feverish prayer could save them, and the bodies began to pile high. Cities full of dead were abandoned, only the Boo's left to silently patrol the streets, wailing and mourning the dead. The Kingdom, once rival to any empire, had collapsed. Tiny settlements sprung up, Koopa's and Goomba's finding places where resources were plentiful enough to allow for life. Many of the worlds went abandoned, it's populace forced to more hospitable levels. The world pipes that led underwater or to the great deserts became rusty with disuse, and as whole sections deteriorated, years later, THINGS poured through. It was unclear where they had come from, or what they were, but they wanted only one thing: bloodshed.
War came to the ruins of Koopa-Kingdom, now a loose federation of towns and smaller cities ruled by various people who had gained control in someway or another. These new beings, well versed in warfare, had only seized one of the survivable levels when The Council of Nine ordered all adjacent levels sealed off. Though many decried these actions as monstrous, they knew they could not wait for more refugees. To do so would invite the invaders who dogged their heels into more levels, onto more villages ruin.
So Level 1-1 was sealed off. Armored Koopa's, resplendent in their spiny armors, resolute in their duty. None could pass, the Final Door guarded against.
Years passed, first five. . .
Then ten . . .
Time wore on, and the beasts of war and their terrible machines were slowly forgotten. As more time passed, the Guard was reduced, and eventually disbanded. The Council had grown into a Federation, dozens of new city-states shouting and clamoring for resources, and peace was a commodity only the Guard could provide.
Now, in the year 640 A.B. (After Bowser), as a young Koopa was tending to his oomba flock, the Final Door rattled on its hinges. The sound echoed across every world, and with singular dread, the populace of The Koopa Federation paused. They had grown complacent, willing to squabble amongst themselves when a true foe had come to their doorstep. The worlds are filling with danger once again, the sound of scraping and mining heard in many pipes, heralds of the dangers to come. It is now a time of war, but more importantly, a time for heroes. Lift up the sword, string the bow, and answer the clarion call to action.
I've worked on this world and system for so long I'm not sure what else to add in the general description. Is there anything else I need to let ya'll know? Thoughts? Likes/Dislikes?