PDA

View Full Version : It's great when your own party turns against you...



PowerGamer
2011-11-16, 09:39 PM
So this thread is about when you party turns on just you...

I play in a group at the local library and ove 1/2 the players go to my school. Most of them decided to loot me because one guy wanted revenge for silly incident

I'm a Monk 5/ Drunken Master 1, My character has a belt of invisiblity (won at a carnival game from hell, has secret effect that rest of party knows and I dont). Friend payes toll to cross a bridge. I sneak on before him, using his toll. He has to pay again. He wants a magic item off me.
So a sorcery holds me with a spell, and 1/2 the paryt decides to loot me. The other half (minus a few) decide to help me. In the end only one person is able to loot me and I'm persuaded to give up a magical item. I am only truely upset that my Lawful Good friend let his Chaotic Nuetral girl friend loot me... She stole 2,500 gp of my 5,105gp = VERY ANGER MONK!! Fixed the other problem by offering up the belt of invisiblity, offer was declined (YAY!)...

And that's that. Just need to get my money back.


So what's your story?

navar100
2011-11-16, 10:52 PM
Joining a new group, the DM asked I play a rogue because the party needed a second one. An archer would be helpful too. This was a 3.0 game, but I was allowed to play a rogue/3.5 Order of the Bow Initiate. 3.5 was barely a year old or so at the time. Rogues and archery are not my usual forte, but I wanted to try something new. I wasn't expecting uberness, just the fun of playing a class and combat archetype I haven't played before.

The spellcasters in the party liked to buff. This is 3.0 with the 1d4+1 ability score enhancement spells lasting 1 hour per level. They buff themselves, they buff each other, they buff NPC party members, they buff other PCs. Empowered too.

I notice they don't buff me. They don't buff me next game session. They don't buff me the game session after that, and so on.

One day, I ask for a Cat's Grace. I'm told I have to wait until they buff everyone else. They buff everyone else. They don't buff me.

Next time, after they finish buffing everyone else, I ask again for Cat's Grace. I'm told they're all out.

We are in a dungeon far from civilization. It's a large dungeon that will take several game sessions to complete. All the monsters are of type undead and have DR/+1. As a rogue, my sneak attack is useless. As an archer, my normal arrows do diddly squat. I'm fine when it comes to dealing with traps and scouting, but in combat I'm useless. I tell one of the clerics it would be a good idea to cast Greater Magic Weapon on my arrows so I can contribute. The scolding I received! Not just from that cleric player but some of the other players as well. How dare I "demand" a spell! How selfish of me! I should just buy my own damn +1 arrows! Pshaw to me! Next game session the cleric said "Fine, here's your Greater Magic Weapon!"

I quit the group after 2 more sessions. I once got a Bull Strength, for a rogue who uses a bow, but only because I was the only one left who didn't have the spell on him, and the player had a spare because the other spellcasters finished buffing everyone else before him. I told the DM I was having a miserable time and why. He expressed sympathy but did nothing.

Yeah, how "great" for the party to turn against you.

Flickerdart
2011-11-16, 11:48 PM
It's interesting that while your sneak attack would have been useless against the undead, there were plenty of other, fleshier targets for your arrows. :smallamused:

Mando Knight
2011-11-16, 11:49 PM
Mecha campaign. Last September.

In the beginning, we were given the layout of the campaign world, including noting that we would be starting right along the natural border (a mountain range) between the two largest nations in the setting (Essentially, the Holy Empire of Awesome and the Confederated Free Republics of Freedom), who had been at war with each other ever since the confederation broke off from the empire, and had been in stalemate along the mountain range since the discovery of giant mecha 50 years ago.

Through zany hijinks encouraged by the rails, the party comes together and get their hands on fresh mecha straight from the empire's factories and sent to the front lines, as the confederation's forces come crashing into the city to intercept the delivery themselves before the empire can get the mecha fully into service.

Thus, our first encounter in the giant machines was dealing with the detachment sent to claim what we had just jumped into.

The problem? I was the only one loyal to the Empire. Heading out guns blazing, I thrash a tank and damage another mech... and then another player grapples me, holding me down until I'm disabled by the Confederation mechs, at which point I yield since I had absolutely no backup.

The kicker? The grappler came from one of the neutral countries. The two players from the Confederation were by the other sides of the hangar. Even worse? If it wasn't for my terrible rolls, I would have won the grapple (at least a +3 advantage in a 1d10 system), which would have meant I could have kept going a while longer.

By the way, it's not a "that's what you get for playing the Evil character" situation. Neither the Empire nor the Confederation were the designated "Good Guys"... the Empire may have been a militaristic meritocracy ruled by the 0.01%, but the Confederation was secretly controlled by the Evil Tech-Church Conspiracy and their ancient AI "Oracle." My character is probably the most heroic character in the campaign. Most of the other characters have... special needs. Our tech specialist has been called an ogre (she's big, ugly, and has a terrible time relating to people, but has layers), our most powerful psychics are borderline psychopaths at best, another character cannot keep cool under pressure, and then there's the three people from the two nations at war. Who are the characters most able to pass as functional members of society.

Vknight
2011-11-17, 12:49 AM
I killed some goblins that we found out were defenseless later on.
The party gets upset at me and the Paladin is constantly on about how evil you are. The druid which is my characters creation(My character has so much magic they gave life to a dieing nature spirit that turned into a Wilden). And the bloody bard who has in his back-story and I quote
"Goblins went from house to house at each on they brought out the men and slaughtered them. The women were given as prizes and the children to be sold as slaves..."
Let me repeat that
A Paladin(In name only) who almost gleefully killed some goblins
A druid that is technically apart of my character/child
And a Bard who's back-story entails death by horrid goblinoid swarms.

So yeah they cause trouble and the Dm gives me all sorts of trouble destroying my Unseen Servants stopping my ritual casting, making my telepathy noticeable, taking my ritual components and so on.
This continues until my character snaps inside a church full of Kenku that worship a 'Roc' which we just killed and its my characters fault. So what do I do? Well besides having a tatoo which stops me from entering the village?
I go out bring in some owlbears and boom. Town is getting wrecked everything is going bad and the Paladin has to defend the Kenkus. Problem is my character can't enter within the village but I can fly over it.
So the party gets me out of the thing but they are all beaten to hell but at that moment a blast knocks the unconscious druid and paladin to dead.
It was unbelievably cathartic.
To this day the party still wants to know who the black-robed figure who killed them and wore the sorcerers face like a mask was... It was me I was a changeling.
Note this went on from session 2, came up again in session 4, and the roc was in session 7.

Totally Guy
2011-11-17, 05:54 AM
In the last game I played the four of us were heading into a dungeon to make sure the seal on an ancient evil was still in place. We were a dwarf, an elf, a healer and a priest. The check on the seal was carrried out every 100 years.

There was a door that only opened from the outside. But had no switch to be opened from the inside.

I was convinced that the dwarf's greed would doom our mission so I pushed him outside of the door before it closed on us. We gave him instructions to open the door for us on the way out.

Further into the dungeon the priest in the party thought that my mind and the mind of the healer had been clouded with dark obscenity as we poured over forbidden knowledge to try to find a cure for the elven princess's illness. He activated a ring of death to keep our characters trapped in a forbidden zone.

The dwarf and the priest escaped to the outside but got killed by the religious order outside who believed that the two of them were clouded by obscenity.

The healer died after many years.

My elf lived on. Sustained by the seal.

100 years passed but the next team did not come for me.

The dwarf had found an a legendary dwarven forge mask. And the dwarf king with the religious order had seen it and gone to war after being caught trying to take it from the ruins. The alliance of nations and religious order went to war and there was no further team to check again in the next century.

The dwarf's greed doomed us just as I had known it would.

It was awesome! That's everything I want from a session.

PowerGamer
2011-11-17, 05:59 AM
Wow you guys had It worse than I did... I mean mine was just why the heck are you doing this (and wasting our time) to, wait 1/2 of you are good so no looting for you, to intimidate and bluffs to stop all but 1, and then lossing 1/2 my gp and finding a good reason to get rid of an item I do but don't want (which I ended up keeping)

Tyndmyr
2011-11-17, 10:58 AM
Step 1. Buy a scythe. Proficiency does not matter.
Step 2. Volunteer to keep watch at night.
Step 3. Coup De Grace the thieving guy with your stuff. Possibly also whoever cast the spell on you. Gleefully point out the negative modifiers for sleeping checks.

Edit: first off, pay him back for his toll. If you start the stealing, you have less grounds to act on.

Choco
2011-11-17, 12:34 PM
Huh, not counting the MANY evil/backstabby paranoia-type games I have played in (where it was assumed and expected that we would turn on each other eventually), and the many times that individual party members (or pairs) turned on me, I haven't had that happen to me since... well, most of my high school games, when we were all just a bunch of noobs who had bought the 3.0 books on a whim and decided to try it out.

You know the type of players/games I am talking about... the ones with the thief that thinks they MUST pickpocket everyone in the party every chance they get or they are somehow playing their character wrong. The cleric that doesn't heal a party member for the slightest offense (or casting Harm/Inflict spells instead of Heal/Cure, while telling the guy he is gonna heal him, that was actually kinda funny). The fighter that doesn't defend the wizard because he doesn't like the guy. The wizard that thinks it is perfectly acceptable to use mind control spells to win arguments with fellow party members. 90% of the party consists of mentally retarded chaotic stupid characters at best, usually chaotic evil to use that as an excuse to do whatever they want whenever they want.

And then there was me, the guy that just insisted on being different and trying to play actual heroic characters of the good alignment, and on actually trying to do some role-play as opposed to just random acts of violence, and on questioning the DM (who had the same mentality as the rest of the party) about his world and trying to find ANYTHING to latch on to in order to get immersed, and on actually writing up a backstory.... Yeah, as you can imagine it never went well. At first anyway. Eventually I just went with the flow and created my own evil psychos, AND I got way better at optimization than the group did and made characters that could take on the entire party and win.

That attitude has (un?)fortunately stuck with me all these years, as even in cooperative games that specifically disallow PvP the paranoia within me leads me to always have plans and methods of dealing with one or more party members turning on me, should it ever occur. And hey, it has saved our collective asses plenty of times, as it pays off to be prepared to fight your own party in case they are inevitably mind controlled :smallbiggrin:. Though I must say that a lot of apologies are in order if my character happens to be the one that gets mind controlled.... So that was a lesson learned: If you can take out the entire rest of the party single-handedly, you should probably make yourself immune to mind control.

Hiro Protagonest
2011-11-17, 01:07 PM
Wow you guys had It worse than I did... I mean mine was just why the heck are you doing this (and wasting our time) to, wait 1/2 of you are good so no looting for you, to intimidate and bluffs to stop all but 1, and then lossing 1/2 my gp and finding a good reason to get rid of an item I do but don't want (which I ended up keeping)

If good alignment stopped you from looting, all PCs would be neutral or evil.

And you stole from him, this was just "eye for an eye" or maybe "eye for an arm and a leg" if the toll was 100- gp.

Worguron
2011-11-17, 01:31 PM
In a Planescape game, we had an incident where the party all turned at once. The game started with the three PCs and two NPCs waking on the banks of the river Styx with no memory other than our names (actually one of the NPCs did have her memory still, that plays in to the end of the story). A long convoluted story involving horrible horrible things, and we end up back in Sigil. Everyone we've run into that knew any of us in our past lives has either actively tried to kill us or otherwise backstab us. My character very vocally and obviously wants to find just one connection to his past that is good.

It turns out all of us had been sent by various people to find a particular Doomblade and evidence points that the NPC who retained her memory knows where it is and was working with me before the Styx. So we track her down (she ran off after we got away from the river and we hadn't seen her since), and we convince her to get the blade out of a storage box that she'd hidden it in. She goes in to the vault with a guard, the guard comes out with a dinky dagger and hands it to us.

At this point, one of the other PCs, a particularly insane and horribly annoying fallen Half-Celestial Doomguard (the player actually rolled a die to decide whether the character would react sanely or insanely to various events) starts mocking my character for trusting the NPC and commenting on the fact that absolutely nobody from my previous life cares what happens to me. My character tells him to leave; the taunting continues. My character warns him that he's about to cross a line that he'll regret; the taunting intensifies. My character gives him a "leave, or we're going to fight" ultimatum; he draws his sword.

Unfortunately for him, he failed to notice that the third PC (party rogue and my character's best friend since the Styx despite the fact that he actually worked with the half-celestial prior to the Styx) had flanked him. Fight starts, I win initiative (gogo archer Dex), but miss horribly with my attack. He steps up, crits with his ridiculous strength and knocks me from full health to 1 with a single blow. The rogue then proceeds to stab him in the back, after which I stab him in the chest and he falls to the ground. We then coup de grace him, drop an alchemist fire on his head, and run before the Harmonium can show up.

The DM's only real response to the whole situation was "I honestly expected you guys to turn on him a month ago."

PowerGamer
2011-11-17, 04:00 PM
If good alignment stopped you from looting, all PCs would be neutral or evil.

And you stole from him, this was just "eye for an eye" or maybe "eye for an arm and a leg" if the toll was 100- gp.

The good aligned were not allowed to loot me due to being good . The rest were a chaotic evil/good/neutral mix. One of them persuaded me to give the guy woh payed 2 tolls a magic item (no specific). A seperate chacter stole 1/2 my gp (2,500). I offered toll guy an item I knew he would not want. A belt of invisiblity which has a secret ability that the rest of the group knows and I dont. The other still has my money and thats what I want back. Thing is Im a true neutral monk. It's an iffy topic. But I can justify that I want my stole gold (all of it). Im not a Pc Killer. It's not nice. But I will if it comes to it. Githzari Monk5/DrunkenMaster1 v. Halfling Rogue6. Im invisible. I think I win this fight

The caster was a Sorcerer6 being threatened by the CE Lizardfolk Fighter6 (Toll man) but he also didn't release the spell after Toll man was extremely intimidated. He continued just because he thought it was funny. Sorcerer also has a big glass jar that most likely contains my soul (at a circus where the toll is your soul, in exchange for 20 tokens for games to win prizes Top prize is your soul))

PowerGamer
2011-11-17, 04:01 PM
The DM's only real response to the whole situation was "I honestly expected you guys to turn on him a month ago."

... That's quite funny actually

Hyudra
2011-11-17, 04:25 PM
I'm a lawful evil hexblade who isn't that easy to identify as evil or a hexblade. Eberron campaign, and she's an ex-captain of a Karnnath military troop.

It's the first time I've really liked a character, and I'm roleplaying like crazy. I find myself falling into a leadership role, and head the rest of my group into our first adventure; defending a border town from an orc siege - complete with catapults.

A problem arises with a character... and with the person playing that character. Neither player nor character is very fun to have at the table (just the opposite), and after the first session the DM admits to me that the only reason this guy is in our group is because he's a friend and is running another campaign the DM is a player in. This guy/character disobeys orders, laughs every time another ally fails a roll (myself included - I didn't roll above a 5 for the first encounter, and didn't do so well in the second either) then mocks them for it later. He insists on splitting the party (and when the rest of us refuse, runs off on his own), nearly gets killed and two of my groupmates are forced to run off to rescue him, essentially doubling the forces we're up against and extending a preliminary encounter into a dreadfully long one that exhausts our resources.

So anyways, we wrap up and help the city's defenders in driving off the orcs. On our way back, the guy's mocking us for our failures (including the debacle with the split party, it's apparently our fault for not going with him). It's clear patience has run thin, I've talked things over with the DM prior to the session, as far as how fed up I am & how my character is, so as the others retire to an inn, my character asks to have a word with this player's character.

'Having a word' with him boils down to telling him to shape up or ship off. He laughs in my character's face, so my hexblade shoved him against a wall to make it clear she meant business. His response was to unload a full complement of spells and roll initiative. Level 5 game, and my first attack roll is met by an immediate action backbiter spell, negating my attack after the attack roll and damage rolls were made (power attack + critical hit, applied to me instead). Okay, iffy ruling, but I can deal. Combat ensues, I manage to land a hit, dropping him pretty darn low, so he swift action casts a wall of stone spell in a dome shape. Level 5 spell, mind you, with a quicken spell metamagic applied to it. This is the point I ask what the heck he's playing - it's a homebrew class he made himself, that the DM didn't really look at, that gets spontaneous casting with more spells known than the sorcerer and the ability to take ability damage to the attribute score of his choice to apply metamagic without any other costs or limitation. Said ability damage is traded for metamagic levels on a one to one ratio (ie. +1 level metamagic could be 1 point of strength damage) and all healed at the end of a night's sleep. Topping it off was the fact that it got 9th level spells by level 12. Yeeeeaaaaaah.

Anyways, I digress. He trapped me in a dome of stone and then ran to the rest of the group, concocting a lie about how I attacked him without provocation and then shared knowledge his character didn't have (that my character was evil, that she was a hexblade, that she had committed a war crime).

Wasn't great by any stretch of the imagination, but my party did turn on me after I made my way back. I wasn't so much bothered by the fact that they did as the circumstances behind it all. Metagame knowledge, overreaction, almost total lack of roleplay, etc. I defended myself with force of arms, refusal to hurt my party members & words. When the others relented in their attack, the guy 'fled for his life', leaving the table, making snarky comments as he did.

Hiro Protagonest
2011-11-17, 04:37 PM
The good aligned were not allowed to loot me due to being good . The rest were a chaotic evil/good/neutral mix. One of them persuaded me to give the guy woh payed 2 tolls a magic item (no specific). A seperate chacter stole 1/2 my gp (2,500). I offered toll guy an item I knew he would not want. A belt of invisiblity which has a secret ability that the rest of the group knows and I dont. The other still has my money and thats what I want back. Thing is Im a true neutral monk. It's an iffy topic. But I can justify that I want my stole gold (all of it). Im not a Pc Killer. It's not nice. But I will if it comes to it. Githzari Monk5/DrunkenMaster1 v. Halfling Rogue6. Im invisible. I think I win this fight

...So your argument is that stealing from party members you risk your life with four times a day is neutral. Offering the guy an item you know he doesn't want does not help.

Gorfang113
2011-11-17, 05:41 PM
So who want to hear a more legible version of the OP's story, cause I think I have some insight on it. (Spoiler for size). So, to begin with we were crossing a bridge and it had a Bridge Keeper. He demanded a toll, being a magic items of some value. The OPs plan is to sneak across with the rest of the group and to not pay, as he is invisible due to a belt he found. I pay my (rather hefty) toll. We need a rearguard, and as one of the parties two tanks I volunteer to be it, as the other tank is in front. As I am about to cross the Bridge Keeper stops me. I need to pay again, as it could see the OP and took my toll as his, since so many people were payed for and that amount crossed. So I had to pay the hefty toll again. By the end I had nothing magical left but my sword and a ring of waterbreathing (absolutly useless, considering I can hold my breath for 80 rounds because im a Lizardfolk). And it of course led to the joke "Thanks for paying my toll :smallbiggrin:". So my character (being a CE Lizardfolk who murdered because getting payed to kill and loot is fun) decided to steal back some things from him. Specificly all I wanted was a Belt of Giant's Strength +2 he had which he wasn't even wearing, just holding. So it is an eye for an arm and a leg, but im the one giving the arm and leg and asking for an eye back. So, I recruit the LG Knight to help me, as he is all for the eye for an eye laws, as the monk does somewhat owe me. I also convinced the Halfing Rogue to help as backup, and the Sorcerer for the Hold Person spell (which is convient, as I was planning on just grappling him and taking it by brute force). So just as the party is going to rest for the night we spring the ambush on the OP. Hold Person goes off, OP fails his save, we declare that we are going to mug him. Immedietly another 3 or 4 group members say that they are helping (I had only planned and talked about it with the mentioned 4, they were just jumping on the bandwagon). We have a large group, so this meant that about 2/3s of the group were on my side. The DM then goes around and actually asks people their alignment and why they are mugging him. He forbids the Knight from it as he is LG, and all but two of the people jumping in change their minds. So I went from 2/3rds of the party supporting me to a little less than half. And my half was: Me (lizardfolk fighter), the Halfling Rogue, the Sorcerer, an Elf Fighter, and a second rogue. Unfortuantly the other side got the rest of our melee and casters, so we were forced to not mug him, but the Halfling Rogue did manage to steal half his gold in the confusion. Some of it was done by sword-to-throat diplomacy (TM), but the fighter on the other side tried to Intimidate us into not doing it. The DM let him, even though you arn't supposed to let PCs Diplomacy or Intimidate eachother, and he totaled a 32. Against our sense motives, which we all had NO ranks in. SO we stopped. But the Knight used the whole "Diplomacy on PCs" thing to convince the OPs character that he should give me the Belt of Giant Strength, as he owes me it. The DM tells him that because of his Diplomacy check he must give me a magic item. Not the one that I wanted, or the one the Knight said, but any. So he offers me the belt, which OOC he knows is probably cursed in some way (we know, but don't want to tell him how). I obviously decline. So I came away with nothing at all. So it is great when your own party turns on you :smallbiggrin:. The moral of the story is that while mugging a fellow player make sure that you do it quietly or without such flakey support:smallbiggrin:.

Hiro Protagonest
2011-11-17, 05:47 PM
So who want to hear a more legible version of the OP's story, cause I think I have some insight on it. (Spoiler for size). So, to begin with we were crossing a bridge and it had a Bridge Keeper. He demanded a toll, being a magic items of some value. The OPs plan is to sneak across with the rest of the group and to not pay, as he is invisible due to a belt he found. I pay my (rather hefty) toll. We need a rearguard, and as one of the parties two tanks I volunteer to be it, as the other tank is in front. As I am about to cross the Bridge Keeper stops me. I need to pay again, as it could see the OP and took my toll as his, since so many people were payed for and that amount crossed. So I had to pay the hefty toll again. By the end I had nothing magical left but my sword and a ring of waterbreathing (absolutly useless, considering I can hold my breath for 80 rounds because im a Lizardfolk). And it of course led to the joke "Thanks for paying my toll :smallbiggrin:". So my character (being a CE Lizardfolk who murdered because getting payed to kill and loot is fun) decided to steal back some things from him. Specificly all I wanted was a Belt of Giant's Strength +2 he had which he wasn't even wearing, just holding. So it is an eye for an arm and a leg, but im the one giving the arm and leg and asking for an eye back. So, I recruit the LG Knight to help me, as he is all for the eye for an eye laws, as the monk does somewhat owe me. I also convinced the Halfing Rogue to help as backup, and the Sorcerer for the Hold Person spell (which is convient, as I was planning on just grappling him and taking it by brute force). So just as the party is going to rest for the night we spring the ambush on the OP. Hold Person goes off, OP fails his save, we declare that we are going to mug him. Immedietly another 3 or 4 group members say that they are helping (I had only planned and talked about it with the mentioned 4, they were just jumping on the bandwagon). We have a large group, so this meant that about 2/3s of the group were on my side. The DM then goes around and actually asks people their alignment and why they are mugging him. He forbids the Knight from it as he is LG, and all but two of the people jumping in change their minds. So I went from 2/3rds of the party supporting me to a little less than half. And my half was: Me (lizardfolk fighter), the Halfling Rogue, the Sorcerer, an Elf Fighter, and a second rogue. Unfortuantly the other side got the rest of our melee and casters, so we were forced to not mug him, but the Halfling Rogue did manage to steal half his gold in the confusion. Some of it was done by sword-to-throat diplomacy (TM), but the fighter on the other side tried to Intimidate us into not doing it. The DM let him, even though you arn't supposed to let PCs Diplomacy or Intimidate eachother, and he totaled a 32. Against our sense motives, which we all had NO ranks in. SO we stopped. But the Knight used the whole "Diplomacy on PCs" thing to convince the OPs character that he should give me the Belt of Giant Strength, as he owes me it. The DM tells him that because of his Diplomacy check he must give me a magic item. Not the one that I wanted, or the one the Knight said, but any. So he offers me the belt, which OOC he knows is probably cursed in some way (we know, but don't want to tell him how). I obviously decline. So I came away with nothing at all. So it is great when your own party turns on you :smallbiggrin:. The moral of the story is that while mugging a fellow player make sure that you do it quietly or without such flakey support:smallbiggrin:.

That DM has a very strict viewing of "good". You can't even make the party member who cheated you give you back your money in a nonlethal manner?

Gorfang113
2011-11-17, 05:55 PM
He didnt so much cheat me out of it as it was he unexpectedly reaped rewards from it, then offer me nothing back for it, and I sincerly doubt he would have if I asked IC or OOC. WHich was part of why the mugging happened. Honestly non-lethal means where no one is hurt is pretty radicaly against my alignment and prior actions. One time said Lizardfolk literally murdered a NPC monk that he met in the carnival for the 2cp rags on his back. And because he had been doing badly at the carnival games and wanted to kill something. Way more reason this time.

Hiro Protagonest
2011-11-17, 05:59 PM
He didnt so much cheat me out of it as it was he unexpectedly reaped rewards from it, then offer me nothing back for it, and I sincerly doubt he would have if I asked IC or OOC. WHich was part of why the mugging happened. Honestly non-lethal means where no one is hurt is pretty radicaly against my alignment and prior actions. One time said Lizardfolk literally murdered a NPC monk that he met in the carnival for the 2cp rags on his back. And because he had been doing badly at the carnival games and wanted to kill something. Way more reason this time.

How have you not been killed by the rest of the party yet?

Gorfang113
2011-11-17, 06:10 PM
Mainly because both IC and OOC I limit my character crazyness to affecting NPCs only. IC my Lizardfolk doesnt randomly attack or do detrimental thing to other party members because allies are hard to get and good allies shouldn't be thrown away. Unless an actual reason to kill my allies is given I abstain. Everything else is fair game though. Actually, now that I think about it one time when I was having some sort of seizure from this magic fog another player killed me, but he was also evil and trying to loot me, so that doesnt really count. There are also the facts that I have the higest AC and HP in the group. Im also about 3rd in Strength. So if they make a front on attempt to kill me one or more will likely die before I do. And ive already came back from (un)death once. Also, most of our group is either CE, CN or TN, with a LG and a CG. They would do the same if they saw a chance (as shown by instantly trying to help mug the OP before the DM calmed them down). So that helps.

PowerGamer
2011-11-17, 09:58 PM
{{scrubbed}}

DoctorGlock
2011-11-18, 02:12 AM
{{scrubbed}}

Looks more like a clarification to me. He confirmed your story, I see no argument against you.

PowerGamer
2011-11-18, 05:47 AM
Gorfang
1)then offer me nothing back for it, and I sincerly doubt he would have if I asked IC or OOC.

2)decided to steal back some things from him. Specificly all I wanted was a Belt of Giant's Strength +2 he had which he wasn't even wearing, just holding.

3)But the Knight used the whole "Diplomacy on PCs" thing to convince the OPs character that he should give me the Belt of Giant Strength, as he owes me it. The DM tells him that because of his Diplomacy check he must give me a magic item.

1) if IC, my character wouldnt know about the toll issue unless you told him. And I'm sure we could have worked something out.

2)You ran over to look at my character sheet to see what items I have... METAGAMING. You can't see what I have because I'm invisible. And I cant wear 2 magic belts. What every the secret effect of the Invibility Belt is that I'm not allowed to take it off

3)Knight would not have known about the belt either

Tyndmyr
2011-11-18, 09:12 AM
He didnt so much cheat me out of it as it was he unexpectedly reaped rewards from it, then offer me nothing back for it, and I sincerly doubt he would have if I asked IC or OOC. WHich was part of why the mugging happened. Honestly non-lethal means where no one is hurt is pretty radicaly against my alignment and prior actions. One time said Lizardfolk literally murdered a NPC monk that he met in the carnival for the 2cp rags on his back. And because he had been doing badly at the carnival games and wanted to kill something. Way more reason this time.

I see now why your DM is having trouble with the "good" members of the party.

And no, use of non-lethal damage or actions is not against any alignment.

I'm frankly surprised any of you are still alive.

The Succubus
2011-11-18, 11:58 AM
It's interesting that while your sneak attack would have been useless against the undead, there were plenty of other, fleshier targets for your arrows. :smallamused:

I like the way you think.

PowerGamer
2011-11-18, 03:31 PM
The thread was meant for stories not arguements

eulmanis12
2011-11-18, 08:10 PM
I was playing a 13th level ranger with one level of Rogue. Our party consisted of me, The Paladin, A cleric, and another cleric. (Yeah I know, no arcane magic, but on the other hand all of us were capable healers, an we were friggin death incarnate for the undead).
My ranger was chaotic neutral, everyone else was LG. My backstory involved witnessing the death of my entire family, and village, due to an attack by a tribe of Ogres. I had the feat, preferred enemy, Ogres. and my character also hated ogres.
We had just ambushed a trio of Ogre mercenaries under the employ of the BBEG. We killed two and the third surrendered. I go up, make an intimidate check, (in character I said, "Tell me what I want to know or I use your ribs for arrow shafts") I pass the intimidate check with a natural twenty. I get the info we need, then step behind the ogre and shoot him in the base of the skull with and arrow, he dies. I then scalp him and the rest of the ogres, and add the scalps to my character's collection of ogre scalps. I felt that this was perfectly in character and acceptable. The rest of the party disagreed. Violently. 12 rounds later there is a blind paladin, (arrows in his eyes), a dead cleric, and another with negative hitpoints sitting in the clearing. Meanwhile my loyal animal companion (a wolf) was dragging my character, (who was also at negative hit points) towards the nearest settlement. I got there was healed, the other cleric died, I eventually returned tied up the paladin, and brought him back to the town where I even paid for a local cleric to regenerate one of his eyes. (I bought him a cool looking eyepatch for the other). I tell the paladin in character, that I forgive him for attacking me, and that we should continue the quest to kill the BBEG (who happened to be half Ogre). His way of thanking me is to set the town guard, who I slaughter, on me. I then kill him.

The quest continued next session with the other three getting new charecters, with better alignments. Stupid LG.

The Reverend
2011-11-19, 12:09 AM
Killing the Ogre would have been lawful good in my book. If there was no place to take him that could keep him secure for a decade, then death was a mercy....either that or cut off his hands and feet and leave him for the wolves.

kieza
2011-11-19, 04:48 AM
One that I've seen from the DM's chair: One guy in the party, who already fights with a keen scythe, decides he doesn't like how the campaign's going. Granted, this was one of my first campaigns, and looking back it was pretty bad, but does he mention it to me and make suggestions? No, he gets out his scythe, goes round to the other players' rooms at the inn, and coup de graces them in their sleep. Then he kills himself when the watch shows up. And then, while everyone else is staring at him, jaws hanging open, he has the gall to act like nothing happened and says, "Well, guess it's time for a new campaign." Haven't run a game for him since.

One that I orchestrated from the DM's chair: one player couldn't make it to the games anymore, so for his last session, I moved up the scheduled betrayal from the party's employer...only, instead of a bunch of mercenaries hired to take them out, he had this player on his side. Everyone knew the player was leaving, but nobody expected him to go out like that...it made for a pretty good session. Better yet, the character escaped with his life, so a couple of months later, when the player had a free weekend, I got him to show up as a guest. He arrived early, hid out in the TV room with the Xbox until the big reveal, and then I pounded on the door and he walked in out of the blue and sat down at the table.

Rorrik
2011-11-19, 12:15 PM
then I pounded on the door and he walked in out of the blue and sat down at the table.

Epic, well played. I'm going to have to keep this in mind for some of my flaky players.

PowerGamer
2011-11-19, 01:09 PM
Great stories eulmanis12 and kieza. I love this thread, some of these are quite funny and good ideas for DMs (kieza's 2nd story)

Ricky S
2011-11-21, 09:57 AM
I was playing a low int good fighter in a party of thieves/murderers consisting of a rogue, bard and soceror. They all had high bluff so continually screwed me over by stealing my share of the loot simply by distracting my character or bluffing him that there was no loot. It was completely frustrating and infuriating. In the end my character found out about them being evil and confronted them and was killed for it. I managed to take down the rogue with me so that was something.

NOhara24
2011-11-21, 10:00 AM
So this thread is about when you party turns on just you...

I play in a group at the local library and ove 1/2 the players go to my school. Most of them decided to loot me because one guy wanted revenge for silly incident

I'm a Monk 5/ Drunken Master 1, My character has a belt of invisiblity (won at a carnival game from hell, has secret effect that rest of party knows and I dont). Friend payes toll to cross a bridge. I sneak on before him, using his toll. He has to pay again. He wants a magic item off me.
So a sorcery holds me with a spell, and 1/2 the paryt decides to loot me. The other half (minus a few) decide to help me. In the end only one person is able to loot me and I'm persuaded to give up a magical item. I am only truely upset that my Lawful Good friend let his Chaotic Nuetral girl friend loot me... She stole 2,500 gp of my 5,105gp = VERY ANGER MONK!! Fixed the other problem by offering up the belt of invisiblity, offer was declined (YAY!)...

And that's that. Just need to get my money back.


So what's your story?

Aren't monks supposed to remain lawful?

Also, that wasn't the party turning against you. You were being stupid and deserved every bit of that.

Hiro Protagonest
2011-11-21, 12:41 PM
Aren't monks supposed to remain lawful?

Also, that wasn't the party turning against you. You were being stupid and deserved every bit of that.

Eh, he tried to use invisibility.

Of course, in a world where invisibility is available at level 3, it makes sense to put up wards.

Morithias
2011-11-21, 01:00 PM
The campaign hasn't quite gone this way yet, but my one friend's campaign it's starting to seem that it's going to happen.

We have 3 people in our party, a ranger, a sorcerer, and a changling rogue (me).

Now here's the problem, the sorcerer is supposedly the reincarnation of some founding father of a tribe of ice people (let's all ignore the fact that's NOT HOW THE FRICKEN REINCARNATION SPELL OR TRUENAMES WORK). Basically he's playing a messiah character.

Now what really pisses me off above all else is when people play nobles but don't take the noble background feat, they want all the benefits without paying the feat tax. He even got to start with a 13k magic item in his possession at level 3!

Needless to say I've been looking up ways of "swaying public opinion" in a few levels if he does something stupid and pisses me off there is a VERY good chance either war between the fire and ice clans, or just flat out rebellion is going to happen in his tribe.

The Reverend
2011-11-21, 01:25 PM
Didn't happen to me and I didn't do it, but in one campaign we had a cleric cut off the hand of a rogue who stole from party mates. We were low level so he couldn't afford the regeneration spell for a half dozen games, and we all refused to chip in. Could only use one handed weapons, minuses to a lot of rolls, etc. DM really made him roleplay it and rollplay it.

Rorrik
2011-11-21, 05:08 PM
I wouldn't say it was betrayal, just that I expected my party members to be wiser than they were. We were low level but graced with pretty good weapons when the DM dropped a quest on us to kill an ancient red dragon. He was kind enough to tell us he was sick with a cold or something and so was not his terrorize-the-county-side self. While searching for the means to defeat him we stumbled across a young platinum dragon and a few dozen gnomes who were willing to lend a hand. I was pretty pleased with our ambush plan, the platinum dragon waiting above the entrance to his lair. But when I began to taunt the dragon to get him to come out, one of my party members added that we "had a surprise waiting for him above the entrance to his lair". I thought for a while we were gonna lose the platinum dragon when the beast came out and leaped right on him. We had to burn through some high level scrolls and other magical items to pull him out of it.

Theo Hammond
2011-11-22, 07:09 AM
I was playing a Marvel Superhero game (the TSR one where you had the playing cards instead of dice) and my character was, basically, the modern reincarnation of Uther Pendragon. As such i was quite obnoxious due to my percieved station (i was obviously in charge of the group) and was quite a chauvinist also - adventuring was for the men, women should be back at the castle etc. Sure enough this irritated people (all in-character, all good role-play) but i was pretty tough especially given that i had Excalibur.

At one point we were going from A to B by helicopter and i notice that the pilot is a woman. So i ask "Is it quite safe to have a woman holding the reigns of this flying beast?" and another PC just snaps. He's playing a big ragey werewolfy type monster and he just goes for me. Unfortunately for him i had quite a good hand so he failed to hurt me and i delivered quite a meaty thwack back, courtesy of Excalibur. He goes down in a heap and i sheath my blade and then just repeat; "I said, is it quite safe...".

What no one in the party knew was that the werewolf's player had, during character creation, applied the flaw Vulnerability to Metal: Fatal (or some such). so what should have just been a 'bad doggy - no!' happy Marvel heroes no-one-ever-really-gets-hurt sort of scuffle plain killed him stone dead from a single blow!

As i recall the Ref, who seemed as surprised as the rest of us, amended the vulnerability to 'Iron' and ruled that Excalibur was a bit more special than just that routine metal. So death became just a solid nasty hit.

(I later used the same sword to slice through an alien tech reactor. "Accursed machine!". Blew us all up and wiped out a potential hero-lair.

Uther Pendragon remained unrepentant and, fortunately, unassailed.)

PowerGamer
2011-11-22, 07:25 PM
Aren't monks supposed to remain lawful?

Also, that wasn't the party turning against you. You were being stupid and deserved every bit of that.

Monk's are restricted to... (Checking handydandy players handbook)... as written in the book Lawful, if your alignment changes away from lawful, you can no longer gain levels as monk. As played I became N, DM will probably let me swing back to LN at some point seeing as that I'm not comiting crimes and always do good things. I was not being stupid. The bridge we crossed was ricketty, so we crossed in small groups waiting will a group completely crossed before the next group started. Being a long bridge how was my character to know that he had taken his companiagn's payed toll. Had he braught it up that I owed him (Which he never did) I would have compensated him in some way.

This thread is not for bashing on other posters' stories. It's to share funny events for others entertainment. Now may we please refrain from commenting on my story anyfurther as it is all ready resolved

DoctorGlock
2011-11-23, 05:34 AM
I was playing a Marvel Superhero game (the TSR one where you had the playing cards instead of dice) and my character was, basically, the modern reincarnation of Uther Pendragon.

That's actually amusing. My first time with that system I played a modern incarnation of Merlin. Maybe Arthurian legends are coded into the cards.

Theo Hammond
2011-11-23, 11:19 AM
Possibly. Of course it helped us that we are from the UK and so thats where our game was set, and Marvel canon already has a few Arthurian bits and pieces in it (Morgana le Fey the most prominent i think). Though if i recall correctly the Camelot 3000 graphic novel had recently done the rounds of our gaming table so no doubt that inspired quite a bit too.

I made sure i played with appropriate comic-book cheese of course, pre-embuing my character was an archaeologist named 'Arthur King' ;) One day on a dig he finds a sword - wham - game on!

We probably had more inter-party conflict in that game than any other i've ever played in. I would say its down to the fact that in D&D, WoD etc violence brings real harm that needs defending / healing else character death can occur. In a Marvel game pretty much nothing can ever die, or even be permanently harmed, so people can act a little more over-the-top than they usual would, can play with a little less restraint. All good natured, fortunately, its nice to be able to take the gloves off once in a while i think (which is why it has almost become a theme of my campaigns that eventually, at some point, for some reason or other, the party will end up having to fight amongst themselves. It always goes down well).

DoctorGlock
2011-11-23, 12:34 PM
Possibly. Of course it helped us that we are from the UK and so thats where our game was set, and Marvel canon already has a few Arthurian bits and pieces in it (Morgana le Fey the most prominent i think). Though if i recall correctly the Camelot 3000 graphic novel had recently done the rounds of our gaming table so no doubt that inspired quite a bit too.

I made sure i played with appropriate comic-book cheese of course, pre-embuing my character was an archaeologist named 'Arthur King' ;) One day on a dig he finds a sword - wham - game on!


Yeah, before that I had no experience with comic books, I just decided to make a senile old man who thought he was Merlin. The verdict is still out on whether he is or is not (game ended before we got that far). His arch nemesis was a schizophrenic who was convinced he was Mordred. Much comic book cheesery ensued (Including Merlin having 30 str and hitting people with comic book catchphrases and sound effects). I miss that game, pity the GM went insane.

Deepbluediver
2011-11-23, 01:48 PM
The quest continued next session with the other three getting new charecters, with better alignments. Stupid LG.

I hate it when people bash one particular alignment instead of the players playing it badly.

I tend to shy away from divine spellcasters, but I've played LG characters before; I think I liked them partly because very few other people in my groups played them.

Unfortunately, players seem to take the descriptions in the PHB to unnecessary extremes. They read Chaotic as "Has absolutely no moral code whatsoever and is allowed to do whatever I want without repercussions" and LG as "required to act like a **** and never let anything go or their own gods will turn on them". Frankly, it seems to me like it would be EVIL gods who might hold their followers to unreasonable and debilitating standards, and that most goodly dieties would have the common sense (and mercy and forgiveness) to excuse little things from time to time.

When I played a LG monk in a campaign with a TN wizard and 3 other people at various levels of the chaotic spectrum, I used the following explanations for my character's interactions:
My character was disciplined and lawful, because that was the path he chose and it worked for him. If other characters wanted to live their life more chaotically, then who was my monk to infere with the natural order of things?
When it came to being good/evil (one rogue was of questionable moral status) I basically said "I can call myself a dragon, but that doesn't make me one. Even if it says "evil" on your character sheet, so long as I don't hear about it, my character won't have a problem with yours."
It worked partly because the other characters, while chaotic, leaned more toward good than "jerkass" and I knew that if I didn't make a pain out of myself then they'd likely side with me in a conflict. Essentially, our party worked together to keep the rogue in line.

boomwolf
2011-11-23, 07:08 PM
Not really "Party turn on me" but more of a "inner-party-free-for-all"

Party consist:
Gnoll barbarian (me)
"Free" Ghoul Rogue
A kid Red Dragon
Some sort of homebrew mind eater race sorcerer (not mindflyer or something...looks like "grey" aliens)

So practically, every party member has instinctive desire to eat at least one other party member...that did NOT go well for long...

Techsmart
2011-11-23, 07:47 PM
I've never personally had the party turn on me, but I have turned on the party before.
We were exploring a dungeon and I was playing the party rogue. We entered a room with a bunch of traps. I was the skill monkey, so I went in first, disabled all the traps, and opened the chest. Inside, I grabbed a smaller box, about the size of a ring container. One will save later and my character was obsessed with this little box. The party asked what was in it, and my character didn't care to know, and wouldn't let the party see inside. The cleric cast hold person on me and took the box. Seeing as my character knew she couldn't take it herself, she conveniently walked out of the room... re-enabling every trap in it. One dead bard later, I was sitting there with 3 unhappy players. They never followed me into a trapped room ever again. Probably a good thing, too, since the next dungeon had 15 traps, none of which I disabled, just bypassed.

As DM, I have one that will happen soon. The party bard is not very liked (took conceited flaw or whatever it was that gave bonus on CHA), and tries to manipulate people, especially PCs, into doing things for her (give her money, protect her, etc). I have the BBEG's main henchman recruiting her to be a spy and, eventually, the party's warden in jail. The arrest will hopefully be next session. It is pretty likely that the party will kill the bard...

Kane0
2011-11-23, 09:58 PM
Our party had to go find some veteran in an outpost and help him clear our some bandits (low level at this point).

The problem was that the veteran didn't trust us at all, and told us to drop our weapons before he would let us in. All of us except the evil ninja did so she stayed outside for the night (we had a chuckle at this).

During the night the bandits decide to attack and guess who joins them once they get to the outpost :smallamused:. She quietly sided up with one of the last strike forces and gave us a nasty suprise during the fight, busting in half way and slashing at us instead of them. Up until this point we were concerned about where she was during all this mess, but it seemed she was doing just fine. She managed to kill off our pyromaniac wizard and nearly got the better of my Magus (this is Pathfinder mind you) before our rogue archer helped me out with a point blank sneak attack to finish her off.

Then the BBEG of the Bandits rode in with a few bodyguards and mopped up another 2 of us before we bloodied them up too, forcing a retreat for both sides. We went from 7 PCs to 3 that night. Good times, good times...

Roderick_BR
2011-11-24, 08:48 AM
(...)90% of the party consists of mentally retarded chaotic stupid players at best, usually chaotic evil to use that as an excuse to do whatever they want whenever they want.(...)
Fixed it for you

You should have optimized more, AND played a good character. Would be interesting.

As for the OP's monk... A bridge toll is enough for a character to be attacked by teammates, having magic items, and half his money stolen? How much was that tool, 10,000 gold pieces? And I didn't understand something, he was invisible when he ran past the other guy? They detected something invisible passing by?

PowerGamer
2011-11-24, 09:50 AM
As for the OP's monk... A bridge toll is enough for a character to be attacked by teammates, having magic items, and half his money stolen? How much was that tool, 10,000 gold pieces? And I didn't understand something, he was invisible when he ran past the other guy? They detected something invisible passing by?

There was no set price on the toll (we are level 6, 10,000 gp is way too much) it was whatever you had that the bridge guardian wanted. Guardian apparently had a perminent see invisibility spell or something.

The problem was he assumed that I wouldn't give him anything so resorted to looting. Then the rest of the party jumped in. The item he wanted off me i might have let him barrowed (belt of strength +2) until i got rid of this cursesed invisibilty belt (as fun as it is).

This isnt the first time the group has turned on someone (last time it was needed and put the player in line...somewhat) But this time is split the party into 2 sides. It's going to get very interesting from here

Con_Brio1993
2011-11-24, 10:41 AM
I had a truly odd case of this.

I was a barbarian, and one of the party members was a druid. The druid was whining about how his forest was taken over, so I told him "just get over it already."

The druid flew into a rage and attacked me, and sent his wolf companion to attack me. The druid missed, the wolf rolled a natural 1 and the DM ruled I had swatted it away and it was now prone. I attacked the wolf, almost killing it.

Now the party decides to stop the fight by attacking me.

Really? The druid is the one that tried to kill me. I'm entitled to defend myself from lethal force with equally lethal force.

So now I have a warblade and cleric trying to help the druid. Warblade misses. Cleric uses darkness. So now it is dark, and the druid summons a Dire Bat.

At that point I just drop what I'm doing and full run out of the darkness. Thankfully the party stopped, but they still treated the incident as if I was the only one in the wrong. Really?

Anderlith
2011-11-24, 12:27 PM
Our party infiltrates an old keep to stop a BBEG cleric. The cleric paralyses two of the party members & then issues an ultimatum. "Join me & I will spare your lives, resist & I will kill you." Yeah whatever your the BBEG, we're not supposed to agree right?

EVERYONE AGREES. :smallconfused:

Only the paralyzed PC's don't agree (they can't move or they would have, they actually got mad that they couldn't agree because of the paralysis)

I am the only one who says no.:smalleek:
I was a paladin of Pelor & I was damned if I was going to join the dark side so easily.

The cleric then tells the archer PC to kill me. He starts shooting & I bolt for the door. Our parties cleric, a priest of Pelor no less, tries to stop me. I couldn't even get a break from someone from my own faith that sold out over a death threat:smallsigh:. I break away from him & run off. He falls as a cleric of Pelor, & is never able to atone. Later, I come back with some reinforcements & the paralyzed players & end up saving & redeeming the archer.

starwoof
2011-11-24, 12:32 PM
My story is like the scorpion and the frog. Except for were all randomly generated skaven (http://en.wikipedia.org/wiki/Skaven) in a whfrp game. I was a mercenary, which means I was the only one with a ranged weapon; a crossbow.

After escaping a battle in a hilariously skaven manner we come across some goblins making stew. Since they apparently don't have any meat, the goblins decide to throw us into the pot! The details are hazy to me, but I do know that one of us died in a hilarious manner. We threw him at the goblins to slow them down.

So were now trying to escape the goblins that killed and ate our "friend". It turns out that skaven are one of the few things that are more pathetic than goblins. Eventually they catch us near an exit to the surface. A battle ensues, and my arm gets broken by a goblin attack. I load my second to last bolt into my crossbow and take him out in retribution.

But now were heavily effed up. I have zero hp and a broken arm and my last remaining party member is also somewhat low on hp. He helps me climb to the surface and now were sitting in a clearing in the woods at night.

We have no food, and we can't retreat to eat the goblins because of more goblins coming. I can't reload my crossbow without spending a lot of time on it, but its moot because I only have one bolt left. We sat around deliberating for a while, and then I shot my friend in the face in cold blood. Then I ate him.

Now alone and critically wounded in the woods, my skaven mercenary eventually dies because of a supreme lack of foresight on his part. :smallbiggrin:


And that's why... uh... never trust a skaven or something.

Hiro Protagonest
2011-11-24, 12:48 PM
I had a truly odd case of this.

I was a barbarian, and one of the party members was a druid. The druid was whining about how his forest was taken over, so I told him "just get over it already."

The druid flew into a rage and attacked me, and sent his wolf companion to attack me. The druid missed, the wolf rolled a natural 1 and the DM ruled I had swatted it away and it was now prone. I attacked the wolf, almost killing it.

Now the party decides to stop the fight by attacking me.

Really? The druid is the one that tried to kill me. I'm entitled to defend myself from lethal force with equally lethal force.

So now I have a warblade and cleric trying to help the druid. Warblade misses. Cleric uses darkness. So now it is dark, and the druid summons a Dire Bat.

At that point I just drop what I'm doing and full run out of the darkness. Thankfully the party stopped, but they still treated the incident as if I was the only one in the wrong. Really?

Telling him to get over losing his forest is like telling you to get over losing your entire immediate and extended family.

The Glyphstone
2011-11-25, 08:42 AM
Telling him to get over losing his forest is like telling you to get over losing your entire immediate and extended family.

Which might be appropriate depending on how overtly, incessantly, and annoyingly you whined about the loss of your family.

Avilan the Grey
2011-11-25, 09:01 AM
I had a truly odd case of this.

I was a barbarian, and one of the party members was a druid. The druid was whining about how his forest was taken over, so I told him "just get over it already."

The druid flew into a rage and attacked me, and sent his wolf companion to attack me. The druid missed, the wolf rolled a natural 1 and the DM ruled I had swatted it away and it was now prone. I attacked the wolf, almost killing it.

Now the party decides to stop the fight by attacking me.

Really? The druid is the one that tried to kill me. I'm entitled to defend myself from lethal force with equally lethal force.

So now I have a warblade and cleric trying to help the druid. Warblade misses. Cleric uses darkness. So now it is dark, and the druid summons a Dire Bat.

At that point I just drop what I'm doing and full run out of the darkness. Thankfully the party stopped, but they still treated the incident as if I was the only one in the wrong. Really?

Yes, really. As Jade Dragon says below, you have NO IDEA how important his forest was to him. It can be compared to: Stealing a paladin's holy avenger sword, murdering someone's entire family, etc etc.

And then you come along and tells him to "get over it". Basically, your PC is a complete asshat.

Kish
2011-11-25, 10:37 AM
While my sympathies for the barbarian character are nonexistent, I do have to point out that "being an asshat" is not a justification for "attack with deadly weapons."

Hiro Protagonest
2011-11-25, 12:38 PM
While my sympathies for the barbarian character are nonexistent, I do have to point out that "being an asshat" is not a justification for "attack with deadly weapons."

Wait, there are adventurers who DON'T attack someone with lethal force for being a total jerk?

Oh yeah, the guys with Vow of Nonviolence...

The Glyphstone
2011-11-25, 02:23 PM
While my sympathies for the barbarian character are nonexistent, I do have to point out that "being an asshat" is not a justification for "attack with deadly weapons."

As I said above, my sympathies for Mr. Barb are limited and dependent on how much whining he had to put up with. At the first sharing of backstories, that would be an asshat comment. If it was the twentieth time in the session the druid went on a long, angsty monologue about his poor lost forest, I can totally accept a short-tempered barbarian snapping and telling him 'enough already'.

Beowulf DW
2011-11-27, 12:17 AM
As I said above, my sympathies for Mr. Barb are limited and dependent on how much whining he had to put up with. At the first sharing of backstories, that would be an asshat comment. If it was the twentieth time in the session the druid went on a long, angsty monologue about his poor lost forest, I can totally accept a short-tempered barbarian snapping and telling him 'enough already'.

Totally agree with you there.

Regardless of how justified the comment may or may not have been, though, if this had happened in my group, I would have sided with the Barbarian. Verbal injuries do not justify lethal injuries. The druid attacked first, and was in the wrong.

eulmanis12
2011-11-27, 01:05 PM
I side with the barbarian, in the middle of a war it is perfectly acceptable to tell someone to "get over" the loss of something/someone important to them. As they say, "there is a time to mourn the fallen, and a time to shut up and avenge them, this here is the second kind" can't remember the movie off the top of my head.

Dr.Orpheus
2011-12-01, 12:22 AM
My DM tried to give me a challenge by limiting me to being a cleric (My least played class), and he said Wis must be my lowest stat. So I was actually unable to cast spells, but I took the trickery domain and decided to worship the cause of trickery. I used point buy to get high Int and Cha. I was also the old age category, and human so I got 40 skill 1st level.
Now for the players hating me part. The first dungeon was a crypt with some undead, and a huge mountain of treasure. I guessed by how far above our level that amount of coin was that it was cursed. I made a Knowledge religion check passed it, and discovered that it was cursed. The curse was from some ancient god which I then started worshiping Because this god also had the trickery domain. I then was able to take as much treasure as I could hold witch was a lot because the Pre-rolled treasure included a portable hole I put on a +6 cloak of Cha and headed home. Everyone else seeing I did not die picking up the treasure claimed pieces of it themselves. When we returned to town I went to the temple of Palor the cities main deity with my high Cha I bluffed/bribed my way by palors clerics and gave the most valued item to the high priest. That night I buried some curses under the temple as well the next day everyone in the city but me was seemed different (they were being forced in to becoming evil in alignment) . After the clerics figured out it was the new gifts they got, the ones I had buried on the temple grounds took effect, and they were not located. In the end I had was gifted with a divine rank for converting my party, and the city of 3000 people to worshiping my new god.

PowerGamer
2011-12-01, 03:53 PM
...In the end I had was gifted with a divine rank for converting my party, and the city of 3000 people to worshiping my new god.

EPIC!!! I want more stories!!!

Dr.Orpheus
2011-12-01, 10:46 PM
EPIC!!! I want more stories!!!

Very well
A long time ago I had a awesome idea for a build and got it OKed, but nobody in the party knew what I was doing. I was a dwarf adept with regeneration 1 trough a magic item (I could afford it barley) I had 18's in Wis and Con (32 piont buy) I was a self mutilator as described in the BoVD so I had a 1 HP and a huge natural armor bonus. Lastly I took the final strike (electricity (I used a ritual in the in savage species to get the electricity subtype)), endurance, and the diehard feats. This regeneration could be beat by bludgeoning weapons. So nobody could determine my purpose in the party I was a bad caster, and had these weird other abilities, they were instantly suspicious. I wandered around being kind of lame, and then the parties Warblade was like "hey whats your problem!" He alerted a troop of Drow clerics with his yelling, and as they emerged I responded to the Warblade "this is my problem" I cast scorching ray both rays directed at me I take 8d6. I took more than enough to reduce me to -10 nonleathal which is still -10. Then I exploded dealing 7d6 electricity damage and 3d6 more sonic damage, and everyone was stunned and deafened. Because they were stunned and I had nonlethal damage keeping me below -10 I repeated the process until I ran out of scorching rays, then the explosion kept occurring each round until regeneration brought me above -10 HP I killed the entire party, the minions, and the boss. I did not suffer a single point of lethal damage, and the best part is that if a bludgeoning attack came my way my AC was 30 so I was kind of tough to hit.

DaragosKitsune
2011-12-02, 12:05 AM
I can't really think of any involving me personally. There was the Owl Incident though. It was in a game I DM'ed, and the whole thing happened because the party left the lawful evil half-orc rogue (who had previously revealed his previously unknown lack of morals by laughing at some untrained peasants getting massacred by the werewolf necromancer and horde of zombies they were fighting at the time, all the while deliberately staying safely out of the fight and on a rooftop) stranded in a tree that was surrounded by wolves. They came back in the morning just in time to see him get eaten by a giant owl. Keep in mind that they were going back to either knock him out or kill him (it was undecided at the time).