PDA

View Full Version : Advice for a Mass Effect game



Thormag
2011-11-19, 07:31 PM
Hey Playground, since there isn't any official system or campaign setting for a Mass Effect game, I was looking for a system in which I can run a said game on. Some people have told me about GURPS and Traveller for it, but I want to know what you think. The system has to be able to support Biotics (Psionic Powers basically), Tech powers (device-based powers), Kinetic Shields, Airship combat and Vehicle combat. The setting is the Mass Effect setting which is basically, Sci-Fi.

Thanks in advance.

Vknight
2011-11-19, 09:46 PM
There is a D6 game out there somewhere it was mentioned on a topic and had a link.
I believe the pdf is on Mediafire or scribd.
I don't know. If its not I'll do something about that. Or someone else can post a link

Dienekes
2011-11-19, 09:50 PM
Personally I think Star Wars Saga Edition is pretty great for Mass Effect universe. I own about all the books and you can model some pretty interesting abilities with talents.

Sure you won't be able to make drones until you get into a prestige class, and ammo powers don't exactly exist. But all in all I think it works fine. You might need to trim some of the force powers though.

LibraryOgre
2011-11-19, 10:49 PM
http://www.bozark.com/mass/x/downloads.html

Personally, I like the races in the version 1.11, and the other material in 1.0.

With that, you're going to want d6 Space:

http://rpg.drivethrustuff.com/index.php?test=1&manufacturers_id=468&filters=0_0_0_10020_0

Which is a big mess of free funness, and you can find all sorts of cheap/free Star Wars resources to mix in.

Hunter Noventa
2011-11-21, 12:01 PM
My Dm and I were actually considering something like this for our next game.

We we're actually figuring we could adapt 4th Edition Shadowrun. Remove technomancy, make hacking work closer to how ti does in ME, turn magic into biotics and you've got half the deal right there.

The toughest part would be figuring out how to model kinetic shields without breaking the system, and modeling space/vehicle combat.

LibraryOgre
2011-11-21, 05:38 PM
My Dm and I were actually considering something like this for our next game.

We we're actually figuring we could adapt 4th Edition Shadowrun. Remove technomancy, make hacking work closer to how ti does in ME, turn magic into biotics and you've got half the deal right there.

The toughest part would be figuring out how to model kinetic shields without breaking the system, and modeling space/vehicle combat.

Seriously, take a look at the Mass Effect d6. If you want, you can even use MEd6 numbers with Shadowrun dice rules (i.e. 5+ is a success). The totals would be lower in ME (since attributes run 1d-5d, and skills are usually only 1d-3d on top of that for starting characters), but it's got the same quick-determine, and they've already worked out Kinetic Barriers and space combat.

Grod_The_Giant
2011-11-21, 05:39 PM
http://ictgamers.proboards.com/index.cgi?board=agentsmasseffectd20

Erom
2011-11-21, 06:00 PM
Use Diaspora!
http://www.vsca.ca/Diaspora/

It's got the best space combat of any system I've ever played (movement is based on relative distance and velocity rather than absolute, which is awesome), scales well from single characters all the way up to armies, and the default weapon rules match Mass Effect firearms almost exactly.