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JamesW
2011-11-20, 04:53 AM
Hi everyone!

I am playing an artificer in a campaign and due to the lack of clerics in the group I am looking at trying to create a Wondrous Item that can cast Raise Dead once a day.

Here is what I have so far.. is this correct?

Raise Dead
level: 5
Caster Level: 9
5,000gp material component

Glove of Raise Dead - 1 charge per day - slap the target and shout "Wake up!" to activate the spell.

table 7-33 on magical item costs states the following..

Spell Effect: Command Word - Spell Level x Caster Level x 1,800gp
5x9x1,800 = 81,000 + 5,000(gems to cast the raise dead spell)

Special: Charges - divide by (5 divided by the number of charges per day)

86,000 / (5(max possible charges)/1(charges per day) = 17,200gp


So, this item will take a normal wizard 18 days to make and cost him 8,600 gp (17,200/2) and 688xp (17,200/25) to make. Is this correct?

I think I am missing something... but maybe I'm not.

Thanks in advance everyone!

Aegis013
2011-11-20, 04:58 AM
I think you need to be caster level 7 to craft the item, since you need to be 2 less than the minimum caster level as an Artificer to make an item, if my understanding is correct. But otherwise, looks fine as far as I can tell.

u-b
2011-11-20, 05:22 AM
Normally you have to spend material component per charge (50 times material component if no limit on charges).

docnessuno
2011-11-20, 07:01 AM
Normally you have to spend material component per charge (50 times material component if no limit on charges).

This.
You are looking at a market price of:
5x9x1.800+5.000x50 = 331,000/5 = 66.200gp (58.100gp + 648 XP)

With DM's consent you can lower the price by having the item work once in 5 days 66.200/5 = 13.240gp (11.620gp + 130 XP)

u-b
2011-11-20, 08:54 AM
Or once in 50 days for 1.324gp? I'd buy that, but I'd never allow that.

cagemarrow
2011-11-20, 09:03 AM
You might be better off crafting a contingent Last Breath or Revivify on each character, and renew it if necessary later.

Or make some scrolls of the same. I don't think they can be made into potions unless you go into the Alchemist Savant prc.

molten_dragon
2011-11-20, 09:22 AM
Hi everyone!

I am playing an artificer in a campaign and due to the lack of clerics in the group I am looking at trying to create a Wondrous Item that can cast Raise Dead once a day.

Here is what I have so far.. is this correct?

Raise Dead
level: 5
Caster Level: 9
5,000gp material component

Glove of Raise Dead - 1 charge per day - slap the target and shout "Wake up!" to activate the spell.

table 7-33 on magical item costs states the following..

Spell Effect: Command Word - Spell Level x Caster Level x 1,800gp
5x9x1,800 = 81,000 + 5,000(gems to cast the raise dead spell)

Special: Charges - divide by (5 divided by the number of charges per day)

86,000 / (5(max possible charges)/1(charges per day) = 17,200gp


So, this item will take a normal wizard 18 days to make and cost him 8,600 gp (17,200/2) and 688xp (17,200/25) to make. Is this correct?

I think I am missing something... but maybe I'm not.

Thanks in advance everyone!

You're off a bit in how you're doing the calculations.

You're doing a command word spell effect so the base price is 5*9*1,800 = 81,000 gp

Then you apply the base price adjustment for 1/day so you have 81,000/5 = 16,200 gp.

Then you add on the extra cost for expensive material component (which is not modified by the base price adjustment, because it is not part of the base price) which gives you a final price of 16,200 + (50*,5000) = 266,200 gp

JamesW
2011-11-20, 11:45 AM
Thanks molten!

I knew I was doing something wrong. That just seemed to cheap for an item that could cast Raise Dead once a day.

^_^

Gonna be a long while before I can make that. I might just want to stick with scrolls.

JoeYounger
2011-11-20, 12:09 PM
You're off a bit in how you're doing the calculations.

You're doing a command word spell effect so the base price is 5*9*1,800 = 81,000 gp

Then you apply the base price adjustment for 1/day so you have 81,000/5 = 16,200 gp.

Then you add on the extra cost for expensive material component (which is not modified by the base price adjustment, because it is not part of the base price) which gives you a final price of 16,200 + (50*,5000) = 266,200 gp

Don't forget, make it so that it is only usable by your class for a 30% discount in base price, and instead of having it activated by slapping them, have it activated by making a dc 5 heal check for a 10% discount. That would put it down to about a (16,200 x .7 x .9) 10,206 + material components for 260,206 gp total. Or you could pick up a few of the artisan feats to get a few more 25% discounts that will apply to the spell component costs as well. can prolly get it down to under 200k gp.

http://dnd.savannahsoft.eu/search.html?keyword=artisan

JamesW
2011-11-20, 01:12 PM
Yup I have the feats for cost reduction. I just wanted to make sure I was doing the math right so I didn't need to ask when I make other items.

Thanks again everyone!

Ohhh I want it to be able to be used by others just in case I die... ^_^

docnessuno
2011-11-20, 01:23 PM
You're off a bit in how you're doing the calculations.

You're doing a command word spell effect so the base price is 5*9*1,800 = 81,000 gp

Then you apply the base price adjustment for 1/day so you have 81,000/5 = 16,200 gp.

Then you add on the extra cost for expensive material component (which is not modified by the base price adjustment, because it is not part of the base price) which gives you a final price of 16,200 + (50*,5000) = 266,200 gp

Actually iirc the price reduction for reduced uses applies tho the whole price, incluting cosly components (just like crating a wand with 5 charges requires 5 tmes the material component's value and not 50). Thin is material prices den't get halved when crsfting the item yourself (and don't contribute to the XP cost of crafting it)

Madcrafter
2011-11-20, 02:03 PM
Why raise dead when you can reincarnate? Less of a material component, and you get all the fun and awkwardness of coming back as a gnoll or something.

JoeYounger
2011-11-20, 03:17 PM
Actually iirc the price reduction for reduced uses applies tho the whole price, incluting cosly components (just like crating a wand with 5 charges requires 5 tmes the material component's value and not 50). Thin is material prices den't get halved when crsfting the item yourself (and don't contribute to the XP cost of crafting it)

I think you're actually right, I hadn't thought it would apply because it doesnt make sense that you'd need less diamonds for the material components, but reading on SRD it says


Other Considerations
Once you have a final cost figure, reduce that number if either of the following conditions applies:

Item Requires Skill to Use
Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.

Item Requires Specific Class or Alignment to Use
Even more restrictive than requiring a skill, this limitation cuts the cost by 30%.

And that seems to say it reduces the market value as a whole.

molten_dragon
2011-11-20, 03:22 PM
Actually iirc the price reduction for reduced uses applies tho the whole price, incluting cosly components (just like crating a wand with 5 charges requires 5 tmes the material component's value and not 50). Thin is material prices den't get halved when crsfting the item yourself (and don't contribute to the XP cost of crafting it)

The SRD (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#tableEstimatingMagicItemGol dPieceValues) seems to back up the way I laid it out.

The spell level x caster level x 1800 gp is listed under the 'base price' part of the table.

The next section down where the charges per day is explained is under the heading 'base price adjustment'.

One section further down is the part about material components, and that section is called 'extra cost'. That seems pretty clear to me that the base price adjustment applies only to the base price, not the extra cost.

Unless you know of something that further explains how it works.

molten_dragon
2011-11-20, 03:23 PM
I think you're actually right, I hadn't thought it would apply because it doesnt make sense that you'd need less diamonds for the material components, but reading on SRD it says



And that seems to say it reduces the market value as a whole.

I don't know, that seems pretty specific that it applies only to those two conditions.

JoeYounger
2011-11-20, 04:43 PM
The SRD (http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#tableEstimatingMagicItemGol dPieceValues) seems to back up the way I laid it out.

The spell level x caster level x 1800 gp is listed under the 'base price' part of the table.

The next section down where the charges per day is explained is under the heading 'base price adjustment'.

One section further down is the part about material components, and that section is called 'extra cost'. That seems pretty clear to me that the base price adjustment applies only to the base price, not the extra cost.


I'd agree that the material components would't be divided by 5 for the once per day business, but the 30% discount and the 10% discount aren't discounts for the base price, they are discounts on the final price, as per the SRD.

I may be wrong, but my reading, and the way I'd rule is it would be 5 x 9 x 1800 for 81,000.

Once per day would divide it by 5, so 81k/5 = 16,200 gp

Add the diamonds, and you're at 16,200 + 250k = 266,200 then make it alignment driven and activated on a heal check, you're looking at a final price of (266,200 x .7 x .9) 167,706 gp.

molten_dragon
2011-11-20, 07:42 PM
I'd agree that the material components would't be divided by 5 for the once per day business, but the 30% discount and the 10% discount aren't discounts for the base price, they are discounts on the final price, as per the SRD.

I may be wrong, but my reading, and the way I'd rule is it would be 5 x 9 x 1800 for 81,000.

Once per day would divide it by 5, so 81k/5 = 16,200 gp

Add the diamonds, and you're at 16,200 + 250k = 266,200 then make it alignment driven and activated on a heal check, you're looking at a final price of (266,200 x .7 x .9) 167,706 gp.

Yep, I think that's the right interpretation.

Anxe
2011-11-20, 08:10 PM
You could go with the initial value that OP posted if the gloves still required material components to function every time. You'd have to slap the dead person with 5,000GP in diamonds while saying, "Wake up!"

This is just RAW though. A DM shouldn't be allowing resurrection items unless they're artifacts (in my opinion). This is the Holy Grail's domain, not the Artificer.

Urpriest
2011-11-20, 08:53 PM
You could go with the initial value that OP posted if the gloves still required material components to function every time. You'd have to slap the dead person with 5,000GP in diamonds while saying, "Wake up!"

This is just RAW though. A DM shouldn't be allowing resurrection items unless they're artifacts (in my opinion). This is the Holy Grail's domain, not the Artificer.

Scrolls of Raise Dead can be found as random treasure, though. Frankly, this should come up rarely enough that making scrolls to fit the occasion should be fine anyway.

Chronos
2011-11-20, 10:26 PM
Yeah, the various "fix the weird status condition" spells are the prime candidates for scrolls, and really, death is just another status condition when you get right down to it.