View Full Version : Linked powers

Tenno Seremel
2011-11-21, 09:12 AM
(Random idea)

Link. Specified power or group of powers will cause additional effect when manifested on affected target(s) of current power until the end of your next turn. It does not matter whether target made its save or not. Link can be formed as long as power had some effect on him. This effect cannot be suppressed or dispelled however it is blocked by Null psionics field. Powers that don't allow Power resistance cannot initiate links as there is not enough residual energy left after them. Creature can be affected by multiple links but their effects do not stack.

Imbue. Instead of manifesting power normally you imbue its energy into target(s). Change duration to 1 round/level, saving throw to none, and power resistance to yes. This effect does nothing what original power does. Instead it is used to power another power you will manifest on target later. Creature cannot have more than 1 active Imbue on it. Newer Imbues will replace older ones. This effect can be dispelled.

In essence, you can improve suboptimal powers (or spells) with additional effect that they have with other powers. Link does not necessary need to be beneficial, so you can impose penalties for powers you deem bad or dangerous. You might want to warn your players if your penalties are harsh though :} Imbue should be beneficial.

For example, you can make it so that casting Time Stop makes your more vulnerable to time based spells (since it's personal spell you are the target of the link) or stuns you if you repeat Time Stop within the link time (links to self).

Another example:

Clear body
Psychometabolism (Healing)
Level: Egoist 4
Display: Auditory, Visual
Manifesting time: 1 round
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving throw: Fortitude negates (harmless)
Power resistance: Yes (harmless)

Your instantly cleanse target's body of diseases and poisons. If the target is not affected by disease/poison itself but can inflict it you do not heal that particular disease/poison.

Imbue: Body Purification (normally personal power) can be used on affected targets. It can heal ability drain and is twice as effective.

Augment: If you spend 6 additional power points, you can manifest this power as a swift action.