DoctorGlock
2011-11-21, 09:43 AM
Ok, so I am building a combat cleric for an E6 campaign and have hit a wall. For flavor reasons I am using lesser Fey'ri as a race and am having some difficulty allocating points and feats.
Notes:
34 point buy
2 flaws
I am using the PF Holy Warrior cleric ACF, no domains or bonus spells but full BAB and d10 HD
Feats I want to include are Spellfire Wielder, again for flavor reasons, and Battle Jump because I want to make the wings matter
How should I allocate my points and what feats should I take? I am rather concerned about the con hit, the moment magic weapons become common my DR becomes worthless.
So, what I need:
AC that matters while still permitting me to fly
Combat damage that matters (at least 30/round at 6th, preferably more)
My feats are probably too thin for DMM, so how can I make this into a combat monster?
Notes:
34 point buy
2 flaws
I am using the PF Holy Warrior cleric ACF, no domains or bonus spells but full BAB and d10 HD
Feats I want to include are Spellfire Wielder, again for flavor reasons, and Battle Jump because I want to make the wings matter
How should I allocate my points and what feats should I take? I am rather concerned about the con hit, the moment magic weapons become common my DR becomes worthless.
So, what I need:
AC that matters while still permitting me to fly
Combat damage that matters (at least 30/round at 6th, preferably more)
My feats are probably too thin for DMM, so how can I make this into a combat monster?