JoeYounger
2011-11-21, 04:42 PM
Hey guys, in the campaign I'm running I've decided I'm going to take a protip from Tippy and start using some spell traps.
My party has just recently fallen in love with a small trading outpost and we've decided to make it our base of operations. In doing so we've started fortifying it, and we're building it into a proper town, and eventually we'd like for it to get up to a real city. Being a pathfinder cleric, and having craft wonderous items I'm able to make any spell trap that I want, and I've been trying to think of beneficial spell traps I could set up for our citizens.
So far I have:
-Cure Minor
-Mending
-Create food and water
-Neutralize Poison
As I get a few more levels I plan on picking up
-Sending
-Heroes feast (to replace the Create food and water)
-Heal (to replace Cure Minor)
-Control Weather
Any ideas of other spells that I could set up that would make life easier and make this more of an attractive town for people to come live in?
My party has just recently fallen in love with a small trading outpost and we've decided to make it our base of operations. In doing so we've started fortifying it, and we're building it into a proper town, and eventually we'd like for it to get up to a real city. Being a pathfinder cleric, and having craft wonderous items I'm able to make any spell trap that I want, and I've been trying to think of beneficial spell traps I could set up for our citizens.
So far I have:
-Cure Minor
-Mending
-Create food and water
-Neutralize Poison
As I get a few more levels I plan on picking up
-Sending
-Heroes feast (to replace the Create food and water)
-Heal (to replace Cure Minor)
-Control Weather
Any ideas of other spells that I could set up that would make life easier and make this more of an attractive town for people to come live in?