Yorae
2011-11-22, 06:30 PM
This infusion (ECS, pg. 115) is 1st level - you get it at Artificer 1. It says that, to successfully store the spell in the item, you must make a UMD check of DC 20 + (spell level X 3). For a first level spell, that is (obviously) a DC 23 UMD check. It also mentions that you may suffer a mishap and damage yourself instead.
My question is: can you attempt the check multiple times, or if you fail it once have you wasted your infusion? That seems a bit silly, since this is your only source of spellcasting ability at the beginning of the game (AND you spent XP on it...), but I wasn't really sure.
Failing that, is there a way to make those checks at lower levels? Artificers can't take 10 on UMD until level 13, so no help there....
Edit: If the above is a wash and the infusion is only useful once you're out of your lower levels, what all does an artificer do before they have access to spells? I realize the class is powerful, especially at higher levels, but what do they do at lower levels? (I suppose they have Personal Weapon Augmentation to play around with at low levels, which could be neat.)
My question is: can you attempt the check multiple times, or if you fail it once have you wasted your infusion? That seems a bit silly, since this is your only source of spellcasting ability at the beginning of the game (AND you spent XP on it...), but I wasn't really sure.
Failing that, is there a way to make those checks at lower levels? Artificers can't take 10 on UMD until level 13, so no help there....
Edit: If the above is a wash and the infusion is only useful once you're out of your lower levels, what all does an artificer do before they have access to spells? I realize the class is powerful, especially at higher levels, but what do they do at lower levels? (I suppose they have Personal Weapon Augmentation to play around with at low levels, which could be neat.)