cattobates
2011-11-25, 05:54 PM
Okay, okay. Here's where you put your ideal adventuring party, made up only of four people that are alive, or only recently dead (within the last 20 years), and one person from any time period (20+ years or more in the past). You are also to put their approximate stats, and approximate level. If you can, I'd like you to make up an entire character sheet. One stipulation, one of the party members must be yourself. :) Anyway, here's my ideal adventuring party.
Brian Bourgeois - Str: 13 Dex: 15 Con: 14 Int: 15 Wis: 15 Cha: 16
Catto Bates
Human Male Strong Hero 1 / Fast Hero 1 / Smart Hero 1 / Charismatic Hero 1
Representing Brian Bourgeois
Strength 13 (+1)
Dexterity 15 (+2)
Constitution 14 (+2)
Intelligence 15 (+2)
Wisdom 15 (+2)
Charisma 16 (+3)
Size: Medium
Height: 6' 6"
Weight: 250 lb
Eyes:
Hair:
Skin:
Talents:
Extreme Effort
Evasion
Savant -- writing
Charm (females)
Total Hit Points: 20
Speed: 30 feet
Armor Class: 16 = 10 + 4 [class] +2 [dexterity]
Touch AC: 16
Flat-footed: 14
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +3 = 1 [base] +2 [wisdom]
Attack (handheld): +2 = 1 [base] +1 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +2 = 1 [base] +1 [strength]
Reputation: +3 = 3 [base]
Action points: 24 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.
Club [1d6, crit 20, range inc 10 ft., 3 lb, one-handed, bludgeoning]
Machete [1d6, crit 19-20, 2 lb, one-handed, slashing]
Rural (starting occupation)
Balance
Swim
Feats:
Archaic Weapons Proficiency
Endurance
Simple Weapon Proficiency [free]
Trustworthy
Personal Firearms Proficiency
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 9 = +2 |+4 +2 [tumble] +1 [Rural]
Bluff Cha 3 = +3
Climb Str* 4 = +1 | +3
Computer Use Int 5 = +2 |+3
Concentration Con 2 = +2
Craft (Structural) Int 3 = +2 +1
Craft (Visual Art) Int 5 = +2 +3
Craft (Writing) Int 10 = +2 +7 +1 [savant]
Diplomacy Cha 7 = +3 +2 +2 [trustworthy]
Disguise Cha 3 = +3
Drive Dex* 5 = +2 +3
Escape Artist Dex* 6 = +2 +4
Forgery Int 2 = +2
Gamble Wis 2 = +2
Gather Information Cha 5 = +3 |+2 [trustworthy]
Hide Dex* 5 = +2 |+3
Intimidate Cha 3 = +3
Jump Str* 6 = +1 |+3 +2 [tumble]
Knowledge (tactics) Int 4 = +2 |+2
Knowledge (theology) Int 5 = +2 |+3
Listen Wis 2 = +2
Move Silently Dex* 5 = +2 |+3
Navigate Int 2 = +2
Perform (Act) Cha 3 = +3
Perform (Dance) Cha 3 = +3
Perform (Keyboards) Cha 3 = +3
Perform (Percussion) Cha 3 = +3
Perform (Sing) Cha 7 = +3 |+4
Perform (Standup) Cha 3 = +3
Perform (String Inst.) Cha 3 = +3
Perform (Wind Inst.) Cha 3 = +3
Research Int 2 = +2
Ride Dex 2 = +2
Search Int 2 = +2
Sense Motive Wis 2 = +2
Sleight of Hand Dex* 5 = +2 |+3
Spot Wis 2 = +2
Survival Wis 3 = +2 +1
Swim Str** 9 = +1 +7 +1 [Rural]
Treat Injury Wis 2 = +2
Tumble Dex* 7 = +2 |+5
* = check penalty for wearing armor
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Smart Hero 6
Level 2: Charismatic Hero 3
Level 3: Strong Hero 2
Level 4: Fast Hero 1 +1 to wisdom
Catto Bates's Equipment:
Catto Bates's Languages:
Catto Bates's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Rural).
More about Catto Bates: [/hider]
Daniel Ilabaca (Freerunner) - Str: 18 Dex: 18-20 Con: 16-18 Int: 12-16 Wis: 14-16 Cha: 14-18 Level: Apx 5
Daniel Ilabaca
Human Male Strong Hero 2 / Fast Hero 3
Strength 18 (+4)
Dexterity 19 (+4)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 15 (+2)
Charisma 16 (+3)
Size: Medium
Height: 6' 0"
Weight: 210 lb
Eyes:
Hair:
Skin:
Talents:
Extreme Effort
Increased Speed
Improved Increased Speed
Total Hit Points: 38
Speed: 40 feet
Armor Class: 20 = 10 + 6 [class] +4 [dexterity]
Touch AC: 20
Flat-footed: 16
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 3 [base] +3 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +3 = 1 [base] +2 [wisdom]
Attack (handheld): +8 = 4 [base] +4 [strength]
Attack (missile): +8 = 4 [base] +4 [dexterity]
Grapple check: +8 = 4 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 31 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.
Athlete (starting occupation)
Balance
Climb
Jump
Feats:
Acrobatic
Athletic
Endurance
Brawl
Run
Simple Weapon Proficiency [free]
Trustworthy
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 15 =
+4
+8 +2 [tumble] +1 [Athlete]
Bluff Cha 3 =
+3
Climb Str* 15 =
+4
+8 +2 [athletic] +1 [Athlete]
Computer Use Int 2 =
+2
Concentration Con 3 =
+3
Craft (Structural) Int 2 =
+2
Craft (Visual Art) Int 2 =
+2
Craft (Writing) Int 2 =
+2
Diplomacy Cha 9 =
+3
+4 +2 [trustworthy]
Disguise Cha 3 =
+3
Drive Dex* 4 =
+4
Escape Artist Dex* 8 =
+4
+4
Forgery Int 2 =
+2
Gamble Wis 2 =
+2
Gather Information Cha 5 =
+3
+2 [trustworthy]
Hide Dex* 4 =
+4
Intimidate Cha 3 =
+3
Jump Str* 21 =
+4
+8 +1 [Athlete] +2 [tumble] +2 [acrobatic] +4 [speed 40]
Listen Wis 2 =
+2
Move Silently Dex* 4 =
+4
Navigate Int 2 =
+2
Perform (Act) Cha 5 =
+3
+2
Perform (Dance) Cha 3 =
+3
Perform (Keyboards) Cha 3 =
+3
Perform (Percussion) Cha 3 =
+3
Perform (Sing) Cha 3 =
+3
Perform (Standup) Cha 3 =
+3
Perform (String Inst.) Cha 3 =
+3
Perform (Wind Inst.) Cha 3 =
+3
Research Int 2 =
+2
Ride Dex 4 =
+4
Search Int 2 =
+2
Sense Motive Wis 2 =
+2
Spot Wis 2 =
+2
Survival Wis 2 =
+2
Swim Str** 10 =
+4
+4 +2 [athletic]
Treat Injury Wis 2 =
+2
Tumble Dex* 16 =
+4
+8 +2 [jump] +2 [acrobatic]
* = check penalty for wearing armor
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Fast Hero 8
Level 2: Fast Hero 3
Level 3: Fast Hero 8
Level 4: Strong Hero 3 +1 to dexterity
Level 5: Strong Hero 1
Daniel Ilabaca's Equipment:
Daniel Ilabaca's Languages:
Daniel Ilabaca's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Athlete).
More about Daniel Ilabaca:
Terry Grant (Man Tracker) - Str: 8-12 Dex: 12-15 Con: 8-12 Int: 12-16 Wis: 18-20 Cha: 12-16 Level: Apx 4
Terry Grant
Human Male Dedicated Hero 3 / Investigator 1
Strength 10 (+0)
Dexterity 14 (+2)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 19 (+4)
Charisma 14 (+2)
Size: Medium
Height: 6' 0"
Weight: 170 lb
Eyes:
Hair:
Skin:
Talents:
Skill Emphasis x1 List: Survival
Aware
Total Hit Points: 17
Speed: 30 feet
Armor Class: 15 = 10 + 3 [class] +2 [dexterity]
Touch AC: 15
Flat-footed: 13
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +2 = 2 [base]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +7 = 3 [base] +4 [wisdom]
Attack (handheld): +2 = 2 [base]
Attack (missile): +4 = 2 [base] +2 [dexterity]
Grapple check: +2 = 2 [base]
Reputation: +2 = 2 [base]
Action points: 25 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.
Rural (starting occupation)
Ride
Survival
Feats:
Confident
Meticulous
Simple Weapon Proficiency [free]
Track
Guide
Personal Firearms Proficiency
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 2 =
+2
Bluff Cha 2 =
+2
Climb Str* 0 =
+0
Computer Use Int 2 =
+2
Concentration Con 0 =
+0
Craft (Structural) Int 2 =
+2
Craft (Visual Art) Int 2 =
+2
Craft (Writing) Int 2 =
+2
Diplomacy Cha 4 =
+2
+2 [sense motive]
Disguise Cha 2 =
+2
Drive Dex* 2 =
+2
Escape Artist Dex* 2 =
+2
Forgery Int 4 =
+2
+2 [meticulous]
Gamble Wis 6 =
+4
+2 [confident]
Gather Information Cha 2 =
+2
Handle Animal Cha 5 =
+2
+3
Hide Dex* 2 =
+2
Intimidate Cha 5 =
+2
+1 +2 [confident]
Investigate Int 8 =
+2
+6
Jump Str* 0 =
+0
Listen Wis 10 =
+4
+6
Move Silently Dex* 2 =
+2
Navigate Int 4 =
+2
+2 [guide]
Perform (Act) Cha 2 =
+2
Perform (Dance) Cha 2 =
+2
Perform (Keyboards) Cha 2 =
+2
Perform (Percussion) Cha 2 =
+2
Perform (Sing) Cha 2 =
+2
Perform (Standup) Cha 2 =
+2
Perform (String Inst.) Cha 2 =
+2
Perform (Wind Inst.) Cha 2 =
+2
Research Int 2 =
+2
Ride Dex 8 =
+2
+6
Search Int 10 =
+2
+6 +2 [meticulous]
Sense Motive Wis 10 =
+4
+6
Spot Wis 9 =
+4
+5
Survival Wis 17 =
+4
+7 +1 [Rural] +2 [guide] +3 [skill emphasis]
Swim Str** 0 =
+0
Treat Injury Wis 4 =
+4
Bruce Lee (Actor and Martial Artist) - Str: 18 Dex: 18 Con: 18 Int: 16-18 Wis: 16-18 Cha: 18-22 Level: Apx 5
Bruce Lee
Human Male Strong Hero 3 / Martial Artist 1 / Personality 1
Strength 18 (+4)
Dexterity 18 (+4)
Constitution 18 (+4)
Intelligence 16 (+3)
Wisdom 16 (+3)
Charisma 19 (+4)
Size: Medium
Height: 5' 8"
Weight: 160 lb
Eyes:
Hair:
Skin:
Talents:
Melee Smash
Improved Melee Smash
Total Hit Points: 45
Speed: 30 feet
Armor Class: 17 = 10 + 3 [class] +4 [dexterity]
Touch AC: 17
Flat-footed: 13
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +7 = 3 [base] +4 [constitution]
Reflex save: +8 = 4 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [wisdom]
Attack (handheld): +8 = 4 [base] +4 [strength]
Attack (missile): +8 = 4 [base] +4 [dexterity]
Grapple check: +8 = 4 [base] +4 [strength]
Reputation: +5 = 2 [base] +3 [renown]
Action points: 33 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.
Unarmed Damage: 1d6 +4 [strength]
Athlete (starting occupation)
Balance
Jump
Tumble
Feats:
Archaic Weapons Proficiency
Defensive Martial Arts
Combat Martial Arts
Combat Expertise
Simple Weapon Proficiency [free]
Renown
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 12 =
+4
+5 +2 [tumble] +1 [Athlete]
Bluff Cha 4 =
+4
Climb Str* 9 =
+4
+5
Computer Use Int 3 =
+3
Concentration Con 4 =
+4
Craft (Structural) Int 3 =
+3
Craft (Visual Art) Int 3 =
+3
Craft (Writing) Int 3 =
+3
Diplomacy Cha 10 =
+4
+6
Disguise Cha 4 =
+4
Drive Dex* 4 =
+4
Escape Artist Dex* 12 =
+4
+8
Forgery Int 3 =
+3
Gamble Wis 3 =
+3
Gather Information Cha 4 =
+4
Hide Dex* 4 =
+4
Intimidate Cha 4 =
+4
Jump Str* 11 =
+4
+4 +1 [Athlete] +2 [tumble]
Listen Wis 3 =
+3
Move Silently Dex* 9 =
+4
+5
Navigate Int 3 =
+3
Perform (Act) Cha 9 =
+4
+5
Perform (Dance) Cha 4 =
+4
Perform (Keyboards) Cha 4 =
+4
Perform (Percussion) Cha 4 =
+4
Perform (Sing) Cha 4 =
+4
Perform (Standup) Cha 4 =
+4
Perform (String Inst.) Cha 4 =
+4
Perform (Wind Inst.) Cha 4 =
+4
Research Int 3 =
+3
Ride Dex 4 =
+4
Search Int 3 =
+3
Sense Motive Wis 3 =
+3
Spot Wis 5 =
+3
+2
Survival Wis 3 =
+3
Swim Str** 9 =
+4
+5
Treat Injury Wis 3 =
+3
Tumble Dex* 10 =
+4
+5 +1 [Athlete]
* = check penalty for wearing armor
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Martial Artist
Living Weapon (level 1)
Flying Kick (level 2)
Iron Fist (level 5)
Flurry of Blows (level 7)
Personality
Unlimited Access (level 1)
Bonus Class Skill (level 2, level 7; do this by hand)
Royalties (level 4, level 8)
Winning Smile (level 5)
Compelling performance (level 10)
Class HP rolled
Level 1: Strong Hero 8
Level 2: Strong Hero 7
Level 3: Strong Hero 1
Level 4: Martial Artist 6 +1 to charisma
Level 5: Personality 3
Bruce Lee's Equipment:
Bruce Lee's Languages:
Bruce Lee's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Athlete).
More about Bruce Lee:
Marius Pudzianowski (2007 World's Strongest Man) - Strength: 21 Dex: 12-14 Con: 14-16 Int: 10-16 Wis: 10-14 Cha: 12-16 Level: Apx 4
Mariusz Pudzianowski
Human Male Strong Hero 4
Strength 21 (+5)
Dexterity 12 (+1)
Constitution 16 (+3)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 12 (+1)
Size: Medium
Height: 5' 11"
Weight: 260 lb
Eyes:
Hair:
Skin:
Talents:
Extreme Effort
Improved Extreme Effort
Total Hit Points: 36 [includes toughness x2]
Speed: 30 feet
Armor Class: 14 = 10 + 3 [class] +1 [dexterity]
Touch AC: 14
Flat-footed: 13
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +1 = 1 [base]
Attack (handheld): +9 = 4 [base] +5 [strength]
Attack (missile): +5 = 4 [base] +1 [dexterity]
Grapple check: +9 = 4 [base] +5 [strength]
Reputation: +3 = 0 [base] +3 [renown]
Action points: 24 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
116 lb. or less
117-233 lb.
234-350 lb.
350 lb.
700 lb.
1750 lb.
Athlete (starting occupation)
Climb
Jump
Swim
Feats:
Athletic
Endurance
Brawl
Simple Weapon Proficiency [free]
Renown
Toughness x2
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 1 =
+1
Bluff Cha 1 =
+1
Climb Str* 14 =
+4
+7 +2 [athletic] +1 [Athlete]
Computer Use Int 0 =
+0
Concentration Con 3 =
+3
Craft (Structural) Int 1 =
+0
+1
Craft (Visual Art) Int 0 =
+0
Craft (Writing) Int 0 =
+0
Diplomacy Cha 1 =
+1
Disguise Cha 1 =
+1
Drive Dex* 1 =
+1
Escape Artist Dex* 4 =
+1
+3
Forgery Int 0 =
+0
Gamble Wis 0 =
+0
Gather Information Cha 1 =
+1
Hide Dex* 1 =
+1
Intimidate Cha 1 =
+1
Jump Str* 5 =
+4
+1 [Athlete]
Listen Wis 0 =
+0
Move Silently Dex* 1 =
+1
Navigate Int 0 =
+0
Perform (Act) Cha 1 =
+1
Perform (Dance) Cha 1 =
+1
Perform (Keyboards) Cha 1 =
+1
Perform (Percussion) Cha 1 =
+1
Perform (Sing) Cha 1 =
+1
Perform (Standup) Cha 1 =
+1
Perform (String Inst.) Cha 1 =
+1
Perform (Wind Inst.) Cha 1 =
+1
Research Int 0 =
+0
Ride Dex 1 =
+1
Search Int 0 =
+0
Sense Motive Wis 0 =
+0
Spot Wis 0 =
+0
Survival Wis 0 =
+0
Swim Str** 14 =
+4
+7 +1 [Athlete] +2 [athletic]
Treat Injury Wis 0 =
+0
* = check penalty for wearing armor
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Strong Hero 8
Level 2: Strong Hero 1
Level 3: Strong Hero 6
Level 4: Strong Hero 3 +1 to strength
Mariusz Pudzianowski's Equipment:
Mariusz Pudzianowski's Languages:
Mariusz Pudzianowski's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Athlete).
More about Mariusz Pudzianowski:
Lance Burton (Stage Magician) - Str: 8-12 Dex: 18-22 Con: 8-12 Int: 12-16 Wis: 14-18 Cha: 16-20 Level: Apx 4-5
XD!!! Okay, I wasn't specific enough, I think. The people's levels should be based on this article...
Calibrating Your Expectations (http://www.thealexandrian.net/creations/misc/d&d-calibrating.html)
Which basically puts the earthling human cap at around Level 5. The greatest Olympians in the world would be considered Level 5. In my opinion, an elite Navy Seal, Green Beret, Spetsnaz, or some other Elite Special Forces, like Rambo, would be considered around Level 5 or 6.
Pro Skateboarders like Tony Hawk could be considered Level 5, but almost definitely not level 6. Shaun White is probably right at Level 5. Albert Einstein is Level 5. So on...
We'll say that the max Stat cap is somewhere around a 22. :)
It was a tough choice for me, between Bruce Lee and Nikola Tesla. Tesla was almost definitely Level 6.
Brian Bourgeois - Str: 13 Dex: 15 Con: 14 Int: 15 Wis: 15 Cha: 16
Catto Bates
Human Male Strong Hero 1 / Fast Hero 1 / Smart Hero 1 / Charismatic Hero 1
Representing Brian Bourgeois
Strength 13 (+1)
Dexterity 15 (+2)
Constitution 14 (+2)
Intelligence 15 (+2)
Wisdom 15 (+2)
Charisma 16 (+3)
Size: Medium
Height: 6' 6"
Weight: 250 lb
Eyes:
Hair:
Skin:
Talents:
Extreme Effort
Evasion
Savant -- writing
Charm (females)
Total Hit Points: 20
Speed: 30 feet
Armor Class: 16 = 10 + 4 [class] +2 [dexterity]
Touch AC: 16
Flat-footed: 14
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +3 = 1 [base] +2 [wisdom]
Attack (handheld): +2 = 1 [base] +1 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +2 = 1 [base] +1 [strength]
Reputation: +3 = 3 [base]
Action points: 24 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.
Club [1d6, crit 20, range inc 10 ft., 3 lb, one-handed, bludgeoning]
Machete [1d6, crit 19-20, 2 lb, one-handed, slashing]
Rural (starting occupation)
Balance
Swim
Feats:
Archaic Weapons Proficiency
Endurance
Simple Weapon Proficiency [free]
Trustworthy
Personal Firearms Proficiency
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 9 = +2 |+4 +2 [tumble] +1 [Rural]
Bluff Cha 3 = +3
Climb Str* 4 = +1 | +3
Computer Use Int 5 = +2 |+3
Concentration Con 2 = +2
Craft (Structural) Int 3 = +2 +1
Craft (Visual Art) Int 5 = +2 +3
Craft (Writing) Int 10 = +2 +7 +1 [savant]
Diplomacy Cha 7 = +3 +2 +2 [trustworthy]
Disguise Cha 3 = +3
Drive Dex* 5 = +2 +3
Escape Artist Dex* 6 = +2 +4
Forgery Int 2 = +2
Gamble Wis 2 = +2
Gather Information Cha 5 = +3 |+2 [trustworthy]
Hide Dex* 5 = +2 |+3
Intimidate Cha 3 = +3
Jump Str* 6 = +1 |+3 +2 [tumble]
Knowledge (tactics) Int 4 = +2 |+2
Knowledge (theology) Int 5 = +2 |+3
Listen Wis 2 = +2
Move Silently Dex* 5 = +2 |+3
Navigate Int 2 = +2
Perform (Act) Cha 3 = +3
Perform (Dance) Cha 3 = +3
Perform (Keyboards) Cha 3 = +3
Perform (Percussion) Cha 3 = +3
Perform (Sing) Cha 7 = +3 |+4
Perform (Standup) Cha 3 = +3
Perform (String Inst.) Cha 3 = +3
Perform (Wind Inst.) Cha 3 = +3
Research Int 2 = +2
Ride Dex 2 = +2
Search Int 2 = +2
Sense Motive Wis 2 = +2
Sleight of Hand Dex* 5 = +2 |+3
Spot Wis 2 = +2
Survival Wis 3 = +2 +1
Swim Str** 9 = +1 +7 +1 [Rural]
Treat Injury Wis 2 = +2
Tumble Dex* 7 = +2 |+5
* = check penalty for wearing armor
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Smart Hero 6
Level 2: Charismatic Hero 3
Level 3: Strong Hero 2
Level 4: Fast Hero 1 +1 to wisdom
Catto Bates's Equipment:
Catto Bates's Languages:
Catto Bates's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Rural).
More about Catto Bates: [/hider]
Daniel Ilabaca (Freerunner) - Str: 18 Dex: 18-20 Con: 16-18 Int: 12-16 Wis: 14-16 Cha: 14-18 Level: Apx 5
Daniel Ilabaca
Human Male Strong Hero 2 / Fast Hero 3
Strength 18 (+4)
Dexterity 19 (+4)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 15 (+2)
Charisma 16 (+3)
Size: Medium
Height: 6' 0"
Weight: 210 lb
Eyes:
Hair:
Skin:
Talents:
Extreme Effort
Increased Speed
Improved Increased Speed
Total Hit Points: 38
Speed: 40 feet
Armor Class: 20 = 10 + 6 [class] +4 [dexterity]
Touch AC: 20
Flat-footed: 16
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 3 [base] +3 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +3 = 1 [base] +2 [wisdom]
Attack (handheld): +8 = 4 [base] +4 [strength]
Attack (missile): +8 = 4 [base] +4 [dexterity]
Grapple check: +8 = 4 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 31 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.
Athlete (starting occupation)
Balance
Climb
Jump
Feats:
Acrobatic
Athletic
Endurance
Brawl
Run
Simple Weapon Proficiency [free]
Trustworthy
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 15 =
+4
+8 +2 [tumble] +1 [Athlete]
Bluff Cha 3 =
+3
Climb Str* 15 =
+4
+8 +2 [athletic] +1 [Athlete]
Computer Use Int 2 =
+2
Concentration Con 3 =
+3
Craft (Structural) Int 2 =
+2
Craft (Visual Art) Int 2 =
+2
Craft (Writing) Int 2 =
+2
Diplomacy Cha 9 =
+3
+4 +2 [trustworthy]
Disguise Cha 3 =
+3
Drive Dex* 4 =
+4
Escape Artist Dex* 8 =
+4
+4
Forgery Int 2 =
+2
Gamble Wis 2 =
+2
Gather Information Cha 5 =
+3
+2 [trustworthy]
Hide Dex* 4 =
+4
Intimidate Cha 3 =
+3
Jump Str* 21 =
+4
+8 +1 [Athlete] +2 [tumble] +2 [acrobatic] +4 [speed 40]
Listen Wis 2 =
+2
Move Silently Dex* 4 =
+4
Navigate Int 2 =
+2
Perform (Act) Cha 5 =
+3
+2
Perform (Dance) Cha 3 =
+3
Perform (Keyboards) Cha 3 =
+3
Perform (Percussion) Cha 3 =
+3
Perform (Sing) Cha 3 =
+3
Perform (Standup) Cha 3 =
+3
Perform (String Inst.) Cha 3 =
+3
Perform (Wind Inst.) Cha 3 =
+3
Research Int 2 =
+2
Ride Dex 4 =
+4
Search Int 2 =
+2
Sense Motive Wis 2 =
+2
Spot Wis 2 =
+2
Survival Wis 2 =
+2
Swim Str** 10 =
+4
+4 +2 [athletic]
Treat Injury Wis 2 =
+2
Tumble Dex* 16 =
+4
+8 +2 [jump] +2 [acrobatic]
* = check penalty for wearing armor
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Fast Hero 8
Level 2: Fast Hero 3
Level 3: Fast Hero 8
Level 4: Strong Hero 3 +1 to dexterity
Level 5: Strong Hero 1
Daniel Ilabaca's Equipment:
Daniel Ilabaca's Languages:
Daniel Ilabaca's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Athlete).
More about Daniel Ilabaca:
Terry Grant (Man Tracker) - Str: 8-12 Dex: 12-15 Con: 8-12 Int: 12-16 Wis: 18-20 Cha: 12-16 Level: Apx 4
Terry Grant
Human Male Dedicated Hero 3 / Investigator 1
Strength 10 (+0)
Dexterity 14 (+2)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 19 (+4)
Charisma 14 (+2)
Size: Medium
Height: 6' 0"
Weight: 170 lb
Eyes:
Hair:
Skin:
Talents:
Skill Emphasis x1 List: Survival
Aware
Total Hit Points: 17
Speed: 30 feet
Armor Class: 15 = 10 + 3 [class] +2 [dexterity]
Touch AC: 15
Flat-footed: 13
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +2 = 2 [base]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +7 = 3 [base] +4 [wisdom]
Attack (handheld): +2 = 2 [base]
Attack (missile): +4 = 2 [base] +2 [dexterity]
Grapple check: +2 = 2 [base]
Reputation: +2 = 2 [base]
Action points: 25 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.
Rural (starting occupation)
Ride
Survival
Feats:
Confident
Meticulous
Simple Weapon Proficiency [free]
Track
Guide
Personal Firearms Proficiency
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 2 =
+2
Bluff Cha 2 =
+2
Climb Str* 0 =
+0
Computer Use Int 2 =
+2
Concentration Con 0 =
+0
Craft (Structural) Int 2 =
+2
Craft (Visual Art) Int 2 =
+2
Craft (Writing) Int 2 =
+2
Diplomacy Cha 4 =
+2
+2 [sense motive]
Disguise Cha 2 =
+2
Drive Dex* 2 =
+2
Escape Artist Dex* 2 =
+2
Forgery Int 4 =
+2
+2 [meticulous]
Gamble Wis 6 =
+4
+2 [confident]
Gather Information Cha 2 =
+2
Handle Animal Cha 5 =
+2
+3
Hide Dex* 2 =
+2
Intimidate Cha 5 =
+2
+1 +2 [confident]
Investigate Int 8 =
+2
+6
Jump Str* 0 =
+0
Listen Wis 10 =
+4
+6
Move Silently Dex* 2 =
+2
Navigate Int 4 =
+2
+2 [guide]
Perform (Act) Cha 2 =
+2
Perform (Dance) Cha 2 =
+2
Perform (Keyboards) Cha 2 =
+2
Perform (Percussion) Cha 2 =
+2
Perform (Sing) Cha 2 =
+2
Perform (Standup) Cha 2 =
+2
Perform (String Inst.) Cha 2 =
+2
Perform (Wind Inst.) Cha 2 =
+2
Research Int 2 =
+2
Ride Dex 8 =
+2
+6
Search Int 10 =
+2
+6 +2 [meticulous]
Sense Motive Wis 10 =
+4
+6
Spot Wis 9 =
+4
+5
Survival Wis 17 =
+4
+7 +1 [Rural] +2 [guide] +3 [skill emphasis]
Swim Str** 0 =
+0
Treat Injury Wis 4 =
+4
Bruce Lee (Actor and Martial Artist) - Str: 18 Dex: 18 Con: 18 Int: 16-18 Wis: 16-18 Cha: 18-22 Level: Apx 5
Bruce Lee
Human Male Strong Hero 3 / Martial Artist 1 / Personality 1
Strength 18 (+4)
Dexterity 18 (+4)
Constitution 18 (+4)
Intelligence 16 (+3)
Wisdom 16 (+3)
Charisma 19 (+4)
Size: Medium
Height: 5' 8"
Weight: 160 lb
Eyes:
Hair:
Skin:
Talents:
Melee Smash
Improved Melee Smash
Total Hit Points: 45
Speed: 30 feet
Armor Class: 17 = 10 + 3 [class] +4 [dexterity]
Touch AC: 17
Flat-footed: 13
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +7 = 3 [base] +4 [constitution]
Reflex save: +8 = 4 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [wisdom]
Attack (handheld): +8 = 4 [base] +4 [strength]
Attack (missile): +8 = 4 [base] +4 [dexterity]
Grapple check: +8 = 4 [base] +4 [strength]
Reputation: +5 = 2 [base] +3 [renown]
Action points: 33 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.
Unarmed Damage: 1d6 +4 [strength]
Athlete (starting occupation)
Balance
Jump
Tumble
Feats:
Archaic Weapons Proficiency
Defensive Martial Arts
Combat Martial Arts
Combat Expertise
Simple Weapon Proficiency [free]
Renown
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 12 =
+4
+5 +2 [tumble] +1 [Athlete]
Bluff Cha 4 =
+4
Climb Str* 9 =
+4
+5
Computer Use Int 3 =
+3
Concentration Con 4 =
+4
Craft (Structural) Int 3 =
+3
Craft (Visual Art) Int 3 =
+3
Craft (Writing) Int 3 =
+3
Diplomacy Cha 10 =
+4
+6
Disguise Cha 4 =
+4
Drive Dex* 4 =
+4
Escape Artist Dex* 12 =
+4
+8
Forgery Int 3 =
+3
Gamble Wis 3 =
+3
Gather Information Cha 4 =
+4
Hide Dex* 4 =
+4
Intimidate Cha 4 =
+4
Jump Str* 11 =
+4
+4 +1 [Athlete] +2 [tumble]
Listen Wis 3 =
+3
Move Silently Dex* 9 =
+4
+5
Navigate Int 3 =
+3
Perform (Act) Cha 9 =
+4
+5
Perform (Dance) Cha 4 =
+4
Perform (Keyboards) Cha 4 =
+4
Perform (Percussion) Cha 4 =
+4
Perform (Sing) Cha 4 =
+4
Perform (Standup) Cha 4 =
+4
Perform (String Inst.) Cha 4 =
+4
Perform (Wind Inst.) Cha 4 =
+4
Research Int 3 =
+3
Ride Dex 4 =
+4
Search Int 3 =
+3
Sense Motive Wis 3 =
+3
Spot Wis 5 =
+3
+2
Survival Wis 3 =
+3
Swim Str** 9 =
+4
+5
Treat Injury Wis 3 =
+3
Tumble Dex* 10 =
+4
+5 +1 [Athlete]
* = check penalty for wearing armor
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Martial Artist
Living Weapon (level 1)
Flying Kick (level 2)
Iron Fist (level 5)
Flurry of Blows (level 7)
Personality
Unlimited Access (level 1)
Bonus Class Skill (level 2, level 7; do this by hand)
Royalties (level 4, level 8)
Winning Smile (level 5)
Compelling performance (level 10)
Class HP rolled
Level 1: Strong Hero 8
Level 2: Strong Hero 7
Level 3: Strong Hero 1
Level 4: Martial Artist 6 +1 to charisma
Level 5: Personality 3
Bruce Lee's Equipment:
Bruce Lee's Languages:
Bruce Lee's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Athlete).
More about Bruce Lee:
Marius Pudzianowski (2007 World's Strongest Man) - Strength: 21 Dex: 12-14 Con: 14-16 Int: 10-16 Wis: 10-14 Cha: 12-16 Level: Apx 4
Mariusz Pudzianowski
Human Male Strong Hero 4
Strength 21 (+5)
Dexterity 12 (+1)
Constitution 16 (+3)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 12 (+1)
Size: Medium
Height: 5' 11"
Weight: 260 lb
Eyes:
Hair:
Skin:
Talents:
Extreme Effort
Improved Extreme Effort
Total Hit Points: 36 [includes toughness x2]
Speed: 30 feet
Armor Class: 14 = 10 + 3 [class] +1 [dexterity]
Touch AC: 14
Flat-footed: 13
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +1 = 1 [base]
Attack (handheld): +9 = 4 [base] +5 [strength]
Attack (missile): +5 = 4 [base] +1 [dexterity]
Grapple check: +9 = 4 [base] +5 [strength]
Reputation: +3 = 0 [base] +3 [renown]
Action points: 24 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
116 lb. or less
117-233 lb.
234-350 lb.
350 lb.
700 lb.
1750 lb.
Athlete (starting occupation)
Climb
Jump
Swim
Feats:
Athletic
Endurance
Brawl
Simple Weapon Proficiency [free]
Renown
Toughness x2
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 1 =
+1
Bluff Cha 1 =
+1
Climb Str* 14 =
+4
+7 +2 [athletic] +1 [Athlete]
Computer Use Int 0 =
+0
Concentration Con 3 =
+3
Craft (Structural) Int 1 =
+0
+1
Craft (Visual Art) Int 0 =
+0
Craft (Writing) Int 0 =
+0
Diplomacy Cha 1 =
+1
Disguise Cha 1 =
+1
Drive Dex* 1 =
+1
Escape Artist Dex* 4 =
+1
+3
Forgery Int 0 =
+0
Gamble Wis 0 =
+0
Gather Information Cha 1 =
+1
Hide Dex* 1 =
+1
Intimidate Cha 1 =
+1
Jump Str* 5 =
+4
+1 [Athlete]
Listen Wis 0 =
+0
Move Silently Dex* 1 =
+1
Navigate Int 0 =
+0
Perform (Act) Cha 1 =
+1
Perform (Dance) Cha 1 =
+1
Perform (Keyboards) Cha 1 =
+1
Perform (Percussion) Cha 1 =
+1
Perform (Sing) Cha 1 =
+1
Perform (Standup) Cha 1 =
+1
Perform (String Inst.) Cha 1 =
+1
Perform (Wind Inst.) Cha 1 =
+1
Research Int 0 =
+0
Ride Dex 1 =
+1
Search Int 0 =
+0
Sense Motive Wis 0 =
+0
Spot Wis 0 =
+0
Survival Wis 0 =
+0
Swim Str** 14 =
+4
+7 +1 [Athlete] +2 [athletic]
Treat Injury Wis 0 =
+0
* = check penalty for wearing armor
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Strong Hero 8
Level 2: Strong Hero 1
Level 3: Strong Hero 6
Level 4: Strong Hero 3 +1 to strength
Mariusz Pudzianowski's Equipment:
Mariusz Pudzianowski's Languages:
Mariusz Pudzianowski's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Athlete).
More about Mariusz Pudzianowski:
Lance Burton (Stage Magician) - Str: 8-12 Dex: 18-22 Con: 8-12 Int: 12-16 Wis: 14-18 Cha: 16-20 Level: Apx 4-5
XD!!! Okay, I wasn't specific enough, I think. The people's levels should be based on this article...
Calibrating Your Expectations (http://www.thealexandrian.net/creations/misc/d&d-calibrating.html)
Which basically puts the earthling human cap at around Level 5. The greatest Olympians in the world would be considered Level 5. In my opinion, an elite Navy Seal, Green Beret, Spetsnaz, or some other Elite Special Forces, like Rambo, would be considered around Level 5 or 6.
Pro Skateboarders like Tony Hawk could be considered Level 5, but almost definitely not level 6. Shaun White is probably right at Level 5. Albert Einstein is Level 5. So on...
We'll say that the max Stat cap is somewhere around a 22. :)
It was a tough choice for me, between Bruce Lee and Nikola Tesla. Tesla was almost definitely Level 6.