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ReivaxTL
2011-11-25, 06:22 PM
that is cult according to this definition > http://en.wikipedia.org/wiki/Cult_%28religious_practice%29

here we can call colours and talk about what is going on in game^_^

ps. the cult of arceus refers to the main bad guys who are a radical sect of the "cult of Arceus", which belives that Arceus is the creator, and mew as well as ghost, dark, and dragon pokemon are demons who must be eliminated in order for Arceus to return to this world

Kantolin
2011-11-25, 06:29 PM
Douglas will select...

Hrm. You know, for once I don't have a preference of color for him, so I'll let everyone else pick first. :P

Should we repost our character sheets here for convienience?

And now that everyone has... I'll try for Dark Green

ReivaxTL
2011-11-25, 06:31 PM
Should we repost our character sheets here for convienience?

please do ^_^

Kantolin
2011-11-25, 06:46 PM
Douglas Bůaire


Douglas:
{table=head]Name|Douglas
Gender:|Male
Age:|19
Level:|13t
Classes|Breeder, Hatcher, Medic
Money|6400
Badges|0[/table]

Max HP: 92 Current HP 92

Stats:
{table=head] Stat|Value|Modifier
Strength:|7|-3
Dexterity:|6|-4
Constitution:|11|+0
Intelligence:|10|+0
Wisdom:|22|+6
Charisma:|24|+7[/table]


Inventory
{table=head]Item|Quantity Owned|Effect
Healing Kit|1|A handy healing machine
Antidote|1|Removes Poison
Poke Ball|2|+5 Modifier
Moon Ball|2|+0 (-15 if moon stone evolution)
Friend Ball|3|-5 (Caught pokemon start with loyalty 2)
Great Ball|2|+0 Modifier
Machoke eggs|3|Awaiting good homes
Snover egg|1|Awaiting a good home
Delibird eggs|2|Awaiting good homes
Numel eggs|2|Awaiting good homes
Cheri Berry|2|Heals Paralysis
Chesto Berry|2|Heals Sleep
Pecha Berry|2|Heals Poison
Rawst Berry|2|Heals Burns
Aspear Berry|2|Heals Freeze
Pokedex|1|A handy way to know three turns later what type the pokemon you just were beaten up by was.
[/table]


Character Information:

Physical Description:
Douglas' Physical description goes here

Personality:
Douglas' personality description goes here

Background:

Douglas hates Raleigh.


That's easily the most important feature of Douglas' story. He was born to loving parents who weren't terribly fond of pokemon - they didn't mind pokemon and interacted with them frequently, but never befriended any.

Not so Douglas, though - he had pokefever since he was three.

And when he was 8, through an outrageous amount of begging to his parents and his uncles and aunts (who did more pokemon related things than his parents) and grandfather and grandmothers (who also did more pokemon related things than his parents) and his friends and their parents and complete strangers and FINE WE'LL GET YOU A POKEMON FOR CHRISTMAS SHUT UP.

But if he wanted a pokemon, he had to go through schooling, and thus spent long hours over at Goldenrod learning some of the ins and outs. So when he finally got his first pokemon, a machop, he was absolutely estatic. He absolutely doted over that pokemon, doing everything an excited eight year old could do to improve him.

But he was really, really terrible at battling.

At first, he thought his machop just kinda sucked. So did Truse (That's what he'd named his machop), which made the poor machop depressed. But every time he tested it, the machop was actually quite strong.

And... and then he began to really look at his matches, comparing it with his textbooks, and.... and really, he just wasn't very good at battling.

What made it worse was his freaking cousin Raleigh.

Dougan hated Raleigh.

And Raleigh became quite good at battling, and thus kept beating Dougan even though the former had a dark pokemon and the latter had a fighter. Dougan just sucked that badly at it.

And that made the now-10-year-old pretty miserable until he, due to a screwup in planning his schooling schedule, found himself in an outrageously boring class with a bunch of exceptionally old people. He slept through most of the beginning chunks of it until he was yelled at by his parents for the damage this was doing to his grades, and thus tried to pay attention.

And discovered the art of breeding.

And was immediately somewhere between fascinated and hooked. He learned about eggs, about breeding groups, about the way pokemon interacted, about the inner workings of pokemon on an astonishing scale, about how his machop worked.

He was just fascinated, and loved it. He also had quite a knack for it, and thus found himself actually running around from ranch to ranch despite his young age, learning from very talented breeders across the regions. When opting to focus his abilities, he hesitantely stepped towards the world of TMs - he liked learning about them and had a bit of a knack for them, but was a little uncomfortable with actually applying them to pokemon.

I mean... it didn't technically mean much, but for some reason it didn't feel right. Still, he found himself doing so more and more often as time went on.

The frustrating part was that Raleigh became better and better at battling - especially compared to Douglas. The pair's rivalry turned sour - Douglas actually was improving steadily, but still lost most of the time when Raleigh came along.

Still, by this point Truse was a machoke and loving it - Douglas' breeding tactics had finally hit their crescendo, resulting in his prize new pokemon - a camerupt. The camerupt was raised with everything Douglas knew about pokemon - and its raw might was enough to match Raleigh's increased skill at battling.

The two fought, and fought, but their last fight was at a rather critical archaeological site. Neither was supposed to be battling there, but whenever they met, tempers would flare. And Douglas' camerupt was winning this one - thus, frustrated, Raleigh ordered his Houndoom Cranidos to blast headbutt at Douglas, not his pokemon. The surprised Douglas dodged, but it smashed into a relic that was buried in the wall.

The result of this was a bright light and then an explosion.


Raleigh was saved from the explosion by being waay over there, although it did hurt his pokemon who interceeded to take the loose shrapnel.

Douglas was saved from the explosion by his Camerupt, who was very literally blown apart from the impact due primarily to attempting fervently to cover the Cranidos from harm as well. The force knocked Douglas into a coma for over a week of being in critical condition from what got through.

In addition, however, the brilliant flash sent Douglas blind.

As soon as he could walk, however, he was back to work. He mourned for his camerupt, but this seemed to only drive him to more action - internally, he hadn't really stopped feeling the loss of his beloved pokemon. He was very glad that Truse was still present - the machoke was very glad he was alive.

And it was Raleigh's fault.

Douglas hated Raleigh.

Truse acted like a seeing-eye dog for Douglas, whos vision actually did return to him after a couple years of the world being white. He focused more on his move tutorage and breeding, and he improved greatly. He didn't really have a goal anymore, he just wanted to become better and better and beat Raleigh.

As his vision slowly returned to him, though, he kind of cooled off a bit - one couldn't stay that kind of angry forever. Thus, at the instnat, he's traveling about, working on his steadily-improving breeding in the field - breeding needed one to be aware, and you couldn't do that from a lab.

(Not that he could have known, but Raleigh also felt horrible about the effects - while a bit of a jerk, he had no desire to actually kill Douglas or his pokemon, he'd just acted in anger and had no idea about the explosion nor the relic. He feels bad, but isn't completely sure how to react to this as he still also hates Douglas).



Family, Friends, and Enemies:
Douglas' people go here


Feature Descriptions:
{table=head]Feature|Frequency|Trigger/Target|Effect
Egg Factory|Static|Eggs|You may make up to 7 different Breeding Checks per day; the check for Breeding is 35 instead of 25; and when making Breeding Checks, your rolls are not penalized by anything expect the Level Difference Penalty. Your Pokemon must still have at least 8 hours together.
Egg Sale|Daily +1 per 3 (4)|Cashiers at Pokemart|(Requires Cha 18) Roll 1d20+6. Multiply the result by 100. You may sell 1 Egg for the product at the Pokemart.
Litters +|Daily|Cashiers at Pokemart|(Requires Wis 17) Roll 1d6+1. The roll represents how many eggs are produced after breeding if the breeding was successful.

Natural Edge +|Daily|A hatching Egg|(Requires Wis 21, Cha 23) Add 6 to any of the pokemonís base stat and add 5 to any different base stat of the same pokemon. This becomes your pokemonís new base stats. A Pokemon may only have one Natural Edge or Natural Edge + applied to it when it hatches.

This is how you do it, Son|Static|A pokemon you've hatched within 20 meters of one of its parents|When the parent Pokemon gains Experience Points, instead it gains half of the experience points it would have gained, then the target gains the other half of the experience points. If both parents of a particular target are nearby, you may only use This Is How You Do It, Sonís Effect once.

Egg Advantage|Daily|A hatching egg|Your CHA modifier halved is 3. The hatching pokemon learns up to 3 Egg Moves, as long as either parents have the Move(s) on their Level Up or Tutor Move list. These Moves are decided at random. You can only have one instance of any attack. If a pokemon has fewer legal Level Up/Tutor Moves then your 3 modifier, they learn all of the Moves.

Attribute Blinders+|Daily +1 per 10 (2)|A hatching egg|Roll 1d20 and add 6. If the result is higher than 15, choose a natures and give the hatching egg the assigned Nature.

Birthrights|Daily +1 per 10 (2)|A hatching egg|(Requires CHA 16) Roll 1d20 and add 6. If the result is higher than 20, the pokemon hatches with the Ability of your choice.

Master Hatcher|Static|Eggs|(Requires CHA 16) Eggs hatch at 1/3 the rate they would normally hatch at.

Treat Minor Wounds|At-Will|Pokemon or Trainers|Pay 100 then heal the target 20HP

Calming Herbs|At-Will|A paralyzed Pokemon|Pay 100 then roll 1d20+5. If this roll exceeds 10, the target is no longer paralyzed.
Won't die on me|At-Will|A trainer or Pokemon who failed their Death saving throw|They may re-roll that savings throw and subtract 5 from their roll if you target a trainer or subtract 25 if you target a pokemon.
[/table]

(I need to add one more feature)

Pokemon:
Truse - Machoke Name: Truse
Level: 25 (30)
Total XP: Unsure
Species: Machoke
Gender: Male
Type: Fighting
Nature: Relaxed
Egg Group: Humanshape
Height: 5í4Ē (Medium)
Weight: 155.4 lbs. (4)
Diet Omnivore
STAB: 6
Stats: {table=head]Stat|Base|Added|Total
HP|8|10|18
Attack|10|10|20
Defense|9|11|20
Special Attack|5|0|5
Special Defense|6|4|10
Speed|3|0|3[/table]
Max Health: 84 Current HP: 84
Current Status Effects: None

Physical Evasion: 4 (20/5)
Special Evasion: 2 (10/5)
Speed Evasion: 0 (3/10)

Ability: {table=head]Ability|Cast|Effect
No Guard|Daily|For five minutes, all Moves Kalsonger performs cannot miss and all Moves that target him cannot miss.[/table]
Capabilites:

{table=head]Capability|Value

Overland|8
Surface|5
Jump:|3
Power:|6
Intelligence:|3
[/table]

Natural Moves: Leer, Karate Chop, Focus Energy, Low Sweep, Foresight, Seismic Toss, Revenge
TM'd Moves: Bulk Up, Rain Dance, Attract, Swagger, Protect
Egg Moves: None
Moves: Natural Moves


Leer {table=head]Type|Normal
Frequency|At-Will
Accuracy|2
Range|Ranged 5, No Damage
Effect|One Target
Special Properties|The target's defense is lowered one combat stage.[/table]

Karate Chop
{table=head]Type|Fighting
Frequency|At-Will
Accuracy|2
Range|Melee, Attack
Effect|One Target
Damage|2d10
Special Properties|Karate Chop is a critical hit on 17-20 during accuracy check.[/table]


Focus Energy {table=head]Type|Normal
Frequency|At-Will
Accuracy|None
Range|Self, No Damage
Effect|No Target
Special Properties|The user's moves are Critical Hits on 17-20. If the move already has an extended Critical Hit range, Focus Energy extends that range by -3. Focus Energy's effect cannot be used more than once per encounter unless the user somehow loses the benifit of Focus Energy.[/table]


Low Sweep
{table=head]Type|Fighting
Frequency|Every Other Turn
Accuracy|2
Range|Melee, Attack
Effect|One Target
Damage|1d10+10
Special Properties|Lower the target's speed 1 combat stage.[/table]


Foresight {table=head]Type|Normal
Frequency|At-Will
Accuracy|None
Range|Self, No Damage
Effect|No Target
Special Properties|The userís Normal-Type and Fighting-Type Moves can now hit and affect Ghost-Type targets. Foresightís user is unaffected by the effects of Moves which make them have to roll higher during Accuracy Checks to hit. Targets may not use their Speed stat to modify Accuracy Checks. Foresightís user can identify the real target using Double Team.[/table]


Seismic Toss
{table=head]Type|Fighting
Frequency|Centre
Accuracy|2
Range|Melee, Attack
Effect|One Target
Damage|30
Special Properties|The target loses HP equal to the level of Seismic Tossí user. Do not apply weakness or resistance. Do not apply stats.[/table]


Revenge
{table=head]Type|Fighting
Frequency|Battle
Accuracy|2
Range|Melee, Attack
Effect|One Target
Damage|1d10+15
Special Properties|If the target damaged Revengeís user on their last turn, deal an additional 4d10 during Damage Dice Roll.[/table]




Vic - Numel Name: VicuŮa (Vic)
Level: 20 (30)
Total XP:
Species: Camerupt
Gender: Male
Type: Fire / Ground
Nature: Naughty (+Atk, -SpDef)
Egg Group: Field
Height: 6'3" (Large)
Weight: 485 lbs. (6)
Diet Herbivore
STAB: 6
Stats: {table=head]Stat|Base|Added|Total
HP|14|10|24
Attack|12|0|12
Defense|7|3|10
Special Attack|11|9|20
Special Defense|12|8|20
Speed|4|0|4[/table]
(Cha to base HP, Wis to base SpDef from Natural Edge)
Max Health: 102 Current HP: 102
Current Status Effects: None

Physical Evasion: 2 (10/5)
Special Evasion: 4 (22/5)
Speed Evasion: 0 (4/10)

Ability: {table=head]Ability|Cast|Effect
Solid Rock|Hourly|Super Effective Moves that target the pokemon are only regularly effective and Super Super Effective Moves that target the pokemon are only Super Effective for 5 rounds..[/table]
Capabilites:

{table=head]Capability|Value

Overland|8
Jump:|2
Power:|4
Intelligence:|4
Egg Warmer:|
Firestarter:|A Pokemon who has the Firestarter Capability can produce flames. They can control how lightly or powerfully they produce the fire, creates puffs of fire the size of a lighter or a large burst of fire capable on engulfing a tree. If a Pokemon learns the Move Ember, Fire Blast, Fire Spin, Flame Wheel or Flamethrower and does not have the Firestarter Capability, they gain Firestarter.
Groundshaper:|A Pokemon with the Groundshaper Capability can transform the terrain around them to create Rough Terrain or flatten out Rough Terrain to create Basic Terrain. In place of the Pokemonís Move during their turn they can change a 1 meter radius around them, or all adjacent spaces, from Basic Earth Terrain into Rough Terrain or change Rough Terrain into Basic Earth Terrain, EOT. If a Pokemon learns the Move Earthquake or Magnitude and does not have the Groundshaper Capability, they gain Groundshaper.
Heater:|A Pokemon with the Heater Capability is always warm.
Sinker:|Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.

[/table]

Natural Moves: Growl, Tackle, Ember, Magnitude, Focus Energy, Flame Burst, Take Down
TM'd moves: Sunny Day, Sandstorm, Bulldoze
Egg moves learned: Iron Head, Rollout, Heat Wave

Moves: Natural Moves


Growl {table=head]Type|Normal
Frequency|At-Will
Accuracy|2
Range|Ranged 5, No Damage
Effect|No Target, Burst
Special Properties|Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage.[/table]

Tackle
{table=head]Type|Normal
Frequency|At-Will
Accuracy|3
Range|Melee, Attack
Effect|One Target, Dash
Damage|2d6
Special Properties|No Special Properties[/table]

Ember
{table=head]Type|Fire
Frequency|At-Will
Accuracy|2
Range|Ranged 8, Special Attack
Effect|One Target
Damage|2d6
Special Properties|Ember Burns the target on 18-20 during Accuracy Check.[/table]


Magnitude
{table=head]Type|Ground
Frequency|Every Other Turn
Accuracy|2
Range|Ranged 2, Attack
Effect|No Target, Burst
Special Properties|Magnitude creates a 2-meter Burst. Roll 1d6. On a result of 1, use 1d4 for damage. On a result of 2, use 1d8 for damage. On a result of 3, use 2d8 for damage. On a result of 4, use 2d10 for damage. On a result of 5, use 3d10 for damage. On a result of 6, use 4d10 for damage. Magnitude can hit targets using the Move Dig.[/table]


Focus Energy {table=head]Type|Normal
Frequency|At-Will
Accuracy|None
Range|Self, No Damage
Effect|No Target
Special Properties|The user's moves are Critical Hits on 17-20. If the move already has an extended Critical Hit range, Focus Energy extends that range by -3. Focus Energy's effect cannot be used more than once per encounter unless the user somehow loses the benifit of Focus Energy.[/table]





Gel - Ditto Name: Geldard (Gel)
Level: 30
Total XP:
Species: Ditto
Gender: None, prefers to go by being male
Type: Normal
Nature: Poised
Egg Group: Ditto
Height: 1'0" (Small)
Weight: 8.8 lbs. (1)
Diet Herbivore, changes with its form
STAB: 6
Stats: {table=head]Stat|Base|Added|Total
HP|11|5|16
Attack|5|5|10
Defense|5|5|10
Special Attack|10|5|15
Special Defense|5|5|10
Speed|5|5|10[/table]
(Cha to base HP, Wis to base SpAtk from Natural Edge)
Max Health: 41 Current HP: 41
Current Status Effects: None

Physical Evasion: 2 (10/5)
Special Evasion: 2 (10/5)
Speed Evasion: 1 (10/10)

Ability: {table=head]Ability|Cast|Effect
Sturdy|Constant|The pokemon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokemon to 0 HP or less from full HP, instead the Pokemonís HP is set to 1.[/table]
Capabilites:

{table=head]Capability|Value

Overland|6
Surface|6
Jump:|1
Power:|1
Intelligence:|4
Amorphous:|Amorphous Pokemon have an inconsistent shape. They can flatten and reform themselves like water. They can stretch out their body material and condense themselves as well. By doing this, a Pokemon can access places others couldnít, or bypass a door or two, only to let their non-Amorphous friends in afterwards.

[/table]

Natural Moves: Transform!

Move:
Transform {table=head]Type|Normal
Frequency|Battle
Accuracy|None
Range|Ranged 25 - No Damage
Effect|No Target, Burst
Special Properties|The user assumes the form of the Pokemon-target and learns all of that specific targetís Moves, gains its Abilitys, copies its weight and height and Capabilties for the remainder of the encounter, or until the user chooses to revert to its original form, or until the user uses Transform to change into something else. The userís Stats do not change. Transform cannot miss.[/table]




NameCalzoncillo - MachokeName: Calzoncillo (Zon)
Level: 30
Total XP: 0
Species: Machoke
Gender: Male
Type: Fighting
Nature: Jolly (+Speed, -Spatk)
Egg Group: Humanshape
Height: 4'11" (Medium)
Weight: 155.4 lbs. (2)
Diet Omnivore
STAB: 6
Stats: {table=head]Stat|Base|Added|Total
HP|15|9|24 (+7)
Attack|10|8|18
Defense|7|3|10
Special Attack|3|0|3
Special Defense|6|0|6
Speed|13|10|23[/table] (+6)
(Cha to base HP, Wis to base Speed from Natural Edge)
Max Health: 40 Current HP: 40
Current Status Effects: None

Physical Evasion: 2 (10/5)
Special Evasion: 1 (6/5)
Speed Evasion: 2 (23/10)

Ability: {table=head]Ability|Cast|Effect
No Guard|Daily|For the next 5 minutes, all Moves you perform cannot miss and all Moves that target you cannot miss.[/table]
Capabilites:
{table=head]Capability|Value
Overland|8
Surface|5
Jump:|3
Power:|6
Intelligence:|3


Natural Moves: Leer, Low Kick, Focus Energy, Karate Chop, Low Sweep, Seismic Toss, Revenge
TM'd Moves: Rain Dance(Parent), Attract(Parent), Swagger(Parent)
Egg moves learned: [7 at random from:] Bullet Punch, Close Combat, Counter, Encore, Fire Punch, Heavy Slam, Ice Punch, Knock Off, Light Screen, Meditate, Power Trick, Rock Slide, Rolling Kick, Smellingsalt, Thunderpunch, Tickle
Tundra - Snover Name: Tundra (No nickname)
Level: 30
Total XP: 0
Species: Snover
Gender: Male
Type: Ice / Water
Nature: Calm (+SpDef, -Attack)
Trait: Talker
Egg Group: Monster / Plant
Height: 3'3" (Medium)
Weight: 111.3 lbs. (4)
Diet: Phototroph
STAB: 6
Stats: {table=head]Stat|Base|Added|Total
HP|13|6|19
Attack|4|6|10
Defense|5|5|10
Special Attack|6|7|13
Special Defense|14|6|20
Speed|4|0|4[/table]
(Cha to base HP, Wis to base SpDef from Natural Edge)
Max Health: 87 Current HP: 87
Current Status Effects: None

Physical Evasion: 2 (10/5)
Special Evasion: 4 (20/5)
Speed Evasion: 0 (4/10)

Ability: {table=head]Ability|Cast|Parameters|Effect
Snow Warning|Hourly|Sustain, Weather|As a Free Action, the Pokemon uses the Move Hail.The Hail does not go away like normal Hail; instead to Sustain, the pokemon must remain out of a Poke Ball and must be above 0 HP. The Hailing effect can be replaced by other major Weather conditions.[/table]
Capabilites:

{table=head]Capability|Value
Overland|6
Surface|2
Jump:|3
Power:|3
Intelligence:|4
Chilled:|A Pokemon with the Chilled Capability is always cold.
Icestep:|Pokemon with the Icestep Capability treat Icy or Snowy terrain as Basic Terrain.
[/table]

Natural Moves: Leer, Powder Snow, Razor Leaf, Icy Wind, Grasswhistle, Swagger, Mist, Ice Shard1
TM'd moves: Grass Knot(Parent knows it), Toxic(Parent knows it)
Egg moves learned: Avalanche, Bullet Seed, Double-Edge, Growth, Leech Seed, Magical Leaf, Mist, Natural Gift, Seed Bomb, Skull Bash, Stomp (This list will be cropped when I see which moves rolled highest above)
Vito Cascio Ferro - NidorinoName: Big C
Level: 30
Total XP: 0
Species: Nidorino
Gender: Male
Type: Poison
Nature: Naughty (+Atk, -SpDef)
Trait: Glyph
Egg Group: Monster / Field
Height: 2'11" (Small)
Weight: 43 lbs. (4)
Diet: Omnivore
STAB: 6
Stats: {table=head]Stat|Base|Added|Total
HP|13|9|22 (+7)
Attack|9|6|15
Defense|14|8|22 (+8)
Special Attack|6|6|12
Special Defense|4|1|5
Speed|7|0|7[/table]
(Cha to base HP, Wis to base Defense from Natural Edge)
Max Health: 96 Current HP: 96
Current Status Effects: None

Physical Evasion: 4 (22/5)
Special Evasion: 1 (5/5)
Speed Evasion: 0 (5/10)

Ability: {table=head]Ability|Cast|Parameters|Effect
Rivalry|Hourly|When battling a same gendered foe, the user may raise their Attack 2 Combat stages.[/table]
Capabilites:

{table=head]Capability|Value
Overland|6
Surface|4
Burrow|6
Jump:|3
Power:|2
Intelligence:|3

Natural Moves: Leer, Peck, Focus Energy, Double Kick, Poison Sting, Fury Attack, Horn Attack, Helping Hand
Egg moves learned: Amnesia, Beat Up, Confusion, Counter, Disable, Sucker Punch, Supersonic

Rominter - Delibird Name: Rominter (Rome)
Level: 1
Total XP: 0
Species: Delibird
Gender: Male
Type: Ice / Flying
Nature: Calm (+SpDef, -Attack)
Egg Group: Field / Water
Height: 2'11" (Medium)
Weight: 35.3 lbs. (2)
Diet Herbivore
STAB: 1
Stats: {table=head]Stat|Base|Added|Total
HP|5|1|6
Attack|13|0|13
Defense|5|0|5
Special Attack|7|0|7
Special Defense|5|0|5
Speed|14|0|14[/table]
(Cha to base Atk, Wis to base Speed from Natural Edge)
Max Health: 19 Current HP: 19
Current Status Effects: None

Physical Evasion: 1 (5/5)
Special Evasion: 1 (5/5)
Speed Evasion: 1 (14/10)

Ability: {table=head]Ability|Cast|Effect
Vital Spirit|Constant|Delibird is immune to sleep. Also, his high-ability becomes depressing.[/table]
Capabilites:

{table=head]Capability|Value
Overland|6
Surface|8
Underwater|4
Jump:|5
Power:|1
Intelligence:|4
Chilled:|A Pokemon with the Chilled Capability is always cold.
Icestep:|Pokemon with the Icestep Capability treat Icy or Snowy terrain as Basic Terrain.
[/table]

Natural Moves: Present
Egg moves learned: Fake Out[From parent] (7 at random) Aurora Beam, Bestow, Future Sight, Ice Ball, Ice Punch, Ice Shard, Icy Wind, Quick Attack, Rapid Spin, Splash(Please don't be splash)



Pokemon Stored, Seen, and CaughtStored Pokemon
Nothing? Can I start off with a litter of eggs?

Pokemon Seen
Not completely sure what to put for any of these yet.
Pokemon Caught
Machop, Machoke, Numel, Camerupt, Ditto.

Wishlist
I actually am alright with most pokemon - I'm aiming for a random slew this time around, so it may be easier to put what I don't like rather than what I do. I'm not fond of 5th generation pokemon as a general ballpark, nor bidoof nor jynx. Beyond those, I can make do with about anything, so however plot goes. I'm not quite as focused on 'catching them all', so however it goes.

That stated, if it's then more convienient to have a wishlist, I'm fond of Muk, Nidoran male/nidorino/nidoking, gligar, aggron, sandshrew/sandslash, lotad series, and the swinub series. I tend to be less eager to focus on legendaries, but that is in no way a rule. I'd like some of the pokemon who bridge multiple breeding groups, especially: Spinda, Treecko, Marill, Mudkip, Nidorans, Snover, Snorunt, Seel, and Delibird. Of those, most won't actually be used in battle though (Ones I'm more interested in include Mudkip, Nidoran Males, Snover, and Delibird).

I do plan on breeding up an array more machops, as well as asking most of the party if they wouldn't mind my utilizing their pokemon as well.

Still to do: Bios for pokemon, spend money on various things (Likely mostly TMs which will then add to pokemon moves). Gotta polish off Douglas' backstory to fill in the missing categories, also his pokemon's (much more brief) bios. Solidify age, badges, and pokemon seen/caught (Although caught and stored are probably done).

Questions/Notes:
- Can I start off with a litter of eggs? Machoke in this case? (Er, Machop eggs thus)

- Ditto's transformation only lasts until the end of the encounter. Is it possible to ask that be waived - so I can keep my ditto in an unusual form for an extended amount of time? I'm mostly looking into that for neatness - things like 'if we run into a legendary, turn ditto into it and then return him'.

- Although on that note, it's unclear about that - does ditto remain transformed even when pokeballed and sent out again? If not, he'll be pretty bloody useless after returned as he has no other moves and transform is per-battle. :P

- Just to check - I presume it's okay that his numel and ditto were bred by him? His machoke isn't, but the other two probably should be. This is, of course, presuming dittos can breed with themselves as there's gotta be some way of getting more of them.

- How much XP do our pokemon have? Barely enough to be whatever level they are?

- My default assumption was still that, despite the plethora of breeders out there, nobody has ever seen a pokemon actaully lay an egg. My mental picture on how that worked was that well... it's really obvious that two compatable pokemon have eggs if you leave them alone long enough. But if you walk into the room and sit there or have a video camera there, you just see two pokemon chillin' on opposite sides of the room as each other, so it's one of those turn-your-back things. Breeders can then tweak the rates and the like, but it's still somewhat behind the scenes. Is this reasonable, or should I mentally swap things to being more earth-normal?

- What range do medic abilities have? Do I get to be a Final Fantasy Tactics chemist? ^_^ I'm presuming they're all essentially 'touch range'?

- Also on that note, I have no idea how the fluff for medic abilities works. If the assumption is that I'm carrying around enough herbs and medical supplies to heal people, but these herbs cost money, then where does 'pay 100' come from when I do it to someone else? Or is this something that should just stay to the background, and people can ask me to help them out and OOCly pay 100 poke or I'm out of appropriate supplies when they ask? Just a little confused... I guess it'd make more sense if I had a miniature pokemon centre box that had an 'insert cash here' slot or sommat. :P

Edit with new question: Can... any pokemon breed? I know in the games you can't breed certain pokemon, but Pichu (Selected as a random example) doesn't seem to suggest anything about that.

Of course, I /presume/ that I'm going to be more of a backup healer, as the healer can heal people without costing cash, so I'm more for emergencies, when healer is out of daily uses, particular effects healers can't cure that medics can, or if she doesn't want to heal / is mad at someone or sommat. ^_^ Douglas only has his toes in medic thus far because he's new at it - he picked it up at all out of worry of... well, his Camerupt dying.

Color is Dark Green.

PresentPresence
2011-11-25, 06:50 PM
Peter will use DarkSlateGray (top right corner).

Peter Stone:
{table=head]Name|Peter Stone
Gender:|Male
Age:|19
Level:|12
Classes|Ace Trainer, Type Ace - Rock, Earth Shaker, Petrologist
Money|1,000[/table]

Badges:http://cdn.bulbagarden.net/media/upload/thumb/8/85/Basic_Badge.png/50px-Basic_Badge.png Basic Badge (Nacrene City): Awarded for defending the Nacrene Museum from Team Plasma
http://cdn.bulbagarden.net/media/upload/thumb/6/63/Stone_Badge.png/50px-Stone_Badge.png Stone Badge (Rustboro City): Awarded for successful completion of the Pokemon Trainer's School curriculum and Roxanne's test.
http://cdn.bulbagarden.net/media/upload/thumb/b/b9/Storm_Badge.png/50px-Storm_Badge.png Storm Badge (Cianwood City): Awarded for successfully enduring a punch from Chuck.
http://cdn.bulbagarden.net/media/upload/thumb/0/0b/Coal_Badge.png/50px-Coal_Badge.png Coal Badge (Oreburgh City): Awarded for saving Roark and several miners from a cave-in at the Oreburgh Mines.
Max HP: 120 Current HP: 120

Stats:
{table=head] Stat|Value|Modifier
Strength:|18|+4
Dexterity:|8|-2
Constitution:|20|+5
Intelligence:|16|+3
Wisdom:|7|-3
Charisma:|8|-2[/table]

Attacks
Chain Whip - 1d10+20

Inventory
{table=head]Item|Amount|Cost Per|Effect
Beta Pokedex|1|-|Provides basic info on Pokemon.
Rhyhorn Saddle|1|1,000|Custom-fit to Peter's body, this saddle enables him to comfortably ride Bulwark, and has straps to allow for growth.
Chain Whip|1|600|Chain Weapon.
Ultra Ball|5|1,000|Pokeball, -10 modifier.
Super Potion|3|300|Heals 20 +1d12 HP when used.
Full Heal|3|500|Cures all Status Afflictions simultaneously.[/table]

Character Info
Physical Description:
Peter is heavy-set but muscular. He is built like an old-fashioned boxer. He keeps his silver hair in a crew cut. He is more similar in appearance to his father than to his brother Steven, who shares their mother's features.
Personality:
Peter is patient and stoic. He can be blunt, but he is not harsh. He loves attractive rocks and rock pokemon, and he collects both compulsively.
Background:
Peter Stone is the son of Mr. Stone, president of the Devon Corporation. His brother is Steven Stone, Champion of the Hoenn League and collector of rare stones. All of his life, Peter has been overshadowed by Steven and his accomplishments. Even though Steven did not mistreat Peter, he still resented his older brother for a long time. When Peter turned 14, he ran away from home with his pet Larvitar, seeking adventure and his own identity. Along the way, he found himself connected to rock-type pokemon. He acquired several of them, and found himself to be in-tune with the earth. He discovered that he had the ability to use techniques similar to the ones his pokemon could perform. He traveled through many lands, meeting new pokemon and seeing breath-taking landscapes. Eventually he came to terms with who he was, and reconciled with his family. He has not lost his spirit of adventure, however. He now finds himself on a boat in the Kanto region, where he hopes to discover some new pokemon.


Features:
{table=head]Feature|Frequency|Trigger|Effect
Enhanced Training|Static|Your Pokemon gains experience points.|Each of your Pokemon gains and additional 20% the amount of experience they would gain normally.
Improved Attacks +|Static|Your Pokemon's damage dealing attack hits.|When adding up damage dealt to the foe, add either your STR modifier or your CON modifier before your foe subtracts their defense of special defense from the attack. This feature replaces Improved Attacks.
Brutal Workout|Daily Ė Every 10 levels gained, you may perform this Feature another time per day.|Your Pokemon who just defeated another Pokemon.|The target loses half of its full HP but gains +100% the experience they would have gained from the foe they just felled. This may only be used once per turn.
Type Training|Static|Your chosen type Pokemon gains experience points.|Each of your chosen typed Pokemon gains +30% the amount of experience they would gain normally.
Improved Type Attacks +|Static|Your Pokemon's chosen type damage dealing attack hits.|When adding up damage dealt to the foe, add your CON modifier to the total. This feature replaces Improved Type Attacks.
Type Soul|Static|Self|You feel bound to that Elemental Type, but are not obligated to only use that type. You can sense Pokemon of that type nearby; 5-meters multiplied by your CON modifier. You can also sense that Type in Movesets of Pokemon; 5-meters multiplied by your CON modifier. You may not take Type Soul more then once, even if you have taken Type Ace twice.
Soulbound|Daily Ė Every 2 levels gained, you may perform this Feature another time per day.|Self|Your attacks can deal damage based on the Type you feel bound to. Apply weakness, resistance and immunities. Once you have Soulbound, you may not take any Modifier Arms Features. If you already had a Modifier Arms Feature, you may still use them if your means of making those weapons deal special damage are still available.
Terrakinesis|At-Will|Any type of rock or piece of ground.|Add your INT and CON modifiers and multiply the total by 10 pounds. This represents the weight you may lift and items you may target with Terrakinesis. Multiply your INT and CON modifiers then multiply that product by 3-meters. This is how far the target can be. You can mold earth into rock and break up rock into dirt. As long as you are conscious, you and your non-Pokemon allies within 10 meters do not take damage from Sandstorm.
Earth Mind|Static|Rock, Ground, or Grass Type Pokemon|You can understand the thoughts of Pokemon related to the elements you command.
Earth Tongue|Static|Rock, Ground, or Grass Type Pokemon with an Intelligence Capability of at least 3.|You can communicate telepathically with Pokemon related to the elements you command.
Stone Hunting|Daily - Every 10 levels gained, you may perform this Feature another time per day.|Anywhere on a route.|Effect: Roll 1d20 and add your INT modifier. If you roll higher than 20, you find an Evolutionary stone chosen by your GM.
Chain Weapons Proficiency|Static|Self|The Trainer can use Whips, Bolas, Nunchaku, Chain Whips, Meteor Hammers, Kunai and Chain, Flails or any other Weapon that would fit into the Chain Weapons category. Chain Weapons have a Melee range. These weapons deal 1d10+15+CON modifier.
Fist Weapons User|Static|Self|The Trainer can use Gauntlets, Brass Knuckles, Cestus, Tessen, Cat Claws, Fan, Katar, Chakrams, Tonfa and any other Weapon that would fit into the Fist Weapons category. Fist Weapons have a Melee range. These weapons deal 1d8+4+STR modifier.[/table]

Pokemon:
ValiantName: Valiant
Level: 21
Total XP: 9,260
Species: Larvitar
Gender: Male
Type: Rock/Ground
Nature: Brave (+2 Attack, -2 Speed) Egg Group: Monster Height: 2í0Ē (Small) Weight: 158.7 lbs. (4) Diet Terravore STAB: 3

Stats:
{table=head]Stat|Base|Added|Total
HP|5|4|9
Attack|8|5|13
Defense|5|6|11
Special Attack|5|0|5
Special Defense|5|5|10
Speed|2|0|2[/table]

Max Health: 48 Current HP: 36 Current Status Effects: None

Evasion Bonus: Attack 2, Special Attack 2

Abilities:
{table=head]Ability|Cast|Effect
Mountain Peak|Last Chance|Rock[/table]

Capabilities:
{table=head]Capability|Value
Overland:|4
Jump:|1
Power:|2
Intelligence:|3
Sinker:|The Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.[/table]

Moves:
Natural (Level/Egg)

Bite
{table=head]Type|Dark
Frequency|At-Will - 2
Range|Attack - Melee
Effect|1 Target
Damage|1d10+5
Special Properties|Bite Flinches the target on 15-20 during Accuracy Check.[/table]
Sandstorm
{table=head]Type|Rock
Frequency|Battle - None
Range|Field - No Damage
Effect|Target Area, Weather
Damage|-
Special Properties|For 2 minutes (12 rounds), the area is considered Sandstorming. At the beginning of each round, all non-Ground, Rock, or Steel Type Pokemon lose 1/16th of their full HP. Rock Type Pokemon are treated as if their Special Defense is raised 2 Combat Stages while Sandstorming.[/table]
Screech
{table=head]Type|Normal
Frequency|EOT - 4
Range|No Damage - Ranged
Effect|No Target, Burst
Damage|-
Special Properties|Screech creates a 4-meter Burst. All Legal Targets have their Defense lowered 2 Combat Stages.[/table]
Rock Slide
{table=head]Type|Rock
Frequency|Battle - 4
Range|Attack - Ranged (4)
Effect|1 Target, Column
Damage|2d12+21
Special Properties|Rock Slide creates a Column 4-meters wide. Rock Slide Flinches all Legal Targets on 17-20 during Accuracy Check.[/table]
Leer
{table=head]Type|Normal
Frequency|At-Will - 2
Range|No Damage - Ranged (5)
Effect|1 Target
Damage|None
Special Properties|The target's Defense is lowered 1 Combat Stage.[/table]
Chip Away
{table=head]Type|Normal
Frequency|EOT - 2
Range|Attack - Melee
Effect|1 Target
Damage|2d12+16
Special Properties|Ignore any changes in the targetís Defense or Special Defense when calculating damage.
[/table]
Bio:Valiant was given to Peter by his father when he was a young boy. Peter gave him this name after he protected Peter from a swarm of Rattatta whose nest the boy had accidentally upset. He has been his constant companion throughout his travels. He is a heroic young Larvitar, and he often sacrifices himself for the good of others. He prefers to stay out of his pokeball, but does not dislike being inside of it when traveling long distances.

BulwarkName: Bulwark
Level: 10
Total XP: 1,150
Species: Rhyhorn
Gender: Male
Type: Rock/Ground
Nature: Jolly (+2 Speed, -2 Special Attack) Egg Group: Monster/Field
Height: 3í3Ē (Medium) Weight: 253.5 lbs. (5) Diet Herbivore STAB: 2

Stats:
{table=head]Stat|Base|Added|Total
HP|8|2|10
Attack|9|2|11
Defense|10|2|12
Special Attack|1|0|1
Special Defense|3|0|3
Speed|5|3|8[/table]

Max Health: 40 Current HP: 40 Current Status Effects: None

Evasion Bonus: Attack 2, Special Attack 0

Abilities:
{table=head]Ability|Cast|Effect
Lightning Rod|Constant|If any other Pokemon within 25-meters uses a Ranged Electric Type Move, the Move is drawn to the Pokemon with Lightning Rod without fail, and it cannot miss. This negates Lock-On or Mind Reader. This Pokemon is immune to damage and effects from Electric Moves, and each time they are hit by an Electric Move, the Pokemonís Special Attack is raised 1 Combat Stage.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|8
Jump:|2
Power:|4
Intelligence:|3
Sinker:|Sinker means that the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
Tracker:|Pokemon with the Capability Tracker have a strong sense of smell that they can use to follow other Pokemon or people. If the Pokemon has smelt whom they want to track in the past day, or one of their personal belongings, they can pursue that prey with a check of 11 or better on d20. To pick up a random scent from nothing, a check of 16 or better on d20 will allow the Pokemon to follow that scent. To pick up a specific scent from nothing, a check of 20 on d20 will allow the Pokemon to follow that scent. A Pokemon may only make these checks once per hour. If a Pokemon learns the Move Odor Sleuth and does not have the Tracker Capability, they gain Tracker.[/table]

Moves:
Natural (Level/Egg)

Stomp
{table=head]Type|Normal
Frequency|EOT - 2
Range|Attack - Melee
Effect|1 Target, Dash
Damage|1d10+10
Special Properties|Stomp Flinches the target on 15-20 during Accuracy Check. If the target is Small, Stomp deals an additional 1d10.[/table]
Bio:In his travels, Peter came to a mountain tribe who were known for training Rhyhorn to carry travelers through the treacherous curves and roads of their mountain. Peter could not afford the service, so he instead became apprenticed to the village Rider for a time. He was given this young Rhyhorn to train, and when he had completed his training, he was allowed to keep the pokemon. He named him Bulwark after he shrugged off several Electro Balls from a gang of Emolgas on the mountaintop.

EihwazName: Eihwaz
Level: 1
Total XP: 0
Species: Bonsly
Gender: Male
Type: Rock
Nature: Impish (+2 Defense, -2 Special Attack) Egg Group: Mineral
Height: 1í8Ē (Small) Weight: 33.1 lbs. (2) Diet Phototroph STAB: 0

Stats:
{table=head]Stat|Base|Added|Total
HP|5|0|5
Attack|8|0|8
Defense|12|0|12
Special Attack|1|0|1
Special Defense|5|0|5
Speed|1|0|1[/table]

Max Health: 16 Current HP: 16 Current Status Effects: None

Evasion Bonus: Attack 2, Special Attack 1

Abilities:
{table=head]Ability|Cast|Effect
Sturdy|Constant|The pokemon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokemon to 0 HP or less from full HP, instead the Pokemonís HP is set to 1.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|4
Jump:|2
Power:|1
Intelligence:|3
Sinker:|Sinker means that the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
[/table]

Moves:
Natural (Level/Egg)

Copycat
{table=head]Type|Normal
Frequency|Center - None
Range|No Damage - Ranged
Effect|1 Target
Damage|-
Special Properties|Use the Move the target has used on their last turn. You may choose new targets for the Move. Copycat cannot miss.[/table]
Fake Tears
{table=head]Type|Dark
Frequency|EOT - 2
Range|No Damage - Ranged (10)
Effect|1 Target
Damage|-
Special Properties|Lower the targetís Special Defense 2 Combat Stages.[/table]
Curse
{table=head]Type|Normal
Frequency|EOT - None
Range|No Damage - Self
Effect|No Target
Damage|-
Special Properties|The userís Speed is lowered 1 Combat Stage. The userís Attack is raised 1 Combat Stage and the userís Defense is raised 1 Combat Stage.[/table]
Bio:Peter was traveling through the Ilex forest in the Johto region, and had stopped to observe the shrine. An elderly couple were kneeled there, and appeared to be praying. When he approached them, they got up and took an object out of the shrine. They placed it in his hands, saying, "There is a curse on this egg, and we cannot hatch it. Please, take this evil away from our village, lest it spread to our other eggs." The egg was hard and rocky, and had a strange symbol carved on the outside of it. Peter agreed to take the egg, and he left the forest. He, too, had trouble hatching it - he couldn't even feel anything moving inside it. After several weeks of travel and with no response from the egg, he buried it in a sunny spot in a field, figuring that the infant pokemon had not survived. The ordeal taxed him physically and emotionally, so he laid down to sleep next to the burial ground. When he awoke in the morning, he was amazed to see that three red-orange-colored leaves had sprouted from cracks in the top of the egg. He exhumed the egg and kept it in a clay pot, treating it like a seedling. When he tried to water it, the leaves moved away from the trickling water. He decided not to water it, but gave it lots of sun, like how a cactus is raised. After a week's time, the hard shell of the egg fully cracked, revealing a baby Bonsly. The middle of its forehead bore the same symbol that was on its egg. He researched the glyph, and learned that it was an ancient rune that symbolized protection. He named the baby after the rune's modern translation. Eihwaz is mischievous, but not cruel, and knows how to take a joke.

BrainName: Brain
Level: 10
Total XP: 1,000
Species: Roggenrola
Gender: Female
Type: Rock
Nature: Modest (+2 Special Attack, -2 Attack) Egg Group: Mineral Height: 1í4Ē (Small) Weight: 39.7 lbs. (2) Diet Terravore STAB: 2

Stats:
{table=head]Stat|Base|Added|Total
HP|6|2|8
Attack|6|2|8
Defense|9|1|10
Special Attack|5|2|7
Special Defense|3|2|5
Speed|2|0|2[/table]

Max Health: 34 Current HP: 34 Current Status Effects: None

Evasion Bonus: 2 Attack, 1 Special Attack

Abilities:
{table=head]Ability|Cast|Effect
Sand Rush|Daily|When the user enters a Sandstorm, it may activate Sand Rush until the end of an encounter. While active, Sand Rush makes the user immune to damage from Sandstorms and its Speed Stat is doubled. Do not add extra evasion to the user when doubling the Speed Stat.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|1
Jump:|1
Power:|3
Intelligence:|4
Sinker:|Sinker means that the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.[/table]

Moves:
Natural (Level/Egg)

Tackle
{table=head]Type|Normal
Frequency|At-Will - 3
Range|Attack - Melee
Effect|1 Target, Dash
Damage|2d6
Special Properties|-[/table]

Harden
{table=head]Type|Normal
Frequency|At-Will - None
Range|No Damage - Self
Effect|No Target
Damage|-
Special Properties|Raise the userís Defense 1 Combat Stage.[/table]

Sand Attack
{table=head]Type|Ground
Frequency|EOT - 2
Range|No Damage - Ranged (2)
Effect|1 Target, Column
Damage|-
Special Properties|Sand-Attack creates a Column 1 meter wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter.[/table]
Headbutt
{table=head]Type|Normal
Frequency|EOT - 2
Range|Attack - Melee
Effect|1 Target, Dash
Damage|1d12+16
Special Properties|Headbutt Flinches the target on 15-20 during Accuracy Check.[/table]
Bio:Peter had traveled to Nacrene Museum to revive a fossil his brother had given him. While there, Team Plasma assaulted the place, attempting to steal some rare, and expensive, artifacts. Peter helped them repel the invaders, and was rewarded with a Roggenrola that one of the researchers had found at a dig site. It is very smart for one of its species, so Peter named her Brain. However, she is very modest, and blushes when she is complimented on her smarts.

CheloniiName: Chelonii
Level: 10
Total XP: 1,000
Species: Tirtouga
Gender: Female
Type: Water/Rock
Nature: Sassy (+2 Special Defense, -2 Speed) Egg Group: Water 1/Water 3 Height: 2í4Ē (Small) Weight: 36.4 lbs. (2) Diet Herbivore STAB: 2

Stats:
{table=head]Stat|Base|Added|Total
HP|6|1|7
Attack|8|1|9
Defense|10|1|11
Special Attack|5|1|6
Special Defense|7|1|8
Speed|1|4|5[/table]

Max Health: 31 Current HP: 20 Current Status Effects: None

Evasion: 3 Attack, 1 Special Attack

Abilities:
{table=head]Ability|Cast|Effect
Solid Rock|Cast - Hourly|Super Effective Moves that target the pokemon are only regularly effective and Super Super Effective Moves that target the pokemon are only Super Effective for 5 rounds.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|4
Surface:|8
Underwater:|8
Jump:|2
Power:|2
Intelligence:|4
Fountain:|A Pokemon who has the Fountain Capability can produce freshwater. They can control how lightly or powerfully they produce the water, sprinkling water or forcefully shooting water with the strength of a fire hose. If a Pokemon learns the Move Water Gun, Water Pulse, Hydro Pump or Water Sport and does not have the Fountain Capability, they gain Fountain.[/table]

Moves:
Natural (Level/Egg)

Water Gun
{table=head]Type|Water
Frequency|At-Will - 2
Range|Special Attack - Ranged (10)
Effect|1 Target
Damage|2d6
Special Properties|-[/table]

Withdraw
{table=head]Type|Water
Frequency|At-Will - None
Range|No Damage - Self
Effect|No Target
Damage|-
Special Properties|Raise the userís Defense 1 Combat Stage.[/table]

Rollout
{table=head]Type|Rock
Frequency|EOT - 4
Range|Attack - Melee
Effect|1 Target, Pass
Damage|1d8
Special Properties|The user must use Rollout until it misses, or fails to be able to shift enough to hit a target for their next 4 turns. On the second turn, Rollout uses 1d8+4 for its Damage Dice Roll. On the third turn, Rollout uses 2d8+8. On the fourth turn, Rollout uses 3d10+10. On the fifth and final turn, Rollout uses 5d10+15.[/table]
Bite
{table=head]Type|Dark
Frequency|At-Will - 2
Range|Attack - Melee
Effect|1 Target
Damage|1d10+5
Special Properties|Bite Flinches the target on 15-20 during Accuracy Check.[/table]
Bio:When Peter was still young and resentful of his older brother, he received a package at a Poke Mart. Inside was a letter and a heavy rock. The letter was from Steven. "Dear brother, I have not seen or heard from you for a long time. We all miss you and want to hear from you. I was excavating an underwater temple in the middle of the ocean when I found this fossil. I want you to have it. Father tells me you are in the Unova region - you should visit the Nacrene Museum and show them this fossil. I am sure they will be interested. Sincerely, Steven." Reading the letter caused a flood of emotion in Peter, and would later lead to him reconciling with his family. He visited the Nacrene Museum, and they agreed to reanimate the fossil for him. A linguistics researcher at the museum suggested the name Chelonii - she said it means "Waves" in the old tongue of Unova. Chelonii can be stubborn at times, but she is also self-assured and supportive of her friends. If Eihwaz plays a practical joke on her, she will retaliate by watering him.

NuggetName: Nugget
Level: 5
Total XP: 125
Species: Geodude
Gender: Male
Type: Rock/Ground
STAB: 1
Nature: Lazy (+1 HP, -2 Speed) Egg Group: Mineral Height: 3í3Ē (Medium) Weight: 100 lbs. (3) Diet: Terravore

Stats:
{table=head]Stat|Base|Added|Total
HP|8|1|9
Attack|9|1|10
Defense|12|0|12
Special Attack|3|0|3
Special Defense|3|2|5
Speed|2|0|2[/table]

Max Health: 32 Current HP: 32 Current Status Effects: None

Evasion Bonus: Attack 2, Special Attack 1

Abilities:
{table=head]Ability|Cast|Effect
Sturdy|Constant|The pokemon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokemon to 0 HP or less from full HP, instead the Pokemonís HP is set to 1.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|6
Sky:|1
Burrow:|6
Jump:|2
Power:|5
Intelligence:|2
Sinker:|Sinker means that the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
Giant:|The Pokemon is double the size of a normal specimen. Their weight category is increased by a minimum of 1 and they have 1.5 times the lifting capacity of their peers. However, their large size impedes their stealthiness, represented by a -5 modifer. Stacks with self.[/table]

Moves:
Natural (Level/Egg)

Defense Curl
{table=head]Type|Normal
Frequency|At-Will - None
Range|No Damage - Self
Effect|No Target
Damage|-
Special Properties|Raise the userís Defense 1 Combat Stage.[/table]

Tackle
{table=head]Type|Normal
Frequency|At-Will - 3
Range|Attack - Melee
Effect|1 Target, Dash
Damage|2d6
Special Properties|-[/table]

Mud Sport
{table=head]Type|Ground
Frequency|EOT - None
Range|No Damage - Ranged (8)
Effect|1 Target, Coat
Damage|-
Special Properties|Mud Sport makes a Coat that resists Electric Moves. Mud Sport can Target Self.[/table]


Bio:This frightened Geodude hopped into one of Peter's souvenir balls during the cruise. It's not yet advanced enough to speak with Peter, so the mystery behind it still unsolved...

BrickName: Brick
Level: 20
Total XP: 8,000
Species: Aerodactyl
Gender: Male
Type: Rock/Flying
STAB: 4
Nature: Jolly (+2 Speed, -2 Special Attack) Egg Group: Flying
Height: 5í11Ē (Medium) Weight: 130.1 lbs. (4) Diet Carnivore

Stats:
{table=head]Stat|Base|Added|Total
HP|8|5|13
Attack|11|3|14
Defense|7|3|10
Special Attack|4|0|4
Special Defense|8|3|11
Speed|15|5|20[/table]

Max Health: 59 Current HP: 14 Current Status Effects: None

Evasion Bonus: Attack 2, Special Attack 2

Abilities:
{table=head]Ability|Cast|Effect
Rock Head|Constant|When the Pokemon uses Volt Tackle, Wood Hammer, Submission, Take Down, Brave Bird, Double-Edge, Flare Blitz, Head Smash, Jump Kick or Hi Jump Kick they do not lose any HP as a result of the Moveís effect.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|4
Sky:|15
Jump:|4
Power:|5
Intelligence:|5
Sinker:|Sinker means that the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
Advanced:|Add one to the Pokemon's Intelligence Capability. There is no physical difference. Prerequisite for non-sentient Pokemon to take Talker. Stacks with self.[/table]

Moves:
Natural (Level/Egg)

Bite
{table=head]Type|Dark
Frequency|At-Will - 2
Range|Attack - Melee
Effect|1 Target
Damage|1d10+5
Special Properties|Bite Flinches the target on 15-20 during Accuracy Check.[/table]
Scary Face
{table=head]Type|Normal
Frequency|EOT - 2
Range|No Damage - Ranged (6)
Effect|1 Target
Damage|1d10+5
Special Properties|The targetís Speed is lowered 2 Combat Stages.[/table]
Wing Attack
{table=head]Type|Flying
Frequency|At-Will - 2
Range|Attack - Melee
Effect|1 Target, Pass
Damage|1d10+5
Special Properties|-[/table]
Roar
{table=head]Type|Normal
Frequency|Battle - 11
Range|No Damage - Ranged (6)
Effect|1 Target
Damage|-
Special Properties|The target flees away from the user 15 meters, ignoring Speed Capabilities, if terrain allows. The target may not use Moves for 4 rounds. During a trainer battle, the targetís owner must recall the fleeing target and replace them.[/table]
Agility
{table=head]Type|Normal
Frequency|EOT - None
Range|No Damage - Self
Effect|No Target
Damage|-
Special Properties|Raise the userís Speed 2 Combat Stages.[/table]

Bio:Brick was a member of Rayquaza's flock. Peter asked him to join his team, but Brick required a show of force. When Valiant knocked him unconscious with one powerful attack, Peter had an easy opportunity to capture the prehistoric Pokemon. Instead, with the help of Tony, he nursed it back to health so that it could have the chance to choose its allegiance. Brick respected this act, and joined Peter's team without any further resistance.

Stored Pokemon
-

Pokemon Seen
A LOT

Pokemon Caught
7: Larvitar, Rhyhorn, Bonsly, Roggenrola, Tirtouga, Geodude, Aerodactyl

Wishlist
Geodude
Onix
Lunatone
Solrock
Dwebble
Aron
Aerodactyl
Cranidos
Magcargo
Regirock (!)
I'm on a boat!

Major
2011-11-25, 07:05 PM
Aeon Venus

Aeon Venus

Name|Aeon Venus
Gender:|Female
Age:| 21
Level:|12
Classes| Ranger/Signer/Survivalist
Money|3850
Badges|None

Max HP: 96 Current HP: 96

Stats:
Stat|Value|Modifier
Strength:|6|-4
Dexterity:|24|+7
Constitution:|12|+1
Intelligence:|8|-2
Wisdom:|8|-2
Charisma:|20|+5

Inventory
Item|Amount|Effect
Pokedex|1|Basic pokedex
Pokegear|1|Basic Pokegear
Pokeball|5|+5 Capture rate
Greatball|5|+0 Capture Rate
Eon Bow|1|2d10+8+Dex Modifier, AC: 4, Range: Long (4-10m)
Dragon Knife|1|1d12+6+Dex Modifier, AC: 6, Range: Melee
Symbol of the Avatar|1|A Styler
Crest of Latias|1|The Crest of Latias
Crest of Latios|1|The Crest of Latios


Character Info
Physical Description:
Image

http://th09.deviantart.net/fs51/PRE/i/2009/316/6/6/Latias_Human_Form_by_abernite.jpg
**Credit to Abernite of deviantart**

Personality:
Aeon is very quiet about her past, who she is, and where she comes from. While she can be quite friendly when she opens up it takes quite a bit for her to actually open up and become friends with someone. Her slow bonding is meant to protect her so that she doesnít open up to the wrong people again who can try and hurt her and abuse her power.

Background:
Recommended DM only, but you can read if you like spoilers

Depending on a personís view of pokemon will determine how people view Aeon. She has been called things ranging from the next step in evolution to an abomination and a perversion of the natural order. In fact, at age sixteen the first time she revealed what she was the town she was in tried to kill her and almost succeeded. She was rescued by a group of men who formed an organization called ĎTeam Rocketí. Her gratitude towards her saviors however ended quickly when she found out it wasnít so much a rescue so much as a kidnapping so that they could try and abuse her powers. For years she was locked up, experimented on, and abused until a new member freed her. She didnít know much about the man, but eventually learned that the man wanted to be a pokemon master and had been working undercover and was hunting for clues to Latias with the hopes of forming a bond. When he found out that Team Rocket had captured the Avatar of Latias he broke his cover and freed her.

Aeon grew sad hearing the story and feared she had been rescued from one group, only to be used by another man. However, he surprised her when he set her free with no terms or anything. She caught the manís name ďMichaelĒ before he left, but little more than that and his story. The manís actions had been thorough however and most of the data on her had been deleted from the Team Rocket computers leaving them very little to go on except the physical descriptions of people who had seen her. Since then Aeon has wondered around the world to avoid Team Rocket and fulfill her role as the Avatar.


Features:
Feature|Frequency|Trigger|Effect
Befriend|At-will|Pokemon you restrain|Give the Pokemon the Helpful title. This ally will remain under the Ranger's guidance until it is hit by an attack, severely distracted, or has helped the Ranger in a significant manner once, such as by making an attack. You do not get a list of any capabilities or moves you cannot deduce yourself, and it cannot be taken from the area you found it in or it will run away. You may only give the Helpful title to one Pokemon at a time.
Companion|At-will|A Pokemon you restrain|Give the Pokemon the Companion title. You may only have one Companion at a time. If you give a new Pokemon the Companion title, you free the other Pokemon and replace it with your new Companion. To make the wild a Companion you must sacrifice half an hour upon giving it the Companion title to bond with the wild. This process starts the Companion at Loyalty 2 at least and obedient towards the Ranger, regardless of circumstances before Befriending. The Companion gains experience and levels exactly like a Captured Pokemon, as well as counting as Owned for the purposes of levels and features, but cannot participate in official battles or contests (doing so is fraud). The Pokemon cannot be returned to a poke ball and it costs 150 credits to heal at a Pokemon center. Companions are considered Helpful, but act in combat as if they were owned.
Guardian Sign|Daily, +1 per 2 levels (7)|You take damage|When taking damage, you are considered the same type as whichever Patronís Crest you are using.
Healing Sign|Daily, +1 per 5 levels (3)|Pokemon or Trainer|Roll 2d20 and add your DEX modifier. The target heals that many Hit Points.
Food Scavenger|Daily, +1 per 10 levels (2)|Anywhere on a route| Roll 1d20 and add your DEX modifier. If the total exceeds 12, you find enough food and water for a whole day for up to seven humans and/or Pokemon.
Internalized Senses|Static|N/A|At anytime you can discern the direction you are facing. You know a complete forecast of the dayís natural weather. You know a rough estimate of the time of day, to the nearest quarter of an hour.
Weapon of Choice: Bow|Static|N/A|When using a bow your AC check for Arms Features is AC4, and you deal [Damage Base 4] damage.
Huntsman|Static|N/A|Targets of your ranged arms attacks gain no speed evasion bonus, gain no bonuses from Moves or effects that say Ďyou must roll +X during Accuracy Checks,í and no evasion bonuses from terrain or weather.
Bring Him Down!|Daily, +1 per 8 levels (2)|Pokemon or Trainer|On a successful hit, you paralyze the target. If you roll higher than 15 on the AC, this attack Flinches the target as well.
Divine Sign|Daily, +1 per 10 levels (2)|Companion who has been with you at least two weeks|Choose one of your Crests. The Companion uses a Move that the Patron knows, which is not a Signature Move, as chosen by your GM (The GM should choose an appropriate Move for the situation). This counts as Issuing a Command. This may only be used once per turn.
God Sign|Daily|Your Companion who has been with you at least one month|Choose one of your Crests. The Companion uses a Signature Move, chosen by your GM, which the Patron knows. A Signature Move being a Move which is known almost exclusively by that Patron. This counts as Issuing a Command.
Perfect Practice|Daily, +1 per 5 (3)|A restrain roll|When Restraining a Pokemon, subtract your DEX or CHA modifier multiplied by 3 from your Restrain roll. This may only be used once per restrain roll. If you successfully restrain a Pokemon when using this feature, you are given a partial list of moves known by the Pokemon, and know of all available capabilities.
Styler Master|Daily, +1 per 10 (2)|Owned Pokemon|Make a Restrain Check. You may target the owned Pokemon with Befriend. Owned Pokemon will not attack their own trainer unless they are Loyalty 2 or lower. Pokemon of Loyalty 3 or higher will not attack allies of their trainer. Owned Pokemon are Helpful until having been returned by their trainer, or until they have attacked a valid target. Attempting to force a high loyalty Pokemon to attack their allies will negate the restrain. You do not learn the Pokemon's Loyalty value upon restraining.
Smite Sign|Static|N/A|While attacking with a Trainer Attack, you may activate a Crest. When activated, choose one of the Patronís Elemental Types and treat your attack as that Elemental Type. Apply Weaknesses, Resistances and Immunities.
Righteous Sign|Daily|Self| All allies with line of sight to you may pick one Stat, other than HP, and raise its Combat Stage twice.



Aeon's Pokemon:

Party Pokemon

Tempus

Name: Tempus
Level: 32
Total XP: 31180
Species: Gallade
Gender: Male
Type: Psychic/Fighting
Nature: Sassy (-2 special defense, +2 speed)
Egg Group: Indeterminate
Height:5'3 (M) Weight:114.6 lbs (4) Diet: Omnivore
STAB: 6

Stats:
Stat|Base|Added|Total
HP|7|3|10
Attack|13|13|26
Defense|7|3|10
Special Attack|7|0|7
Special Defense|10|1|11
Speed|10|11|20

Max Health:66 Current HP:66 Current Status Effects: None

Evasion:
Both: 2
Physical: 2
Special: 2

Abilities:
Ability|Cast|Effect
Synchronize|Hourly|When a foe Paralyzes, Freezes, Burns, Poisons, or puts the pokemon with Synchronize to Sleep, the foe is given the same Status effect they inflicted.

Capabilites:
table=head]Capability|Value
Overland:|10
Surface:|5
Jump:|4
Power:|4
Intelligence:|7
Aura:|Pokemon who can use Aura are blessed with a great power. Pokemon who can use Aura can read the minds of other Pokemon and humans, although they cannot transfer their thoughts to others unless they too have the ability to manipulate Aura. Pokemon with the Aura Capability can also read a personís Aura. Everything has an Aura, but not many can access their Aura. Auras can be any color. The shade of the color varies from very tinted to very darkened. If the color of the Aura is tinted, the target has little negative intentions. If the color of the Aura is very blackened, the target has many malicious intentions. An Auraís shade can be anywhere in between.
Telekinetic:|Telekinetic Pokemon can move objects with their mind. They can lift things that are lighter then their level multiplied by 5 pounds or 2.5 grams. They can target objects up to X meters away, where X is the pokemonís level. (150lbs, 30 meters)
Telepath:|A Telepathic Pokemon can read the minds of people and other Pokemon.Telepathic Pokemon can project their thoughts to humans and Pokemon. The Pokemon can only read surface thoughts. The Pokemon cannot read the minds of another Pokemon whose Intelligence is two ranks below or two ranks higher than their own.
Talker:|Talker Pokemon are capable of speaking in the human language.
Strong:|Strong pokemon have double the lifting capacity of normal pokemon of their species.
[/table]

Moves:
Natural (Level/Egg)
-Growl
-Confusion
-Double Team
-Teleport
-Fury Cutter
-Slash
-Heal Pulse
-Sword Dance


TM/HM/Tutor
-Brick Break


Bio
As Aeon was trained and raised at the local temple to Latias and Latios, Gallade served as a friend, trainer, and ally. Once her training was complete and she was sent out into the world to be the Hand of the Eons, Gallade went with her to provide combat support and protection.


Draca

Name:Draca
Level: 30
Total XP: 25500
Species: Axew
Gender: Female
Type: Dragon
Nature: Adamant (+2 attack, -2 special attack)
Egg Group: Monster/Dragon
Height:4'0 (M) Weight:60 lbs (3) Diet: Omnivore
STAB: 6

Stats:
Stat|Base|Added|Total
HP|5|5|10
Attack|11|13|24
Defense|6|5|11
Special Attack|1|0|1
Special Defense|4|1|5
Speed|6|5|11

Max Health:60 Current HP:60 Current Status Effects: None

Evasion:
Both: 1
Physical: 2
Special: 1

Abilities:
Ability|Cast|Effect
Mold Breaker|Hourly|The targetís Ability is disabled, it cannot be used until the end of the encounter.

Capabilites:
Capability|Value
Overland:|6
Surface:|4
Jump:|2
Power:|3
Intelligence:|2
Strong:|Strong pokemon have double the lifting capacity of normal pokemon of their species.
Giant:|Giant pokemon are twice as big, and increase weight category by one. Their lifting capacity is increased by 1.5, but they suffer -5 stealth.


Moves:
Natural (Level/Egg)
-Scratch
-Leer
-Assurance
-Dragon Rage
-Double Chop
-Scary Face
-Slash
-False Swipe
-Dragon Claw


Bio
Draca joined Aeon shortly after her adventure started upon learning that she was the Hand of the Eon. Draca is very loyal to Aeon due to what she is and wishes to assist her so that Draca can earn favor with one of the many legendary dragons.


Neko

Name:Neko
Level: 32
Total XP: 31180
Species: Espeon
Gender: Male
Type: Psychic
Nature: Timid (+2 speed, -2 attack)
Egg Group: Field
Height:2'11 (M) Weight:58.4 lbs (3) Diet: Omnivore
STAB: 6

Stats:
Stat|Base|Added|Total
HP|7|5|12
Attack|5|0|5
Defense|6|0|6
Special Attack|13|12|25
Special Defense|10|3|13
Speed|13|11|24

Max Health:72 Current HP:72 Current Status Effects: None

Evasion:
Both: 2
Physical: 1
Special: 2

Abilities:
Ability|Cast|Effect
Trace|Hourly (Sustained)|The pokemon gains the Ability of a target within 10-meters of the pokemon with Trace. To sustain, the pokemon must remain out of a Poke Ball and above 0 HP.

Capabilites:
[=head]Capability|Value
Overland:|8
Surface:|6
Jump:|3
Power:|2
Intelligence:|6
Tracker:|Pokemon with the Capability Tracker have a strong sense of smell that they can use to follow other Pokemon or people. If the Pokemon has smelt whom they want to track in the past day, or one of their personal belongings, they can pursue that prey with a check of 11 or better on d20. To pick up a random scent from nothing, a check of 16 or better on d20 will allow the Pokemon to follow that scent. To pick up a specific scent from nothing, a check of 20 on d20 will allow the Pokemon to follow that scent. A Pokemon may only make these checks once per hour. If a Pokemon learns the Move Odor Sleuth and does not have the Tracker Capability, they gain Tracker.
Telekentic:|Telekinetic Pokemon can move objects with their mind. They can lift things that are lighter then their level multiplied by 5 pounds or 2.5 grams. They can target objects up to X meters away, where X is the pokemonís level. If a Pokemon learns the Move Psychic or Telekinesis and does not have the Telekinetic Capability, they gain Telekinetic.
Glyph|Glyph pokemon have a strange glyph on them.
[/table]

Moves:
Natural (Level/Egg)
-Helping Hand
-Tackle
-Tail Whip
-Sand Attack
-Confusion
-Quick Attack
-Swift


Bio
Neko joined Aeon during Aeon's escape from Team Rocket. While her and the mysterious Michael were escaping they came across the imprisoned pokemon and Aeon freed Neko. She has followed Aeon ever since.



Custos

Name:Custos
Level: 30
Total XP: 25500
Species: Sigilyph
Gender: Male
Type: Psychic/Flying
Nature: Desperate (-2 attack, +1HP)
Egg Group: Flying
Height:2'0 (S) Weight:10.9 lbs (1) Diet: Herbivore
STAB: 6

Stats:
Stat|Base|Added|Total
HP|8|4|12
Attack|4|0|4
Defense|8|5|13
Special Attack|10|5|15
Special Defense|8|5|13
Speed|10|10|20

Max Health:66 Current HP:66 Current Status Effects: None

Evasion:
Both: 2
Physical: 2
Special: 2

Abilities:
Ability|Cast|Effect
Magic Guard|Hourly|For the remainder of the encounter, whenever the user would lose HP or take damage that isnít a result of a Damage Dice Roll the user does not lose HP or take Damage. This includes, but is not limited to, Weather, Leech Seed, Afflictions, Traps, Recoil, etc.

Capabilites:
Capability|Value
Overland:|1
Surface:|1
Sky:|8
Jump:|3
Power:|2
Intelligence:|7
Telekentic:|Telekinetic Pokemon can move objects with their mind. They can lift things that are lighter then their level multiplied by 5 pounds or 2.5 grams. They can target objects up to X meters away, where X is the pokemonís level.
Invisibility:|Pokemon who have the Invisibility Capability can turn invisible. Pokemon may not perform Moves while invisible. While invisible, you must roll +4 during Accuracy Checks to hit the Pokemon. When a Pokemon turns invisible, they can only remain invisible for up to 4 minutes. After becoming visible, they must wait two plus the number of minutes they spent invisible before turning invisible again.
Guster:|The Guster can create bursts of wind. The power can vary from a light breeze to a powerful burst of air capable of lifting light objects into the air or providing lift for a chute.
Glyph|Glyph pokemon have a strange glyph on them.
Pygmy|Pygmy pokemon are much smaller than normal pokemon of their size. +5 stealth, but half carrying capacity.


Moves:
Natural (Level/Egg)
-Gust
-Miracle Eye
-Hypnosis
-Psywave
-Tailwind
-Whirlwind
-Psybeam
-Air Cutter
-Light Screen
-Reflect


Bio
After her encounter with Team Rocker, Aeon specifically went hunting down for this pokemon after learning about it's ability to turn invisible. Viewing this as a potential ally and useful friend, she found Custos and recruited him.



Pokemon Seen
18
Ralts, Kirlia, Gallade, Axew, Eevee, Espeon, Sigilyph, Mightyena, Houndoom, Marowak, Skarmony, Gyrados, Ampharos, Litwick, Metang, Pawniard, Pidgeotto, Swalibu
Pokemon Caught
7
Ralts, Kirlia, Gallade, Axew, Eevee, Espeon, Sigilyph
Wishlist
Dragons and Psychics.


I like blue

Kara Flavidus, Viridian Trainer

Kara Flavidus

Name|Kara Flavidus
Gender:|Female
Age:| 14
Level:|13
Classes| Wild Child/Liberator/Empath/Pack Leader
Money|7500
Badges|None

Max HP: 117 Current HP: 117

Stats:
Stat|Value|Modifier
Strength:|17|+3
Dexterity:|12|+1
Constitution:|10|+0
Intelligence:|15|+2
Wisdom:|6|-4
Charisma:|20|+5

Inventory
Item|Amount|Effect
Full Heal|10|Cures all status afflictions
Super Potion|5|Heals 20 +1d12 HP when used.
Sharp Wooden Dagger|1|Short Blade weapon made from a fallen tree in Viridian Forest
??? Book|1|A book given to her by Ninja Boy


Character Info
Physical Description:
Kara is a rather small and light. Due to her small size, people tend to think she is younger than she is, much to her annoyance. She has straight blonde hair that if left loose would go down to just below her shoulders. Normally she keeps her hair in a ponytail tucked in her hat.

Personality:
Kara is friendly, happy, and upbeat around pokemon and her few close friends. She prefers to hang out with pokemon than with people and has an easier time making friends with pokemon. She hates to see pokemon harmed and would rather feel the pain herself than let someone hurt those she cares about.


Background:
Kara doesn't know much about her early childhood. All she knows is that she was born in Viridian Forest and as such had strange powers. Early on in life she viewed these powers not as a blessing but as a curse. First her parents freaked out and abandoned her to an orphanage, then she was shunned there by paranoid people who thought her strange, and finally after a few accidentally uses of her power due to her inability to control them she was kicked out of one orphanage and sent to another. This repeated multiple times in her early life as she would try and hide her powers, make friends, and then when she thought they really liked her and wouldn't be scared she'd show them and be shunned and kicked out once again.

By the age of ten, Kara had gone through too many orphanages to remember and finally ran away and went to where she was born Viridian Forest to try and find out why she was different. It was there that she met a Dratini who lived in the forest and was very shy. The two of them bonded due to their mutual shyness and eventually Dratini and Kara were inseparable.

Kara and Tina lived in Viridian Forest eating berries, drinking from a small lake deep within, and occasionally venturing out to Viridian City or Pewter City when necessary. On her trips to Viridian, Kara would swing by the trainer school to study and learn more. She had a strong lust for learning and a keen mind. Some considered her a genius.

By age twelve, Kara was comfortable in Viridian Forest and lived happily with pokemon who she found she could communicate with thanks to her power. Her reputation amongst pokemon as a kind hearted girl who could hear them and heal them caused her to meet quite a few pokemon who she raised and played with. Some would join her as she traveled around Kanto every so often in order to learn more. However, no matter where in Kanto she went, she always returned to Viridian Forest after a few months at most.


Features:
Feature|Frequency|Trigger|Effect
Wild Bonding|Encounter|Make an unarmed attack on a wild Pokemon that leaves it with 25% or less HP remaining (Even if the attack's damage was 0)| Make a 1d100 capture check. If another trainer or another trainer's Pokemon injured the target during combat, the roll receives a penalty modifier of +20. On a success, the Pokemon recognizes the strength of the Wild Child and agrees to become their Companion. This feature can only be activated on the third or later round of combat. Companions formed in this way are immediately loyal to the trainer. Legendary Pokemon cannot become Companions.
Rest and Relaxation|Static|N/A|Companion Pokemon will be restored to a minimum of 1 HP if given an eight-hour rest. If a Pokemon already has 1 or more HP, they will recover HP equal to 1/4th of their max HP for every four hours they can rest. If they rest for eight hours while already at maximum HP, Center-frequency moves are restored.
Calming Vibe|At-will, Cost 7 HP|Pokemon or Trainers|You calm the target, curing it of Confusion. Calming Vibe can calm rages, focus a distorted mind, or neutralize a paranoid panic. In order to use Calming Vibe, the Trainer must be in a calm state of mind. Using this on a target leaves discoverable psychic residue.
Light Healing Power|Daily, +1 per 4 levels (4)|Pokemon or Trainers|Roll 1d12+6 and add twice your INT modifier. The target heals that many Hit Points. Using this on a target leaves discoverable psychic residue.
Intercept|At-will|Opposing trainer tries to capture a pokemon|When an opposing trainer makes a capture attempt on a Pokemon, you may make a 1d20 roll, adding your dexterity modifier. On a roll of 11 or higher, you catch the poke ball, and the capture attempt automatically fails.
Provocation|Daily +1 per 4 levels (4)|A trained Pokemon belonging to an enemy trainer.|Make a 1d20 roll, adding your charisma modifier. On a total of 15 or higher, the Pokemon leaves the Trainer's control and begins attacking them as though they were a Wild Pokemon. The trainer may attempt to recall the Pokemon, but must succeed on a simulated capture check at double the normal success rate. This feature fails instantly on Pokemon with a loyalty of 2 or greater.
Crowd Control|Static|Self|The maximum number of Companions a Pack Leader can control is increased to six.
Roar|Daily|Self|Use the move Roar.
Short Blade Weapon User|Static|Self|The Trainer can use Knives, Daggers, a bladed weapon less than a foot long or any other Weapon that would fit into the Short Blade Weapons category. Short Blade Weapons have a Melee range. These weapons deal 1d8+4+CHA modifier.
Blade Weapon User|Static|Self|The Trainer can use Swords of any kind, Short Swords of any kind, Two-Handed Swords of any kind, Sickles, Axes, Scythes and any bladed weapon between the length of 1 to 5 feet, and anything else that would fit into the Blade Weapons category. Blade Weapons have a Melee range. These weapons deal 1d8+4+STR modifier.
Loyalty Sense|At-will|A hostile trainer's Pokemon|Make a 1d20 roll and add your CHA modifier. On a result of 10 or higher, you will know if the Pokemon's Loyalty is 4. On a result of 20 or higher, you know the exact value of the Pokemon's Loyalty. You cannot trigger this feature on the same Pokemon twice within a given day.
Connection|Static|Your Pokemon|You understand any owned pokemonís thoughts.
Natural Connection|Static|Pokemon|Effect: You understand pokemonís thoughts. This Feature replaces Connection.
Healing Power|Daily +1 per 6 levels (2)|Pokemon or Trainers|Roll 2d12+12 and add twice your INT modifier. The target heals that many Hit Points. Using this on a target leaves discoverable psychic residue.
Willpower|Static|Self|Multiply your CHA modifier by 5. This value is added to your maximum HP.
Feral Strength|At-will|Self|You can make an unarmed typeless attack that deals 2d8 + half STR stat damage, at an AC of 5. Attacks made using this feature can trigger Wild Bonding. This feature cannot benefit from Arms Feature modifiers or similar effects.
Free Yourself!|Static|Pokemon successfully effected by provocation|When a Pokemon is successfully affected by the use of Provocation, their trainer's success rate to force the Pokemon to return is no longer doubled.
Unbreakable Bond|Static|Dratini|Choose a Pokemon that is a Companion, that has gained at least 10 levels since becoming a Companion. This Pokemon is now permanently a Companion with maximum loyalty, until it dies, and is no longer treated as a wild Pokemon and thus cannot be captured. You and the Pokemon are capable of understanding each other completely. The Pokemon and trainer will never deal damage to each other or inflict Status ailments , but can still use supportive abilities and items on each other. You may take Unbreakable Bond again for another Pokemon, so long as that Pokemon meets the requirements as well.
Alpha|Static|N/A|The maximum number of Companions a Pack Leader can control is increased to eight. This feature replaces Crowd Control.




Pokemon:

Tina

Name: Tina
Level: 31
Total XP: 26575
Species: Dragonair
Gender: Female
Type: Dragon
Nature: Naive (+2 speed, -2 special defense)
Egg Group: Water 1/Dragon
Height:13'1 (M) Weight:36.4 lbs (2) Diet: Omnivore
STAB: 6

Stats:
Stat|Base|Added|Total
HP|6|0|6
Attack|8|15|23
Defense|7|0|7
Special Attack|7|0|7
Special Defense|5|0|5
Speed|9|15|24

Max Health:49 Current HP:49 Current Status Effects: None

Evasion:
Both: 2
Physical: 1
Special: 1

Abilities:
Ability|Cast|Effect
Shed Skin|Hourly|The pokemon is cured of Paralysis, Freezing, Burns, Poison, and Sleep.

Capabilites:
Capability|Value
Overland:|7
Surface:|7
Underwater:|7
Jump:|2
Power:|2
Intelligence:|4


Moves:
Natural (Level/Egg)
-Leer
-Wrap
-Thunder Wave
-Twister
-Dragon Rage
-Slam
-Agility
-Dragon Tail


Bio
As mentioned in the bio, Kara met Dratini in Viridian Forest after running away from the latest orphanage. Both were very shy and avoided each other most the time, but eventually the two grew on each other and Kara and Tina become close friends, overcoming their shyness together and going on many journeys to explore Kanto, as well as living and taking care of Viridian Forest together.


Star

Name: Star
Level: 17
Total XP: 4975
Species: Staryu
Gender: N/A
Type: Water
Nature: Modest (+2 special attack, -2 attack)
Egg Group: Water 3
Height:2'7 (S) Weight:76.1lbs (3) Diet: Herbivore
STAB: 3

Stats:
Stat|Base|Added|Total
HP|3|2|5
Attack|3|0|3
Defense|6|0|6
Special Attack|9|7|16
Special Defense|6|0|6
Speed|9|7|16

Max Health: 32 Current HP: 32 Current Status Effects: None

Evasion:
Both: 1
Physical: 1
Special: 1

Abilities:
Ability|Cast|Effect
Natural Cure|Hourly|The pokemon is cured of Paralysis, Poisoning, Burns, Freezing and Sleep when returned to its Poke Ball.

Capabilites:
Capability|Value
Overland:|1
Surface:|5
Underwater:|5
Sky:|5
Jump:|2
Power:|2
Intelligence:|4
Fountain:|A Pokemon who has the Fountain Capability can produce freshwater. They can control how lightly or powerfully they produce the water, sprinkling water or forcefully shooting water with the strength of a fire hose.
Gilled:|A Gilled Pokemon can breath underwater. It never needs to come up for air and can remain underwater for as long as it wants to.


Moves:
Natural (Level/Egg)
-Harden
-Tackle
-Water Gun
-Rapid Spin
-Recover


Bio

As mentioned above in her backstory, Kara traveled around Kanto a lot in order to learn and explore. It was during one such trip around Kanto that she met Star. Star had gotten caught in a net and in an attempt to escape had injured itself. Kara had not only freed the Staryu, but healed it and Staryu joined Kara on her trips around the world. Many pokemon came and went, but Star and Tina were always with Kara no matter where she went.


Chuchu

Name: Chuchu
Level: 11
Total XP: 1330
Species: Pikachu
Gender: Female
Type: Electric
Nature: Quirky (+1 HP, -2 special defense)
Egg Group: Field/Fairy
Height:1'4 (S) Weight:13.2lbs (1) Diet: Herbivore
STAB: 2

Stats:
Stat|Base|Added|Total
HP|5|2|7
Attack|6|1|7
Defense|3|0|3
Special Attack|5|4|9
Special Defense|2|0|2
Speed|9|3|12

Max Health:32 Current HP: 32 Current Status Effects: None

Evasion:
Both: 1
Physical: 0
Special: 0

Abilities:
Ability|Cast|Effect
Cute Charm|Daily|When an opposite gendered foe attacks the pokemon with Cute Charm, they become Infatuated after damaged is dealt.

Capabilites:
Capability|Value
Overland:|8
Surface:|3
Jump:|4
Power:|1
Intelligence:|4
Zapper:|Pokemon with the Zapper Capability can produce controlled electricity or send electrical currents through various conductive materials. If an electrical device is capable of being recharged, a Pokemon with Zapper can recharge it to full power on a check of 13 or better on 1d20 Daily


Moves:
Natural (Level/Egg)
-Charm
-Thundershock
-Tail whip
-Thunder Wave


Bio
Kara met many pokemon while living in Viridian Forest including a cute Pikachu couple. The two Pikachu's were close friends of Kara and gave her one of their eggs to travel around with her. The egg hatched into Chuchu, a cute little Pichu. Kara found a cute little flower and gave it to the Pichu to use as a little decoration that it wears like a hairpin kinda thing.


Toga -Currently at Virdian Forest

Name: Toga
Level: 6
Total XP: 225
Species: Togepi
Gender: Male
Type: Normal
Nature: Timid (+2 speed, -2 attack)
Egg Group: Fairy
Height:1'0 (S) Weight:3.3lbs (1) Diet: Herbivore
STAB: 1

Stats:
Stat|Base|Added|Total
HP|4|2|6
Attack|0|0|0
Defense|7|1|8
Special Attack|4|1|5
Special Defense|7|0|7
Speed|4|1|5

Max Health:24 Current HP:24 Current Status Effects: None

Evasion:
Both: 0
Physical: 1
Special: 1

Abilities:
Ability|Cast|Effect
Serene Grace|Constant|When a Moveís effect has something that activates during Accuracy Check, but only if you roll high enough, all of those checksí requirements to activate are reduced by 3. This does not apply to Critical Hits.

Capabilites:
Capability|Value
Overland:|2
Surface:|2
Jump:|1
Power:|1
Intelligence:|2


Moves:
Natural (Level/Egg)
-Charm
-Growl
-Metronome


Bio
Kara found Toga while Toga was still an egg. While wandering around Viridian Forest she saw the strange colored egg all by itself lying on the ground next to the lake. She had no idea how it got there and she looked all over for the owners. However, she never found them. Feeling a sense of kinship with the pokemon, she raised it so that it wouldn't feel the pain she felt as a kid.


Alba

Name: Alba
Level: 17
Total XP: 5620
Species: Espeon
Gender: Female
Type: Psychic
Nature: Timid (+2 speed, -2 attack)
Egg Group: Field
Height:2'11 (M) Weight:58.4lbs (3) Diet: Omnivore
STAB: 3

Stats:
Stat|Base|Added|Total
HP|7|3|10
Attack|5|0|5
Defense|6|0|6
Special Attack|13|6|19
Special Defense|10|0|10
Speed|13|7|20

Max Health:47 Current HP:8 Current Status Effects: None

Evasion:
Both: 2
Physical: 1
Special: 2

Abilities:
Ability|Cast|Effect
Trace|Hourly|The pokemon gains the Ability of a target within 10-meters of the pokemon with Trace. To sustain, the pokemon must remain out of a Poke Ball and above 0 HP. (Current Trace: Levitate)

Capabilites:
Capability|Value
Overland:|8
Surface:|6
Jump:|3
Power:|2
Intelligence:|5
Tracker:|Pokemon with the Capability Tracker have a strong sense of smell that they can use to follow other Pokemon or people. If the Pokemon has smelt whom they want to track in the past day, or one of their personal belongings, they can pursue that prey with a check of 11 or better on d20. To pick up a random scent from nothing, a check of 16 or better on d20 will allow the Pokemon to follow that scent. To pick up a specific scent from nothing, a check of 20 on d20 will allow the Pokemon to follow that scent. A Pokemon may only make these checks once per hour. If a Pokemon learns the Move Odor Sleuth and does not have the Tracker Capability, they gain Tracker.
Telekentic:|Telekinetic Pokemon can move objects with their mind. They can lift things that are lighter then their level multiplied by 5 pounds or 2.5 grams. They can target objects up to X meters away, where X is the pokemonís level. If a Pokemon learns the Move Psychic or Telekinesis and does not have the Telekinetic Capability, they gain Telekinetic.


Moves:
Natural (Level/Egg)
-Helping Hand
-Tackle
-Tail Whip
-Sand Attack
-Confusion


Bio
Kara met Alba on her first boat trip. The ship had a drawing to win a cute eevee and Kara was super excited and entered. As such Alba is brand new to Kara, but her ability to communicate with it has caused them to bond quickly.


Zayne

Name: Zayne
Level: 35
Total XP: 34000
Species: Vibrava (Giant)
Gender: Male
Type: Ground/Dragon
Nature: Naughty (+2 attack, -2 special defense)
Egg Group: Bug
Height:7'2 (L) Weight:14.3 lbs (2) Diet: Carnivore
STAB: 7

Stats:
Stat|Base|Added|Total
HP|5|5|10
Attack|9|14|23
Defense|5|0|5
Special Attack|5|0|6
Special Defense|3|2|5
Speed|7|13|20

Max Health: 65 Current HP:26 Current Status Effects: None

Evasion:
Both: 2
Physical: 1
Special: 1

Abilities:
Ability|Cast|Effect
Levitate|Constant|Immune to ground attacks.

Capabilites:
Capability|Value
Overland:|4
Surface:|1
Sky:|8
Borrow:|6
Jump:|3
Power:|2
Intelligence:|4


Moves:
Natural (Level/Egg)
-Bite
-Sonicboom
-Sand Attack
-Faint Attack
-Sand Tomb
-Supersonic
-Dragonbreath


Bio
After helping the Legendary Dragon Rayquazza recover it's egg from a group of Team Rocket members, Kara encountered Zayne flying around. Zayne had traveled with Rayquazza to help recover the egg, but after they bounded in battle, Zayne and Kara become friends and Zayne joined Kara's group of friends as they traveled the world.



Stratos

Name: Stratos
Level: 35
Total XP: 34000
Species: Altaria
Gender: Male
Type: Dragon/Flying
Nature: Impish (+2 defense, -2 special attack)
Egg Group: Flying/Dragon
Height:3'7 (M) Weight:45.4 lbs (2) Diet: Herbivore
STAB: 7

Stats:
Stat|Base|Added|Total
HP|8|7|15
Attack|7|2|9
Defense|11|9|20
Special Attack|5|0|5
Special Defense|11|9|20
Speed|8|7|15

Max Health:12 Current HP:80 Current Status Effects: None

Evasion:
Both: 1
Physical: 4
Special: 4

Abilities:
Ability|Cast|Effect
Keen Eye|Constant|The pokemon cannot have its Accuracy Rolls raised by anything except a targetís Defense or Special Defense Combat Stages.

Capabilites:
Capability|Value
Overland:|4
Surface:|2
Sky:|10
Jump:|2
Power:|2
Intelligence:|4
Guster:|The Guster can create bursts of wind. The power can vary from a light breeze to a powerful burst of air capable of lifting light objects into the air or providing lift for a chute.
Talker:| The pokemon can speak in the human tongue.
Sprouter:|A Pokemon with the Sprouter capability can rapidly influence the growth of plants and flora around them. Over 5 seconds, a Sprouter can grow a plant 1 meter taller or wider than it currently was. Through the use of Sprouter, the Pokemon can also make plants grow up to 125% of the normal size they would become naturally. For a Pokemon to use their Sprouter ability for 10 seconds, they must sacrifice 1 HP, in place of a Move.


Moves:
Natural (Level/Egg)
Astonish - Ghost
1d6+2 - EOT - 2
Attack - Melee
Effect: 1 Target
Astonish Flinches the target on 18-20 during Accuracy Check.
Smart - 3d4 - No Effect

Sing - Normal
Battle - 11
No Damage - Ranged (4)
Effect: No Target, Burst
Sing creates a 4-meter Burst. All Legal Targets fall Asleep.
Cute - 2d4 - Excitement

Fury Attack - Normal
1d10 - EOT - 4
Attack - Melee
Effect: 1 Target, Scatter
Fury Attack can hit up to 5 times. Once the user misses, they cannot attempt to make another Fury Attack attack on that turn. When adding stats only add Ĺ Attack.
Cool - 2d4 - Reliable18 Safeguard - Normal

Mist - Ice
At-Will - None
No Damage - Ranged (5)
Effect: 1 Target, Coat
The target with Mistís Coat may not have their Combat Stages lowered. Mist can Target Self.
Beauty - 2d4 - Hold That Thought

Take Down - Normal
3d10+10 - EOT - 5
Attack - Melee
Effect: 1 Target, Dash, Recoil 1/4
After Take Down deals damage, Recoil.
Tough - 3d4 - No Effect

Natural Gift - Normal
See Effect - Battle - 2
Special Attack - Ranged (10)
Effect: 1 Target, Berry
Refer to the Move Keywords Berry list. Natural Gift deals damage according to the Berry list and Natural Giftís Type is also defined there. The userís Berry is destroyed and is not consumed.
Cool - 2d4 - Round Ender
*Grants: Sprouter

Dragonbreath - Dragon
1d10+10 - EOT - 2
Special Attack - Ranged (3)
Effect: 1 Target, Column
Dragonbreath creates a Column 1 meter wide. Dragonbreath Paralyzes all Legal Targets on 15-20 during Accuracy Check.
Cool - 2d4 - Round Starter


Bio
Shortly after meeting Zayne, Kara met Stratos. Like Zayne, Stratos was there to help Rayquazza and joined Kara in a close battle to show Kara's strength. At the end of the battle, Kara challenged Stratos herself instead of using her pokemon. In respect of Kara's bravery and strength, Stratos joined her.





Viridian Forest Pokemon
Togepi

Pokemon Seen
A LOT

Pokemon Companions (Max 8)
Dragonair, Staryu, Pikachu, Altaria, Espeon, Vibrava, Nidoran F (unstated)

Pokemon Befriended
Dratini, Dragonair, Staryu, Pichu, Pikachu, Togepi, Eevee, Espeon, Vibrava, Altaria, Nidoran F

Wishlist
-Flygon
-Dieno
-Axew

Eshkigal
2011-11-25, 07:11 PM
I generally like dark orange.

Tony Melbourne
{table=head]Name|Tony Melbourne
Gender:|Male
Age:|16
Level:|12
Classes|Mystic, Shaman, Touched
Money|PLOT dependent
Badges|Eucreteak (laid ghost of a powerful aerodactyl to rest)[/table]
Stats:

Stat|Score|Modifier
Strength|18|3
Dexterity|10|0
Constitution|10|0
Intelligence|10|0
Wisdom|24|8
Charisma|6|-4

HP: 80, Current HP: 80


Character Info
Physical Description:
5'11", lanky, but strong looking, as if he has spent time helping with heavy lifting. Definitely not set completely in this world, as he tends to stare...someplace. Can't be all bad, as he normally has a dreamy smile on his face. Red hair and vibrant green eyes.

Personality: Offsetting, as he seems unfocused mentally. This can be due to talking to potted plants or pokemon, or even (as it looks to others) thin air, as seen from when he once carried on a conversation with particularly long lived hydrangea bushes for two hours. He also tends to seem zoned out. However, these are side effects of his powers more than anything else. Doesn't see death as all that bad, but isn't focused on it.

Background:
Tony is part of the family that sees to Lavender Tower. However, he is an oddity in the family. You see, unlike most of the caretakers, he can see dead people, and dead pokemon. He can also talk to plants and pokemon living or dead, but that's unrelated. Why? No clue. Sometimes this crops up in his family, due to the sheer amount of death they are exposed to, but I digress. He has power, and what's more, he has voices telling him of places that could use it, so once he hit ten, he began his journey with his loyal houndour Flare, who had patrolled the tower with him for years at this point.
Since then, he has gone from country to country, even visiting Mount Pyre for a time, and eased the passing of poor, damned souls wandering the world. Now, he is finally returning to his home country for a short time, looking to see how things have changed in his absence before going back to work.
Past noteworthy adventures have included laying a ghost of an aerodactyl whose fossil was disturbed near Eucreteak to rest by reuniting it with its last clutch of eggs, protecting and trying to save a dying marowak (but failing, resulting in Lil' Helper), the Zubat affair (poor Cudgel), and getting second place in Hoenn's Funniest Capture Videos for meeting Turbo.
In the past few months, he was passing through the Viridian Forest when the trees mentioned that a human had been repeatedly feeding from their berries, and interacted with pokemon in a way that, to Tony, hinted of her having some special abilities. Following the guidance of the Forest, he found the younger girl, with her dratini. After showing his own abilities, they've been adventuring together fairly constantly.


Features:

Pokemon Trainer:

Remedial First Aid: Trainer action, illegal in match
Daily Ė Every 10 levels gained, you may perform this Feature another time per day.
Target: A Trainer.
Effect: Roll 1d20 and Add your WIS or INT Modifier. Heal the target this much HP.

Blunt Weapons User:
Awarded To: Breeder, Capture Specialist, Martial Artist, Mystic and Researcher
Prerequisites: 15 WIS
Effect: The Trainer can use Maces, Bats, Clubs, Hammers, Morningstars, Staffs or anything else that would fit into the Blunt Weapons category. Blunt Weapons have a Melee range. These weapons deal 1d8+4+WIS modifier.

Blunt Weapons Proficiency:
Prerequisites: Blunt Weapons User, 17 WIS
Effect: These weapons deal 1d10+15+WIS modifier.

Possession: Trainer Action, Illegal in League Match
At-Will - Drains 10 of userís HP per use.
Target: A Pokemon.
Effect: Roll a Link Check, subtract half of your Wisdom stat from the result. If you Channel the pokemon, it is Possessed. While Possessed, you are in complete control of the Pokemon. You may act during an Encounter as any normal Pokemon would. You have access to the Pokemonís Move List, Abilities and Capabilities. You may leave a Possessed Pokemon during your turn as a Trainer Action. If you are Possessing a Pokemon and you are captured, you are trapped until the Pokemon is sent out of its Poke Ball, at which point you may remove yourself from the Pokemon. You may use Trainer Features while Possessing a Pokemon, unless the Feature specifically says that you cannot. While Possessing a Pokemon, using a Move counts as your Trainer Action. If the Pokemon you are possessing faints, you may immediately return to your body. If you are Possessing a Pokemon and they are die, you die as well. While you are Possessing a Pokemon, your Body is left unconscious. It cannot make checks and it may not act on its own accord. You may Channel multiple Pokemon with Mystic Features, but you may only Possess one Pokemon at a time.

Possession Borrow: Free action, Illegal in Match
Daily
Trigger: You leave a Pokemon you were Possessing.
Effect: Choose a Move on the Pokemonís Move List, whom you are leaving after Possessing them. This is considered a Borrowed Move. You may perform the Borrowed Move, once, as a Trainer Action during the next 24 hours. Use your STR modifier as your attack stat, and your WIS modifier as your special attack stat.

Channel: Trainer Action, Illegal in League match
At-Will - Drains 10 of userís HP per use.
Target: A Pokemon.
Effect: Make a Link Check, then subtract your Wisdom Stat from your roll. If it is successful, the
Pokemon is being Channeled. The Pokemon is considered Helpful. Until this ally is attacked or severely
distracted, it will listen to the Mysticís suggestions and follow the Mystic until they are leaving the Pokemonís home. You have knowledge of its Pokemonís Move List, Abilities and Capabilities. You have knowledge of what happened in the Pokemonís past hour. You and the Channeled Pokemon can communicate
telepathically. Any attempt at attacking or capturing the Channeled Pokemon results in the Pokemon fleeing without fail. The Channeled Pokemon will not attack on your command. However, if the Channeled
Pokemon is yours, treat it as usual, except it is being ďChanneledĒ. You may only have one Pokemon
Channeled at a time. If a Pokemon is more than X meters from you, it is no longer Channeled. X is twice the sum of your STR modifier plus your WIS modifier.

Borrow: Free Action, Illegal in League Match
Daily
Trigger: A Pokemon you are Channeling.
Effect: Choose a Move on the Channeled Pokemonís Move List. You may perform this Move, once, as a Trainer Action during the next 24 hours. Use your STR modifier for your Attack stat and your WIS modifier for your Special Attack stat.

Ancient Pulse: Legal in League Match
Prerequisites: Mystic, 17 WIS
Static
Target: Non-electronic, inorganic Items.
Effect: You can identify the abilities of any non-electronic, inorganic Items and know how to activate their abilities and use them.

Prophet:
Prerequisites: Mystic, 16 WIS
Static
Effect: You know lore relating to any local Legendary Pokemon.

Tree Hugger
Prerequisites: Mystic, 16 WIS
Static
Effect: You can speak to plants that are at least 20 years old, and with a limited response they can inform you of anything that may have touched them in the past 24 hours, any Berries that may grow on them, or any Pokemon who live nearby and commonly visit.

Empathic Pulse: Trainer turn, Illegal in League Match
Prerequisites: Mystic, 18 WIS
At-Will - Drains 3 of userís HP per use.
Target: Adjacent Pokemon.
Effect: Roll 1d20 and add you WIS modifier. If the total is 10 or greater, you can understand the targetís
desires and feelings.

Empathic Pulse +: Trainer turn, Illegal in League Match
Prerequisites: Mystic, Empathic Pulse
At-Will - Drains 3 of userís HP per use.
Target: Adjacent Pokemon.
Effect: Roll 1d20 and add your WIS modifier. If the total is 10 or greater, you can read and understand the targetís thoughts.

Zoopathy: Trainer turn, Illegal in League Match
Prerequisites: Mystic, Empathic Pulse
At-Will - Drains 5 of userís HP per use.
Target: Adjacent Pokemon.
Effect: You can telepathically talk to the pokemon in its language for 4 hours

Commune With Nature: Free Action, Illegal in League match
At-Will
Effect: Whenever a Pokemon gains experience while you are Possessing them you may sacrifice 5 HP of your Trainer HP. If you do, the Pokemon gains +50% the amount of experience they would gain. You may only
apply this Commune With Nature once per encounter.

Soothing Song: Touched Feature
Daily
Target: Legendary Pokemon within line of sight.
Effect: The target gains 100 HP.
Tired Tune: Touched Feature
At-Will
Target: Self.
Effect: Using Tired Tune ends your turn. If you used Tired Tune on your last two turns during the last two rounds, use the Move Sing before ending your turn

Items:
{table=head]Item|Amount|Cost|Effect
Large shovel|1|600|bludgeon, useful for holes
Beta pokedex|1|free|analyze pokemon
Skarmory saddle|1|1000 |lets you ride a skarmory
Ultra ball|5|1000|capture roll -10
TM 40: Aerial Ace|1|2500|Teaches Aerial Ace-used
HM 01: Cut|1|75|Teaches Cut
Super Potion|2|350|heals 20+1d20 hp when used
Sign|1|free|"Not dead/in a coma, brb. PS: Draw at your own risk."
Jade bass guitar|1|free|Touched of Rayquaza.
[/table]


Pokemon:
Flare
Name: Flare
Level: 30
Total XP: 25500
Species: Houndoom
Gender: Female
Type: Dark/Fire
Nature: Composed
Egg Group: Field
Height: 4'10" (small)
Weight: 80 lbs
Diet Carnivore
STAB: 3
Loyalty: 4. Tony raised her from a pup with his family's help.

Stats:
{table=head]Stat|Base|Added|Total
HP|8|5|13
Attack|9|0|6
Defense|5|0|3
Special Attack|11|7|15
Special Defense|8|3|8
Speed|10|2|9[/table]

Max Health: 50Current HP: Current Status Effects: None

Evasion: 1 Def, 1 Sp Def

Abilities:
{table=head]Ability|Cast|Effect
Flash Fire|Static|The user does not take damage from Fire Type Moves and may not be Frozen. If the user is hit by a Fire Type Move, the user adds 1 bonus STAB to the next Fire Type Move they use in the encounter.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|9
Surface:|5
Jump:|4
Power:|1
Intelligence:|3[/table]

Tracker: Pokemon with the Capability Tracker have a strong sense of smell that they can use to follow other Pokemon or people. If the Pokemon has smelt whom they want to track in the past day, or one of their personal belongings, they can pursue that prey with a check of 11 or better on d20. To pick up a random scent from nothing, a check of 16 or better on d20 will allow the Pokemon to follow that scent. To pick up a specific scent from nothing, a check of 20 on d20 will allow the Pokemon to follow that scent. A Pokemon may only make these checks once per hour. If a Pokemon learns the Move Odor Sleuth and does not have the Tracker Capability, they gain Tracker.

Moves:

Natural (Level/Egg)

{table=head]Ember|Type|Fire
Frequency|At will
Accuracy|2
Range|8
Target|1 target
Damage|2d6
Special Properties|Ember Burns the target on 18-20 during Accuracy Check.[/table]

{table=head]Leer|Type|Normal
Frequency|At will
Accuracy|2
Range|5
Target|1 target
Damage|none
Special Properties|The target's Defense is lowered 1 combat stage.[/table]

{table=head]Howl|Type|Normal
Frequency|At will
Accuracy|
Range|None
Target|self
Damage|none
Special Properties|Raise the user's attack 1 combat stage.[/table]

{table=head]Smog|Type|Poison
Frequency|Every other turn
Accuracy|5
Range|4
Target|1 target, blast
Damage|1d12
Special Properties|Smog creates a 3-meter Blast. Smog Poisons all Legal Targets on 13-20 during Accuracy Check.[/table]

{table=head]Roar|Type|Normal
Frequency|At will
Accuracy|11
Range|6
Target|one target
Damage|none
Special Properties|The target flees away from the user 15 meters, ignoring Speed Capabilities, if terrain allows. The target may not use Moves for 4 rounds. During a trainer battle, the targetís owner must recall the fleeing target and replace them..[/table]

{table=head]Bite|Type|Dark
Frequency|At will
Accuracy|2
Range|Melee
Target|1 target
Damage|1d10+5
Special Properties|Bite Flinches the target on 15-20 during Accuracy Check.[/table]

{table=head]Odor Sleuth|Type|Normal
Frequency|At will
Accuracy|none
Range|ranged
Target|1 target
Damage|none
Special Properties|The userís Normal-Type and Fighting-Type Moves can now hit and affect Ghost-Type targets. Odor Sleuthís user is unaffected by the effects of Moves which make them have to roll higher during Accuracy Checks to hit. Targets may not use their Speed stat to modify Accuracy Checks. Odor Sleuthís user can identify the real target using Double Team.[/table]


Bio
Flare is the daughter of Blaze, the Melbourne family's guard Houndoom. She has patrolled Lavender Tower for years alongside Tony and their parents, and when the time came for Tony to grow as a trainer and leave Lavender Town, she walked out with him, her goal to keep her master and friend safe. Likes to play fetch with Lil' Helper.


Turbo
Name: Turbo
Level: 10
Total XP: 1000
Species: Skarmory
Gender: Male
Type: Steel/Flying
Nature: Impish (-2 Special Attack, +2 Defense)
Egg Group: Flying
Height: 10' (Large)
Weight: 300 lbs
Diet Carnivore
STAB: 2
Loyalty: 2. Caught, remembers that Tony can punch hard enough to dent him.

Stats:
{table=head]Stat|Base|Added|Total
HP|7|1|8
Attack|8|2|10
Defense|14|2+2|18
Special Attack|4|-2|2
Special Defense|7|2|9
Speed|7|3|10[/table]

Max Health: 34 Current HP: Current Status Effects: None

Evasion: 1

Abilities:
{table=head]Ability|Cast|Effect
Sturdy|Constant|The pokemon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokemon to 0 HP or less from full HP, instead the Pokemonís HP is set to 1.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|4
Sky|14
Jump:|3
Power:|4
Intelligence:|4[/table]
Sinker
Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
Moves:

Natural (Level/Egg)

{table=head]Leer|Type|Normal
Frequency|At will
Accuracy|2
Range|5
Target|1 target
Damage|none
Special Properties|The target's Defense is lowered 1 combat stage.[/table]

{table=head]Peck|Type|Flying
Frequency|at will
Accuracy|2
Range|melee
Target|1 target
Damage|2d6
Special Properties|N/A[/table]

{table=head]Sand attack|Type|Ground
Frequency|Eot
Accuracy|2
Range|2
Target|1 target, column
Damage|no damage
Special Properties|Sand-Attack creates a Column 1 meter wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter.[/table]

{table=head]Swift|Type|Normal
Frequency|Eot
Accuracy|none
Range|10
Target|1 target
Damage|1d10+10
Special Properties|Cannot miss.[/table]

TM/HM


Bio
Tony and Turbo don't like to talk about it. Fortunately, it was recorded by a pair of researchers, so they don't have to.
To give the short of it, Tony was minding his own business in the long grass near a route. Which one is currently unimportant and fuzzy, due to events on it. For as he walked with Flare in tow, a skarmory swept down, grabbed Tony in his talons, and took off before Flare could torch it. Screaming bloody murder at the top of his lungs about it trying to eat him, Tony does the reasonable thing, and grabs onto Turbo's neck for dear life, throttling it. When Turbo tried to peck him into submission, Tony began punching Turbo in the face, causing Turbo pain and making him begin to forget he's flying as rage takes over. As the two fight, they plummet in an erratic fashion. Eventually, they noticed the treeline they were now approaching sideways, and screamed together as they pierced it, clinging to one another out of desperation. Six trees later, they finally stopped on a branch, both beaten and bloody. Then the. Skarmory happened to fall out of the tree, landing on a pokeball that was dropped. Shortly after being caught, Tony followed suit.
The researchers then proceeded to enter it in Hoenn's Funniest Captures and got second place in the season finale. They used the winnings to help supplement their grant money.
Turbo is occasionally disgruntled. However, after several talks, he has agreed to let Tony ride him.


Cudgel
Name: Cudgel
Level: 20
Total XP: 8000
Species: Gyarados
Gender: Male
Type: Water/Flying
Nature: Patient
Egg Group: Water 2/Dragon
Height: 22' (Huge)
Weight: 520 lbs
Diet Carnivore
STAB: 4
Loyalty: 2. Was taken in as an act of kindness. Was used to beat zubats like a club out of desperation.

Stats:
{table=head]Stat|Base|Added|Total
HP|10|4|14
Attack|13|7|20
Defense|8|3|11
Special Attack|6|3|9
Special Defense|10|3|13
Speed|8|0|8[/table]

Max Health: 62 Current HP: Current Status Effects: None

Evasion: 1

Abilities:
{table=head]Ability|Cast|Effect
Intimidate|Hourly|At the beginning of an encounter, you may lower a targetís Attack 1 Combat Stage.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|6
Surface:|10
Underwater|10
Jump:|4
Power:|6
Intelligence:|4[/table]
Gilled - Water
A Gilled Pokemon can breath underwater. It never needs to come up for air and can remain underwater for as long as it wants to.
Reach-A Pokemon with Reach may make Melee attacks from up to 5 meters, or 5 spaces, away from the target. Pokemon with reach are either really large or have a stretchy limb with which they can strike foes from a distance.
Moves:

Natural (Level/Egg)

{table=head]Tackle|Type|Normal
Frequency|At will
Accuracy|3
Range|Melee
Target|1 target, dash
Damage|2d6
Special Properties|N/A[/table]

{table=head]Bite|Type|Dark
Frequency|At will
Accuracy|2
Range|Melee
Target|1 target
Damage|1d10+5
Special Properties|Bite Flinches the target on 15-20 during Accuracy Check.[/table]


{table=head]Splash|Type|Normal
Frequency|at will
Accuracy|none
Range|none
Target|none
Damage|none
Special Properties|KARP KARP MAGI KARP (nothing at all).[/table]


Bio
Cudgel was found on the side of a river, unable to get back to water. Trying to help, Tony put him back in, only to see it happen again and again. Figuring the current was too strong, Tony picked the magikarp up, and decided to take him along as he tried to get through the Rock Tunnel as he tried to think of a good name.
After having to run from a massive swarm of zubat and barely escaping the tunnel, Tony remembered he was carrying a magikarp. A poor, poor magikarp he had been wildly swinging about. The name wrote itself.
Shortly after, he evolved. Yes, he was used to bludgeon so many zubats he went from one to 20 virtually overnight. Still has the occasional tic under his right eye though.


Lil' Helper
Name: Lil' Helper
Level: 30
Total XP: 25500
Species: Marowak
Gender: Male
Type: Ground
Nature: Careful
Egg Group: Monster
Height: 3'6" (Medium)
Weight: 100 lbs
Diet Herbivore
STAB: 6
Loyalty: 3. Is being raised as if he were Tony's own child.

Stats:
{table=head]Stat|Base|Added|Total
HP|6|2|8
Attack|8|2|10
Defense|11|2|13
Special Attack|5|-2|3
Special Defense|8|3|11
Speed|5|0|5[/table]

Max Health: 32 Current HP: Current Status Effects: None

Evasion: 2 def, 1 sp def

Abilities:
{table=head]Ability|Cast|Effect
lightning rod|Constant|If any other Pokemon within 25-meters uses a Ranged Electric Type Move, the Move is drawn to the Pokemon with Lightning Rod without fail, and it cannot miss. This negates Lock-On or Mind Reader. This Pokemon is immune to damage and effects from Electric Moves, and each time they are hit by an Electric Move, the Pokemonís Special Attack is raised 1 Combat Stage.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|8
Surface:|6
Jump:|4
Power:|4
Intelligence:|4[/table]

Moves:

Natural (Level/Egg)
{table=head]Growl|Type|Normal
Frequency|At will
Accuracy|2
Range|5
Target|Burst
Damage|none
Special Properties|Growl creates a 5 meter burst. Growl lowers all Legal Targets Attack 1 combat stage.[/table]

{table=head]Tail Whip|Type|Normal
Frequency|At will
Accuracy|2
Range|4
Target|One
Damage|none
Special Properties|The target's Defense is lowered 1 Combat Stage..[/table]

{table=head]Bone Club|Type|Ground
Frequency|EOT
Accuracy|5
Range|Melee, attack
Target|One
Damage|1d12+16
Special Properties|Bone Club Flinches the target on 18-20 during Accuracy Check.[/table]

{table=head]Headbutt|Type|Ground
Frequency|EOT
Accuracy|5
Range|Melee, attack
Target|One
Damage|1d12+16
Special Properties|Bone Club Flinches the target on 18-20 during Accuracy Check.[/table]

{table=head]Leer|Type|Ground
Frequency|EOT
Accuracy|5
Range|Melee, attack
Target|One
Damage|1d12+16
Special Properties|Bone Club Flinches the target on 18-20 during Accuracy Check.[/table]

{table=head]Focus Energy|Type|Ground
Frequency|EOT
Accuracy|5
Range|Melee, attack
Target|One
Damage|1d12+16
Special Properties|Bone Club Flinches the target on 18-20 during Accuracy Check.[/table]

{table=head]Bonemerang|Type|Ground
Frequency|EOT
Accuracy|5
Range|Melee, attack
Target|One
Damage|1d12+16
Special Properties|Bone Club Flinches the target on 18-20 during Accuracy Check.[/table]

{table=head]Rage|Type|Ground
Frequency|EOT
Accuracy|5
Range|Melee, attack
Target|One
Damage|1d12+16
Special Properties|Bone Club Flinches the target on 18-20 during Accuracy Check.[/table]

{table=head]False Swipe|Type|Ground
Frequency|EOT
Accuracy|5
Range|Melee, attack
Target|One
Damage|1d12+16
Special Properties|Bone Club Flinches the target on 18-20 during Accuracy Check.[/table]

TM, HM
{table=head]Aerial Ace|Type|Flying
Frequency|Eot
Accuracy|none
Range|Melee
Target|1 target, pass
Damage|1d10+10
Special Properties|Cannot miss.[/table]


Bio
Lil' Helper is Tony's second most recent pokemon. He was found as a hatchling near a mortally wounded Marowak, who Tony tried and failed to help. After said marowak passed on, he gave her funerary rites and offered the hatchling a choice: Come with him or have help finding a home. Lil' Helper chose the strange human.
Cautious and unsteady around new people. May hide. Likes playing with Flare.


Nicky
Name: Nicky
Level: 30
Total XP: 25500
Species: mightyena
Gender: Male
Type: Dark
Nature: Naughty
Egg Group: Field
Height: 3'5 (small)
Weight: 90 lbs
Diet carnivore
STAB: 1
Loyalty: 1. New guy.

Stats:
{table=head]Stat|Base|Added|Total
HP|7|2|6
Attack|9|2(nature)+2|10
Defense|7|1|5
Special Attack|6|0|3
Special Defense|6|-2+2|3
Speed|7|0|4[/table]

Max Health: 25 Current HP: Current Status Effects: None

Evasion: 2 def, 0 sp. def

Abilities:
{table=head]Ability|Cast|Effect
Quick Feet|Hourly|When poisoned, burned, frozen, or put to sleep, the user's speed is raised by 2 combat stages. When paralyzed, the user's speed is raised 4 combat stages. When a pokemon loses the status, their combat stages are lowered what they raised.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|9
Surface:|8
Jump:|3
Power:|3
Intelligence:|4[/table]
Tracker, Pack Mon

Moves:

Natural (Level/Egg)

{table=head]Tackle|Type|Normal
Frequency|At will
Accuracy|3
Range|Melee
Target|1 target, dash
Damage|2d6
Special Properties|N/A
[/table]

{table=head]Howl|Type|Normal
Frequency|At will
Accuracy|
Range|None
Target|self
Damage|none
Special Properties|Raise the user's attack 1 combat stage.[/table]


TM, HM


Bio
Tony's met Nicky before. This time, he was prepared, and caught the little guy.


Fluffy
Name: Fluffy
Level: 30
Total XP: 125
Species: ampharos
Gender: female
Type: electric
Nature: stoic
Egg Group: monster/field
Height: 5' (medium)
Weight: 140 lbs
Diet herbivore
STAB: 1
Loyalty: 1. Another accidental catch.

Stats:
{table=head]Stat|Base|Added|Total
HP|9|2|8
Attack|8|1|5
Defense|8||4
Special Attack|12|2|9
Special Defense|9||5
Speed|6||4[/table]

Max Health: 29 Current HP: Current Status Effects: None

Evasion: 1

Abilities:
{table=head]Ability|Cast|Effect
Static|Daily|When a foe hits the pokemon with Static with a melee Move, they become Paralyzed after damage is dealt.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|8
Surface:|3
Jump:|3
Power:|3
Intelligence:|4[/table]
Zapper
Glow
Moves:

Natural (Level/Egg)

{table=head]Tackle|Type|Normal
Frequency|At will
Accuracy|3
Range|melee
Target|1 target, dash
Damage|2d6
Special Properties|None.[/table]

{table=head]Growl|Type|Normal
Frequency|At will
Accuracy|2
Range|5
Target|no target, burst
Damage|
Special Properties|Growl creates a 5 meter burst. Growl lowers all legal targets attack 1 combat stage.[/table]



Wish list: Any dark or ghost types (or pokemon that grow into either type). Lapras, ekans, heracross, scyther, spinarak, natu, hoothoot, grimer, kangaskhan, any pokemon that is resurrected from a fossil.


Stored pokemon
Reaper
Name: Reaper
Level: 1
Total XP: 0
Species: Sableye
Gender: Female
Type: Dark/Ghost
Nature: Dull
Egg Group: Humanshape
Height: 2' (small)
Weight: 25 lbs
Diet terravore
STAB: 0
Loyalty: 1. Loyal to Giratina, Lord of Death first and personal charge second.

Stats:
{table=head]Stat|Base|Added|Total
HP|5||
Attack|8||
Defense|8||
Special Attack|7||
Special Defense|7||
Speed|5||[/table]

Max Health: 5 Current HP: Current Status Effects: None

Evasion: 1

Abilities:
{table=head]Ability|Cast|Effect
Keen Eye|Constant|The pokemon cannot have its Accuracy Rolls raised by anything except a targetís Defense or Special Defense Combat Stages.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|6
Surface:|6
Jump:|4
Power:|1
Intelligence:|4[/table]
Amorphous-A Pokemon with Phasing may Shift through Hindering Terrain without their Speed Capabilities being affected. They can turn intangible and move through solid walls or other Pokemon. A Pokemon can remain intangible with Phasing for up to 30 seconds. If a Pokemon remains intangible, they may not perform Moves during their turn

Invisibility-Psionic
Pokemon who have the Invisibility Capability can turn invisible. Pokemon may not perform Moves while invisible. While invisible, you must roll +4 during Accuracy Checks to hit the Pokemon. When a Pokemon turns invisible they can only remain invisible for 1d4 minutes. After becoming visible, they cannot turn invisible again for 1d6 minutes.

Stealth-A Pokemon with the Stealth Capability are excellent at approaching the enemy for an up close assault. While Shifting, unless they purposely want to, Stealth Pokemon do not make any noise. Unless a Pokemon with Stealth has used a Ranged Move during the current round or the round previous, Ranged Moves may not target them if the line of sight drawn goes through Rough Terrain or if the Pokemon is on Rough Terrain.

Moves:

Natural (Level/Egg)

{table=head]Leer|Type|Normal
Frequency|At will
Accuracy|2
Range|5
Target|1 target
Damage|none
Special Properties|The target's Defense is lowered 1 combat stage.[/table]

{table=head]Scratch|Type|Normal
Frequency|At will
Accuracy|2
Range|melee
Target|1 target, pass
Damage|2d6
Special Properties|n/a[/table]

TM, HM

{table=head]Cut|Type|Normal
Frequency|At Will
Accuracy|3
Range|Melee
Target|1 target
Damage|2d8
Special Properties|Not applicable.[/table]


Bio
Everyone appreciates help with their job, even the Lord of Death. Noticing spirits that had left its realm returning, Giratina sought the reason, and found Tony. Wanting to reward a kindness to its charges, Giratina sent a recently made sableye to help the boy in turn, and to one day bring his soul to the Dragon of Death.

ReivaxTL
2011-11-25, 08:22 PM
here is the IC > http://www.giantitp.com/forums/showthread.php?p=12277504#post12277504

you can choose were you start and how you got there.
you all also have your own cabin.

ReivaxTL
2011-11-25, 11:25 PM
a quick note on pokemon languages;
most pokemon families have there one language that any pokemon of equal or higher intelligence can fully understand (and that those of lower intelligence an get the gist of). there are however a few exceptions to this rule for instance, all ghost type pokemon can speak the "Ghost Tongue" which can be understood by any pokemon or human it is directed at(every one else hears it as a harsh whisper or hissing noise), and pokemon with telepathy, who can speak mind to mind with anyone thing meet.

PresentPresence
2011-11-26, 12:38 AM
I wonder if I can take a made-up Earth Shaker or Type Ace feat named "Rock Tongue" that let's me speak to Rock types and teach them the Rock Tongue. "I hear a rumbling through the stone...a whisper of things that have been...and things that will come..."

Eshkigal
2011-11-26, 12:40 AM
Maybe I can teach you some poke speak. Or we could get you a golett to act as a translator if all else fails, since I think it's ghost/rock, and if it's not, you can make it ghost/rock anyway.

PresentPresence
2011-11-26, 01:40 AM
Ground/Ghost type. I'll probably pick up Elemental Sync for something. Maybe a Golet or even a Ghastly. Levitate is cool.

ReivaxTL
2011-11-26, 10:16 PM
lol i was just about to send the waiter over

Kantolin
2011-11-26, 10:20 PM
Oh - sorry!

I'm never sure whether I'm going too quickly or too slowly. Sorry - if you'd like, I can edit that out? It just seemed like a good time for it.

I like Rock Tongue thematically, though. ^_^ Maybe make it 'Earth Tongue' and apply to ground and rock, though.

Eshkigal
2011-11-26, 10:49 PM
If we call it Earth Tongue, why not Ground, Rock, and Steel then?

What kind of range does Telepathy have, by the way?

PresentPresence
2011-11-27, 02:44 AM
By the way, can I use my Pokedex on other people's Pokemon? Is it considered rude? I guessed that the "Scyther" was a Garchomp, and wheel-shaped could be Bronzor, but I'm drawing a blank on the cat-sized Charizard and the giant Surskit thing. Also, if it is a Garchomp, there's no way I'm fighting that thing. It has to be, like, at least level 50. Legitimately. But, eff it, I'll do it anyway. Maybe I'm overestimating her due to my fear of midgets. If I beat her, will footage of the battle suffice for a full page of Pokedex information?

Kantolin
2011-11-27, 05:37 PM
Good question on the pokedex, especially with a bunch of trainers around.

I'm also at a bit of a loss at the moment of what to do, heh. :P So any nudge for either more conversation or something else is appreciated!

Edit: Oh, one more thing!

Machoke is my favorite pokemon by quite a bit, but machamp (While he's alright), is not. ^_^ Please please don't have Truse evolve!

Normally in the games I just ride the B button, as I actually use machoke competitively, but I'm not sure how that is in PTA. If need be, I'll lock an everstone on him or something, but can he just not evolve in case this comes up? :P

Eshkigal
2011-11-27, 06:04 PM
Well, we could go to the battle arena after we're done in the dining hall.

ReivaxTL
2011-11-27, 08:46 PM
By the way, can I use my Pokedex on other people's Pokemon? Is it considered rude? I guessed that the "Scyther" was a Garchomp, and wheel-shaped could be Bronzor, but I'm drawing a blank on the cat-sized Charizard and the giant Surskit thing. Also, if it is a Garchomp, there's no way I'm fighting that thing. It has to be, like, at least level 50. Legitimately. But, eff it, I'll do it anyway. Maybe I'm overestimating her due to my fear of midgets. If I beat her, will footage of the battle suffice for a full page of Pokedex information?

I am counting on you using the pokedex, DNA scan is minimum for pokedex info and is almost zero effort(just a trainer action then wait two turns for it to go through) , the charizard and surskit are size variations(they where in the anime quite a bit but not in any other media, and I think a tiny charizard is just awesome), the Scyther is a unique scyther and you are right to fear him(you will not be fighting him in this battle, the "he is lazy" was gym jargon for out of your class.).

ReivaxTL
2011-11-27, 08:49 PM
Oh - sorry!

I'm never sure whether I'm going too quickly or too slowly. Sorry - if you'd like, I can edit that out? It just seemed like a good time for it.

I like Rock Tongue thematically, though. ^_^ Maybe make it 'Earth Tongue' and apply to ground and rock, though.

i was originally going to go with something like that, and we can if you want(lower intelligence pokemon would just use a more simple version)

ReivaxTL
2011-11-27, 08:57 PM
Good question on the pokedex, especially with a bunch of trainers around.

I'm also at a bit of a loss at the moment of what to do, heh. :P So any nudge for either more conversation or something else is appreciated!

Edit: Oh, one more thing!

Machoke is my favorite pokemon by quite a bit, but machamp (While he's alright), is not. ^_^ Please please don't have Truse evolve!

Normally in the games I just ride the B button, as I actually use machoke competitively, but I'm not sure how that is in PTA. If need be, I'll lock an everstone on him or something, but can he just not evolve in case this comes up? :P

I will see what I can do about making things happen.

Also..
Sure, I consider the old trade evolvers to be more unnatural(they evolve more due to human pressure then to normal growth) then the other ways anyway, so without pressure from you to "BE STRONGER!", I do not think he would evolve.[also if this thing comes up with other pokemon, the pokedex has a "Stop evolution button", which obviously only works if you are in range]

ps. I have the same thoughts about Gangar(cool idea, execution needs work.)

PresentPresence
2011-11-27, 10:08 PM
Machoke is my favorite pokemon by quite a bit, but machamp (While he's alright), is not. ^_^ Please please don't have Truse evolve!

Normally in the games I just ride the B button, as I actually use machoke competitively, but I'm not sure how that is in PTA. If need be, I'll lock an everstone on him or something, but can he just not evolve in case this comes up? :P

Might want to pick up Underdog at level 25. Good stuff for keeping your Machoke as good as a Machamp. Also the Eviolite item might be a better hold item than the Everstone.

ReivaxTL
2011-11-28, 01:10 AM
[QUOTE=ReivaxTL;12288372]the little pokemons thoughts reply,"you ask for my name? My name is burned into the last memories of a thousand rivers, my name is scarred into lands some have never seen, my name is what make vast forests shake in fright, my name...*"[quote]
another thing, some pokemon will have little of benefit to say, and mini pokemon are a little rough around the edges

Eshkigal
2011-11-28, 01:36 AM
Speaking of mini pokemon, is there a specific way to get them? The idea of a charizard perching on a shoulder sounds interesting.

PresentPresence
2011-11-28, 02:54 AM
Shrink ray, 200000 pokedollars.

ReivaxTL
2011-11-28, 09:38 AM
Speaking of mini pokemon, is there a specific way to get them? The idea of a charizard perching on a shoulder sounds interesting.

there are some breeders who specialize in size variations.
also you will encounter some in the wild

PresentPresence
2011-11-28, 01:05 PM
Mini Wailord = reasonable breeding with Skitty.

Kantolin
2011-11-28, 01:07 PM
I've done a brief analysis of 'who gets what from breeding amongst our current party' ^_^

Some of these may not be directly applicable right now (For example, Tony's Cubone[Lil' Helper] is expressly too young to breed yet), or they may require an intermediary step with Gel the ditto, but I figured I'd just put everything here for convienience.

Here's also hoping that Reivax might allow a minor amount of plot-transferrence, where technically a pokemon is not the same as the original due to breeding, but fluff-wise it's the same pokemon. Otherwise, I'm pretty sure a healthy array of pokemon won't end up being swapped out. I know I sure wouldn't. :P

(The fluff of Douglas bringing out the best in an existant pokemon is also pretty reasonable, and drop in levels can be explained)

Aaaaaaaaanyway! Here's the list. Of course, regardless of the below, you still get a +6 to one stat, a +5 to a second, six egg moves, a chance at a nature you'd like, and if the child is on the field the parent can give half of its XP to the child. It results in 1d6+1 eggs, which is good for randomizers (Such as on nature).

Eshkigal: Tony has two very interesting lists in Sableye(Reaper) and Cubone(Lil' Helper), although 'sunny day houndour' also sounds generally nice.
Skarmory: [None]
Sableye: [Machoke] Leer, Foresight, Rain Dance, Attract, Swagger
Houndour: [Numel] Sunny Day
Gyrados: No Egg Moves
Cubone: [Larvitar] Sandstorm, Screech, Rock Slide, Chip Away

Major: Sorry dood, due to mixes of egg groups there isn't too much for poor Kara just yet. ;_; There's still the other bonii, though - such as 'six egg moves'.
Pichu: [Togepi] None (Technically charm but already learns it at level 1)
Togepi: [Pichu] None (Technically charm but already learns it at level 1)
Staryu: Star has no egg moves nor gender
Dratini: [Tirtouga] None, [Gyrados] None

PresentPresence: Peter has a couple smaller options, but they seem fairly potent. Especially for Rhyhorn :P
Larvitar: [Rhyhorn] Stomp
Rhyhorn: [Larvitar] Sandstorm, Rock Slide
[Houndour] None, [Pichu] None
[Numel] Magnitude, Sunny Day, Sandstorm, Bulldoze
Bonsly: [Roggenrola] Harden, Headbutt
Roggenrola: [Bonsly] Curse
Tirtouga: [Dratini] Slam

Then Douglas has a small amount on numel:
Machoke: [Sableye] None (Technically Leer)
Numel: [Houndour] Ember, Howl
[Rhyhorn]Stomp

PresentPresence
2011-11-28, 01:24 PM
That's a cool lineup. I was hoping on maybe getting some new Pokemon through breeding. Anybody want to trade eggs?

Eshkigal
2011-11-28, 02:36 PM
I'd definitely take a tirtouga or larvitar, and supply aerial mounts for all if ditto can go with anything in the game. Alternately, I would give everyone a houndour puppy as long as we stuck together, with any left going to his family, most likely. Actually, anyone except Lil' Helper is fair game, really.

Would it be too much to have Turbo be an unusually large skarmory, then?

PresentPresence
2011-11-28, 02:42 PM
That being said, as interesting as bred Pokemon are, I am really more interested in raising my current Pokemon to at least their next evolutionary stage before adding anyone else to my line-up. Not that Eihwaz wouldn't mind a playmate.

PresentPresence
2011-11-28, 11:59 PM
I'm ready to start the fight. Who goes first?

ReivaxTL
2011-11-29, 02:33 AM
Would it be too much to have Turbo be an unusually large skarmory, then?

I don't have a problem with it

ReivaxTL
2011-11-29, 10:45 AM
I'm ready to start the fight. Who goes first?

skippy goes first.

PresentPresence
2011-11-29, 04:27 PM
Wow, a critical miss followed by a critical hit. The damage is pretty severe. 128 base, resisted by 12, means 116 damage. And he has like 43 max. Whoof.

PresentPresence
2011-11-29, 04:32 PM
Death Savings Throw: [roll0]
I have to get at least 38, or he dies.

Eshkigal
2011-11-29, 04:52 PM
I do believe Valiant is dead. o_o

PresentPresence
2011-11-29, 04:53 PM
I rolled a 71, he's fine. :smalltongue:

Eshkigal
2011-11-29, 04:54 PM
So high is good?

ReivaxTL
2011-11-29, 04:57 PM
Wow, a critical miss followed by a critical hit. The damage is pretty severe. 128 base, resisted by 12, means 116 damage. And he has like 43 max. Whoof.

I am so sorry, I spent the lat ten minutes working out a way to save him, but you had allready rolled death save throws when I got back(it involved chansys and intercepts, oh what the heck I will still do it) I was shocked because that surskit has has a lower defense stat then.. well his defence is low enough that i was woryed about him being knocked out in 1 turn.[/SPOILER]

PresentPresence
2011-11-29, 05:15 PM
Hey, that's how the dice roll! And you're right, high is bad. So Larvitar would be dead, if it wasn't for the magical intercept of Healing Wish. That's a funny way to start out the campaign, I guess.

Edit: And then I miss. DICE GODS HATE ME :P

Major
2011-11-29, 05:17 PM
Hey, that's how the dice roll! And you're right, high is bad. So Larvitar would be dead, if it wasn't for the magical intercept of Healing Wish. That's a funny way to start out the campaign, I guess.

Does wish work on already dead pokemon? :P

PresentPresence
2011-11-29, 05:18 PM
Handwavium works on dead Pokemon. And that seems to be what's being used.

Eshkigal
2011-11-29, 05:24 PM
...Maybe a house rule can be put in place? Something like if your pokemon (or if your trainer) would flat out die from one attack, you can roll accuracy to take enough of the damage (if viable-ie, would die from fall, being flung back into a wall) to make it -just-below lethal? To give an example situation, let's use Doug's backstory. In it, Doug would die. Guanaco the Camerupt rolls accuracy to jump on the explosion and take the damage, leaving Doug at -99% health. The damage taken is so high, however, it causes Guanaco to need to roll a death saving throw himself-this is failed, thus the camerupt dies.
Non viable examples would be death by incineration, too far away, or getting physically torn apart.
On a side note, I think I will go ghost ace soon. Maybe swap shaman for it, since I haven't used any powers outside of zoopathy yet, if that's allowed, and if you're okay with me having already met the prereqs before the game, Reivax.

Major
2011-11-29, 05:26 PM
...Maybe a house rule can be put in place? Something like if your pokemon (or if your trainer) would flat out die from one attack, you can roll accuracy to take enough of the damage (if viable-ie, would die from fall, being flung back into a wall) to make it -just-below lethal? To give an example situation, let's use Doug's backstory. In it, Doug would die. Guanaco the Camerupt rolls accuracy to jump on the explosion and take the damage, leaving Doug at -99% health. The damage taken is so high, however, it causes Guanaco to need to roll a death saving throw himself-this is failed, thus the camerupt dies.
Non viable examples would be death by incineration, too far away, or getting physically torn apart.

I can negate damage to pokemon :P

Eshkigal
2011-11-29, 05:27 PM
I like to call it Plan B.

Kantolin
2011-11-30, 01:17 AM
I believe Douglas, who is attempting to understand pokemon and also is attempting to become a doctor, is going to be drowning in jealousy at not one but two people who can talk to pokemon, one of which also can heal people without using herbs or such nonsense. :smallbiggrin:

I know I shouldn't be mentioning this before it comes up, but that's a moment of realization that I'm really looking forward to having happen from a roleplay perspective :smalltongue:

PresentPresence
2011-11-30, 03:30 AM
Oh geez, I made the Psychic mad! Might need to Mud Slap. :smallcool:

Major
2011-11-30, 03:39 AM
I believe Douglas, who is attempting to understand pokemon and also is attempting to become a doctor, is going to be drowning in jealousy at not one but two people who can talk to pokemon, one of which also can heal people without using herbs or such nonsense. :smallbiggrin:

I know I shouldn't be mentioning this before it comes up, but that's a moment of realization that I'm really looking forward to having happen from a roleplay perspective :smalltongue:

Now he just has to meet her :P Where is Douglas currently?


Oh geez, I made the Psychic mad! Might need to Mud Slap. :smallcool:

PSYCHIC RAGE!

Eshkigal
2011-11-30, 05:51 AM
Doug and Tony are both up on the deck, introducing pokemon.

Eshkigal
2011-12-04, 09:54 PM
Are people just finishing up a semester at college (or time at high school), just that busy this month, or is this game likely to die?

PresentPresence
2011-12-04, 10:05 PM
I'm waiting on the GM's response to my attack.

Major
2011-12-05, 02:52 PM
And I'm waiting to choke a bitch.

Kantolin
2011-12-06, 12:09 PM
I was actually also waiting on the GM - in case an additional action should occur or at least pseudo confirmation to keep going. So I guess everyone is waiting for either a response, or possibly for additonal events to commence. :P

But eh, at this point I've posted.

Major
2011-12-07, 06:40 PM
Did this die?

Eshkigal
2011-12-07, 07:05 PM
All depends on where Rei is. I think the best method of dealing with this is for you to choke a bitch (sorry Present) and for Kantolin and myself to search for you. Easiest way to keep a game going when the DM's not around is PC interaction, after all.

Major
2011-12-07, 07:37 PM
All depends on where Rei is. I think the best method of dealing with this is for you to choke a bitch (sorry Present) and for Kantolin and myself to search for you. Easiest way to keep a game going when the DM's not around is PC interaction, after all.


Are you planning on continuing without a DM though?

If so I can kick Present in the balls

Eshkigal
2011-12-07, 07:40 PM
We can continue for a little bit, to see if Rei pops back up and just happens to be busy around now. In the mean time, enjoy the party strife, and I'll get to that after the sparks begin flying.

Major
2011-12-07, 07:49 PM
We can continue for a little bit, to see if Rei pops back up and just happens to be busy around now. In the mean time, enjoy the party strife, and I'll get to that after the sparks begin flying.

Alrighty, if you guys are anywhere nearby finding me shouldn't be hard. I left a trail of derbies and the cries of "oh god my nuts" should help also.

PresentPresence
2011-12-08, 01:07 AM
Can't you see I'm in the middle of forcing my pets to fight to the death? I don't need your distractions!

PresentPresence
2011-12-08, 01:08 AM
Can't you see I'm in the middle of forcing my pets to fight to the death? I don't need your distractions!

Major
2011-12-08, 01:41 AM
Can't you see I'm in the middle of forcing my pets to fight to the death? I don't need your distractions!

That's WHY you need them.

Eshkigal
2011-12-14, 01:25 PM
Are any of you still interested in this game? Because I'm about ready to try taking over if Rei doesn't pop up in the near future.

Major
2011-12-14, 03:20 PM
I'm still interested. I love this character.

PresentPresence
2011-12-14, 08:23 PM
Sure, but I would like to update my character to 1.29

Major
2011-12-14, 08:37 PM
I'm unsure...on one hand I lose some things, on the other hand I get a lot more, I get a bonus class, and I get to laugh evilly because my character had all their powers summed up and halved.

So I would go through pretty much a massive rebuild...

Eshkigal
2011-12-14, 08:45 PM
Right now I just want to keep things alive until Rei comes back, so no upgrading yet. Upgrades happen after we're sure if this is how things are staying or not, fair enough?

Major
2011-12-14, 10:16 PM
Yep, I've not changed anything.

Eshkigal
2011-12-15, 11:26 AM
Right, three out of five is good enough. Present, if you wouldn't mind responding to Major IG, I promise if rei's not back by 1/7/12, we can update if everyone wants. As is, currently going to say sending out a pokemon the other side just healed for you is a small faux pass. Now, go with that while I work on pokemon to chuck at you.

Eshkigal
2011-12-16, 06:49 PM
Alright, here we go! Assuming temporary control, which will be given back if Rei comes back and wants to DM (she's free to become a PC at that time). If we hit January and she's not back, we upgrade to 1.29 if everyone wants to. Tony is currently delegated to NPC-accidental DMPC status. Game on!

PresentPresence
2011-12-19, 12:58 AM
Accuracy Check: [roll0]
Damage Check: [roll1] (2d12+21+3 STAB, +5 Improved Attacks+, +5 Improved Type Attacks+, +17 Attack)

PresentPresence
2011-12-19, 12:59 AM
You gotta be effing me.

Major
2011-12-19, 01:31 AM
Kara: It's karma mother****er.

On a side note Kara's only friend on the ship might want to find her quickly :P

PresentPresence
2011-12-19, 02:18 AM
This is going to be a cool argument. Good character development early on. Also, I'm totally making up the Rock Tongue as I go along.

Major
2011-12-19, 03:15 PM
Oh look, a pity attack :P

"Since I almost creamed you last time I'll just use a simple quick attack"

Eshkigal
2011-12-23, 08:39 PM
Aw, where'd you all go again? I want to give you each a free pokemon for the holidays. :smallfrown:

Major
2011-12-25, 01:27 AM
I'm still here.

Eshkigal
2011-12-26, 11:00 AM
Hm. Think recruiting for the game would work well?

Major
2011-12-26, 12:13 PM
I'd be ok with recruiting.

Kantolin
2011-12-27, 03:01 AM
Whoops. That's what I get for not checking this topic.

I'm actually still about, sorry. :smallredface: I stopped checking the topic when things got quiet for a moment.

Let me get a post existant, at least, but if we're starting over this may be moot (Provided it's still okay that I remain, heh!)

Eshkigal
2011-12-27, 10:12 AM
No problem, as this is likely rare. Rerecruitment is here (http://www.giantitp.com/forums/showthread.php?t=226907).

Major
2011-12-27, 04:45 PM
Aww damnit

Best. Line. Ever.

On a side note should I upgrade my character with the fact that my two classes were combined into one and four of my features were combined?

Eshkigal
2011-12-27, 04:55 PM
You guys may as well begin doing so in separate sheets. We'll swap over the first unless Rei steps back in by then.

Major
2011-12-27, 04:59 PM
You guys may as well begin doing so in separate sheets. We'll swap over the first unless Rei steps back in by then.

Probably won't get it done right away (gotta get new books on my laptop), but I'll try and get it done soon.

I hope I can find a good advanced homebrew class you will accept because not much fits Kara thanks to the combined classes.

Eshkigal
2011-12-27, 05:03 PM
What about the Ranger fluff?

Major
2011-12-27, 05:05 PM
Ranger/Psychic/Empath?

Hmmm possible...seems a bit eh since she wouldn't have a styler or ranger training. I'm glancing at some PrCs. Maybe liberator or something if I can meet the multi-class prereqs (not sure what they are) or wild child (if it doesn't hurt my psychic stuff)

Eshkigal
2011-12-27, 05:07 PM
Link it when you have it.

Major
2011-12-27, 05:13 PM
Damn it uses strength and charisma. Strength is my dump stat. Looking at others. Maybe primvalist or magical girl (looking those up will link if I like/they work)

Edit: Primvalist will have to wait. It requires 3 dragon or normal pokemon (one must be dragon). I have dratini and togepi, but that's it. Pichu and Staryu don't work.
Edit2: Looking at magical girl, but might just wait to take primvalist until I catch another normal.

Edit3: Primvalist:
http://paradoxhaze.wikidot.com/primevalist

They get powerful moves, but the moves cost ridiculous amounts of HP. Not sure it fits Kara though...

Magical girl
http://paradoxhaze.wikidot.com/magical-girl

Seems a bit silly, also not sure it fits but mixing with her pokemon could be fun. Again still not sure.

Eshkigal
2011-12-27, 05:38 PM
Primevalist seems...too odd. Magical Girl...we'll see where things go. As for the whole ranger training and stylus bit, you wouldn't start with the stylus, no (well, not unless you started Ranger). However, there would be ways to get one supplied, and ways to get the training (they do scout for talent, after all), and you would be allowed to sub in the power of your mind for several abilities as you're an empath.

PresentPresence
2011-12-28, 01:31 AM
Hey, I'm back from the Holiday bustle! I am still good with my character, but I would love to update it to 1.29? Also, what I did for Ranger/Liberator was ask my GM to allow "Coach, Str 16" as a cross class pre-req. Then I just pumped Charisma and used the feats related to Provocation and skipped the ones relating to Intercept. Sort of a "Pokemon should not belong in the wrong hands" idea. But then you might turn my Larvitar against me. :smallmad: He also let me apply Come With Me to my Styler.

PresentPresence
2011-12-28, 01:53 AM
Sorry to double post, but here are the rolls for another Rock Slide:Rock Slide
{table=head]Type|Rock
Frequency|Battle - 4
Range|Attack - Ranged (4)
Effect|1 Target, Column
Damage|2d12+21
Special Properties|Rock Slide creates a Column 4-meters wide. Rock Slide Flinches all Legal Targets on 17-20 during Accuracy Check.[/table]Accuracy Check: [roll0]
Damage Check: [roll1] (2d12+21+3 STAB, +5 Improved Attacks+, +5 Improved Type Attacks+, +17 Attack)

Sandstorm in effect for 8 more rounds. (Surskit takes 1/16th HP damage each turn.)

Eshkigal
2011-12-28, 12:22 PM
Good to see we have nearly everyone still. :smallsmile: We switch January First, to give everyone some time to figure out where they're going with things. Now, everyone choose one relatively non-rare pokemon from their list, as a holiday bonus. Level five max, egg minimum. As for what I mean by not rare, I mean no pseudolegendaries or higher and no fossils.

Major
2011-12-28, 03:23 PM
Hey, I'm back from the Holiday bustle! I am still good with my character, but I would love to update it to 1.29? Also, what I did for Ranger/Liberator was ask my GM to allow "Coach, Str 16" as a cross class pre-req. Then I just pumped Charisma and used the feats related to Provocation and skipped the ones relating to Intercept. Sort of a "Pokemon should not belong in the wrong hands" idea. But then you might turn my Larvitar against me. :smallmad: He also let me apply Come With Me to my Styler.

I can only turn pokemon against people if their loyalty is low. Liberator was only wanted for fluff.

Anyways, on a side note my strength is the problem. I'm 6 strength and 10 charisma. So Liberator will sadly not be an option. Honestly Empath seems perfect for liberator and it seems strange that there isn't a way, but whatever. My low charisma would make it nearly impossible anyways.

Major
2011-12-28, 03:24 PM
Good to see we have nearly everyone still. :smallsmile: We switch January First, to give everyone some time to figure out where they're going with things. Now, everyone choose one relatively non-rare pokemon from their list, as a holiday bonus. Level five max, egg minimum. As for what I mean by not rare, I mean no pseudolegendaries or higher and no fossils.

*picks normal and goes primvalist* (Kidding by the way) I never replied to that, but primvalist was weird but it reflects a strange abnormal psychic power. Plus Lance in the manga was also a Viridian trainer.

Still, I'll probably just stick with two classes or something. (Or make a homebrew liberator that works with Empath and see if you approve :P )

Does eevee work by the way?

Eshkigal
2011-12-28, 03:36 PM
Not a fossil or pseudolegendary, so yes. Still leaning towards no for primevalist, due to weirder powers. Magical girl...well, it'd be funny at least, but need to look at both more.

Anyway, you guys can control how your pokemon act unless I say otherwise, so long as it's realistic. Valiant might give Mr. Stone a quick light smack on the head, but it's nothing malicious. Just reminding him to think.

PresentPresence
2011-12-28, 04:19 PM
I like that. Also, the Dice Gods have forgiven me! I think I'll take a Geodude.

Major
2011-12-28, 10:24 PM
Not a fossil or pseudolegendary, so yes. Still leaning towards no for primevalist, due to weirder powers. Magical girl...well, it'd be funny at least, but need to look at both more.

Anyway, you guys can control how your pokemon act unless I say otherwise, so long as it's realistic. Valiant might give Mr. Stone a quick light smack on the head, but it's nothing malicious. Just reminding him to think.

I meant in regards to feelings, emotions, opinions...

It was more the fact that with total control I could run around kicking eevees then post "Eevee ran up and loved Kara all the way".

Eshkigal
2011-12-28, 11:31 PM
Ah. Um...slightly pissed at the reaction, and shaken from a face to face with giratina, but as dense and stubborn as his master. He knows Peter isn't trying to kill him, and in fact enjoys fighting with him, but is understandably shaken from his brush with mortality. There's a difference between courage and suicidal tendencies, after all.

Kantolin
2011-12-30, 02:31 AM
Maan, I hope I worded that competently enough. Owell, that was enough time mulling over it.

Gimme a second to think over pokemon. Although for obvious breeder-based reasons, can it be an egg I bred myself? :P

Major
2011-12-31, 12:42 AM
Peter will use DarkSlateGray (top right corner).

Peter Stone:
{table=head]Name|Peter Stone
Gender:|Male
Age:|19
Level:|10
Classes|Ace Trainer, Type Ace - Rock, Earth Shaker
Money|1,000[/table]
Badges:http://cdn.bulbagarden.net/media/upload/thumb/8/85/Basic_Badge.png/50px-Basic_Badge.png Basic Badge (Nacrene City): Awarded for defending the Nacrene Museum from Team Plasma
http://cdn.bulbagarden.net/media/upload/thumb/6/63/Stone_Badge.png/50px-Stone_Badge.png Stone Badge (Rustboro City): Awarded for successful completion of the Pokemon Trainer's School curriculum and Roxanne's test.
http://cdn.bulbagarden.net/media/upload/thumb/b/b9/Storm_Badge.png/50px-Storm_Badge.png Storm Badge (Cianwood City): Awarded for successfully enduring a punch from Chuck.
http://cdn.bulbagarden.net/media/upload/thumb/0/0b/Coal_Badge.png/50px-Coal_Badge.png Coal Badge (Oreburgh City): Awarded for saving Roark and several miners from a cave-in at the Oreburgh Mines.
Max HP: 120 Current HP: 120

Stats:
{table=head] Stat|Value|Modifier
Strength:|16|+3
Dexterity:|8|-2
Constitution:|20|+5
Intelligence:|16|+3
Wisdom:|7|-3
Charisma:|8|-2[/table]

Attacks
Chain Whip - 1d10+20

Inventory
{table=head]Item|Amount|Cost Per|Effect
Beta Pokedex|1|-|Provides basic info on Pokemon.
Rhyhorn Saddle|1|1,000|Custom-fit to Peter's body, this saddle enables him to comfortably ride Bulwark, and has straps to allow for growth.
Chain Whip|1|600|Chain Weapon.
Ultra Ball|5|1,000|Pokeball, -10 modifier.
Super Potion|3|300|Heals 20 +1d12 HP when used.
Full Heal|3|500|Cures all Status Afflictions simultaneously.[/table]

Character Info
Physical Description:
Peter is heavy-set but muscular. He is built like an old-fashioned boxer. He keeps his silver hair in a crew cut. He is more similar in appearance to his father than to his brother Steven, who shares their mother's features.
Personality:
Peter is patient and stoic. He can be blunt, but he is not harsh. He loves attractive rocks and rock pokemon, and he collects both compulsively.
Background:
Peter Stone is the son of Mr. Stone, president of the Devon Corporation. His brother is Steven Stone, Champion of the Hoenn League and collector of rare stones. All of his life, Peter has been overshadowed by Steven and his accomplishments. Even though Steven did not mistreat Peter, he still resented his older brother for a long time. When Peter turned 14, he ran away from home with his pet Larvitar, seeking adventure and his own identity. Along the way, he found himself connected to rock-type pokemon. He acquired several of them, and found himself to be in-tune with the earth. He discovered that he had the ability to use techniques similar to the ones his pokemon could perform. He traveled through many lands, meeting new pokemon and seeing breath-taking landscapes. Eventually he came to terms with who he was, and reconciled with his family. He has not lost his spirit of adventure, however. He now finds himself on a boat in the Kanto region, where he hopes to discover some new pokemon.


Features:
{table=head]Feature|Frequency|Trigger|Effect
Enhanced Training|Static|Your pokemon gains experience points.|Each of your pokemon gains and additional 20% the amount of experience they would gain normally.
Improved Attacks +|Static|Your Pokemonís damage dealing attack hits.|When adding up damage dealt to the foe, add either your STR modifier or your CON modifier before your foe subtracts their defense of special defense from the attack. This feature replaces Improved Attacks.
Type Training|Static|Your chosen type pokemon gains experience points.|Each of your chosen typed pokemon gains +30% the amount of experience they would gain normally.
Improved Type Attacks +|Static|Your pokemonís chosen type damage dealing attack hits.|When adding up damage dealt to the foe, add your CON modifier to the total. This feature replaces Improved Type Attacks.
Mud-Slap|At-Will Ė Drains 3 of userís HP per use.|Pokemon or Trainers.|Use the attack Mud-Slap. Use your Constitution Stat as your ATK stat.
Type Soul|Static|Self|You feel bound to that Elemental Type, but are not obligated to only use that type. You can sense pokemon of that type nearby; 5-meters multiplied by your CON modifier. You can also sense that Type in Movesets of pokemon; 5-meters multiplied by your CON modifier. You may not take Type Soul more then once, even if you have taken Type Ace twice.
Soulbound|Daily Ė Every 2 levels gained, you may perform this Feature another time per day.|Self|Your attacks can deal damage based on the Type you feel bound to. Apply weakness, resistance and immunities. Once you have Soulbound, you may not take any Modifier Arms Features. If you already had a Modifier Arms Feature, you may still use them if your means of making those weapons deal special damage are still available.
Rock Throw|At-Will Ė Drains 5 of userís HP per use.|Trainer or Pokemon.|Use the Move Rock Throw. Use your Constitution Stat as your ATK stat.
Terrakinesis|At-Will|Any type of rock or piece of ground.|Add your INT and CON modifiers and multiply the total by 10 pounds. This represents the weight you may lift and items you may target with Terrakinesis. Multiply your INT and CON modifiers then multiply that product by 3-meters. This is how far the target can be. You can mold earth into rock and break up rock into dirt.
Chain Weapons Proficiency|Static|Self|The Trainer can use Whips, Bolas, Nunchaku, Chain Whips, Meteor Hammers, Kunai and Chain, Flails or any other Weapon that would fit into the Chain Weapons category. Chain Weapons have a Melee range. These weapons deal 1d10+15+CON modifier.
Fist Weapons User|Static|Self|The Trainer can use Gauntlets, Brass Knuckles, Cestus, Tessen, Cat Claws, Fan, Katar, Chakrams, Tonfa and any other Weapon that would fit into the Fist Weapons category. Fist Weapons have a Melee range. These weapons deal 1d8+4+STR modifier.[/table]

Pokemon:
ValiantName: Valiant
Level: 19
Total XP: 6,860
Species: Larvitar
Gender: Male
Type: Rock/Ground
Nature: Brave (+2 Attack, -2 Speed) Egg Group: Monster Height: 2í0Ē (Small) Weight: 158.7 lbs. (4) Diet Terravore STAB: 3

Stats:
{table=head]Stat|Base|Added|Total
HP|5|3|8
Attack|8|9|17
Defense|5|3|8
Special Attack|5|0|5
Special Defense|5|3|8
Speed|2|0|2[/table]

Max Health: 43 Current HP: 43 Current Status Effects: None

Abilities:
{table=head]Ability|Cast|Effect
Mountain Peak|Last Chance|Rock[/table]

Capabilities:
{table=head]Capability|Value
Overland:|4
Jump:|1
Power:|2
Intelligence:|3
Sinker:|The Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.[/table]

Moves:
Natural (Level/Egg)
Bite
{table=head]Type|Dark
Frequency|At-Will - 2
Range|Attack - Melee
Effect|1 Target
Damage|1d10+5
Special Properties|Bite Flinches the target on 15-20 during Accuracy Check.[/table]
Sandstorm
{table=head]Type|Rock
Frequency|Battle - None
Range|Field - No Damage
Effect|Target Area, Weather
Damage|-
Special Properties|For 2 minutes (12 rounds), the area is considered Sandstorming. At the beginning of each round, all non-Ground, Rock, or Steel Type Pokemon lose 1/16th of their full HP. Rock Type Pokemon are treated as if their Special Defense is raised 2 Combat Stages while Sandstorming.[/table]
Screech
{table=head]Type|Normal
Frequency|EOT - 4
Range|No Damage - Ranged
Effect|No Target, Burst
Damage|-
Special Properties|Screech creates a 4-meter Burst. All Legal Targets have their Defense lowered 2 Combat Stages.[/table]
Rock Slide
{table=head]Type|Rock
Frequency|Battle - 4
Range|Attack - Ranged (4)
Effect|1 Target, Column
Damage|2d12+21
Special Properties|Rock Slide creates a Column 4-meters wide. Rock Slide Flinches all Legal Targets on 17-20 during Accuracy Check.[/table]
Leer
{table=head]Type|Normal
Frequency|At-Will - 2
Range|No Damage - Ranged (5)
Effect|1 Target
Damage|None
Special Properties|The target's Defense is lowered 1 Combat Stage.[/table]
Chip Away
{table=head]Type|Normal
Frequency|EOT - 2
Range|Attack - Melee
Effect|1 Target
Damage|2d12+16
Special Properties|Ignore any changes in the targetís Defense or Special Defense when calculating damage.
[/table]
Bio:Valiant was given to Peter by his father when he was a young boy. Peter gave him this name after he protected Peter from a swarm of Rattatta whose nest the boy had accidentally upset. He has been his constant companion throughout his travels. He is a heroic young Larvitar, and he often sacrifices himself for the good of others. He prefers to stay out of his pokeball, but does not dislike being inside of it when traveling long distances.

BulwarkName: Bulwark
Level: 10
Total XP: 1,000
Species: Rhyhorn
Gender: Male
Type: Rock/Ground
Nature: Jolly (+2 Speed, -2 Special Attack) Egg Group: Monster/Field
Height: 3í3Ē (Medium) Weight: 253.5 lbs. (5) Diet Herbivore STAB: 2

Stats:
{table=head]Stat|Base|Added|Total
HP|8|2|10
Attack|9|2|11
Defense|10|2|12
Special Attack|1|0|1
Special Defense|3|0|3
Speed|5|3|8[/table]

Max Health: 40 Current HP: 40 Current Status Effects: None

Evasion: 2 Attack

Abilities:
{table=head]Ability|Cast|Effect
Lightning Rod|Constant|If any other Pokemon within 25-meters uses a Ranged Electric Type Move, the Move is drawn to the Pokemon with Lightning Rod without fail, and it cannot miss. This negates Lock-On or Mind Reader. This Pokemon is immune to damage and effects from Electric Moves, and each time they are hit by an Electric Move, the Pokemonís Special Attack is raised 1 Combat Stage.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|8
Jump:|2
Power:|4
Intelligence:|3
Sinker:|Sinker means that the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
Tracker:|Pokemon with the Capability Tracker have a strong sense of smell that they can use to follow other Pokemon or people. If the Pokemon has smelt whom they want to track in the past day, or one of their personal belongings, they can pursue that prey with a check of 11 or better on d20. To pick up a random scent from nothing, a check of 16 or better on d20 will allow the Pokemon to follow that scent. To pick up a specific scent from nothing, a check of 20 on d20 will allow the Pokemon to follow that scent. A Pokemon may only make these checks once per hour. If a Pokemon learns the Move Odor Sleuth and does not have the Tracker Capability, they gain Tracker.[/table]

Moves:
Natural (Level/Egg)

Stomp
{table=head]Type|Normal
Frequency|EOT - 2
Range|Attack - Melee
Effect|1 Target, Dash
Damage|1d10+10
Special Properties|Stomp Flinches the target on 15-20 during Accuracy Check. If the target is Small, Stomp deals an additional 1d10.[/table]
Bio:In his travels, Peter came to a mountain tribe who were known for training Rhyhorn to carry travelers through the treacherous curves and roads of their mountain. Peter could not afford the service, so he instead became apprenticed to the village Rider for a time. He was given this young Rhyhorn to train, and when he had completed his training, he was allowed to keep the pokemon. He named him Bulwark after he shrugged off several Electro Balls from a gang of Emolgas on the mountaintop.

EihwazName: Eihwaz
Level: 1
Total XP: 0
Species: Bonsly
Gender: Male
Type: Rock
Nature: Impish (+2 Defense, -2 Special Attack) Egg Group: Mineral
Height: 1í8Ē (Small) Weight: 33.1 lbs. (2) Diet Phototroph STAB: 0

Stats:
{table=head]Stat|Base|Added|Total
HP|5|0|5
Attack|8|0|8
Defense|12|0|12
Special Attack|1|0|1
Special Defense|5|0|5
Speed|1|0|1[/table]

Max Health: 16 Current HP: 16 Current Status Effects: None

Evasion: 2 Attack, 1 Special Attack

Abilities:
{table=head]Ability|Cast|Effect
Sturdy|Constant|The pokemon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokemon to 0 HP or less from full HP, instead the Pokemonís HP is set to 1.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|4
Jump:|2
Power:|1
Intelligence:|3
Sinker:|Sinker means that the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
[/table]

Moves:
Natural (Level/Egg)

Copycat
{table=head]Type|Normal
Frequency|Center - None
Range|No Damage - Ranged
Effect|1 Target
Damage|-
Special Properties|Use the Move the target has used on their last turn. You may choose new targets for the Move. Copycat cannot miss.[/table]
Fake Tears
{table=head]Type|Dark
Frequency|EOT - 2
Range|No Damage - Ranged (10)
Effect|1 Target
Damage|-
Special Properties|Lower the targetís Special Defense 2 Combat Stages.[/table]
Curse
{table=head]Type|Normal
Frequency|EOT - None
Range|No Damage - Self
Effect|No Target
Damage|-
Special Properties|The userís Speed is lowered 1 Combat Stage. The userís Attack is raised 1 Combat Stage and the userís Defense is raised 1 Combat Stage.[/table]
Bio:Peter was traveling through the Ilex forest in the Johto region, and had stopped to observe the shrine. An elderly couple were kneeled there, and appeared to be praying. When he approached them, they got up and took an object out of the shrine. They placed it in his hands, saying, "There is a curse on this egg, and we cannot hatch it. Please, take this evil away from our village, lest it spread to our other eggs." The egg was hard and rocky, and had a strange symbol carved on the outside of it. Peter agreed to take the egg, and he left the forest. He, too, had trouble hatching it - he couldn't even feel anything moving inside it. After several weeks of travel and with no response from the egg, he buried it in a sunny spot in a field, figuring that the infant pokemon had not survived. The ordeal taxed him physically and emotionally, so he laid down to sleep next to the burial ground. When he awoke in the morning, he was amazed to see that three red-orange-colored leaves had sprouted from cracks in the top of the egg. He exhumed the egg and kept it in a clay pot, treating it like a seedling. When he tried to water it, the leaves moved away from the trickling water. He decided not to water it, but gave it lots of sun, like how a cactus is raised. After a week's time, the hard shell of the egg fully cracked, revealing a baby Bonsly. The middle of its forehead bore the same symbol that was on its egg. He researched the glyph, and learned that it was an ancient rune that symbolized protection. He named the baby after the rune's modern translation. Eihwaz is mischievous, but not cruel, and knows how to take a joke.

BrainName: Brain
Level: 10
Total XP: 1,000
Species: Roggenrola
Gender: Female
Type: Rock
Nature: Modest (+2 Special Attack, -2 Attack) Egg Group: Mineral Height: 1í4Ē (Small) Weight: 39.7 lbs. (2) Diet Terravore STAB: 2

Stats:
{table=head]Stat|Base|Added|Total
HP|6|2|8
Attack|6|2|8
Defense|9|1|10
Special Attack|5|2|7
Special Defense|3|2|5
Speed|2|0|2[/table]

Max Health: 34 Current HP: 34 Current Status Effects: None

Evasion: 2 Attack, 1 Special Attack

Abilities:
{table=head]Ability|Cast|Effect
Sand Rush|Daily|When the user enters a Sandstorm, it may activate Sand Rush until the end of an encounter. While active, Sand Rush makes the user immune to damage from Sandstorms and its Speed Stat is doubled. Do not add extra evasion to the user when doubling the Speed Stat.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|1
Jump:|1
Power:|3
Intelligence:|4
Sinker:|Sinker means that the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.[/table]

Moves:
Natural (Level/Egg)

Tackle
{table=head]Type|Normal
Frequency|At-Will - 3
Range|Attack - Melee
Effect|1 Target, Dash
Damage|2d6
Special Properties|-[/table]

Harden
{table=head]Type|Normal
Frequency|At-Will - None
Range|No Damage - Self
Effect|No Target
Damage|-
Special Properties|Raise the userís Defense 1 Combat Stage.[/table]

Sand Attack
{table=head]Type|Ground
Frequency|EOT - 2
Range|No Damage - Ranged (2)
Effect|1 Target, Column
Damage|-
Special Properties|Sand-Attack creates a Column 1 meter wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter.[/table]
Headbutt
{table=head]Type|Normal
Frequency|EOT - 2
Range|Attack - Melee
Effect|1 Target, Dash
Damage|1d12+16
Special Properties|Headbutt Flinches the target on 15-20 during Accuracy Check.[/table]
Bio:Peter had traveled to Nacrene Museum to revive a fossil his brother had given him. While there, Team Plasma assaulted the place, attempting to steal some rare, and expensive, artifacts. Peter helped them repel the invaders, and was rewarded with a Roggenrola that one of the researchers had found at a dig site. It is very smart for one of its species, so Peter named her Brain. However, she is very modest, and blushes when she is complimented on her smarts.

CheloniiName: Chelonii
Level: 10
Total XP: 1,000
Species: Tirtouga
Gender: Female
Type: Water/Rock
Nature: Adamant (+2 Attack, -2 Special Attack) Egg Group: Water 1/Water 3 Height: 2í4Ē (Small) Weight: 36.4 lbs. (2) Diet Herbivore STAB: 2

Stats:
{table=head]Stat|Base|Added|Total
HP|6|0|6
Attack|10|2|12
Defense|10|5|15
Special Attack|3|1|4
Special Defense|5|0|5
Speed|2|1|3[/table]

Max Health: 28 Current HP: 28 Current Status Effects: None

Evasion: 3 Attack, 1 Special Attack

Abilities:
{table=head]Ability|Cast|Effect
Solid Rock|Cast - Hourly|Super Effective Moves that target the pokemon are only regularly effective and Super Super Effective Moves that target the pokemon are only Super Effective for 5 rounds.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|4
Surface:|8
Underwater:|8
Jump:|2
Power:|2
Intelligence:|4
Fountain:|A Pokemon who has the Fountain Capability can produce freshwater. They can control how lightly or powerfully they produce the water, sprinkling water or forcefully shooting water with the strength of a fire hose. If a Pokemon learns the Move Water Gun, Water Pulse, Hydro Pump or Water Sport and does not have the Fountain Capability, they gain Fountain.[/table]

Moves:
Natural (Level/Egg)

Water Gun
{table=head]Type|Water
Frequency|At-Will - 2
Range|Special Attack - Ranged (10)
Effect|1 Target
Damage|2d6
Special Properties|-[/table]

Withdraw
{table=head]Type|Water
Frequency|At-Will - None
Range|No Damage - Self
Effect|No Target
Damage|-
Special Properties|Raise the userís Defense 1 Combat Stage.[/table]

Rollout
{table=head]Type|Rock
Frequency|EOT - 4
Range|Attack - Melee
Effect|1 Target, Pass
Damage|1d8
Special Properties|The user must use Rollout until it misses, or fails to be able to shift enough to hit a target for their next 4 turns. On the second turn, Rollout uses 1d8+4 for its Damage Dice Roll. On the third turn, Rollout uses 2d8+8. On the fourth turn, Rollout uses 3d10+10. On the fifth and final turn, Rollout uses 5d10+15.[/table]
Bite
{table=head]Type|Dark
Frequency|At-Will - 2
Range|Attack - Melee
Effect|1 Target
Damage|1d10+5
Special Properties|Bite Flinches the target on 15-20 during Accuracy Check.[/table]
Bio:When Peter was still young and resentful of his older brother, he received a package at a Poke Mart. Inside was a letter and a heavy rock. The letter was from Steven. "Dear brother, I have not seen or heard from you for a long time. We all miss you and want to hear from you. I was excavating an underwater temple in the middle of the ocean when I found this fossil. I want you to have it. Father tells me you are in the Unova region - you should visit the Nacrene Museum and show them this fossil. I am sure they will be interested. Sincerely, Steven." Reading the letter caused a flood of emotion in Peter, and would later lead to him reconciling with his family. He visited the Nacrene Museum, and they agreed to reanimate the fossil for him. A linguistics researcher at the museum suggested the name Chelonii - she said it means "Waves" in the old tongue of Unova. Chelonii can be stubborn at times, but she is also self-assured and supportive of her friends. If Eihwaz plays a practical joke on her, she will retaliate by watering him.

Stored Pokemon
-

Pokemon Seen
-

Pokemon Caught
5: Larvitar, Rhyhorn, Bonsly, Roggenrola, Tirtouga

Wishlist
Geodude
Onix
Lunatone
Solrock
Dwebble
Aron
Aerodactyl
Cranidos
Magcargo
Regirock (!)
I'm on a boat!

Just out of curiosity how do you talk to pokemon? I mean I'm all cool with fluff, but when I had to spend like most my abilities to be able to talk to them it seems a big wrong to just toss it in and say "I can totally talk to pokemon"

PresentPresence
2011-12-31, 04:49 PM
Hmm, I seemed to have jumped the gun on that. It was approved as a homebrew feat by the old GM, but I forgot that I was required to take the feat. :smallredface: Maybe when we update I can swap feats around. Until then, no Earth Tongue. Also, the new GM should work out how the feat would work. It has to be balanced with Connection, of course. I was thinking something like this:

Earth Mind
Prerequisites: Earth Shaker, INT 14
Frequency: Static
Target: Rock, Ground, or Grass Type Pokemon
Effect: You can understand the thoughts of Pokemon related to the elements you command.

Earth Tongue
Prerequisites: Earth Shaker, Earth Mind, INT 16
Frequency: Static
Target: Rock, Ground, or Grass Type Pokemon with an Intelligence Capability of at least 3.
Effect: You can communicate telepathically with Pokemon related to the elements you command.

One could make a version of this for each type of Elemental Psychic. It mirrors the benefits of the Connection and requires less feats, but only applies to certain Pokemon. Fair enough?

Eshkigal
2011-12-31, 05:13 PM
Kind of like version 2 better.

PresentPresence
2011-12-31, 08:02 PM
Kind of like version 2 better.

Did you mean the second feat? I meant for it to be an additional feat, like Connection and Deep Connection. The first allow the character to understand the thoughts of all of those types of Pokemon. If the character also takes the second feat, they can communicate with some of those types of Pokemon. As a baseline, starter Pokemon have an Intelligence Capability of 2, as do many Basic (un-evolved) Pokemon. So, if a character has both Earth Mind and Earth Tongue, they can understand the thoughts of Bellsprout and Geodude, but they can communicate with Weepinbell and Golem.

Eshkigal
2011-12-31, 08:05 PM
Sorry, hadn't looked closely enough. I'll allow them, with special versions for the others.

Esprit15
2011-12-31, 10:17 PM
Zachariah Frerin (https://docs.google.com/spreadsheet/ccc?key=0Av5PEOwmoXS7dGdLODhBWURrV25XZUR5LUtvdXdDU nc#gid=0)

Name:Pyroclast
Level: 35
Total XP: 34,000
Species: Magmar
Gender: Male
Type:Fire
Nature: Modest (+2 Sp. Attack, -2 Attack)
Egg Group: Humanshape
Height: 4'3" (Medium)
Weight: 98 lbs. (4)
Diet Omnivore
STAB: 7

Stats:
{table=head]Stat|Base|Added|Total
HP|7|0|7
Attack|8|0|8
Defense|6|0|6
Special Attack|12|15|37
Special Defense|9|10|19
Speed|10|10|20 [/table]

HP 56
Evasion: 2, +1 Def. +3 Sp. Def.

Abilities:
{table=head]Ability|Cast|Effect
Flash Fire|Static|The user does not take damage from Fire Type moves and may not be Frozen. If the user is hit by a Fire Type Move, the user adds 1 bonus STAB to the next Fire Type Move they use in the encounter.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|6
Jump:|3
Power:|4
Intelligence:|4
Egg Warmer|Eggs held by magmar hatch in 3/4 normal time required.
Firestarter|A Pokemon who has the Firestarter Capability can produce flames. They can control how lightly or powerfully they produce the fire, creates puffs of fire the size of a lighter or a large burst of fire capable on engulfing a tree. If a Pokemon learns the Move Ember, Fire Blast, Fire Spin, Flame Wheel or Flamethrower and does not have the Firestarter Capability, they gain Firestarter.
Glow|A Pokemon with the Glow Capability can emit light from a part of its body. Depending on the variety of wild Pokemon nearby, it might attract Pokemon or ward them away. If a Pokemon learns the Move Flash or Tail Glow and does not have the Glow Capability, they gain Glow
Heater|A Pokemon with the Heater Capability is always warm.
Sinker|Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability[/table]

Moves:
Natural (Level/Egg)
Flame Burst
Frequency:EOT
Accuracy:2
Range:6
Target:Blast
Damage:2d12+16
Special Properties:Flame Burst creates a 4 meter Blast. All Legal Targets, not including the central target, hit in the Blast lost 1/16th of their max HP instead of taking the Damage Dice Roll for damage.

Confuse Ray

Fire Spin
Frequency:EOT
Accuracy:4
Damage:1d12
Special Properties:Fire Spin traps the target for 1d4+1 turns. At the beginning of the targetís turn, if the target is Trapped, roll 1d20 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Fire Spin may not trap more than one target at a time

Faint Attack
Frequency:EOT
Damage:1d10+10

Smokescreen
Frequency:EOT
Range:3
Special Properties:Place 5 meters of Wall that can be passed through and attacked through. Smokescreenís Walls must be placed within 3-meters of the user. If anyoneís Move tries to target through a Smokescreen wall, they must roll +3 during Accuracy Check to hit. The wall remains for 10 rounds. Brick Break cannot break Smokescreenís Walls

Ember
Accuracy:2
Damage:2d6
Special Properties:Burns on 18-20

Smog
Frequency:EOT
Accuracy:5
Range:3
Target:Blast
Damage:1d12
Special Properties:Poisons on 13-20

Leer

Toxic
Accuracy:4
Range:4
Special Properties:Badly Poisoned

Bio
A Magmar that was traveling with two Rockets, acting as a warmer for a Rayquaza egg. Joined Zachariah after quitting his team, wanting no more bloodshed, and then fighting Zachariah and Ambrule.

Eshkigal
2011-12-31, 10:59 PM
Looking at the fluff, I like the character. I just need time to go over the crunch tomorrow and review 1.29. You mentioned family in Lavender Town, and Tony's from there. Would you like him to be family?

Esprit15
2011-12-31, 11:23 PM
Looking at the fluff, I like the character. I just need time to go over the crunch tomorrow and review 1.29. You mentioned family in Lavender Town, and Tony's from there. Would you like him to be family?

Sure, it works out well with Zachariah's family being Hex Maniacs. Association with ghosts must run way back in the family.:smallwink:

EDIT: Crap, I just saw that I screwed up on the levels, and so the HP is off (and maybe other stats, I forget how I edited them last). Fixing.

3.1415926535897
2012-01-01, 03:43 AM
Not quite finished yet, this is what I have so far:

Josh Greene
{table=head]Name|Josh Greene
Gender:|Male
Age:|17
Level:|10
Classes|Capture Specialist, Snagger
Money|0
Badges|?[/table]

Stats

{table=head]Stat|Score|Modifier
Strength|10|0
Dexterity|17|2
Constitution|8|-1
Intelligence|24|7
Wisdom|8|-1
Charisma|8|-1[/table]

HP: 72, Current HP: 72

Personal Info:
Appearance:
Josh is a little bit taller than average person, about 6' 1" tall and around 140 lbs. He has blue eyes, and dark brown medium-length wavy hair. He usually wears Jeans, a Red T-Shirt, and a black Sweatshirt. But, the most prominent feature is the snag machine positioned on his left arm.

Personality:
Josh is a good guy, but sometimes he comes off as being boring, lazy, or apathetic (but he doesn't mean to). He usually stays away from large groups of people, but doesn't mind talking to new people.

Features:

Pokemon Trainer:

Remedial First Aid: Trainer action, Illegal in League match
Daily Ė Every 10 levels gained, you may perform this Feature another time per day.
Target: A Trainer.
Effect: Roll 1d20 and Add your WIS or INT Modifier. Heal the target this much HP.

Let's Get That Lock Open: Trainer action, Illegal in League match
Daily Ė Every 5 levels gained, you may perform this Feature another time per day.
Target: A non-computerized lock.
Effect: Roll 1d20 and add your INT modifier. If the result is higher then 15, the lock is unlocked and is undamaged and doesnít appear tampered with.

Capture Specialist:

Capture Point: Static action, legal in League match
Static
Trigger: You throw a pokeball.
Effect: Subtract either half of your DEX modifier or half of your INT modifier from your d100 rolls when throwing any Poke Ball.

Pokeball Repair: Trainer Action, legal in League Match
Daily - Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any Poke Ball that has failed to capture a pokemon and broke.
Effect: Roll d20 and add your DEX and INT modifiers to the roll. If the total exceeds 15, the Poke Ball is fixed and is treated as if it had not broken.

Curve Ball: Trainer Action, Illegal in League Match
Daily Ė Every 4 levels gained, you may perform this Feature another time per day.
Trigger: You throw a Poke Ball.
Effect: You may deal X damage to the target you are throwing a Poke Ball at where X is your DEX modifier. The targetís Defense or Special Defense cannot reduce this damage.

Capture Point +: Static action, legal in League match
Static
Trigger: You throw a Poke Ball.
Effect: Subtract both half of your DEX modifier and half of your INT modifier from your d100 rolls when throwing any Poke Ball. This Feature replaces Capture Point.

Capture Point Max: Static action, legal in League match
Static
Trigger: You throw a Poke Ball.
Effect: Subtract your DEX modifier and your INT modifier from your d100 roll when throwing any Poke Ball. This Feature replaces Capture Point +.

Pokeball Fix: Trainer action, legal in League match
Daily Ė Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any Poke Ball that has failed to capture a pokemon and broke.
Effect: The Poke Ball is fixed and is treated as if it had not broken.

Prophetic Catch: Static action, legal in League match
Static
Effect: At the beginning of each day, choose an Elemental Type and pick between INT modifier or DEX modifier. For twelve hours, any time you throw Poke Ball at the chosen type, subtract the chosen modifier from you capture roll until you catch a Pokemon of the chosen Elemental Type that day. You may take
Prophetic Catch multiple times. When using Prophetic Catch multiple times, you may not pick an Elemental Type you have already picked that day.


Snagger:

Loyalty Meter: Trainer action, legal in League Match
At-Will
Target: Owned Pokemon.
Effect: By pointing your Snag Machine at an owned Pokemon, you may determine the Loyalty of that
Pokemon. Loyalty is measured from 0 to 4. Pokemon with Loyalty 0 dislike their trainer, and/or is commonly used for attacking defenseless Pokemon or people. Pokemon with Loyalty 1 are newly caught, previously wild, Pokemon who donít trust their trainer and/or are used to commit crimes. Pokemon with Loyalty 2 Like their trainer or were traded to their trainer but are used to commit crimes. Pokemon with Loyalty 3 love their trainers and/or were hatched by their trainers. Pokemon with Loyalty 4 have unbreakable bonds with their trainer.

Snag!: Trainer Action, Illegal in League match
Daily
Target: Owned Pokemon with loyalty 0 or 1.
Effect: Throw a Poke Ball using your Snag Machine as if the target is a wild Pokemon and roll your 1d100 capture roll, subtracting an additional 5 from your check. If you beat the targetís Capture Rate you have
captured the target. The Pokemon is mistrustful towards you but just as mistrusting and just as trainable as any wild you would have caught in the wild.

Hate Seeker: Static Feature, Legal in League match
Static
Effect: When using Snag!, subtract an additional 3 from your roll if your target has Loyalty 1 or subtract an additional 10 from your roll if your target has Loyalty 0.

Items:
{table=head]Item|Amount|Cost|Effect
Pokeball Toolbox|1|2500|Allows character to become a capture specialist
Pokedex|1|free|analyze pokemon
Snag Machine|1|3000|lets you become a snagger
Basic ball|5|1500|capture roll +5
Great Ball|3|1800|capture roll +-0
Ultra Ball|1|1000|capture roll -10
Potion|1|200|heals 10+1d12 hp when used
[/table]


Pokemon:
RockyName: Rocky
Level: 18
Total XP: 5830
Species: Bagon
Gender: Male
Type: Dragon
Nature: Adamant
Egg Group: Dragon
Height: 2'0" (small)
Weight: 92.8 lbs (3)
Diet Carnivore
STAB: 3
Loyalty: 4. Josh found Rocky when it was young and raised him ever since.

Stats:
{table=head]Stat|Base|Added|Total
HP|5|3|8
Attack|8|6+2|16
Defense|6|4|10
Special Attack|4|1-2|3
Special Defense|3|0|3
Speed|5|3|8[/table]

Max Health: 42 Current HP: 42 Current Status Effects: None

Abilities:
{table=head]Ability|Cast|Effect
Pure Blooded|When user goes below 1/3 health|The user gets a +2 STAB bonus to all dragon-type moves.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|6
Surface:|4
Jump:|3
Power:|2
Intelligence:|3[/table]

Moves:

Natural (Level/Egg)

Rage{table]Type|Normal
Frequency|At will
Accuracy|2
Range|Melee
Target|1 target, Spirit surge
Damage|1d10
Special Properties|The userís Attack is raised 1 Combat Stage as long as they used Rage on their previous turn. If the user is damaged by an attack before itís next turn, its Attack is raised 1 Combat Stage.[/table]

Bite{table]Type|Dark
Frequency|At will
Accuracy|2
Range|Melee
Target|1 target
Damage|1d10+5
Special Properties|Bite Flinches the target on 15-20 during Accuracy Check.[/table]

Leer{table]Type|Normal
Frequency|At will
Accuracy|2
Range|5
Target|1 target
Damage|none
Special Properties|The target's defense is lowered 1 combat stage.[/table]

Headbutt{table]Type|Normal
Frequency|EOT
Accuracy|2
Range|Melee
Target|1 target, dash
Damage|1d12+16
Special Properties|Headbutt Flinches the target on 15-20 during Accuracy Check.[/table]

ZiggyName: Ziggy
Level: 12
Total XP: 1730
Species: Zigzagoon
Gender: Female
Type: Normal
Nature: Patient
Egg Group: Field
Height: 1'4" (small)
Weight: 38.6 lbs (2)
Diet Herbivore
STAB: 2
Loyalty: 2. Josh found Ziggy in the plains while adventuring and took her on a few adventures.

Stats:
{table=head]Stat|Base|Added|Total
HP|4|3|7
Attack|3|1|4
Defense|4|2|6
Special Attack|3|0|3
Special Defense|4|1|5
Speed|6|4|10[/table]

Evasion: 1

Max Health: 33 Current HP: 33 Current Status Effects: None

Abilities:
{table=head]Ability|Cast|Effect
Pickup|Daily|You may use Pickup at the end of any encounter. Roll 1d100, consult the Pickup keyword to figure out what you find.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|6
Surface:|5
Jump:|3
Power:|1
Intelligence:|3
[/table]

Moves:

Natural (Level/Egg)

Growl{table]Type|Normal
Frequency|At will
Accuracy|2
Range|5
Target|No Target, Burst
Damage|none
Special Properties|Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage.[/table]

Tackle{table]Type|Normal
Frequency|At will
Accuracy|3
Range|Melee
Target|1 target, Dash
Damage|2d6[/table]

Tail-Whip{table]Type|Normal
Frequency|At will
Accuracy|2
Range|4
Target|1 target
Damage|none
Special Properties|The targetís Defense is lowered 1 Combat Stage.[/table]

Headbutt{table]Type|Normal
Frequency|EOT
Accuracy|2
Range|Melee
Target|1 target, dash
Damage|1d12+16
Special Properties|Headbutt Flinches the target on 15-20 during Accuracy Check.[/table]


DaleName: Dale
Level: 12
Total XP: 1730
Species: Deino
Gender: Male
Type: Dark/Dragon
Nature: Hasty
Egg Group: Dragon
Height: 2'7" (small)
Weight: 38.1 lbs (2)
Diet Carnivore
STAB: 2
Loyalty: 2. Josh found Dale in a cave while adventuring and raised him for a while.

Stats:
{table=head]Stat|Base|Added|Total
HP|5|3|8
Attack|7|2|9
Defense|5|2-2|5
Special Attack|5|1|6
Special Defense|5|2|6
Speed|4|1+2|7[/table]

Max Health: 36 Current HP: 36 Current Status Effects: None

Abilities:
{table=head]Ability|Cast|Effect
Pure-Blooded|When user goes below 1/3 health|The user gets a +2 STAB bonus to all dragon-type moves.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|6
Surface:|4
Jump:|2
Power:|2
Intelligence:|2
[/table]

Moves:

Natural (Level/Egg)

Dragon Rage{table]Type|Dragon
Frequency|Battle
Accuracy|2
Range|8
Target|1 target
Damage|35
Special Properties|Dragon Rage always deals 35 points of Damage. Do not apply weakness or resistance. Do not apply stats.[/table]


Focus Energy{table]Type|Normal
Frequency|At will
Accuracy|none
Range|none
Target|self
Damage|2d6
Special Properties|The userís Moves are Critical Hits on 17-20. If a Move already has an extended Critical Hit range, Focus energy extends that range by -3. Focus Energyís effect cannot be used more then once per encounter unless the user somehow loses the benefit of Focus Energy.[/table]

Bite{table]Type|Dark
Frequency|At will
Accuracy|2
Range|Melee
Target|1 target
Damage|1d10+5
Special Properties|Bite Flinches the target on 15-20 during Accuracy Check.[/table]

Headbutt{table]Type|Normal
Frequency|EOT
Accuracy|2
Range|Melee
Target|1 target, dash
Damage|1d12+16
Special Properties|Headbutt Flinches the target on 15-20 during Accuracy Check.[/table]


Steely DanName: Steely Dan
Level: 8
Total XP: 510
Species: Aron
Gender: Male
Type: Steel/Rock
Nature: Jolly
Egg Group: Monster
Height: 1'4" (small)
Weight: 132.3 lbs (4)
Diet Terravore
STAB: 1
Loyalty: 2. Josh found Steely Dan in a cave while aadventuring and raised him for a little bit.

Stats:
{table=head]Stat|Base|Added|Total
HP|5|2|7
Attack|7|2|9
Defense|10|2|12
Special Attack|4|2-2|4
Special Defense|4|2|6
Speed|3|1+2|6[/table]

Max Health: 29 Current HP: 29 Current Status Effects: None

Abilities:
{table=head]Ability|Cast|Effect
Unbreakable|When user goes below 1/3 health|The user gets a +2 STAB bonus to all steel-type moves.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|5
Jump:|3
Power:|2
Intelligence:|3
[/table]

Sinker

Moves:

Natural (Level/Egg)

Tackle{table]Type|Normal
Frequency|At will
Accuracy|3
Range|Melee
Target|1 target, Dash
Damage|2d6[/table]

Harden{table]Type|Normal
Frequency|At will
Accuracy|None
Range|None
Target|Self
Damage|none
Special Properties|Raise the userís Defense 1 Combat Stage.[/table]

Mud-Slap{table]Type|Ground
Frequency|EOT
Accuracy|2
Range|2
Target|1 Target, column
Damage|1d12
Special Properties|Mud-Slap creates a Column 1-meter wide. All Legal Targets must roll +2 during Accuracy Checks for the remainder of the encounter on 17-20 during Accuracy Check.[/table]


Riolu (egg)

Wishlist:
Pretty much anything dragon, rock, or steel

3.1415926535897
2012-01-01, 05:00 AM
Could Riolu be one of the egg-lvl 5 gift pokemon?

Esprit15
2012-01-01, 05:50 AM
It sounded like it should be not too rare, so I question the choice of Riolu. Also, I misread, so if it's alright I'll swap my egg.

Prospector
2012-01-01, 04:40 PM
Here is what I have so far. I'm still not sure what to do about the money issue, so didn't purchase any items yet. I'm also working on more detailed Bio's for the Pokemon.

Nikola Tesla
http://i919.photobucket.com/albums/ad39/stargatelover4ever/sanctuary/QuickTimePlayer-2009-10-17-14-29-25.jpg
{table=head]Name|Nikola Tesla
Gender:|Male
Age:|16
Level:|12
Classes|Capture Specialist, Engineer, Snagger, Poke Ball Designer
Money|650
Badges|2 (Marsh and Thunder)[/table]
Stats:

{table=head]Stat|Score|Modifier
Strength|10|0
Dexterity|16|3
Constitution|08|-2
Intelligence|31|10
Wisdom|08|-2
Charisma|08|-2[/table]

HP: 80, Current HP: 80


Character Info
Physical Description:
Tesla is a tall (6í6Ē), wiry teenager who looks like a he has not seen the light of day in his entire life. His fashion sense is what some might consider really dated while Tesla considers it classic. He dresses in Victorian style clothing, a white shirt, black vest, black coat (for when the weather calls for it), black pants, and boots. His raven black hair is well kept. The only really oddity, besides his choice of clothing, was the contraptions on his right and left arm. Both looked like a steampunk mechanical arms on the outside, but with the latest tech on the inside. The left one (snagger machine) differed in from the right in that it also had a dragon scale motif of green and red (made from a scale of Rayquaza).

Personality: Tesla is one of the brightest individuals in the world and the problem is he knows it. He arrogantly flaunts it to those around him, talking down to those he considers Ďlesser mindsí. He is completely self-confident when it comes to technology, and laughs at others attempts. However, behind all the crap is an individual who honestly wants to help others. Itís just his ego gets in the way at times.

Background:
Nikola Tesla was an orphan in Saffron city. He always knew he was different, understanding things that the other children didnít, getting adult jokes. He even made toys for the other children. However, this only irked those jealous of his gifts. They regularly beat him up beyond the sight of the adults.

Tesla turned inward after that, diving into the internet as means to escape from the real world. There, he tested his wits against Silph Co.ís security network. There was no malice in his attempt, just a young child playing a game. That is where he first met Melchior, a Porygon being used for internet security. They played meowth-and-ratata for months, each trying to breach the others defenses, sometimes gaining ground and at times. Both were having a grand old time.

Eventually Tesla pierced Melchoirís defenses and got in. Only problem was one of the IT guys was on the ball and noticed what was going on. When Silph Co. Security came to investigate they found a young boy of 8, piercing there defenses with his homemade computer. When word reached the President, he wanted to meet the boy.

When he was assured into the Presidentís office, Tesla wore the mask of self-confidence he always wore. Granted he was frightened, but he knew he had been summoned to the Presidentís office for something other than punishment. The President offered to adopt him if used his genius for the company. Seeing the great opportunity and not having much love for the orphanage, Tesla agreed with only two conditions. The first was that he keeps his last name, as he wanted no special treatment. The second was that he wanted a partner Pokemon, and he could think of no better one than Melchoir. The President readily agreed.

Over the next few years Tesla quickly rose through the ranks, outshining his Ďcolleaguesí three times his age. This did not lead to many friendships, but he had his work and was satisfied. Once he had turned 13, he was given assignments to the other regions. In Sinnoh, he made two more friends. Investigating a computer error in the local network, he found a literal ghost in the machine. It was a Rotom calling itself Caspar, having a bit of fun in the network. With the help of Melchoir, he quickly forced it to move as he wanted and had it quarantined in a Pokeball he had hooked up to the network, catching it.

The other was when he was called out to help an archeological team that was experiencing some mysterious equipment failure. They had uncovered a treasure trove of ancient artifacts but since then all manner of brake-downs had occurred. First the drillís gears broke, then the lights all burst even though there wasnít a recorded power surge, finally the mess hall was torn to pieces. After a day of researching the incidents, he encountered the culprit a Bronzor. He fought it with the help of Melchoir and Caspar, catching it when it became weakened. He named it Relic. Having solved the case and informed the research team he preceded home.

Lately Tesla has been in a creative slump. He had just gotten back from trip where he had caught a Pokemon named Foo (Magnemite). He just couldnít seem to get the creative juices flowing like he used to. His adoptive father suggested he go a vacation and try doing the Pokemon League Challenge. On the road Tesla could see the problems of the world, and possibly make some friends his own age. Telling his adoptive father he cared little for the later, the former did intrigue him. So he set out, and quickly earned the Marsh Badge and the Thunder Badge. He then received a letter from his father with a ticket to board a cruise ship.

Features:

Hey Guys, Watch This: Trainer action, legal in match
Prerequisites: Pokemon Trainer
Effect: From now on, instead of gaining a new Feature when you level up during levels that you would gain a Feature, you gain 1 Feat Point. A Feat Point can be spent at anytime you can use a Trainer Action, and does not take a Trainer Action to use. When you spend a Feat Point, you may add any Feature to your Features whose prerequisites you meet. You may not regain any Feat Points you spend. You do not gain a Feat Point on the same level you take Hey Guys, Watch This. Feat Points: 1

Capture Point: Static, legal in match
Static
Trigger: You throw a Poke Ball.
Effect: Subtract either half of your DEX modifier or half of your INT modifier from your d100 rolls when throwing any Poke Ball.

Throwing Weapons User: Trainer action
Awarded To: Capture Specialist, Ninja, Psychic and Researcher
Prerequisites: 15 DEX or 15 INT
Effect: The Trainer can use Darts, Throwing Stars, Throwing Knives, Kunai, or any other Weapon that would fit into the Throwing Weapons category. These weapons deal 1d8+4+INT modifier.

Poke Ball Repair: Trainer action, legal in match
Daily Ė Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any Poke Ball that has failed to capture a pokemon and broke.
Effect: Roll d20 and add your DEX and INT modifiers to the roll. If the total exceeds 15, the Poke Ball is fixed and is treated as if it had not broken. Uses left: 1

Capture Point +: Static, legal in match
Prerequisites: Capture Specialist, 15 INT, 15 DEX
Static
Trigger: You throw a Poke Ball.
Effect: Subtract both half of your DEX modifier and half of your INT modifier from your d100 rolls when throwing any Poke Ball. This Feature replaces Capture Point.

Capture Point Max: Static, legal in match
Prerequisites: Capture Specialist, Capture Point +
Static
Trigger: You throw a Poke Ball.
Effect: Subtract your DEX modifier and your INT modifier from your d100 roll when throwing any Poke Ball. This Feature replaces Capture Point +.

Poke Ball Fix: Trainer action, legal in match
Prerequisites: Capture Specialist, 16 INT
Daily Ė Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any Poke Ball that has failed to capture a pokemon and broke.
Effect: The Poke Ball is fixed and is treated as if it had not broken. Uses Left: 2

Pokedex Modifications: Static, legal in match
Static
Target: Pokedex
Effect: You may alter the pokedex to have a Radar that works at a great range. You may alter that value from anywhere between a 5m radius to a 50m radius. The pokedex can also identify how many wilds the radar detects and which direction they are. The radar cannot detect Pokemon who are not moving.

Mech Arm: Static, legal in match
Static
Target: Arm
Effect: You now have a mechanical arm you can wear over either your right or left arm. Add 2 points to your Strength stat. The Mech Arm has extending poles that can support the Armís weight when you are getting tired. The arm weighs 40 pounds.
http://overburyink.com/wp-content/uploads/2010/08/418finished.jpg

Hacker: Trainer action, legal in match
Prerequisites: Engineer, 20 INT
Static
Effect: You can access any information on any computer and make the computer do whatever you want, as long as the computer is capable of the thing you want it to do. If an encrypter wishes to contest hacking, they must have at least 20 INT. If they do, they must roll higher than you do on 1d20, adding their INT modifier while you add your INT modifier. GM decides the contesting stats. If they succeed, you may not use whatever you tried to hack into.

Pokebots: Trainer action, illegal in match
Prerequisites: Engineer, 20 INT
At-Will
Target: Items.
Effect: You can make small remote controlled pokemon robots for 1000 that are .5m tall, of any species or
general appearance of your choice. They can move 5m per turn and can hold any small object. Pokemon with the Wired capability that you own do not need to make a roll to possess one of your Pokebots. By
spending additional money upon each use of this feature, you may add additional abilities to the pokebot (up to three abilities per Pokebot). Basic Pokebots have 20 HP and take Super-Effective damage from Fire,
Electric, Ground and Rock Moves, unless possessed by a Wired Pokemon, in which case the Pokebotís Type is the same as the possessing Pokemon.
-Additional Features: Camera (2000), Video Camera (4000), On-Board GPS (3000), Radio (2000), Computer (5000) Motion Sensing Alarm System (3500), Additional HP (1 per 1 HP, up to a maximum of 150),
Self-Detonation (1000) Deals 1d20 Normal damage in a 1m Burst against Defense, destroys the pokebot. (1000 more for each additional 1d20, up to a maximum of 3d20) (500 more per additional 1m of Burst, up to a maximum 5m) (1000 to change its damage to Steel, Fire or Electric Type). Only one Pokebot may be
detonated per turn. Detonation ejects any Pokemon possessing the Pokebot and sets them to -50% HP.

Scanner: Static, legal in match
Prerequisites: Engineer, Scouter Attachment (2300 )
Static
Target: Any pokemon.
Effect: You can see a percentage when you look at a pokemon that represents how much of its total HP it has remaining.
http://img135.imageshack.us/img135/600/goggles523.jpg

Loyalty Meter: Trainer Action, legal in match
At-Will
Target: Owned Pokemon.
Effect: By pointing your Snag Machine at an owned Pokemon, you may determine the Loyalty of that
Pokemon. Loyalty is measured from 0 to 4. Pokemon with Loyalty 0 dislike their trainer, and/or is commonly used for attacking defenseless Pokemon or people. Pokemon with Loyalty 1 are newly caught, previously wild, Pokemon who donít trust their trainer and/or are used to commit crimes. Pokemon with Loyalty 2 Like their trainer or were traded to their trainer but are used to commit crimes. Pokemon with Loyalty 3 love their trainers and/or were hatched by their trainers. Pokemon with Loyalty 4 have unbreakable bonds with their trainer.

Snag!: Trainer Action, illegal in match
Daily
Target: Owned Pokemon with loyalty 0 or 1.
Effect: Throw a Poke Ball using your Snag Machine as if the target is a wild Pokemon and roll your 1d100 capture roll, subtracting an additional 5 from your check. If you beat the targetís Capture Rate you have
captured the target. The Pokemon is mistrustful towards you but just as mistrusting and just as trainable as any wild you would have caught in the wild.

Poke Ball Design: Trainer Action, legal in match
At-Will
Target: Upgraded Poke Ball Tool Box
Effect: Create a Basic Ball, a Great Ball or an Ultra Ball. Basic Ball creation costs 450, Great Ball creation costs 600, Ultra Ball creation costs 900. When creating or modifying any Poke Ball, call the creations whatever youíd like.

Time Design: Trainer Action, legal in match
At-Will
Target: Basic Ball, Great Ball or Ultra Ball
Effect: Add one of the following keywords to the targeted Poke Ball for 300 : Morning, Day, Dusk or Night. If the modified Poke Ball is used during the time of day that corresponds with the keyword added, it subtracts 5 from the capture roll for the Poke Ball.


Items:
{table=head]Item|Amount|Cost|Effect
Poke Ball Tool Box|1|2,500|class item
Mech Arm|1|10,000|class item
Silph Co. (Modified) Pokedex|1|free|Analyze Pokemon
Scanner Goggles|1|2300|Analyzes HP and Loyalty
RAYQUAZA Scale Snagger Arm|1|3,000|class item
Throwing Knives|4|200|Throwing Weapon
Great ball|2|600|capture roll 0
Super Potion|5|300|Heals 20 +1d12 HP when used.


[/table]
Spent on Poke Balls: 8600




Pokemon:

Melchoir
http://i452.photobucket.com/albums/qq244/Toru_Uchiha/Pokemon/porygon2.png
Name: Melchoir
Level: 18
Total XP: 6130
Species: Porygon 2
Gender: ~
Type: Normal
Nature: Bold (-2 Attack, +2 Defense)
Egg Group: Mineral
Height: 2'0" (small)
Weight: 24 lbs
Diet Nullvore
STAB: 3
Loyalty: 4.

Stats:
{table=head]Stat|Base|Added|Total
HP|9|3|12
Attack|8|-2|6
Defense|9|5+2|16
Special Attack|11|5|16
Special Defense|10|5|15
Speed|6|0|6[/table]

Max Health: 54Current HP: 53 Current Status Effects: None

Evasion: Attack: 3 Special Attack: 3 Speed: 0

Abilities:
{table=head]Ability|Cast|Effect
Download|Constant|When the pokemon with Download targets with a damage-dealing Move, the target must reveal which of its defenses are lower. When the pokemon with Download attacks a foe, they are treated as if their Attack is raised 1 Combat Stage if the targetís Defense is lower then the targetís Special Defense. When the pokemon with Download attacks a foe, they are treated as if their Special Attack is raised 1 Combat Stage if the targetís Special Defense is lower then the targetís Defense.[/table]

Variations :

Advanced: add one to intelligence. No physical difference. Prerequisite for non sentient pokemon to take talker. Stacks with self.


Capabilites:
{table=head]Capability|Value
Overland:|8
Surface:|8
Sky:|6
Jump:|3
Power:|1
Intelligence:|6[/table]

Wired: Wired Pokemon have a special relation to electronic devices. They can enter machines and travel through connected electronics through any cords that connect them instantly. While inside machines, they can read data on the machine on a check of 11, Daily. While inside machines, they can take control of the machine on a check of 17, Daily.
Moves:

Natural (Level/Egg)

Conversion
{table=head]Type|Normal
Frequency|At will
Accuracy|None
Range|Self
Target|No target
Damage|None
Special Properties|The user becomes the elemental Type of their choice as long as they have a Move that is the same elemental Type until the end of the encounter. Replace all other Types.[/table]

Conversion2
{table=head]Type|Normal
Frequency|At will
Accuracy|None
Range|Self
Target|1 target
Damage|none
Special Properties|The user becomes the elemental Type of their choice as long as the Type resists the elemental Type of the Move it last took damage from until the end of the encounter. Replace all other Types.[/table]

Sharpen
{table=head]Type|Normal
Frequency|At will
Accuracy|
Range|None
Target|self
Damage|none
Special Properties|Raise the user's attack 1 combat stage.[/table]

Tackle
{table=head]Type|Normal
Frequency|At will
Accuracy|3
Range|Melee
Target|1 target, dash
Damage|2d6
Special Properties|[/table]

Psybeam
{table=head]Type|Psychic
Frequency|Every other turn
Accuracy|2
Range|7
Target|one target, column
Damage|1d12+16
Special Properties|Psybeam creates a Column 1 meter wide. Psybeam Confuses all Legal Targets on 19-20 during Accuracy Check.[/table]

Recover
{table=head]Type|Normal
Frequency|Center
Accuracy|None
Range|Self
Target|No target
Damage|No damge
Special Properties|The user regains HP equal to half of its full HP.[/table]


Bio



Caspar
http://pokebeach.com/images/events/worlds-2008/new-card-art/rotom.jpg
Name: Caspar
Level: 15
Total XP: 3475
Species: Rotom
Gender: ~
Type: Electric/Ghost
Nature: Modest (-2 Attack, +2 Special Attack)
Egg Group: Indeterminate
Height: 6" (Small)
Weight: 0.35 lbs
Diet Ergvore
STAB: 3
Loyalty: 3. Caught, remembers that Tesla was smart enough to catch it in the computer.

Stats:
{table=head]Stat|Base|Added|Total
HP|5|3|8
Attack|5|-2|3
Defense|8|2|10
Special Attack|10|5+2|17
Special Defense|8|2|10
Speed|9|2|11[/table]

Mechanical Form Stats:
{table=head]Stat|Base|Added|Total
HP|5|3|8
Attack|7|-2|5
Defense|11|2|13
Special Attack|11|5+2|18
Special Defense|11|2|13
Speed|9|2|11[/table]

Max Health: 39 Current HP: Current Status Effects: None

Evasion: Attack: 2 Special Attack: 2 Speed: 1

Abilities:
{table=head]Ability|Cast|Effect
Levitate|Constant|The pokemon is immune to Ground Type Moves.[/table]

Variations :

Advanced (*2): add one to intelligence. No physical difference. Prerequisite for non sentient pokemon to take talker. Stacks with self.

Pygmy: halve size, reduce weight category by minimum 1, divide lifting capacity by 2, +5 stealth. Stacks with self.


Capabilites:
{table=head]Capability|Value
Overland:|8
Surface:|2
Sky|6
Jump:|4
Power:|1
Intelligence:|6[/table]

Glow: A Pokemon with the Glow Capability can emit light from a part of its body. Depending on the variety of wild Pokemon nearby, it might attract Pokemon or ward them away. If a Pokemon learns the Move Flash or Tail Glow and does not have the Glow Capability, they gain Glow.

Invisibility: Pokemon who have the Invisibility Capability can turn invisible. Pokemon may not perform Moves while invisible. While invisible, you must roll +4 during Accuracy Checks to hit the Pokemon. When a Pokemon turns invisible, they can only remain invisible for up to 4 minutes. After becoming visible, they must wait two plus the number of minutes they spent invisible before turning invisible again.

Phasing: A Pokemon with Phasing may Shift through Hindering Terrain without their Speed Capabilities being affected. They can turn intangible and move through solid walls or other Pokemon. A Pokemon can remain intangible with Phasing for up to 30 seconds. If a Pokemon remains intangible, they may not perform Moves during their turn.

Sinker: Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.

Wired: Wired Pokemon have a special relation to electronic devices. They can enter machines and travel through connected electronics through any cords that connect them instantly. While inside machines, they can read data on the machine on a check of 11, Daily. While inside machines, they can take control of the machine on a check of 17, Daily.

Zapper: Pokemon with the Zapper Capability can produce controlled electricity or send electrical currents through various conductive materials. If an electrical device is capable of being recharged, a Pokemon with Zapper can recharge it to full power on a check of 13 or better on 1d20 Daily. If a Pokemon learns the Move Charge, Discharge, Thunderbolt or Thundershock and does not have the Zapper Capability, they gain Zapper.

Moves:

Natural (Level/Egg)

Astonish
{table=head]Type|Ghost
Frequency|Every other turn
Accuracy|2
Range|Melee
Target|1 target
Damage|1d6+2
Special Properties|Astonish Flinches the target on 18-20 during Accuracy Check.[/table]

Confuse Ray
{table=head]Type|Ghost
Frequency|Center
Accuracy|none
Range|10
Target|1 target, column
Damage|2d6
Special Properties|Confuse Ray creates a Column 1 meter wide. Confuse Ray cannot miss. All targets are Confused.[/table]

Thunder Wave
{table=head]Type|Electric
Frequency|Center
Accuracy|None
Range|6
Target|1 target
Damage|no damage
Special Properties|Thunder Wave cannot miss. Thunder Wave Paralyzes the target.[/table]

Thundershock
{table=head]Type|Electric
Frequency|At-will
Accuracy|2
Range|10
Target|1 target
Damage|2d6
Special Properties|Thundershock Paralyzes the target on 17-20 during Accuracy Check.[/table]

Uproar
{table=head]Type|Normal
Frequency|Battle
Accuracy|2
Range|5
Target|No target, burst
Damage|1d12+17
Special Properties|Uproar creates a 5-meter Burst that continues for 1d4+1 turns. At the beginning of the userís turn where Uproar is continuing, they may shift then must immediately use Uproar again. Anyone in Uproarís Burst on any turn Uproar is continuing is cured of Sleep.[/table]

Double Team
{table=head]Type|Normal
Frequency|Center
Accuracy|none
Range|Self
Target|No target
Damage|none
Special Properties|The user makes three copies of themselves and places them into the encounter adjacent to the user. The user must place some sign under the token of the original copy to mark it as the original. If a copy is hit by a damaging Move, it is destroyed. If the original is hit by a damaging Move, all copies are destroyed. Any copy can perform a Move but the user is still only allowed one Move per turn. All copies may shift each turn. When the user and its copies are targeted by a Move, foes must roll +2 during Accuracy Check to hit for the remainder of the encounter. When a copy disappears, the user loses 1d6 HP. Do not apply weakness or resistance to HP lost. Do not apply stats to HP lost.[/table]

TM/HM


Bio


Relic
http://img.pokemondb.net/artwork/bronzor.jpg
Name: Relic
Level: 14
Total XP: 3045
Species: Bronzor
Gender: ~
Type: Steel/Psychic
Nature: Patient
Egg Group: Mineral
Height: 1'8" (Small)
Weight: 133.4 lbs (4)
Diet Nullvore
STAB: 3
Loyalty: 2.

Stats:
{table=head]Stat|Base|Added|Total
HP|6|0|6
Attack|2|0|2
Defense|9|6|15
Special Attack|2|1|3
Special Defense|9|6|15
Speed|3|0|3[/table]

Max Health: 33 Current HP: Current Status Effects: None

Evasion: Attack: 3 Special Attack: 3 Speed: 0

Abilities:
{table=head]Ability|Cast|Effect
Levitate|Constant|The pokemon is immune to Ground Type Moves.[/table]

Variations :

Advanced: add one to intelligence. No physical difference. Prerequisite for non sentient pokemon to take talker. Stacks with self.

Talker: can talk. Requires minimum Int score 4.

Capabilites:
{table=head]Capability|Value
Overland:|1
Sky:|4
Jump:|2
Power:|3
Intelligence:|5[/table]
Sinker: Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.

Moves:

Natural (Level/Egg)

Confusion
{table=head]Type|Psychic
Frequency|At will
Accuracy|3
Range|10
Target|1 target
Damage|2d8
Special Properties|Confusion Confuses the target on 19-20 during Accuracy Check.[/table]

Tackle
{table=head]Type|Normal
Frequency|At will
Accuracy|3
Range|Melee
Target|1 target, dash
Damage|2d6
Special Properties|N/A[/table]

Hypnosis
{table=head]Type|Psychic
Frequency|Battle
Accuracy|6
Range|4
Target|1 target
Damage|None
Special Properties|The target falls Asleep.[/table]

Imprison
{table=head]Type|Psychic
Frequency|Battle
Accuracy|none
Range|10
Target|1 target
Damage|none
Special Properties|The target is Locked. A Locked target may not use any Moves the user knows. Each user may only make 1 target Locked at a time. Using Imprison on a new target transfers Locked to the new target. Imprison cannot miss.[/table]

Confuse Ray
{table=head]Type|Ghost
Frequency|Center
Accuracy|none
Range|10
Target|1 target, column
Damage|2d6
Special Properties|Confuse Ray creates a Column 1 meter wide. Confuse Ray cannot miss. All targets are Confused.[/table]



Bio


Foo
http://static.themetapicture.com/media/funny-Magneton-Pokemon-real-life.jpg
Name: Foo
Level: 30
Total XP: 25500
Species: Magneton
Gender: ~
Type: Electric / Steel
Nature: Quiet (-2 Speed, +2 Special Attack)
Egg Group: Mineral
Height: 6' 6" (Large)
Weight: 264.6 lbs (5)
Diet Ergovore
STAB: 6
Loyalty: 1.
Stats:
{table=head]Stat|Base|Added|Total
HP|5|0|5
Attack|6|0|6
Defense|10|7|17
Special Attack|12|14+2|28
Special Defense|7|8|15
Speed|7|0-2|5[/table]

Max Health: 45 Current HP: 45 Current Status Effects: None

Evasion: Attack: 3 Special Attack: 3 Speed: 0

Abilities:
{table=head]Ability|Cast|Effect
Sturdy|Constant|The pokemon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokemon to 0 HP or less from full HP, instead the Pokemonís HP is set to 1.[/table]

Variations :

Advanced: add one to intelligence. No physical difference. Prerequisite for non sentient pokemon to take talker. Stacks with self.

Giant: double size, increase weight category by minimum 1, 1.5 times lifting capacity, -5 stealth. Stacks with self.

Strong: double lifting capacity. Stacks with giant and self.

Capabilites:
{table=head]Capability|Value
Sky:|8
Power:|8
Intelligence:|4[/table]

Magnetic: Magnetic Pokemon can lightly manipulate magnetic fields. With this, they can repel iron and/or steel or attract iron and/or steel, holding it too their body or pushing it away. Through this magnetic manipulation, they can also feel magnetic fields and discern north. If a Pokemon learns the Move Magnet Rise or Magnet Bomb and does not have the Magnetic Capability, they gain Magnetic.

Sinker: Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.

Zapper: Pokemon with the Zapper Capability can produce controlled electricity or send electrical currents through various conductive materials. If an electrical device is capable of being recharged, a Pokemon with Zapper can recharge it to full power on a check of 13 or better on 1d20 Daily. If a Pokemon learns the Move Charge, Discharge, Thunderbolt or Thundershock and does not have the Zapper Capability, they gain Zapper.

Moves:

Natural (Level/Egg)

Tackle
{table=head]Type|Normal
Frequency|At will
Accuracy|3
Range|Melee
Target|1 target, dash
Damage|2d6
Special Properties|N/A[/table]

Metal Sound
{table=head]Type|Steel
Frequency|EOT
Accuracy|4
Range|4
Target|No Target, Burst
Damage|none
Special Properties|Metal Sound creates a 4-meter Burst. All Legal Targets have their Special Defense lowered 2 Combat Stages.[/table]

Thundershock
{table=head]Type|Electric
Frequency|At-will
Accuracy|2
Range|10
Target|1 target
Damage|2d6
Special Properties|Thundershock Paralyzes the target on 17-20 during Accuracy Check.[/table]

Supersonic
{table=head]Type|Normal
Frequency|EOT
Accuracy|11
Range|6
Target|1 Target, Column
Damage|none
Special Properties|Supersonic creates a Column 1 meter wide. Supersonic Confuses all Legal Targets.[/table]

Sonicboom
{table=head]Type|Normal
Frequency|EOT
Accuracy|6
Range|4
Target|1 Target, Column
Damage|15
Special Properties|Sonicboom creates a Column 1 meter wide. Sonicboom always deals 15 points of Damage. Do not apply weakness or resistance. Do not apply stats.[/table]

Thunder Wave
{table=head]Type|Electric
Frequency|Center
Accuracy|N/A
Range|6
Target|1 Target
Damage|none
Special Properties|Thunder Wave cannot miss. Thunder Wave Paralyzes the target.[/table]

Spark
{table=head]Type|Electric
Frequency|EOT
Accuracy|2
Range|Melee
Target|1 Target, dash
Damage|1d12+16
Special Properties|Spark Paralyzes the target on 15-20 during Accuracy Check.[/table]

Electro Ball
{table=head]Type|Electric
Frequency|Battle
Accuracy|2
Range|10
Target|1 target
Damage|See Special Properties
Special Properties|The target reveals their current Speed stat, applying Combat Stages. If the userís Speed stat, applying Combat Stages is four times that of the targetís, Electro Ball uses 5d10+16 for Damage Dice Roll; if the user three times that of the targetís, Electro Ball uses 3d10+14; if the user is twice that of the target, Electro Ball uses 2d10+12; if the user is not twice as fast as the target, Electro Ball uses 1d10+10.[/table]

Lock-On
{table=head]Type|Normal
Frequency|Center
Accuracy|N/A
Range|6
Target|1 Target
Damage|none
Special Properties|The target is Locked-On. On the userís next turn, if they target the Locked-On target, the Move they use cannot miss. Lock-On cannot miss.[/table]

TM, HM


Bio


Agni
http://30.media.tumblr.com/tumblr_ltwhvkyW9L1qa8kbzo1_500.png
Name: Agni
Level: 30
Total XP: 25500
Species: Charizard
Gender: Male
Type: Fire/Flying
Nature: Brave (-2 Speed, +2 Attack)
Egg Group: Monster/Dragon
Height: 11' 2"(Large)
Weight: 399 lbs (5)
Diet Carnivore
STAB: 6
Loyalty: 1.
Stats:
{table=head]Stat|Base|Added|Total
HP|8|2|10
Attack|8|11+2|21
Defense|8|2|10
Special Attack|11|11|22
Special Defense|9|3|12
Speed|10|0-2|8[/table]

Max Health: 60 Current HP: 60 Current Status Effects: None

Evasion: Attack: 2 Special Attack: 2 Speed: 0

Abilities:
{table=head]Ability|Cast|Effect
Flash Fire|Static|The user does not take damage from Fire Type Moves and may not be Frozen. If the user is hit by a Fire Type Move, the user adds 1 bonus STAB to the next Fire Type Move they use in the encounter.[/table]

Variations :

Advanced: add one to intelligence. No physical difference. Prerequisite for non sentient pokemon to take talker. Stacks with self.

Giant: double size, increase weight category by minimum 1, 1.5 times lifting capacity, -5 stealth. Stacks with self.

Shiny: Same as games

Capabilites:
{table=head]Capability|Value
Overland:|6
Sky:|10
Jump:|2
Power:|6
Intelligence:|5[/table]

Firestarter: A Pokemon who has the Firestarter Capability can produce flames. They can control how lightly or powerfully they produce the fire, creates puffs of fire the size of a lighter or a large burst of fire capable on engulfing a tree. If a Pokemon learns the Move Ember, Fire Blast, Fire Spin, Flame Wheel or Flamethrower and does not have the Firestarter Capability, they gain Firestarter

Glow: A Pokemon with the Glow Capability can emit light from a part of its body. Depending on the variety of wild Pokemon nearby, it might attract Pokemon or ward them away. If a Pokemon learns the Move Flash or Tail Glow and does not have the Glow Capability, they gain Glow.

Sinker: Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.

Moves:

Natural (Level/Egg)

Scratch
{table=head]Type|Normal
Frequency|At will
Accuracy|2
Range|Melee
Target|1 target, pass
Damage|2d6
Special Properties|N/A[/table]

Growl
{table=head]Type|Normal
Frequency|At will
Accuracy|2
Range|5
Target|No Target, Burst
Damage|none
Special Properties|Growl creates a 5-meter Burst. Growl lowers all Legal Targets Attack 1 Combat Stage.[/table]

Ember
{table=head]Type|Fire
Frequency|At will
Accuracy|2
Range|8
Target|1 target
Damage|2d6
Special Properties|Ember Burns the target on 18-20 during Accuracy Check.[/table]

Smokescreen
{table=head]Type|Normal
Frequency|EOT
Accuracy|N/A
Range|3
Target|No Target, Wall
Damage|none
Special Properties|Place 5-meters of Wall that can be passed through and attacked through. Smokescreenís Walls must be placed within 3-meters of the user. If anyoneís Move tries to target through a Smokescreen wall, they must roll +3 during Accuracy Check to hit. The walls remain for 10 rounds. Brick Break cannot break Smokescreenís Walls.[/table]

Dragon Rage
{table=head]Type|Dragon
Frequency|Battle
Accuracy|2
Range|8
Target|1 target
Damage|35
Special Properties|Dragon Rage always deals 35 points of Damage. Do not apply weakness or resistance. Do not apply stats.[/table]

Scary Face
{table=head]Type|Normal
Frequency|EOT
Accuracy|2
Range|6
Target|1 Target
Damage|none
Special Properties|The targetís Speed is lowered 2 Combat Stages.[/table]

Fire Fang
{table=head]Type|Fire
Frequency|EOT
Accuracy|3
Range|Melee
Target|1 Target
Damage|1d12+16
Special Properties|Fire Fang Burns or Flinches on 18-19 during Accuracy Check; flip a coin to determine whether the foe gets Burned or Flinches. On 20 during Accuracy Check, the foe is Burned and Flinches.[/table]

TM, HM


Bio


Rodan
http://fc02.deviantart.net/fs71/f/2011/346/e/9/3__december__aerodactyl__by_soulfoxii-d4ivwq4.jpg
Name: Rodan
Level: 20
Total XP: 8000
Species: Aerodactyl
Gender: Male
Type: Rock/Flying
Nature: Adamant (-2 Special Attack, +2 Attack)
Egg Group: Flying
Height: 13' 10" (Gigantic)
Weight: 260.1 lbs (5)
Diet Carnivore
STAB: 4
Loyalty: 1.
Stats:
{table=head]Stat|Base|Added|Total
HP|8|3|11
Attack|11|6+2|19
Defense|7|0|7
Special Attack|6|-2|4
Special Defense|8|3|11
Speed|13|7|20[/table]

Max Health: 53 Current HP: Current Status Effects: None

Evasion: Attack: 1 Special Attack: 2 Speed: 2

Abilities:
{table=head]Ability|Cast|Effect
Rock Head|Static|When the pokemon uses Volt Tackle, Wood Hammer, Submission, Take Down, Brave Bird, Double-Edge, Flare Blitz, Head Smash, Jump Kick or Hi Jump Kick they do not lose any HP as a result of the Moveís effect.[/table]

Variation(s) :

Primordial: subtract one from intelligence. Counts as giant and strong. Looks more wild or dangerous than normal.

(Giant: double size, increase weight category by minimum 1, 1.5 times lifting capacity, -5 stealth. Stacks with self.

Strong: double lifting capacity. Stacks with giant and self.)

Capabilites:
{table=head]Capability|Value
Overland:|4
Sky:|15
Jump:|4
Power:|10
Intelligence:|3[/table]

Sinker: Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.

Moves:

Natural (Level/Egg)

Bite
{table=head]Type|Dark
Frequency|At will
Accuracy|2
Range|Melee
Target|1 target
Damage|1d10+5
Special Properties|Bite Flinches the target on 15-20 during Accuracy Check.[/table]

Scary Face
{table=head]Type|Normal
Frequency|EOT
Accuracy|2
Range|6
Target|1 Target
Damage|none
Special Properties|The targetís Speed is lowered 2 Combat Stages.[/table]

Wing Attack
{table=head]Type|Flying
Frequency|At will
Accuracy|2
Range|Melee
Target|1 target, pass
Damage|1d10+5
Special Properties|N/A[/table]

Roar
{table=head]Type|Normal
Frequency|Battle
Accuracy|11
Range|6
Target|1 Target
Damage|none
Special Properties|The target flees away from the user 15 meters, ignoring Speed Capabilities, if terrain allows. The target may not use Moves for 4 rounds. During a trainer battle, the targetís owner must recall the fleeing target and replace them.[/table]

Agility
{table=head]Type|Psychic
Frequency|EOT
Accuracy|N/A
Range|Self
Target|No Target
Damage|none
Special Properties|Raise the userís Speed 2 Combat Stages.[/table]

TM, HM


Bio



Storage

Fogg
http://cdn.bulbagarden.net/media/upload/e/eb/425Drifloon.png
Name: Fogg
Level: 12
Total XP: 1730
Species: Drifloon
Gender: Female
Type: Ghost/Flying
Nature: Bold (-2 Attack, +2 Defense)
Egg Group: Indeterminate
Height: 1' 4" (Small)
Weight: 2.6lbs (5)
Diet Nullvore
STAB: 2
Loyalty: 1.
Stats:
{table=head]Stat|Base|Added|Total
HP|9|3|12
Attack|5|-2|3
Defense|3|2+2|7
Special Attack|6|2|8
Special Defense|4|1|5
Speed|7|3|10[/table]

Max Health: 48 Current HP: Current Status Effects: None

Evasion: Attack: Special Attack: Speed:

Abilities:
{table=head]Ability|Cast|Effect
Aftermath|Trigger|Effect: Burst - When the pokemon is reduced to 0 HP or less, they create a 5-meter Burst. Everything in the Burst loses ľ of their full HP. Do not apply weakness or resistance. Do not apply stats.[/table]

Variation(s) :

Capabilites:
{table=head]Capability|Value
Overland:|1
Surface:|1
Sky:|6
Jump:|4
Power:|1
Intelligence:|4[/table]

Guster: The Guster can create bursts of wind. The power can vary from a light breeze to a powerful burst of air capable of lifting light objects into the air or providing lift for a chute. If a Pokemon learns the Move Gust or Tailwind and does not have the Guster Capability, they gain Guster.

Inflatable: A Pokemon with the capability Inflatable can expand its size up to 125% of its normal size. While Inflated, a Pokemon does not change its weight. To hit an Inflated Pokemon, you must roll -3 during Accuracy Check. While Inflated, a Pokemon become Blocking Terrain, you may not target through an Inflated Pokemon. If a Pokemon learns the Move Growth or Stockpile and does not have the Inflatable Capability, they gain Inflatable.

Shrinkable: A Pokemon with the capability Shrinkable can shrink its size up to 25% of its normal size. While Shrunken, a Pokemon may not perform any Moves. While Shrunken, a Pokemon does not change its weight. To hit a Shrunken Pokemon, you must roll +3 during Accuracy Check. Using Shrinkable is not the same as using the Move Minimize. If a Pokemon learns the Move Minimize and does not have the Shrinkable Capability, they gain Shrinkable.

Moves:

Natural (Level/Egg)

Constrict
{table=head]Type|Normal
Frequency|At will
Accuracy|2
Range|Melee
Target|1 target
Damage|1d6
Special Properties|Constrict lowers the targetís Speed 1 Combat Stage.[/table]

Minimize
{table=head]Type|Normal
Frequency|EOT
Accuracy|N/A
Range|Self
Target|No Target
Damage|none
Special Properties|Foes need an additional +4 during Accuracy Check to hit Minimizeís user and the userís size is Small for the remainder of the encounter.[/table]

Astonish
{table=head]Type|Ghost
Frequency|EOT
Accuracy|2
Range|Melee
Target|1 target
Damage|1d6+2
Special Properties|Astonish Flinches the target on 18-20 during Accuracy Check.[/table]

Gust
{table=head]Type|Flying
Frequency|At Will
Accuracy|2
Range|10
Target|1 target
Damage|2d6
Special Properties|Astonish Flinches the target on 18-20 during Accuracy Check.[/table]

TM, HM


Bio




Wish list: Any (especially techy) Fire, Electric or Steel. Plus TOGEPI, RHYHORN, SANDILE, LITWICK, GOLETT, SLOWKING, MANTYKE, ZORUA, DRIFLOON, LAPRAS, LEAFEON, AERODACTYL, BELDUM, MIENFOO and TRAPINCH.



Edit: I switched out the Magnemite for a Rotom. Hope that is okay.
Updated. Now with the Charmander. Now for level 12 & with Rodan. Now with Fogg. Now after Training Agni & Foo.

Major
2012-01-01, 07:18 PM
Here is what I have so far. I'm still not sure what to do about the money issue, so didn't purchase any items yet. I'm also working on more detailed Bio's for the Pokemon.

Nikola Tesla
{table=head]Name|Nikola Tesla
Gender:|Male
Age:|16
Level:|10
Classes|Capture Specialist, Engineer
Money|?(10,000 starting, -2500 after classes)
Badges|2 (Marsh and Thunder)[/table]
Stats:

{table=head]Stat|Score|Modifier
Strength|10|0
Dexterity|16|3
Constitution|08|-2
Intelligence|27|8
Wisdom|08|-2
Charisma|08|-2[/table]

HP: 72, Current HP: 72


Character Info
Physical Description:
Tesla is a tall (6í6Ē), wiry teenager who looks like a he has not seen the light of day in his entire life. His fashion sense is what some might consider really dated while Tesla considers it classic. He dresses in Victorian style clothing, a white shirt, black vest, black coat (for when the weather calls for it), black pants, and boots. His raven black hair is well kept. The only really oddity, besides his choice of clothing, was the contraption on his right arm. It looked like a steampunk mechanical arm on the outside, but with the latest tech on the inside.

Personality: Tesla is one of the brightest individuals in the world and the problem is he knows it. He arrogantly flaunts it to those around him, talking down to those he considers Ďlesser mindsí. He is completely self-confident when it comes to technology, and laughs at others attempts. However, behind all the crap is an individual who honestly wants to help others. Itís just his ego gets in the way at times.

Background:
Nikola Tesla was an orphan in Saffron city. He always knew he was different, understanding things that the other children didnít, getting adult jokes. He even made toys for the other children. However, this only irked those jealous of his gifts. They regularly beat him up beyond the sight of the adults.

Tesla turned inward after that, diving into the internet as means to escape from the real world. There, he tested his wits against Silph Co.ís security network. There was no malice in his attempt, just a young child playing a game. That is where he first met Melchior, a Porygon being used for internet security. They played meowth-and-ratata for months, each trying to breach the others defenses, sometimes gaining ground and at times. Both were having a grand old time.

Eventually Tesla pierced Melchoirís defenses and got in. Only problem was one of the IT guys was on the ball and noticed what was going on. When Silph Co. Security came to investigate they found a young boy of 8, piercing there defenses with his homemade computer. When word reached the President, he wanted to meet the boy.

When he was assured into the Presidentís office, Tesla wore the mask of self-confidence he always wore. Granted he was frightened, but he knew he had been summoned to the Presidentís office for something other than punishment. The President offered to adopt him if used his genius for the company. Seeing the great opportunity and not having much love for the orphanage, Tesla agreed with only two conditions. The first was that he keeps his last name, as he wanted no special treatment. The second was that he wanted a partner Pokemon, and he could think of no better one than Melchoir. The President readily agreed.

Over the next few years Tesla quickly rose through the ranks, outshining his Ďcolleaguesí three times his age. This did not lead to many friendships, but he had his work and was satisfied. Once he had turned 13, he was given assignments to the other regions. In Sinnoh, he made two more friends. Investigating a computer error in the local network, he found a literal ghost in the machine. It was a Rotom calling itself Caspar, having a bit of fun in the network. With the help of Melchoir, he quickly forced it to move as he wanted and had it quarantined in a Pokeball he had hooked up to the network, catching it.

The other was when he was called out to help an archeological team that was experiencing some mysterious equipment failure. They had uncovered a treasure trove of ancient artifacts but since then all manner of brake-downs had occurred. First the drillís gears broke, then the lights all burst even though there wasnít a recorded power surge, finally the mess hall was torn to pieces. After a day of researching the incidents, he encountered the culprit a Bronzor. He fought it with the help of Melchoir and Caspar, catching it when it became weakened. He named it Relic. Having solved the case and informed the research team he preceded home.

Lately Tesla has been in a creative slump. He had just gotten back from trip to Unova where he had caught an interesting Pokemon he named Tai (Meinfoo). He just couldnít seem to get the creative juices flowing like he used to. His adoptive father suggested he go a vacation and try doing the Pokemon League Challenge. On the road Tesla could see the problems of the world, and possibly make some friends his own age. Telling his adoptive father he cared little for the later, the former did intrigue him. So he set out, and quickly earned the Marsh Badge and the Thunder Badge. He then received a letter from his father with a ticket to board a cruise ship.

Features:

Pokemon Trainer:

Hey Guys, Watch This: Trainer action, legal in match
Prerequisites: Pokemon Trainer
Effect: From now on, instead of gaining a new Feature when you level up during levels that you would gain a Feature, you gain 1 Feat Point. A Feat Point can be spent at anytime you can use a Trainer Action, and does not take a Trainer Action to use. When you spend a Feat Point, you may add any Feature to your Features whose prerequisites you meet. You may not regain any Feat Points you spend. You do not gain a Feat Point on the same level you take Hey Guys, Watch This. Feat Points: 1

Capture Point: Static, legal in match
Static
Trigger: You throw a Poke Ball.
Effect: Subtract either half of your DEX modifier or half of your INT modifier from your d100 rolls when throwing any Poke Ball.

Throwing Weapons User: Trainer action
Awarded To: Capture Specialist, Ninja, Psychic and Researcher
Prerequisites: 15 DEX or 15 INT
Effect: The Trainer can use Darts, Throwing Stars, Throwing Knives, Kunai, or any other Weapon that would fit into the Throwing Weapons category. These weapons deal 1d8+4+INT modifier.

Poke Ball Repair: Trainer action, legal in match
Daily Ė Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any Poke Ball that has failed to capture a pokemon and broke.
Effect: Roll d20 and add your DEX and INT modifiers to the roll. If the total exceeds 15, the Poke Ball is fixed and is treated as if it had not broken.

Capture Point +: Static, legal in match
Prerequisites: Capture Specialist, 15 INT, 15 DEX
Static
Trigger: You throw a Poke Ball.
Effect: Subtract both half of your DEX modifier and half of your INT modifier from your d100 rolls when throwing any Poke Ball. This Feature replaces Capture Point.

Capture Point Max: Static, legal in match
Prerequisites: Capture Specialist, Capture Point +
Static
Trigger: You throw a Poke Ball.
Effect: Subtract your DEX modifier and your INT modifier from your d100 roll when throwing any Poke Ball. This Feature replaces Capture Point +.

Poke Ball Fix: Trainer action, legal in match
Prerequisites: Capture Specialist, 16 INT
Daily Ė Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any Poke Ball that has failed to capture a pokemon and broke.
Effect: The Poke Ball is fixed and is treated as if it had not broken.

Pokedex Modifications: Static, legal in match
Static
Target: Pokedex
Effect: You may alter the pokedex to have a Radar that works at a great range. You may alter that value from anywhere between a 5m radius to a 50m radius. The pokedex can also identify how many wilds the radar detects and which direction they are. The radar cannot detect Pokemon who are not moving.

Mech Arm: Static, legal in match
Static
Target: Arm
Effect: You now have a mechanical arm you can wear over either your right or left arm. Add 2 points to your Strength stat. The Mech Arm has extending poles that can support the Armís weight when you are getting tired. The arm weighs 40 pounds.

Bullet Punch: Trainer action, illegal in match
Prerequisites: Engineer, Mech Arm
Daily - Every 5 levels gained, you may use this Feature another time per day.
Target: A trainer or pokemon
Effect: Use the move Bullet Punch. Use either your DEX or INT modifiers as your Attack stat.

Hacker: Trainer action, legal in match
Prerequisites: Engineer, 20 INT
Static
Effect: You can access any information on any computer and make the computer do whatever you want, as long as the computer is capable of the thing you want it to do. If an encrypter wishes to contest hacking, they must have at least 20 INT. If they do, they must roll higher than you do on 1d20, adding their INT modifier while you add your INT modifier. GM decides the contesting stats. If they succeed, you may not use whatever you tried to hack into.

Pokebots: Trainer action, illegal in match
Prerequisites: Engineer, 20 INT
At-Will
Target: Items.
Effect: You can make small remote controlled pokemon robots for 1000 that are .5m tall, of any species or
general appearance of your choice. They can move 5m per turn and can hold any small object. Pokemon with the Wired capability that you own do not need to make a roll to possess one of your Pokebots. By
spending additional money upon each use of this feature, you may add additional abilities to the pokebot (up to three abilities per Pokebot). Basic Pokebots have 20 HP and take Super-Effective damage from Fire,
Electric, Ground and Rock Moves, unless possessed by a Wired Pokemon, in which case the Pokebotís Type is the same as the possessing Pokemon.
-Additional Features: Camera (2000), Video Camera (4000), On-Board GPS (3000), Radio (2000), Computer (5000) Motion Sensing Alarm System (3500), Additional HP (1 per 1 HP, up to a maximum of 150),
Self-Detonation (1000) Deals 1d20 Normal damage in a 1m Burst against Defense, destroys the pokebot. (1000 more for each additional 1d20, up to a maximum of 3d20) (500 more per additional 1m of Burst, up to a maximum 5m) (1000 to change its damage to Steel, Fire or Electric Type). Only one Pokebot may be
detonated per turn. Detonation ejects any Pokemon possessing the Pokebot and sets them to -50% HP.


Items:
{table=head]Item|Amount|Cost|Effect
[/table]


Pokemon:

Melchoir
Name: Melchoir
Level: 18
Total XP: 5830
Species: Porygon 2
Gender: ~
Type: Normal
Nature: Bold
Egg Group: Mineral
Height: 2'0" (small)
Weight: 24 lbs
Diet Nullvore
STAB: 3
Loyalty: 4.

Stats:
{table=head]Stat|Base|Added|Total
HP|9|3|12
Attack|6|0|6
Defense|11|5|16
Special Attack|11|5|16
Special Defense|10|5|15
Speed|6|0|6[/table]

Max Health: 54Current HP: Current Status Effects: None

Evasion: Attack: 3 Special Attack: 3 Speed: 0

Abilities:
{table=head]Ability|Cast|Effect
Download|Constant|When the pokemon with Download targets with a damage-dealing Move, the target must reveal which of its defenses are lower. When the pokemon with Download attacks a foe, they are treated as if their Attack is raised 1 Combat Stage if the targetís Defense is lower then the targetís Special Defense. When the pokemon with Download attacks a foe, they are treated as if their Special Attack is raised 1 Combat Stage if the targetís Special Defense is lower then the targetís Defense.[/table]
Capabilites:
{table=head]Capability|Value
Overland:|8
Surface:|8
Sky:|6
Jump:|3
Power:|1
Intelligence:|5[/table]

Wired: Wired Pokemon have a special relation to electronic devices. They can enter machines and travel through connected electronics through any cords that connect them instantly. While inside machines, they can read data on the machine on a check of 11, Daily. While inside machines, they can take control of the machine on a check of 17, Daily.
Moves:

Natural (Level/Egg)

Conversion
{table=head]Type|Normal
Frequency|At will
Accuracy|None
Range|Self
Target|No target
Damage|None
Special Properties|The user becomes the elemental Type of their choice as long as they have a Move that is the same elemental Type until the end of the encounter. Replace all other Types.[/table]

Conversion2
{table=head]Type|Normal
Frequency|At will
Accuracy|None
Range|Self
Target|1 target
Damage|none
Special Properties|The user becomes the elemental Type of their choice as long as the Type resists the elemental Type of the Move it last took damage from until the end of the encounter. Replace all other Types.[/table]

Sharpen
{table=head]Type|Normal
Frequency|At will
Accuracy|
Range|None
Target|self
Damage|none
Special Properties|Raise the user's attack 1 combat stage.[/table]

Tackle
{table=head]Type|Normal
Frequency|At will
Accuracy|3
Range|Melee
Target|1 target, dash
Damage|2d6
Special Properties|[/table]

Psybeam
{table=head]Type|Psychic
Frequency|Every other turn
Accuracy|2
Range|7
Target|one target, column
Damage|1d12+16
Special Properties|Psybeam creates a Column 1 meter wide. Psybeam Confuses all Legal Targets on 19-20 during Accuracy Check.[/table]

Recover
{table=head]Type|Normal
Frequency|Center
Accuracy|None
Range|Self
Target|No target
Damage|No damge
Special Properties|The user regains HP equal to half of its full HP.[/table]


Bio



Caspar
Name: Caspar
Level: 17
Total XP: 4915
Species: Rotom
Gender: ~
Type: Electric/Ghost
Nature: Modest (-2 Attack, +2 Special Attack)
Egg Group: Indeterminate
Height: 1' (Small)
Weight: 0.7 lbs
Diet Ergvore
STAB: 3
Loyalty: 3. Caught, remembers that Tesla was smart enough to catch it in the computer.

Stats:
{table=head]Stat|Base|Added|Total
HP|5|3|8
Attack|5|-2|3
Defense|8|2|10
Special Attack|10|6+2|18
Special Defense|8|2|10
Speed|9|3|12[/table]

Mechanical Form Stats:
{table=head]Stat|Base|Added|Total
HP|5|3|8
Attack|7|-2|5
Defense|11|2|13
Special Attack|11|6+2|19
Special Defense|11|2|13
Speed|9|3|12[/table]

Max Health: 39 Current HP: Current Status Effects: None

Evasion: Attack: 2 Special Attack: 2 Speed: 1

Abilities:
{table=head]Ability|Cast|Effect
Levitate|Constant|The pokemon is immune to Ground Type Moves.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|8
Surface:|2
Sky|6
Jump:|4
Power:|1
Intelligence:|4[/table]

Glow: A Pokemon with the Glow Capability can emit light from a part of its body. Depending on the variety of wild Pokemon nearby, it might attract Pokemon or ward them away. If a Pokemon learns the Move Flash or Tail Glow and does not have the Glow Capability, they gain Glow.
Invisibility: Pokemon who have the Invisibility Capability can turn invisible. Pokemon may not perform Moves while invisible. While invisible, you must roll +4 during Accuracy Checks to hit the Pokemon. When a Pokemon turns invisible, they can only remain invisible for up to 4 minutes. After becoming visible, they must wait two plus the number of minutes they spent invisible before turning invisible again.
Phasing: A Pokemon with Phasing may Shift through Hindering Terrain without their Speed Capabilities being affected. They can turn intangible and move through solid walls or other Pokemon. A Pokemon can remain intangible with Phasing for up to 30 seconds. If a Pokemon remains intangible, they may not perform Moves during their turn.
Sinker: Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
Wired: Wired Pokemon have a special relation to electronic devices. They can enter machines and travel through connected electronics through any cords that connect them instantly. While inside machines, they can read data on the machine on a check of 11, Daily. While inside machines, they can take control of the machine on a check of 17, Daily.
Moves:

Natural (Level/Egg)

Astonish
{table=head]Type|Ghost
Frequency|Every other turn
Accuracy|2
Range|Melee
Target|1 target
Damage|1d6+2
Special Properties|Astonish Flinches the target on 18-20 during Accuracy Check.[/table]

Confuse Ray
{table=head]Type|Ghost
Frequency|Center
Accuracy|none
Range|10
Target|1 target, column
Damage|2d6
Special Properties|Confuse Ray creates a Column 1 meter wide. Confuse Ray cannot miss. All targets are Confused.[/table]

Thunder Wave
{table=head]Type|Electric
Frequency|Center
Accuracy|None
Range|6
Target|1 target
Damage|no damage
Special Properties|Thunder Wave cannot miss. Thunder Wave Paralyzes the target.[/table]

Thundershock
{table=head]Type|Electric
Frequency|At-will
Accuracy|2
Range|10
Target|1 target
Damage|2d6
Special Properties|Thundershock Paralyzes the target on 17-20 during Accuracy Check.[/table]

Uproar
{table=head]Type|Normal
Frequency|Battle
Accuracy|2
Range|5
Target|No target, burst
Damage|1d12+17
Special Properties|Uproar creates a 5-meter Burst that continues for 1d4+1 turns. At the beginning of the userís turn where Uproar is continuing, they may shift then must immediately use Uproar again. Anyone in Uproarís Burst on any turn Uproar is continuing is cured of Sleep.[/table]

Double Team
{table=head]Type|Normal
Frequency|Center
Accuracy|none
Range|Self
Target|No target
Damage|none
Special Properties|The user makes three copies of themselves and places them into the encounter adjacent to the user. The user must place some sign under the token of the original copy to mark it as the original. If a copy is hit by a damaging Move, it is destroyed. If the original is hit by a damaging Move, all copies are destroyed. Any copy can perform a Move but the user is still only allowed one Move per turn. All copies may shift each turn. When the user and its copies are targeted by a Move, foes must roll +2 during Accuracy Check to hit for the remainder of the encounter. When a copy disappears, the user loses 1d6 HP. Do not apply weakness or resistance to HP lost. Do not apply stats to HP lost.[/table]

TM/HM


Bio


Relic
Name: Relic
Level: 15
Total XP: 3475
Species: Bronzor
Gender: ~
Type: Steel/Psychic
Nature: Patient
Egg Group: Mineral
Height: 1'8" (Small)
Weight: 133.4 lbs (4)
Diet Nullvore
STAB: 3
Loyalty: 2.

Stats:
{table=head]Stat|Base|Added|Total
HP|6|0|6
Attack|2|1|3
Defense|9|6|15
Special Attack|2|1|3
Special Defense|9|6|15
Speed|3|0|3[/table]

Max Health: 33 Current HP: Current Status Effects: None

Evasion: Attack: 3 Special Attack: 3 Speed: 0

Abilities:
{table=head]Ability|Cast|Effect
Levitate|Constant|The pokemon is immune to Ground Type Moves.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|1
Sky:|4
Jump:|2
Power:|3
Intelligence:|4[/table]
Sinker: Sinker means the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.

Moves:

Natural (Level/Egg)

Confusion
{table=head]Type|Psychic
Frequency|At will
Accuracy|3
Range|10
Target|1 target
Damage|2d8
Special Properties|Confusion Confuses the target on 19-20 during Accuracy Check.[/table]

Tackle
{table=head]Type|Normal
Frequency|At will
Accuracy|3
Range|Melee
Target|1 target, dash
Damage|2d6
Special Properties|N/A[/table]

Hypnosis
{table=head]Type|Psychic
Frequency|Battle
Accuracy|6
Range|4
Target|1 target
Damage|None
Special Properties|The target falls Asleep.[/table]

Imprison
{table=head]Type|Psychic
Frequency|Battle
Accuracy|none
Range|10
Target|1 target
Damage|none
Special Properties|The target is Locked. A Locked target may not use any Moves the user knows. Each user may only make 1 target Locked at a time. Using Imprison on a new target transfers Locked to the new target. Imprison cannot miss.[/table]

Confuse Ray
{table=head]Type|Ghost
Frequency|Center
Accuracy|none
Range|10
Target|1 target, column
Damage|2d6
Special Properties|Confuse Ray creates a Column 1 meter wide. Confuse Ray cannot miss. All targets are Confused.[/table]



Bio


Tai
Name: Tai
Level: 5
Total XP: 125
Species: Mienfoo
Gender: Female
Type: Fighting
Nature: Composed
Egg Group: Humanshape
Height: 2'11" (small)
Weight: 44.1 lbs (2)
Diet Omnivore
STAB: 1
Loyalty: 2.
Stats:
{table=head]Stat|Base|Added|Total
HP|5|0|5
Attack|9|2|11
Defense|5|0|5
Special Attack|6|0|6
Special Defense|5|0|5
Speed|7|3|10[/table]

Max Health: 20 Current HP: Current Status Effects: None

Evasion: Attack: 1 Special Attack: 1 Speed: 1

Abilities:
{table=head]Ability|Cast|Effect
Regenerator|Hourly|The user instantly heals 1/4th of its max HP.[/table]

Capabilites:
{table=head]Capability|Value
Overland:|6
Surface:|5
Jump:|3
Power:|3
Intelligence:|4[/table]

Aura: Pokemon who can use Aura are blessed with a great power. Pokemon who can use Aura can read the minds of other Pokemon and humans, although they cannot transfer their thoughts to others unless they too have the ability to manipulate Aura. Pokemon with the Aura Capability can also read a personís Aura. Everything has an Aura, but not many can access their Aura. Auras can be any color. The shade of the color varies from very tinted to very darkened. If the color of the Aura is tinted, the target has little negative intentions. If the color of the Aura is very blackened, the target has many malicious intentions. An Auraís shade can be anywhere in between. If a Pokemon learns the Move Aura Sphere, Dragon Pulse, Dark Pulse, Focus Blast, Force Palm, Heal Pulse, Detect or Vacuum Wave and does not have the Aura Capability, they gain Aura.

Moves:

Natural (Level/Egg)

Pound
{table=head]Type|Normal
Frequency|At will
Accuracy|2
Range|Melee
Target|1 target
Damage|2d6
Special Properties|N/A[/table]

Meditate
{table=head]Type|Psychic
Frequency|At will
Accuracy|None
Range|Self
Target|No target
Damage|none
Special Properties|Raise the userís Attack 1 Combat Stage.[/table]

TM, HM


Bio



Wish list: Any (especially techy) Fire, Electric or Steel. Plus TOGEPI, RHYHORN, SANDILE, LITWICK, GOLETT, SLOWKING, MANTYKE, ZORUA, DRIFLOON, LAPRAS, LEAFEON, AERODACTYL, BELDUM and TRAPINCH.



Edit: I switched out the Magnemite for a Rotom. Hope that is okay.

Considering both orphans your character might know Kara. She was also an orphan but tended to get kicked out of orphanages and hasn't been seen in orphanages for years.

So up to you.

Prospector
2012-01-01, 07:37 PM
That might nice. I'm up for it if Kara's player is.

Let me know what you think we should do about my money problem or any other problems you find.

Eshkigal
2012-01-01, 07:59 PM
Magnemite meets the common requirement. How's this: if you opt out of the extra pokemon for the holidays, you get the robot arm, free. Same goes for any single major expense for a class.

Looking over characters now, will get to each of you shortly. Oh, and EspritRequin, we need to give you a common pokemon, so maybe shave a couple levels off of one of your pokemon to get a common, find them everywhere kind of pokemon. Maybe the poochyena?

@Prospector: Major is Kara's player.

Prospector
2012-01-01, 08:11 PM
I'll definitely take you up on the offer to drop the holiday Pokemon for the arm. I'm a little confused. Was the holiday one supposed to be the common or one of the others?

And sorry Major, spaced there for a sec. It will be interesting to see Tesla to meet one from the System after so many years.

Eshkigal
2012-01-01, 08:48 PM
I'll definitely take you up on the offer to drop the holiday Pokemon for the arm. I'm a little confused. Was the holiday one supposed to be the common or one of the others?

And sorry Major, spaced there for a sec. It will be interesting to see Tesla to meet one from the System after so many years.

Oh, that part. The holiday pokemon was to give everyone a pokemon from their wish list for free, since it's the holiday season. Either as an egg, a pokemon up to level 5, or opted out to gain entry into a class you need money to be eligible for.

@Esprit: You seem to have too many powers. When you take up a class, you don't gain a class feature that level aside from the two powers you get for entering the class. Remove that, add a common pokemon (if you want, Tony's family keeps lots of dark, fire, and ghost types on call and will give newly hatched ones to family, as well as a multitude of others) and you're good.

@Prospector: Just take care of Caspar (still a Rotom and not a magnemite on your sheet) and you're good to start, with items and pokemon being fleshed out over the next few days.

@Pi: Let me know when your character is more than the bare bones, okay? Also, you need a common pokemon among your rares. You also have a lot of pseudolegendaries. Can we remove one or two for that?

Prospector
2012-01-01, 09:28 PM
Is it okay if I keep Caspar, lower some levels, lose Tai (the freebie), and add in a Level 3 Magnemite?

Eshkigal
2012-01-01, 09:29 PM
That'll work.

Prospector
2012-01-01, 09:48 PM
Updated the sheet with the Pokemon changes plus purchased Items. Let me know if it needs further work.

Esprit15
2012-01-01, 09:56 PM
I thought I had an odd amount, but I kept counting ten added. Thanks. He should now have thirteen (three from entering psychic, two from entering fire breather, and eight from all other level ups). And I take it Ralts was too rare? Also, I need to subtract the knife from costs.

Eshkigal
2012-01-01, 10:01 PM
Just for the purposes of the rules. Each of us started with one that is basically something you find in any route in a game, or is common enough according to Rei. Kantolin had machop (now Machoke), Major has pichu, Present had regginrola (about as common as geodude), and I took magikarp (now a gyarados). Don't think ralts was that common, right? Although if people want it to be common, it will be. I think Abra was labeled common by the previous DM, though. As for the knife, it's ammo. Let's say...200 for a decent quality one?

Esprit15
2012-01-01, 10:43 PM
I'd like to, but I won't make a big deal about it and instead just take a Ghastly egg. Of course a Ralts is first on my 'Want to Catch' list, hint hint, nudge nudge.

Eshkigal
2012-01-01, 10:52 PM
Understood. Personally, I'd just go with one pokemon being a couple levels lower and having a gastly, but that works too. Everyone with eggs will have Kantolin's hatcher's bonus.

Thinking about it though, I think I'll let litwick be your common. Ghosts are a bit of a weird type when it comes to this, so why not?

Anything you want to note for your relationship with your cousin Tony? He'd be close in age to you, so he wouldn't be someone Zach gives pokemon.

Zach approved! Looking at others.

Eshkigal
2012-01-01, 11:04 PM
@Major: Finally have a real chance to review the classes. Primevalist and Magical Girl are both approved. However, I hope primevalist isn't used too often if you take it. That could get messy fast.

Esprit15
2012-01-01, 11:10 PM
Thinking about it though, I think I'll let litwick be your common. Ghosts are a bit of a weird type when it comes to this, so why not?

Anything you want to note for your relationship with your cousin Tony? He'd be close in age to you, so he wouldn't be someone Zach gives pokemon.
Wait, so Ralts would work then?

Hm, I'll think about that. Do you want me to add it into the character sheet? And no, I never thought he would. That was more for family in Mistralton, not his entire family.

Eshkigal
2012-01-01, 11:11 PM
Yeah, sure. As I said, ghosts are strange like that, because they really have no boundaries and I don't know what rules Rei had for them. As for you and Tony, only if you want.

Okay: Current list of people approved to start posting IG.
Kantolin
Presentpresence
Major
Prospector
EspritRequin

Waiting on:
Pi
Arcran if he returns
Jallorn if we can figure out the stat issue. Speaking of that, are any of you well versed in balancing stats with classes that have opposing stat groups?

PresentPresence
2012-01-01, 11:59 PM
What classes does Jallorn want to use? I could try to help with a build.

I'd like my Geodude served in egg form, please.

Eshkigal
2012-01-02, 02:01 AM
Alright, once everyone is set up. Jallorn wants to be a martial artist/psychic/empath that dual wields and mimics his two primary pokemon in combat.

3.1415926535897
2012-01-02, 02:20 AM
Why is it that any pokemon (even mammals like growlith) come in egg form?

Esprit15
2012-01-02, 02:26 AM
Why is it that any pokemon (even mammals like growlith) come in egg form?

Because explaining birth to a five year old and remaining E is complicated, and eggs are not. Plus it creates a single mechanic for all Pokťmon children, as opposed to making all sorts of exceptions. This was kept in the transition to a tabletop game.

Major
2012-01-02, 04:54 AM
@Major: Finally have a real chance to review the classes. Primevalist and Magical Girl are both approved. However, I hope primevalist isn't used too often if you take it. That could get messy fast.

Well I need my HP to absorb damage for pokemon and to heal so Primvalist is unlikely to be used too much (super expensive). I'll try and have character updated tomorrow and pick between Magical and Primvalist.

Edit: Holy crap O.o Kara isn't the smartest person around anymore :P

27 intelligence O.o

On a side note this meeting should be interesting :P Considering even Tony probably doesn't know about Kara's orphanage and getting kicked out and all that backstory since the most she'd tell people would be her Viridian story and past time.

And thus a blast from the past might be able to reveal a bit about her :P

Esprit15
2012-01-02, 05:30 AM
And even then, almost everyone in the group is crazy smart. I feel stupid next to all of your 20+ intelligences.
If Kara hates battles because they hurt Pokťmon, what will she think about a Litwick and it's family (assuming the Pokťdex info from the games is true here as well) being the pride and joy of my team?

PresentPresence
2012-01-02, 03:28 PM
First off, a build for Jallorn:Level 1: Study Session - WIS
+1 WIS

Level 2: Study Session - WIS
+1 WIS

Level 3: Study Session - INT
+1 INT

Level 4: Study Session - INT
+1 INT

Level 5: Multitasking
+1 STR

Level 6: Martial Artist (+1 DEX, +1 STR, -2 INT)
+1 DEX

Level 7: Study Session - INT
+1 INT

Level 8: Study Session - INT
+1 CON

Level 9: Psychic (+1 INT, +1 CON, -2 STR)
+1 STR

Level 10: Dual Wielding
+1 STROnly 2 classes and hardly any useful feats, but he has Dual Wielding and can take Empath next TL.

Here's my revised Peter:

Peter Stone:
{table=head]Name|Peter Stone
Gender:|Male
Age:|19
Level:|10
Classes|Ace Trainer, Type Ace - Rock, Earth Shaker
Money|1,000[/table]

Badges:http://cdn.bulbagarden.net/media/upload/thumb/8/85/Basic_Badge.png/50px-Basic_Badge.png Basic Badge (Nacrene City): Awarded for defending the Nacrene Museum from Team Plasma
http://cdn.bulbagarden.net/media/upload/thumb/6/63/Stone_Badge.png/50px-Stone_Badge.png Stone Badge (Rustboro City): Awarded for successful completion of the Pokemon Trainer's School curriculum and Roxanne's test.
http://cdn.bulbagarden.net/media/upload/thumb/b/b9/Storm_Badge.png/50px-Storm_Badge.png Storm Badge (Cianwood City): Awarded for successfully enduring a punch from Chuck.
http://cdn.bulbagarden.net/media/upload/thumb/0/0b/Coal_Badge.png/50px-Coal_Badge.png Coal Badge (Oreburgh City): Awarded for saving Roark and several miners from a cave-in at the Oreburgh Mines.
Max HP: 120 Current HP: 120

Stats:
{table=head] Stat|Value|Modifier
Strength:|16|+3
Dexterity:|8|-2
Constitution:|20|+5
Intelligence:|16|+3
Wisdom:|7|-3
Charisma:|8|-2[/table]

Attacks
Chain Whip - 1d10+20

Inventory
{table=head]Item|Amount|Cost Per|Effect
Beta Pokedex|1|-|Provides basic info on Pokemon.
Rhyhorn Saddle|1|1,000|Custom-fit to Peter's body, this saddle enables him to comfortably ride Bulwark, and has straps to allow for growth.
Chain Whip|1|600|Chain Weapon.
Ultra Ball|5|1,000|Pokeball, -10 modifier.
Super Potion|3|300|Heals 20 +1d12 HP when used.
Full Heal|3|500|Cures all Status Afflictions simultaneously.[/table]

Character Info
Physical Description:
Peter is heavy-set but muscular. He is built like an old-fashioned boxer. He keeps his silver hair in a crew cut. He is more similar in appearance to his father than to his brother Steven, who shares their mother's features.
Personality:
Peter is patient and stoic. He can be blunt, but he is not harsh. He loves attractive rocks and rock pokemon, and he collects both compulsively.
Background:
Peter Stone is the son of Mr. Stone, president of the Devon Corporation. His brother is Steven Stone, Champion of the Hoenn League and collector of rare stones. All of his life, Peter has been overshadowed by Steven and his accomplishments. Even though Steven did not mistreat Peter, he still resented his older brother for a long time. When Peter turned 14, he ran away from home with his pet Larvitar, seeking adventure and his own identity. Along the way, he found himself connected to rock-type pokemon. He acquired several of them, and found himself to be in-tune with the earth. He discovered that he had the ability to use techniques similar to the ones his pokemon could perform. He traveled through many lands, meeting new pokemon and seeing breath-taking landscapes. Eventually he came to terms with who he was, and reconciled with his family. He has not lost his spirit of adventure, however. He now finds himself on a boat in the Kanto region, where he hopes to discover some new pokemon.


Features:
{table=head]Feature|Frequency|Trigger|Effect
Enhanced Training|Static|Your pokemon gains experience points.|Each of your pokemon gains and additional 20% the amount of experience they would gain normally.
Improved Attacks +|Static|Your Pokemonís damage dealing attack hits.|When adding up damage dealt to the foe, add either your STR modifier or your CON modifier before your foe subtracts their defense of special defense from the attack. This feature replaces Improved Attacks.
Type Training|Static|Your chosen type pokemon gains experience points.|Each of your chosen typed pokemon gains +30% the amount of experience they would gain normally.
Improved Type Attacks +|Static|Your pokemonís chosen type damage dealing attack hits.|When adding up damage dealt to the foe, add your CON modifier to the total. This feature replaces Improved Type Attacks.
Type Soul|Static|Self|You feel bound to that Elemental Type, but are not obligated to only use that type. You can sense pokemon of that type nearby; 5-meters multiplied by your CON modifier. You can also sense that Type in Movesets of pokemon; 5-meters multiplied by your CON modifier. You may not take Type Soul more then once, even if you have taken Type Ace twice.
Soulbound|Daily Ė Every 2 levels gained, you may perform this Feature another time per day.|Self|Your attacks can deal damage based on the Type you feel bound to. Apply weakness, resistance and immunities. Once you have Soulbound, you may not take any Modifier Arms Features. If you already had a Modifier Arms Feature, you may still use them if your means of making those weapons deal special damage are still available.
Terrakinesis|At-Will|Any type of rock or piece of ground.|Add your INT and CON modifiers and multiply the total by 10 pounds. This represents the weight you may lift and items you may target with Terrakinesis. Multiply your INT and CON modifiers then multiply that product by 3-meters. This is how far the target can be. You can mold earth into rock and break up rock into dirt. As long as you are conscious, you and your non-Pokemon allies within 10 meters do not take damage from Sandstorm.
Earth Mind|Static|Rock, Ground, or Grass Type Pokemon|You can understand the thoughts of Pokemon related to the elements you command.
Earth Tongue|Static|Rock, Ground, or Grass Type Pokemon with an Intelligence Capability of at least 3.|You can communicate telepathically with Pokemon related to the elements you command.
Chain Weapons Proficiency|Static|Self|The Trainer can use Whips, Bolas, Nunchaku, Chain Whips, Meteor Hammers, Kunai and Chain, Flails or any other Weapon that would fit into the Chain Weapons category. Chain Weapons have a Melee range. These weapons deal 1d10+15+CON modifier.
Fist Weapons User|Static|Self|The Trainer can use Gauntlets, Brass Knuckles, Cestus, Tessen, Cat Claws, Fan, Katar, Chakrams, Tonfa and any other Weapon that would fit into the Fist Weapons category. Fist Weapons have a Melee range. These weapons deal 1d8+4+STR modifier.[/table]

Pokemon:
ValiantName: Valiant
Level: 19
Total XP: 6,880
Species: Larvitar
Gender: Male
Type: Rock/Ground
Nature: Brave (+2 Attack, -2 Speed) Egg Group: Monster Height: 2í0Ē (Small) Weight: 158.7 lbs. (4) Diet Terravore STAB: 3

Stats:
{table=head]Stat|Base|Added|Total
HP|5|3|8
Attack|8|5|13
Defense|5|5|10
Special Attack|5|0|5
Special Defense|5|5|10
Speed|2|0|2[/table]

Max Health: 43 Current HP: 43 Current Status Effects: None

Evasion Bonus: Attack 2, Special Attack 2

Abilities:
{table=head]Ability|Cast|Effect
Mountain Peak|Last Chance|Rock[/table]

Capabilities:
{table=head]Capability|Value
Overland:|4
Jump:|1
Power:|2
Intelligence:|3
Sinker:|The Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.[/table]

Moves:
Natural (Level/Egg)
Bite
{table=head]Type|Dark
Frequency|At-Will - 2
Range|Attack - Melee
Effect|1 Target
Damage|1d10+5
Special Properties|Bite Flinches the target on 15-20 during Accuracy Check.[/table]
Sandstorm
{table=head]Type|Rock
Frequency|Battle - None
Range|Field - No Damage
Effect|Target Area, Weather
Damage|-
Special Properties|For 2 minutes (12 rounds), the area is considered Sandstorming. At the beginning of each round, all non-Ground, Rock, or Steel Type Pokemon lose 1/16th of their full HP. Rock Type Pokemon are treated as if their Special Defense is raised 2 Combat Stages while Sandstorming.[/table]
Screech
{table=head]Type|Normal
Frequency|EOT - 4
Range|No Damage - Ranged
Effect|No Target, Burst
Damage|-
Special Properties|Screech creates a 4-meter Burst. All Legal Targets have their Defense lowered 2 Combat Stages.[/table]
Rock Slide
{table=head]Type|Rock
Frequency|Battle - 4
Range|Attack - Ranged (4)
Effect|1 Target, Column
Damage|2d12+21
Special Properties|Rock Slide creates a Column 4-meters wide. Rock Slide Flinches all Legal Targets on 17-20 during Accuracy Check.[/table]
Leer
{table=head]Type|Normal
Frequency|At-Will - 2
Range|No Damage - Ranged (5)
Effect|1 Target
Damage|None
Special Properties|The target's Defense is lowered 1 Combat Stage.[/table]
Chip Away
{table=head]Type|Normal
Frequency|EOT - 2
Range|Attack - Melee
Effect|1 Target
Damage|2d12+16
Special Properties|Ignore any changes in the targetís Defense or Special Defense when calculating damage.
[/table]
Bio:Valiant was given to Peter by his father when he was a young boy. Peter gave him this name after he protected Peter from a swarm of Rattatta whose nest the boy had accidentally upset. He has been his constant companion throughout his travels. He is a heroic young Larvitar, and he often sacrifices himself for the good of others. He prefers to stay out of his pokeball, but does not dislike being inside of it when traveling long distances.

BulwarkName: Bulwark
Level: 10
Total XP: 1,000
Species: Rhyhorn
Gender: Male
Type: Rock/Ground
Nature: Jolly (+2 Speed, -2 Special Attack) Egg Group: Monster/Field
Height: 3í3Ē (Medium) Weight: 253.5 lbs. (5) Diet Herbivore STAB: 2

Stats:
{table=head]Stat|Base|Added|Total
HP|8|2|10
Attack|9|2|11
Defense|10|2|12
Special Attack|1|0|1
Special Defense|3|0|3
Speed|5|3|8[/table]

Max Health: 40 Current HP: 40 Current Status Effects: None

Evasion Bonus: Attack 2, Special Attack 0

Abilities:
{table=head]Ability|Cast|Effect
Lightning Rod|Constant|If any other Pokemon within 25-meters uses a Ranged Electric Type Move, the Move is drawn to the Pokemon with Lightning Rod without fail, and it cannot miss. This negates Lock-On or Mind Reader. This Pokemon is immune to damage and effects from Electric Moves, and each time they are hit by an Electric Move, the Pokemonís Special Attack is raised 1 Combat Stage.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|8
Jump:|2
Power:|4
Intelligence:|3
Sinker:|Sinker means that the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
Tracker:|Pokemon with the Capability Tracker have a strong sense of smell that they can use to follow other Pokemon or people. If the Pokemon has smelt whom they want to track in the past day, or one of their personal belongings, they can pursue that prey with a check of 11 or better on d20. To pick up a random scent from nothing, a check of 16 or better on d20 will allow the Pokemon to follow that scent. To pick up a specific scent from nothing, a check of 20 on d20 will allow the Pokemon to follow that scent. A Pokemon may only make these checks once per hour. If a Pokemon learns the Move Odor Sleuth and does not have the Tracker Capability, they gain Tracker.[/table]

Moves:
Natural (Level/Egg)

Stomp
{table=head]Type|Normal
Frequency|EOT - 2
Range|Attack - Melee
Effect|1 Target, Dash
Damage|1d10+10
Special Properties|Stomp Flinches the target on 15-20 during Accuracy Check. If the target is Small, Stomp deals an additional 1d10.[/table]
Bio:In his travels, Peter came to a mountain tribe who were known for training Rhyhorn to carry travelers through the treacherous curves and roads of their mountain. Peter could not afford the service, so he instead became apprenticed to the village Rider for a time. He was given this young Rhyhorn to train, and when he had completed his training, he was allowed to keep the pokemon. He named him Bulwark after he shrugged off several Electro Balls from a gang of Emolgas on the mountaintop.

EihwazName: Eihwaz
Level: 1
Total XP: 0
Species: Bonsly
Gender: Male
Type: Rock
Nature: Impish (+2 Defense, -2 Special Attack) Egg Group: Mineral
Height: 1í8Ē (Small) Weight: 33.1 lbs. (2) Diet Phototroph STAB: 0

Stats:
{table=head]Stat|Base|Added|Total
HP|5|0|5
Attack|8|0|8
Defense|12|0|12
Special Attack|1|0|1
Special Defense|5|0|5
Speed|1|0|1[/table]

Max Health: 16 Current HP: 16 Current Status Effects: None

Evasion Bonus: Attack 2, Special Attack 1

Abilities:
{table=head]Ability|Cast|Effect
Sturdy|Constant|The pokemon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokemon to 0 HP or less from full HP, instead the Pokemonís HP is set to 1.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|4
Jump:|2
Power:|1
Intelligence:|3
Sinker:|Sinker means that the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.
[/table]

Moves:
Natural (Level/Egg)

Copycat
{table=head]Type|Normal
Frequency|Center - None
Range|No Damage - Ranged
Effect|1 Target
Damage|-
Special Properties|Use the Move the target has used on their last turn. You may choose new targets for the Move. Copycat cannot miss.[/table]
Fake Tears
{table=head]Type|Dark
Frequency|EOT - 2
Range|No Damage - Ranged (10)
Effect|1 Target
Damage|-
Special Properties|Lower the targetís Special Defense 2 Combat Stages.[/table]
Curse
{table=head]Type|Normal
Frequency|EOT - None
Range|No Damage - Self
Effect|No Target
Damage|-
Special Properties|The userís Speed is lowered 1 Combat Stage. The userís Attack is raised 1 Combat Stage and the userís Defense is raised 1 Combat Stage.[/table]
Bio:Peter was traveling through the Ilex forest in the Johto region, and had stopped to observe the shrine. An elderly couple were kneeled there, and appeared to be praying. When he approached them, they got up and took an object out of the shrine. They placed it in his hands, saying, "There is a curse on this egg, and we cannot hatch it. Please, take this evil away from our village, lest it spread to our other eggs." The egg was hard and rocky, and had a strange symbol carved on the outside of it. Peter agreed to take the egg, and he left the forest. He, too, had trouble hatching it - he couldn't even feel anything moving inside it. After several weeks of travel and with no response from the egg, he buried it in a sunny spot in a field, figuring that the infant pokemon had not survived. The ordeal taxed him physically and emotionally, so he laid down to sleep next to the burial ground. When he awoke in the morning, he was amazed to see that three red-orange-colored leaves had sprouted from cracks in the top of the egg. He exhumed the egg and kept it in a clay pot, treating it like a seedling. When he tried to water it, the leaves moved away from the trickling water. He decided not to water it, but gave it lots of sun, like how a cactus is raised. After a week's time, the hard shell of the egg fully cracked, revealing a baby Bonsly. The middle of its forehead bore the same symbol that was on its egg. He researched the glyph, and learned that it was an ancient rune that symbolized protection. He named the baby after the rune's modern translation. Eihwaz is mischievous, but not cruel, and knows how to take a joke.

BrainName: Brain
Level: 10
Total XP: 1,000
Species: Roggenrola
Gender: Female
Type: Rock
Nature: Modest (+2 Special Attack, -2 Attack) Egg Group: Mineral Height: 1í4Ē (Small) Weight: 39.7 lbs. (2) Diet Terravore STAB: 2

Stats:
{table=head]Stat|Base|Added|Total
HP|6|2|8
Attack|6|2|8
Defense|9|1|10
Special Attack|5|2|7
Special Defense|3|2|5
Speed|2|0|2[/table]

Max Health: 34 Current HP: 34 Current Status Effects: None

Evasion Bonus: 2 Attack, 1 Special Attack

Abilities:
{table=head]Ability|Cast|Effect
Sand Rush|Daily|When the user enters a Sandstorm, it may activate Sand Rush until the end of an encounter. While active, Sand Rush makes the user immune to damage from Sandstorms and its Speed Stat is doubled. Do not add extra evasion to the user when doubling the Speed Stat.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|1
Jump:|1
Power:|3
Intelligence:|4
Sinker:|Sinker means that the Pokemon cannot swim, or move in water. For every round of an encounter the Pokemon is in water that is deep enough for them to stand submerged in, or is submerged in they lose 25% of their max HP. If the Pokemon is lowered to -100% HP, make a Deaths savings roll as usual. If a Pokemon gains a Surface or Underwater capability, they lose their Sinker Capability.[/table]

Moves:
Natural (Level/Egg)

Tackle
{table=head]Type|Normal
Frequency|At-Will - 3
Range|Attack - Melee
Effect|1 Target, Dash
Damage|2d6
Special Properties|-[/table]

Harden
{table=head]Type|Normal
Frequency|At-Will - None
Range|No Damage - Self
Effect|No Target
Damage|-
Special Properties|Raise the userís Defense 1 Combat Stage.[/table]

Sand Attack
{table=head]Type|Ground
Frequency|EOT - 2
Range|No Damage - Ranged (2)
Effect|1 Target, Column
Damage|-
Special Properties|Sand-Attack creates a Column 1 meter wide. All Legal Targets must roll +1 during Accuracy Checks for the remainder of the encounter.[/table]
Headbutt
{table=head]Type|Normal
Frequency|EOT - 2
Range|Attack - Melee
Effect|1 Target, Dash
Damage|1d12+16
Special Properties|Headbutt Flinches the target on 15-20 during Accuracy Check.[/table]
Bio:Peter had traveled to Nacrene Museum to revive a fossil his brother had given him. While there, Team Plasma assaulted the place, attempting to steal some rare, and expensive, artifacts. Peter helped them repel the invaders, and was rewarded with a Roggenrola that one of the researchers had found at a dig site. It is very smart for one of its species, so Peter named her Brain. However, she is very modest, and blushes when she is complimented on her smarts.

CheloniiName: Chelonii
Level: 10
Total XP: 1,000
Species: Tirtouga
Gender: Female
Type: Water/Rock
Nature: Sassy (+2 Special Defense, -2 Speed) Egg Group: Water 1/Water 3 Height: 2í4Ē (Small) Weight: 36.4 lbs. (2) Diet Herbivore STAB: 2

Stats:
{table=head]Stat|Base|Added|Total
HP|6|1|7
Attack|8|1|9
Defense|10|1|11
Special Attack|5|1|6
Special Defense|7|1|8
Speed|1|4|5[/table]

Max Health: 31 Current HP: 31 Current Status Effects: None

Evasion: 3 Attack, 1 Special Attack

Abilities:
{table=head]Ability|Cast|Effect
Solid Rock|Cast - Hourly|Super Effective Moves that target the pokemon are only regularly effective and Super Super Effective Moves that target the pokemon are only Super Effective for 5 rounds.[/table]

Capabilities:
{table=head]Capability|Value
Overland:|4
Surface:|8
Underwater:|8
Jump:|2
Power:|2
Intelligence:|4
Fountain:|A Pokemon who has the Fountain Capability can produce freshwater. They can control how lightly or powerfully they produce the water, sprinkling water or forcefully shooting water with the strength of a fire hose. If a Pokemon learns the Move Water Gun, Water Pulse, Hydro Pump or Water Sport and does not have the Fountain Capability, they gain Fountain.[/table]

Moves:
Natural (Level/Egg)

Water Gun
{table=head]Type|Water
Frequency|At-Will - 2
Range|Special Attack - Ranged (10)
Effect|1 Target
Damage|2d6
Special Properties|-[/table]

Withdraw
{table=head]Type|Water
Frequency|At-Will - None
Range|No Damage - Self
Effect|No Target
Damage|-
Special Properties|Raise the userís Defense 1 Combat Stage.[/table]

Rollout
{table=head]Type|Rock
Frequency|EOT - 4
Range|Attack - Melee
Effect|1 Target, Pass
Damage|1d8
Special Properties|The user must use Rollout until it misses, or fails to be able to shift enough to hit a target for their next 4 turns. On the second turn, Rollout uses 1d8+4 for its Damage Dice Roll. On the third turn, Rollout uses 2d8+8. On the fourth turn, Rollout uses 3d10+10. On the fifth and final turn, Rollout uses 5d10+15.[/table]
Bite
{table=head]Type|Dark
Frequency|At-Will - 2
Range|Attack - Melee
Effect|1 Target
Damage|1d10+5
Special Properties|Bite Flinches the target on 15-20 during Accuracy Check.[/table]
Bio:When Peter was still young and resentful of his older brother, he received a package at a Poke Mart. Inside was a letter and a heavy rock. The letter was from Steven. "Dear brother, I have not seen or heard from you for a long time. We all miss you and want to hear from you. I was excavating an underwater temple in the middle of the ocean when I found this fossil. I want you to have it. Father tells me you are in the Unova region - you should visit the Nacrene Museum and show them this fossil. I am sure they will be interested. Sincerely, Steven." Reading the letter caused a flood of emotion in Peter, and would later lead to him reconciling with his family. He visited the Nacrene Museum, and they agreed to reanimate the fossil for him. A linguistics researcher at the museum suggested the name Chelonii - she said it means "Waves" in the old tongue of Unova. Chelonii can be stubborn at times, but she is also self-assured and supportive of her friends. If Eihwaz plays a practical joke on her, she will retaliate by watering him.

Stored Pokemon
-

Pokemon Seen
-

Pokemon Caught
5: Larvitar, Rhyhorn, Bonsly, Roggenrola, Tirtouga

Wishlist
Geodude
Onix
Lunatone
Solrock
Dwebble
Aron
Aerodactyl
Cranidos
Magcargo
Regirock (!)
I'm still on a boat!

Eshkigal
2012-01-02, 03:55 PM
Looks right to me. Peter Stone 2.0 approved!

Esprit15
2012-01-02, 04:09 PM
I just realized how stupid it was for speed to be improved by Ambrule's nature only to make it a dump stat.:smallsigh:

Eshkigal
2012-01-02, 04:20 PM
Go ahead and fix it, just let me know what you changed so I can give it a quick look.

Major
2012-01-02, 04:24 PM
Kara 2.0 now with transformation powers:
http://www.giantitp.com/forums/showpost.php?p=12277239&postcount=6

On a side note I need a Dawn stone...

Eshkigal
2012-01-02, 05:34 PM
That'll be on your own initiative. Also, Arcran reminded me of something important for our psychics and elemental inclined trainers: Rei ruled that people with a psychic attunement to an element can use their kinetic powers to make a weapon out of their primal element. This means Zach can toss bolts of fire like daggers from his hands, Pete can make a chain of rocks or a sand whip, and Arcran's character will whip things with water.

Forgot if I said this, but Kara 2.0 is good to go. If people don't want me to have the holiday pokemon pop up for them in a way of my choosing, put them in your sheet and note where they came from.

Esprit15
2012-01-02, 06:03 PM
Go ahead and fix it, just let me know what you changed so I can give it a quick look.

I made her Quiet. Still allows for a similar personality as Timid did, unlike Modest.

Arcran
2012-01-02, 06:54 PM
Wow, lots of magic users. I think I'll change my build. MA/Weapons Master/ Hunter (Wild Child AC). If this is O.K., how many levels of Pokemon have I killed, for the purpose of crafted gear.

PresentPresence
2012-01-02, 07:21 PM
Also, Arcran reminded me of something important for our psychics and elemental inclined trainers: Rei ruled that people with a psychic attunement to an element can use their kinetic powers to make a weapon out of their primal element. This means Zach can toss bolts of fire like daggers from his hands, Pete can make a chain of rocks or a sand whip, and Arcran's character will whip things with water.

The Type Ace "Soulbound" feat is the RAW equivalent:

Soulbound: Type Ace Feature
Prerequisites: Type Ace, an Arms Feature, Type Soul, 18 CON
Daily Ė Every 2 levels gained, you may perform this Feature another time per day.
Effect: Your attacks can deal damage based on the Type you feel bound to. Apply weakness, resistance and immunities. Once you have Soulbound, you may not take any Modifier Arms Features. If you already had a Modifier Arms Feature, you may still use them if your means of making those weapons deal special damage are still available.

That's why I took it. :P

Eshkigal
2012-01-02, 07:42 PM
Need a link to Hunter, but keep in mind your concept may not go so well with the others. Same for an actual assassin.

Arcran
2012-01-02, 07:47 PM
I know that. I actually plan for him to be locked in the brig, being shipped to Kanto to pay for his crimes. Figured me 'n Major can have some solid interaction. One a Pokehugger, one a merciless Hunter. Fun stuff!

Also, link. (http://forums.pokemontabletop.com/topic/8222969/1/)

Eshkigal
2012-01-02, 07:53 PM
...Why would they ship him on a Cruise Ship? Going to say no to that background due to lack of logic (even for pokemon), going to read hunter.

Arcran
2012-01-02, 07:56 PM
...Why would they ship him on a Cruise Ship? Going to say no to that background due to lack of logic (even for pokemon), going to read hunter.

Oh, Cruise Ship? I'll just have him living large off his ill-gotten funds.

Eshkigal
2012-01-02, 08:06 PM
Okay, we need to work some details out before we even get to homebrew on this guy. You're obviously aiming for evil, which can be interesting. However...what is this guy? A Rocket? Part of a poke mob? Big game hunter? This one needs a pitch to get anywhere.

Arcran
2012-01-02, 08:17 PM
I was planning a big game hunter. Goes into the wilds and kills Pokemon, trying to stay under the radar of the Rangers. His fence works for Rocket, although Brand (my guy) isn't technically affiliated with them. But why, other than the money, does he kill Pokemon you may ask. Because he loathes them. He lived in the wilds just him, his Growlithe, and his wife. He had a good life and he was making a decent living as a woodcutter. One day he heard a cry from his house, and rushed back only to find his wife dead and Pokemon tracks all over.
For the next three years he lived in the wilds, almost feral, living off Pokemon. Eventually he found out he could make money off this, and so the profit began. But the biggest thing is that he enjoys killing the beasts that shattered his life.
Still in rough draft, but gives you an idea.
As for Pokemon, level 25 Growlithe and level 25 Staravia that was his wifes.

Major
2012-01-02, 08:43 PM
Wow, lots of magic users. I think I'll change my build. MA/Weapons Master/ Hunter (Wild Child AC). If this is O.K., how many levels of Pokemon have I killed, for the purpose of crafted gear.

Kara: *glares* I'll kill you.

Edit: how much is a Dawn stone btw?

Arcran
2012-01-02, 08:46 PM
Kara: *glares* I'll kill you.

Edit: how much is a Dawn stone btw?

Good luck.

Also, along those lines, I'll need a Fire Stone.

Esprit15
2012-01-02, 08:53 PM
Good luck.

Also, along those lines, I'll need a Fire Stone.

We'll just all go on a stone shopping spree at this rate. If the egg I have is a male Ralts, I might end up needing a dawn and dusk stone (for Ambrule).

EDIT: Don't Togetic evolve with a light stone, not a dawn stone?

Arcran
2012-01-02, 09:17 PM
Turns out that my usage is going to be far more restricted than previously (stupid filter!) as well as having a lot less time during the day, and I donít want to slow the game down. Right now I am guessing once every couple days at most as far as actually good IC posts. I could probably do more, but they would probably be from my phone and for some reason when I post from that the quality is much lower. I donít want to slow the game down, and due to the limited usage I also donít want to cheat the other two games that I am already committed to as well as running Gym Battles on another forum that will likely be very busy, very soon. Due to this I, unfortunately, am going to have to withdraw interest. I apologize as this is the third time I have withdrawn from this game. It seems like every time I start making a sheet, something happens in real life that causes me to be unable to actually follow through on it. Once again, I am sorry about withdrawing (again). It is nothing against you guys, just me trying to jump in and then realizing after the fact that I am unable to actually find the time. Probably am sounding like a broken record here, but I am sorry.
Withdrawing interest with an (unlikely) possibility of being able to somehow find time.

Eshkigal
2012-01-02, 09:31 PM
This...I honestly can't think of any justification for any of the others to hang around with this guy, which is an issue. Forget being the antithesis of a character, forget the part where my ex-character hears the cries of all of his victims, forget that this guy would be best suited in his goals by working with the villains of the game. Why, in Arceus's name, would he join a group like this and be accepted as a murderer? This is important for the evil character. For example, in my Dark Sun game, I am the evil character-I am a crazed cannibalistic survivalist bugman in a party primarily neutral in alignment. However, they put up with my antics because I go out of my way to help them, and have saved them all on more than one occasion, despite personal risk. He is similar in that he hunts taboo prey and uses them for gear (halflings are happy meals and his hide armor), but the difference is in notable redeeming qualities (saves the party, knows the desert, has been notably useful) which you have not presented. What is your argument for reasons they would have you around?

Sorry, didn't see you withdrawing. Let's keep this for others who want to play evil, though.

Prospector
2012-01-02, 11:14 PM
How does one roll dice on the board?

3.1415926535897
2012-01-02, 11:18 PM
you type (#of dice)d(# of sides on the die)
for example 3d6 without the boldness

Prospector
2012-01-02, 11:46 PM
How do you add or subtract from the roll?

Eshkigal
2012-01-02, 11:54 PM
Just type + or - whatever in the roll.

Major
2012-01-02, 11:55 PM
We'll just all go on a stone shopping spree at this rate. If the egg I have is a male Ralts, I might end up needing a dawn and dusk stone (for Ambrule).

EDIT: Don't Togetic evolve with a light stone, not a dawn stone?

I don't have a Togetic yet though. But I DO have an Eevee.

Eshkigal
2012-01-03, 12:04 AM
Stones are 15,000, sorry. There are a few places you can join a petrologist on a stone hunt during downtime, though.

Major
2012-01-03, 12:40 AM
Stones are 15,000, sorry. There are a few places you can join a petrologist on a stone hunt during downtime, though.

Thanks, good to know for future endeavors.

Eshkigal
2012-01-03, 12:41 AM
Once Pi is ready, things on the ship will begin advancing at a faster pace. And with 99% more random happenstance deciding how! :smallbiggrin:

@Pi: Looking good. Think all that's left is the background and appearance.

Prospector
2012-01-03, 01:14 AM
I can't seem to get the roll function to work. Can someone help me?

Eshkigal
2012-01-03, 01:20 AM
It gets agitated sometimes. If I remember right, I think the rules to it are you can't spoiler it before posting something, and you can't go back into a post and add one. Here are some examples.
[roll0]

EDIT: [roll]1d20
And I'm wrong about spoilers. Huh.

Prospector
2012-01-03, 01:47 AM
Yay! It worked. :smallsmile: Thank you. Not that roll was any good.

Oh can one edit a post with a roll in it later? You know, for typos.

Major
2012-01-03, 02:52 AM
Yay! It worked. :smallsmile: Thank you. Not that roll was any good.

Oh can one edit a post with a roll in it later? You know, for typos.

You can edit anything but the dice.

Esprit15
2012-01-03, 03:10 AM
I don't have a Togetic yet though. But I DO have an Eevee.

But you have a togepi, so that's what I was thinking. Did they change how Eevee evolves, because I don't remember any Dawn Stone evos.

EDIT: It seems we all have rather crappy eyesight. It'll be sad if an 8 is the best we can get.

Major
2012-01-03, 05:18 AM
But you have a togepi, so that's what I was thinking. Did they change how Eevee evolves, because I don't remember any Dawn Stone evos.

EDIT: It seems we all have rather crappy eyesight. It'll be sad if an 8 is the best we can get.

Pokedex has Espeon evolve by a dawn stone, not by a morning+happiness.

Prospector
2012-01-03, 12:14 PM
Sooo, was the roll for noticing the scene before the fall or after?

Eshkigal
2012-01-03, 01:06 PM
It was a roll to notice a charmander hanging from the vents, with the chance to catch it. Kantolin and Present still have the opportunity to grab it, and Present has his holiday geodude nearby now.

Esprit15
2012-01-03, 01:22 PM
Zachariah is just going to follow the man to the arena. I'll let you create what the arena looks like.

PresentPresence
2012-01-03, 01:22 PM
Oh, I thought that the Geodude caught it? Let me re-read that.

Edit: I'm still not sure how this scene is set up. Also, one-eyed Seviper guy is creepy.

Eshkigal
2012-01-03, 01:39 PM
The guy facing Zach? Did not intend for him to be so, but I can go that way, if you want. The guy in the vents with the poochyena is being based loosely off Arcran's concept of a hunter.

Geodude tried to grab charmander, lost to gravity, helped it up, and was interrupted before more fleeing. Scared and knowing it would likely get caught again, the geodude decided to take its chances with the nearest trainer with similar pokemon-Pete, in this case. There is now a charmander that is considered friendly to Tony and his allies, as he has begun channeling it. I apologize for any apparent randomness, but Arcran inspired a subplot that I figured would work for introducing remaining holiday pokemon, give one of you a chance to snag one, and introduce different elements of the story.

3.1415926535897
2012-01-03, 03:31 PM
For background purposes, what region are we in? (Johto, Kanto, Hoenn, Sinnoh)

Major
2012-01-03, 03:39 PM
We left Kanto if I recall correctly.

On a side note Kara apparently isn't very accurate with her beam of death :P

http://i216.photobucket.com/albums/cc41/davisgal1/pokemon/Dragonite_Girl.jpg

I can't WAIT for a dragonite :P

Also if we ever get legendaries...


http://i536.photobucket.com/albums/ff326/_Absol_/pokepeople/380.jpg
DIBS!

Prospector
2012-01-03, 03:49 PM
Come on Major, shouldn't Kara have a transformation chant? You know, something like "In the name of the Moon I will punish you!". :smallbiggrin:

Major
2012-01-03, 03:51 PM
Come on Major, shouldn't Kara have a transformation chant? You know, something like "In the name of the Moon I will punish you!". :smallbiggrin:

In the name of BROOKLYN RAGE!!!

Still, she DOES have a chant. Why do you think her beam missed?

Eshkigal
2012-01-03, 03:55 PM
I am very tempted to throw a lunatone near Kara at some point.

Major
2012-01-03, 04:01 PM
I am very tempted to throw a lunatone near Kara at some point.

*tries to picture a Lunatone transformation*

http://images.ientrymail.com/arsgeek/sailormoon.jpg

*pictures normal Kara*
http://fc04.deviantart.net/fs71/f/2010/001/8/a/Pokemon_special_Yellow_by_Luppia.jpg\

*sees similarities*

Damn it...If that becomes the joke...

Prospector
2012-01-03, 04:02 PM
In the name of BROOKLYN RAGE!!!

Still, she DOES have a chant. Why do you think her beam missed?

I'm sorry, I could not resist. :smallbiggrin:

But come on, did you not think someone would raz you a little for being a mahou shojo?

Edit: That would be hilarious. I used to have real life group I GMed P:TTA, and the on going joke with one of the players was her rival was youngster Joey. The most annoying brat you ever met. Everywhere she went, he was there cursing up a storm.

Major
2012-01-03, 04:04 PM
I'm sorry, I could not resist. :smallbiggrin:

But come on, did you not think someone would raz you a little for being a mahou shojo?

U jelly?
This post was lengthened with Viagra

Prospector
2012-01-03, 04:08 PM
U jelly?
This post was lengthened with Viagra

Not getting with what you mean.

Major
2012-01-03, 04:21 PM
Not getting with what you mean.

U mad bro?

Prospector
2012-01-03, 04:37 PM
No, honestly what do you mean by 'jelly'?

Major
2012-01-03, 04:38 PM
No, honestly what do you mean by 'jelly'?

http://knowyourmeme.com/memes/u-jelly

Prospector
2012-01-03, 05:06 PM
OK, thank you. I am edumecated now.

And no, I'm not jealous. I would be jealous if you were a Henshin Hero like Kamen Rider. Not a big fan of dresses. :smallyuk: Form fitting body suits are where it's at.

Eshkigal
2012-01-03, 05:12 PM
Oh, I'm working on ways in for several things.

Prospector
2012-01-03, 07:57 PM
Quick question: Can my wired capable Pokemon go into my mech arm (or any handheld electronic device) and make ranged attacks form within it?

Eshkigal
2012-01-03, 08:13 PM
Have to stick part of themself out to fire things, but otherwise yes.

Esprit15
2012-01-03, 08:13 PM
Quick question: Can my wired capable Pokemon go into my mech arm (or any handheld electronic device) and make ranged attacks form within it?

That would certainly be interesting to see.

Eshkigal
2012-01-03, 08:26 PM
As a sidenote, they need some sensory ability to have any accuracy, or some channel built in for this purpose if you don't want penalties.

Major
2012-01-03, 09:16 PM
OK, thank you. I am edumecated now.

And no, I'm not jealous. I would be jealous if you were a Henshin Hero like Kamen Rider. Not a big fan of dresses. :smallyuk: Form fitting body suits are where it's at.

Psh, I've shown one suit. Plus did I say it was a dress?

Esprit15
2012-01-03, 09:29 PM
Wait, that missed? By my reading you had to roll higher than a 4, which you did. Or am I missing something?

Eshkigal
2012-01-03, 09:31 PM
Wait, that hit? :smallconfused:
Still new at this part, so bear with me. Thanks for correcting me on that.

Esprit15
2012-01-03, 09:50 PM
Well shoot. That probably would have KO'd had it hit.

Dang, how does a burst miss? :smallsigh:

Eshkigal
2012-01-03, 09:58 PM
Just short by two HP of a one hit KO due to special defense, but yeah. Jormungandr has 55 HP, by the way.

Esprit15
2012-01-03, 10:08 PM
Can Ambrule phase and foat out of Jormungandr's reach?

Eshkigal
2012-01-03, 10:10 PM
Yes, you can. On that note, I can burrow under the arena and wait things out as well. Just a piece of general knowledge Zach'd likely know.

Why do the dice keep favoring the DM anyway, and why can't I pull this off when I'm playing a game?

Esprit15
2012-01-03, 10:43 PM
Well let's see if my plan will work anyways. Worst that happens is a few turns are spent doing nothing.

Eshkigal
2012-01-03, 10:49 PM
Not attacking?

Edit: Nevermind, just read the description. You know that intangibility doesn't protect you from attacks, right?

Esprit15
2012-01-03, 10:50 PM
Not attacking?

Doesn't moving count as an action and thus she can't attack? If not, I'll make her attack.

Eshkigal
2012-01-03, 10:53 PM
Well, it depends. Invisibility or intangibility? According to the rules, intangible pokemon can't attack...actually, make that both intangible and invisible pokemon can't attack, apparently. But one lasts longer and can't be seen.

Esprit15
2012-01-03, 11:01 PM
Intangible. That way a lucky hit wouldn't knock her out.

Eshkigal
2012-01-03, 11:04 PM
Actually, that doesn't help as much as just being out of range does. You can phase through pokemon, but special attacks and energy aligned attacks probably are just as harmful. You could use it to phase into the floor though.

PresentPresence
2012-01-03, 11:20 PM
Perception roll: [roll0]

Major
2012-01-03, 11:21 PM
I take it we are waiting on other player's responses before we find out how horrible my natural 1 beam did :P ?

Esprit15
2012-01-03, 11:22 PM
Hm, good point. I'll edit that in a second.
EDIT: Nevermind, too slow on my part.

Eshkigal
2012-01-03, 11:22 PM
You did so bad on that beam, you nearly took out the guy Zach's fighting as it bounced off a piece of overly shiny metal.

Sorry about locking you in.

Major
2012-01-03, 11:30 PM
You did so bad on that beam, you nearly took out the guy Zach's fighting as it bounced off a piece of overly shiny metal.

Sorry about locking you in.

Oh that's fine I was just checking.

Were you serious about blasting the random trainer :P ?

Eshkigal
2012-01-03, 11:33 PM
Almost blasting. Though even if you did hit, that guy's a medic anyway.

I was apologizing to Esprit, forgot to mention that.

@Esprit: Feel free to change your action if you want.

Esprit15
2012-01-03, 11:49 PM
Okay, act as though that flame burst went off last turn before he dug into the ground.

Esprit15
2012-01-04, 12:16 AM
By RAW, Confuse Ray can still hit Jormungandr, since the move affects a collumn and all legal targets within the area are affected. It even says that it can't miss. Do you want to contest this useage or is it legitimate?

Eshkigal
2012-01-04, 12:21 AM
I'll give you that one.

Esprit15
2012-01-04, 12:58 AM
Isn't Jormundangr out of Screech's range, since it has a range of four and Ambrule is five spaces away?

Kantolin
2012-01-04, 01:47 AM
Bizzare - why are these topics not updating for me? O_o Other ones are. Huh, sorry again for the lack of responses - mostly posting to say I'm about and back into things.

Eshkigal
2012-01-04, 07:46 AM
Guess that's one of the changes they made this time. It missed anyway, so moving on.

Major
2012-01-04, 09:19 AM
By RAW, Confuse Ray can still hit Jormungandr, since the move affects a collumn and all legal targets within the area are affected. It even says that it can't miss. Do you want to contest this useage or is it legitimate?

I could be wrong, but I thought by RAW you would still need line of effect? The ground would block it wouldn't it?

Eshkigal
2012-01-04, 09:54 AM
We'll go with it this time as a learning experience for both of us, but next time will be closer to the rules.

Can I get an Int check, Major? The boat is a new place, and while Kara is intelligent, she probably doesn't have access to blueprints unless she began scanning minds at random.

Esprit15
2012-01-04, 10:20 AM
Sorry. I missed that part. I actually was looking at the rules to see if there was anything preventing that. Guess I should have looked more carefully.

By the way, school is starting back up, so I won't be able to post as much. Sorry if this is inconvenient.

Eshkigal
2012-01-04, 10:22 AM
It happens, so no problem.

Eshkigal
2012-01-04, 11:36 AM
Looking at the experience rules, I messed up with Present's experience. That has been rectified.

@Esprit: According to the book, sevipers are 30 experience a fight. You get 30*25*2=1500 experience.

Major
2012-01-04, 12:25 PM
Yeah I figured I'd have to roll it. Blueprints was a bad word to use when I first woke up. I was thinking more picturing a 'based on design and size of the boat the vents would most likely lead up to the area of blah blah blah'

Int check: [roll0]

Edit: SON OF A BITCH!

Looks like she got the boats she read about mixed up -__-

Prospector
2012-01-04, 12:28 PM
Sorry, I had a late flight yesterday and was too tired afterward to post.


As a sidenote, they need some sensory ability to have any accuracy, or some channel built in for this purpose if you don't want penalties.

Could I pull it off if I got the Scanner Engineer Feature?

Eshkigal
2012-01-04, 12:50 PM
Yeah. Still need them to stick out slightly to shoot energy, but with the sensors you get normal accuracy.

Prospector
2012-01-04, 12:57 PM
Can I do a slight tweak on my features and items so that I can pick up Scanner?

Eshkigal
2012-01-04, 01:03 PM
Go for it, man.

Prospector
2012-01-04, 03:39 PM
Here I go.

Int check: [roll0]

Edit: Yay!

PresentPresence
2012-01-04, 06:23 PM
The forum dice are so touchy. [roll0]

Prospector
2012-01-04, 06:37 PM
Based on my check and the floor plan can I make an educated guess on the route or exit the man is taking?

Major
2012-01-04, 11:09 PM
I already rolled it and got a one... So 7 total...

Esprit15
2012-01-04, 11:34 PM
I edited my last post since you didn't seem to have much to go off of.

I just realized I still have Tony's Houndour.

Prospector
2012-01-05, 11:17 AM
I'm going to roll here since I need it figure out what I'll post.

[roll0]

PresentPresence
2012-01-05, 04:22 PM
[roll0] :smallcool:

Prospector
2012-01-05, 05:32 PM
Is he addressing Kara, Tesla or both?

Eshkigal
2012-01-05, 05:37 PM
He's talking to both of you. Do you have any type of mental library power? If not, roll 1d20+int to see if you recognize him. Kara would not, due to living in the woods.

Prospector
2012-01-05, 05:49 PM
No mental library power, at least not in the book. Maybe I'll build a facial recognition program later. So I'll roll for now.

[roll0]

Eshkigal
2012-01-05, 06:04 PM
You know you've seen him somewhere, but you're not sure where or what context. Just that he has recently become famous in the past year.

Eshkigal
2012-01-05, 08:13 PM
I did say loosely based. In this case, all the classes and likely stats, none of the personality.

Prospector
2012-01-06, 11:58 AM
Did Tesla say something he shouldn't have?

Kantolin
2012-01-06, 12:31 PM
Out of curiosity, how much longer is the cruise itself (Presuming nothing abnormal happens, of course)?

As if I can say 'It'll take about 3 more days' and the boat will be sailing for all 3, that'd be handy to reference.

Eshkigal
2012-01-06, 01:36 PM
Hm. I hadn't thought about it, honestly. How about we just go with three days? One following the Red Current, one and a half near the Seafoam Islands, with the ability to disembark, half a day to get to Fuchsia? Assuming the chart I'm making has the boat safely arrive, anyway.
All eggs hatch in the next few hours IG, however.

Esprit15
2012-01-06, 02:25 PM
Good, I wasn't looking forward to waiting an ingame week for it to hatch.

Major
2012-01-06, 03:36 PM
Did Tesla say something he shouldn't have?

When?

...Are you sure I can't blast him?

Eshkigal
2012-01-06, 03:50 PM
You can blast him if you want. Granted, he wants to hire you to help bring rare and endangered species to safety and bigger species populations than are seen in the wild currently, but you can still shoot him.

Major
2012-01-06, 04:21 PM
You can blast him if you want. Granted, he wants to hire you to help bring rare and endangered species to safety and bigger species populations than are seen in the wild currently, but you can still shoot him.

Assuming he is telling the truth...I should have gone influential instead of magical girl :P

But I wanted something that fit more than I wanted power lol.

Then again I DO have telepathy... *rubs hands together mischievously*

Eshkigal
2012-01-06, 05:30 PM
You also have a grovyle who is now agitated with you.

My next post here will be to list pokemon variations for general use.

Eshkigal
2012-01-06, 08:16 PM
Okay, here are the variations:

Albino: same as real world, cannot breed.
Shiny: same as games, can breed.
Color: has odd, uniform pigment.
Glyph: has sigil from a previous age. Intriguing to most mystics, other traits unknown.
Advanced: add one to intelligence. No physical difference. Prerequisite for non sentient pokemon to take talker. Stacks with self.
Primordial: subtract one from intelligence. Counts as giant and strong. Looks more wild or dangerous than normal.
Talker: can talk. Requires minimum Int score 4.
Guardian: not catchable. Giant, strong, glyph, and advanced apply. Locked to single point or object.
Giant: double size, increase weight category by minimum 1, 1.5 times lifting capacity, -5 stealth. Stacks with self.
Pygmy: halve size, reduce weight category by minimum 1, divide lifting capacity by 2, +5 stealth. Stacks with self.
Strong: double lifting capacity. Stacks with giant and self.
Weak: halve lifting capacity. Stacks with pygmy and self.

You can only have three apply to one pokemon

Kantolin
2012-01-06, 08:31 PM
For convienience, here are Douglas' egg bonii:
- Add 6 to a base stat
- Add 5 to a second base stat
- Learns 6 random egg moves (regardless of parent's movesets)
- Roll 1d20+6. If the result is higher than 15, choose 5 natures and assign each to the numbers 2-6, then roll 1d6. You get that nature (1 is a failure)

Just for convienience. ^_^

Edit: Actually, interesting - how do the above traits work in conjunction with this? Can I do something to influence those as well?

Eshkigal
2012-01-06, 08:37 PM
Well, you can stack the odds for those with one parent that has these traits, upping it from a 50/50 chance for each to a 75% chance for what you select. Normal eggs have the potential, but it's not influenced by you, as it's normally a matter of selective breeding due to environment.

Esprit15
2012-01-06, 09:08 PM
Wait, so how do the variations work as far as choosing something? Is it DM decided, or do we roll for one? And how do we decide gender? Just flip a coin, heads it's a dude, tails it isn't?

Well, taking care of what I know first:

- Add 6 to a base stat
- Add 5 to a second base stat
- Learns 6 random egg moves (regardless of parent's movesets)
- Roll 1d20+6. If the result is higher than 15, choose 5 natures and assign each to the numbers 2-6, then roll 1d6. You get that nature (1 is a failure)
Species: Ralts
Gender: Female
Ability: I have Skill Swap. Trace, Syncronize or Mind Mold?
Hit Points: 3 +6 (9)
Attack: 3
Defense: 3
Special Attack: 5 +5 (10)
Special Defense: 4
Speed: 4

Egg Moves Available: (I'll roll a d20 and the six highest will be chosen)
Grudge
Mean Look
Memento
Skill Swap
Synchronoise
Will-O-Wisp

Nature: Composed (No bonus>Penalty)

Also, not for the Ralts, what do you mean by minimum intelligence score with talker?

Eshkigal
2012-01-06, 10:09 PM
For your starting group and your eggs currently, you get to decide, and retroactively apply anything you may want to at this point. After this point, I'll roll for traits in pokemon in the wild and eggs, except for ones bred by Doug or other breeders with one strange parent. For gender, either choose or flip a coin.

Esprit15
2012-01-06, 10:31 PM
Explatives, I can't roll here. Where do you want us to roll things for OOC?