Venger
2011-11-27, 10:45 PM
I've got something of an unusual problem.
The circle I play D&D with lives far away from me and I play via webcam. this usually works just fine (they move the map so I can see, use speakers so they can hear me, etc) but today I got hit by an awful snag
usually, they have dinner midway through the game and while everyone else is busy, the DM will one-on-one with my character (since I am the only one in the party who actually likes roleplaying and he is a fantastic storyteller/roleplayer until the party finishes their dinner and then we will wrap up and my character will rejoin the party.
we never plan this out, just almost every game, there will be something that my character needs to do that no one else is qualified for and/or interested in (often both) so we have an agreement for me to put off these missions until people have started on their dinner.
today, the game started out like this. our party has two objectives, one of them is a week's travel away west by land, the other is a week's travel away by sea to the east. we have no teleport magic at the moment (we are lvl 7 and 8 party because some people don't show up to games every week)
we have a long-term questgiver benefactor that is 2 weeks' travel away to the east who expects us back in 6 weeks. obviously, we do not have enough time to do both without splitting the party
my character owns a pirate ship, so volunteered to go to the east on his own since no one else in the party was interested in doing the roleplay mission to the east, they were all interested in the combat mission to the west (which I obviously didn't care about, I enjoy roleplay more than combat)
I asked the DM (OOC) if it would be okay with him if I did this since that way I would be able to complete the east objective, the party would be able to complete the west one, and we'd all be done in time for the long-term mission (them: 1 week of travel west, fight monsters & associated downtime/rest/miscellaneous random encounters (assumed 1 week), 1 week back, 2 weeks east to long-term mission, 6 weeks. me: 1 week of travel east, talk to people(assume maybe a day and whatever incidentals arise, give 1 week buffer, but will probably be less), 1 week of travel west to pick up the party and wait around for them to show up (the week built into their buffer since they will have a random encounter or two) and then 2 weeks to the east for the mission, 6 weeks)
the party said this sounded like a good idea to get both things done on time and the DM did too, so I assumed this meant he'd budget time out to give my character spotlight time to roleplay during dinner like we usually do
their dinner was really short time time around, so I only got to play for about 5 minutes before I had to endure sitting through two hours of interminable combat with everyone lamenting the fact that my character was not there (the party is not very good at combat, my guy is, I just don't like it that much and my character likes talking his way out of problems rather than CLEAVE AND SMITE all day) so combat took about twice as long as it normally does for them and I was just sitting around twiddling my thumbs. I couldn't roleplay because I wasn't there and I had little to offer when they were asking for help planning because whenever I'd suggest something more complicated than "kill everyone" they would get bored and say they thought they should kill everyone instead (which is what they ended up doing)
the other half of the party has 3 separate hour plus long combats without really advancing the plot at all (killing henchmen and failing to find evidence of the refugees the party's supposed to be looking for) I do my best to ask them politely to move things along since they're just mindlessly killing everything anyway and am largely ignored.
I do absolutely nothing for the rest of the session and after the party's done fireballing everything (yep, our wizard actually just fireballs everything, they really exist) the DM says he wants to call it early. the other players look uncomfortable and they all ask about my welfare which touches me, and the DM tries to cut me out of the experience loop because my character wasn't present at the fights.
I tell him that's not how he runs his games (it's not) because quite often, my character will oneshot enemies before the rest of the party has a chance to lay a finger on them (not deliberately, my initiative is highest and the wizard took inattentive so always goes last) and in that case, we divide the xp by the number of party members as the rules dictate because it avoids the people who didn't actually help getting their feelings hurt and lagging behind on xp and avoids players fighting IRL about who killed what.
he gives me a slightly reduced amount of my share of the xp (about 85%) and says next time I shouldn't try to split the party.
this made me very unhappy because at the beginning of the game before any dice were rolled or any decisions were made, I asked him if he was comfortable splitting the party for a little while like we do in every game and he said it was ok, leading me to believe he was going to pay attention to my character like he usually does
I expected this weeks long debacle to be mostly timeskipped over ("a week passes and you're back in the city) sort of thing, I didn't expect that part of either my half or the fighty half to take more than about an hour and a half with periodic switches depending on whether the party was eating as is usually done.
instead, combat dragged on for four hours and I think I got to play for about 10 minutes total. this is specifically what I sought to avoid and I asked about it in advance and he said it would be fine, implying he had plans in mind to avoid it.
the best part? the wizard hit level 9, so knows teleport now. this makes my sacrifice entirely pointless as she could have ported me to my story objective and ported me back in two days if I had stayed with the party (but I had no idea that they would fight so many monsters in 3 boring interminable combats as to level up) or I would've just stayed with them all along
the wizard offered to teleport onto my pirate ship and back to reunite me with the party which made me really happy, but the DM said they didn't know my precise location (all this hacking and slashing only took 1 in-game day, so my ship hasn't even made progress yet and I didn't get to say what my character did during the same time period. the party does not have a long-range communication option with my character (sending, etc) available so he doesn't know that the wizard can teleport now in-game.
I suggest that she use scrying on me since another party member (my character's wife) has some of his stuff they can use to get a bead on my physical location.
he says they need a scrying mirror (one exists back in the town we started in, but they are a day's travel away by now) and he suggests the wizard teleport there, use the mirror to scry on me, teleport to me, fill me in, teleport me to my RP objective and teleport me back to the rest of the party so we can do fightan together and then all teleport to our long-term objective together with no party splitting.
a lvl 9 wizard with a 20 int can teleport 2/day, so this would all take 7 jumps (our party is of 6, including the wizard and teleport can take one medium creature/3 levels, so 3 creatures for a lvl 9 caster)
day 1
hop to town
hop to me
(rest)
day 2
hop me to objective
hop me to party
(rest)
then either:
day 3
hop 3 party members to long-term goal
(rest)
day 4
hop to remaining 2 party members
hop back
or:
day 3:
hop 3 party members to long-term goal
hop back to remaining 2 party members so they'll have the wizard while the 3 she ported cool our heels in town
(ret)
day 4
hop remaining 2 party members to objective
either way, this would take at most 4 days. if I had known this would happen, I wouldn't have set sail on my own. as is, I am reluctant (IC and OOC) to leave my pirate ship unattended since our enemies are prowling the ocean and sinking ships and if a PC leaves something valuable unattended, it's getting destroyed. it was safe back where we started out and I would've left it there if I'd known loloportation was on the table.
so my question is twofold:
what should I do?
how can I prevent this from happening again?
The circle I play D&D with lives far away from me and I play via webcam. this usually works just fine (they move the map so I can see, use speakers so they can hear me, etc) but today I got hit by an awful snag
usually, they have dinner midway through the game and while everyone else is busy, the DM will one-on-one with my character (since I am the only one in the party who actually likes roleplaying and he is a fantastic storyteller/roleplayer until the party finishes their dinner and then we will wrap up and my character will rejoin the party.
we never plan this out, just almost every game, there will be something that my character needs to do that no one else is qualified for and/or interested in (often both) so we have an agreement for me to put off these missions until people have started on their dinner.
today, the game started out like this. our party has two objectives, one of them is a week's travel away west by land, the other is a week's travel away by sea to the east. we have no teleport magic at the moment (we are lvl 7 and 8 party because some people don't show up to games every week)
we have a long-term questgiver benefactor that is 2 weeks' travel away to the east who expects us back in 6 weeks. obviously, we do not have enough time to do both without splitting the party
my character owns a pirate ship, so volunteered to go to the east on his own since no one else in the party was interested in doing the roleplay mission to the east, they were all interested in the combat mission to the west (which I obviously didn't care about, I enjoy roleplay more than combat)
I asked the DM (OOC) if it would be okay with him if I did this since that way I would be able to complete the east objective, the party would be able to complete the west one, and we'd all be done in time for the long-term mission (them: 1 week of travel west, fight monsters & associated downtime/rest/miscellaneous random encounters (assumed 1 week), 1 week back, 2 weeks east to long-term mission, 6 weeks. me: 1 week of travel east, talk to people(assume maybe a day and whatever incidentals arise, give 1 week buffer, but will probably be less), 1 week of travel west to pick up the party and wait around for them to show up (the week built into their buffer since they will have a random encounter or two) and then 2 weeks to the east for the mission, 6 weeks)
the party said this sounded like a good idea to get both things done on time and the DM did too, so I assumed this meant he'd budget time out to give my character spotlight time to roleplay during dinner like we usually do
their dinner was really short time time around, so I only got to play for about 5 minutes before I had to endure sitting through two hours of interminable combat with everyone lamenting the fact that my character was not there (the party is not very good at combat, my guy is, I just don't like it that much and my character likes talking his way out of problems rather than CLEAVE AND SMITE all day) so combat took about twice as long as it normally does for them and I was just sitting around twiddling my thumbs. I couldn't roleplay because I wasn't there and I had little to offer when they were asking for help planning because whenever I'd suggest something more complicated than "kill everyone" they would get bored and say they thought they should kill everyone instead (which is what they ended up doing)
the other half of the party has 3 separate hour plus long combats without really advancing the plot at all (killing henchmen and failing to find evidence of the refugees the party's supposed to be looking for) I do my best to ask them politely to move things along since they're just mindlessly killing everything anyway and am largely ignored.
I do absolutely nothing for the rest of the session and after the party's done fireballing everything (yep, our wizard actually just fireballs everything, they really exist) the DM says he wants to call it early. the other players look uncomfortable and they all ask about my welfare which touches me, and the DM tries to cut me out of the experience loop because my character wasn't present at the fights.
I tell him that's not how he runs his games (it's not) because quite often, my character will oneshot enemies before the rest of the party has a chance to lay a finger on them (not deliberately, my initiative is highest and the wizard took inattentive so always goes last) and in that case, we divide the xp by the number of party members as the rules dictate because it avoids the people who didn't actually help getting their feelings hurt and lagging behind on xp and avoids players fighting IRL about who killed what.
he gives me a slightly reduced amount of my share of the xp (about 85%) and says next time I shouldn't try to split the party.
this made me very unhappy because at the beginning of the game before any dice were rolled or any decisions were made, I asked him if he was comfortable splitting the party for a little while like we do in every game and he said it was ok, leading me to believe he was going to pay attention to my character like he usually does
I expected this weeks long debacle to be mostly timeskipped over ("a week passes and you're back in the city) sort of thing, I didn't expect that part of either my half or the fighty half to take more than about an hour and a half with periodic switches depending on whether the party was eating as is usually done.
instead, combat dragged on for four hours and I think I got to play for about 10 minutes total. this is specifically what I sought to avoid and I asked about it in advance and he said it would be fine, implying he had plans in mind to avoid it.
the best part? the wizard hit level 9, so knows teleport now. this makes my sacrifice entirely pointless as she could have ported me to my story objective and ported me back in two days if I had stayed with the party (but I had no idea that they would fight so many monsters in 3 boring interminable combats as to level up) or I would've just stayed with them all along
the wizard offered to teleport onto my pirate ship and back to reunite me with the party which made me really happy, but the DM said they didn't know my precise location (all this hacking and slashing only took 1 in-game day, so my ship hasn't even made progress yet and I didn't get to say what my character did during the same time period. the party does not have a long-range communication option with my character (sending, etc) available so he doesn't know that the wizard can teleport now in-game.
I suggest that she use scrying on me since another party member (my character's wife) has some of his stuff they can use to get a bead on my physical location.
he says they need a scrying mirror (one exists back in the town we started in, but they are a day's travel away by now) and he suggests the wizard teleport there, use the mirror to scry on me, teleport to me, fill me in, teleport me to my RP objective and teleport me back to the rest of the party so we can do fightan together and then all teleport to our long-term objective together with no party splitting.
a lvl 9 wizard with a 20 int can teleport 2/day, so this would all take 7 jumps (our party is of 6, including the wizard and teleport can take one medium creature/3 levels, so 3 creatures for a lvl 9 caster)
day 1
hop to town
hop to me
(rest)
day 2
hop me to objective
hop me to party
(rest)
then either:
day 3
hop 3 party members to long-term goal
(rest)
day 4
hop to remaining 2 party members
hop back
or:
day 3:
hop 3 party members to long-term goal
hop back to remaining 2 party members so they'll have the wizard while the 3 she ported cool our heels in town
(ret)
day 4
hop remaining 2 party members to objective
either way, this would take at most 4 days. if I had known this would happen, I wouldn't have set sail on my own. as is, I am reluctant (IC and OOC) to leave my pirate ship unattended since our enemies are prowling the ocean and sinking ships and if a PC leaves something valuable unattended, it's getting destroyed. it was safe back where we started out and I would've left it there if I'd known loloportation was on the table.
so my question is twofold:
what should I do?
how can I prevent this from happening again?