QuickLyRaiNbow
2011-11-29, 06:53 AM
Magic-mart is obnoxious. I dislike that the longest part of character creation for my group is item selection. It also, I think, detracts from the verisimilitude of the game when magic items are as or more important than class abilities. I'm working on developing a few rules to use in a low- to no-magic-item world, based on VoP.
First, I'm going to be giving the benefits of the feat free to all characters. No exalted prerequisites or anything like that. You get the bonuses listed in the table at that level. Second, I'm taking away the poverty part; since equipment past masterwork level won't be available (and since, for the most part, wondrous items or, indeed, any non-consumable magic items will be nonexistent) the restrictions on owning things are stupid. A character would be free to own whatever he or she wanted while still accruing benefits. Third, because there are very few worthwhile Exalted feats, all bonus feats obtained through VoP will be general bonus feats. To compensate, the number will need to be reduced - maybe to one feat every four levels instead of every two? Fourth, the Sustenance and Endure Elements abilities will be removed as they generally don't fit what I'm going for. Fifth, the Exalted Strike ability will be modified to provide an aligned weapon type of the character's choice, rather than only good-aligned. The Damage Reduction ability will similarly be changed.
I see problems occurring with damage reduction - it's now either a straight level check or depends on a spellcaster to provide the right weapon alignment - and of course with monsters who have natural flight. My hope is that, because flying mounts are still in play and the characters are not forbidden to own them, characters will be able to maintain effective mobility as levels increase. What other potential pitfalls can you see, and what can be done to overcome them and balance this concept?
qkrn
First, I'm going to be giving the benefits of the feat free to all characters. No exalted prerequisites or anything like that. You get the bonuses listed in the table at that level. Second, I'm taking away the poverty part; since equipment past masterwork level won't be available (and since, for the most part, wondrous items or, indeed, any non-consumable magic items will be nonexistent) the restrictions on owning things are stupid. A character would be free to own whatever he or she wanted while still accruing benefits. Third, because there are very few worthwhile Exalted feats, all bonus feats obtained through VoP will be general bonus feats. To compensate, the number will need to be reduced - maybe to one feat every four levels instead of every two? Fourth, the Sustenance and Endure Elements abilities will be removed as they generally don't fit what I'm going for. Fifth, the Exalted Strike ability will be modified to provide an aligned weapon type of the character's choice, rather than only good-aligned. The Damage Reduction ability will similarly be changed.
I see problems occurring with damage reduction - it's now either a straight level check or depends on a spellcaster to provide the right weapon alignment - and of course with monsters who have natural flight. My hope is that, because flying mounts are still in play and the characters are not forbidden to own them, characters will be able to maintain effective mobility as levels increase. What other potential pitfalls can you see, and what can be done to overcome them and balance this concept?
qkrn