Archpaladin Zousha
2011-11-29, 01:11 PM
I've got an idea that I've been turning around in my head that I've been meaning to introduce here as some kind of RP, though I could use some advice on details. The idea here is, as the title suggests, badass fairy tales. Taking fairy tale characters, and going with the classic What happens after "Happily Ever After? question, and in this case, the answer is they become badasses and have adventures.
For example:
We all know the story of Hansel and Gretel. Two children are abandoned in the woods by their starving parents, find a gingerbread house in the middle of the woods, are captured by the witch who lives there and then burn her to death before she kills and eats them. What many of the tales neglect to mention are the details of that period of durance and what happened after. For Hansel was not merely kept in a cage and ordered to feast, but the which also ripped out one of his eyes, as she herself was blind, and Gretel replaced it with an eye from the witch's cat. And Gretel was indeed forced to cook and clean, not as the witch's slave, but as her apprentice. When they destroyed their captor, the light from Hansel's glowing cat eye led them home, and when their wicked stepmother saw it, it frightened her so that she died on the spot.
Their experience in the woods changed the two siblings. They'd seen the horrors that were out there, and knew that while they got lucky and escaped, who knows how many other children were out there, wandering into similar traps. As they grew older, they made a pact with each other that they would never be separated, and would use what they'd learned to seek out and destroy other evils lurking in the dark places of the world. Now adults, the pair have become mercenaries known for their fair prices, their spartan diets, and their incredible skill at witch hunting. After all, Gretel herself is now a true witch in her own right, turning the wicked magic of the hags and sorceresses against them, but constantly struggling to avoid succumbing to the dark impulses they stir in her. Hansel, meanwhile, has become a strong warrior, dedicated to protecting his sister as she protected him in childhood. He conceals his cat's eye with an eyepatch, but is unafraid to use it to navigate and to strike fear into the hearts of their enemies.
That's sort of what the typical backstory of a character in this game would be like. I've also got some ideas for the "magic system," namely that there are two kinds of magic: White Magic is the colloquial term for magic that is granted to mortals by the Faeries, and its practicioners are called Enchanters or Enchantresses. Black Magic draws its power from the essence of living things, usually through blood sacrifice, and those who practice it are called Witches (or warlocks in the case of men, but male practicioners of this magic are rare). Despite the names, neither is morally good or bad. Fae can be just as cruel as they can be kind, and some witches use their powers and wisdom to aid heroes.
That's about as far as I've gotten at the moment. Anyone interested? Have ideas? Please feel free to discuss them here.
For example:
We all know the story of Hansel and Gretel. Two children are abandoned in the woods by their starving parents, find a gingerbread house in the middle of the woods, are captured by the witch who lives there and then burn her to death before she kills and eats them. What many of the tales neglect to mention are the details of that period of durance and what happened after. For Hansel was not merely kept in a cage and ordered to feast, but the which also ripped out one of his eyes, as she herself was blind, and Gretel replaced it with an eye from the witch's cat. And Gretel was indeed forced to cook and clean, not as the witch's slave, but as her apprentice. When they destroyed their captor, the light from Hansel's glowing cat eye led them home, and when their wicked stepmother saw it, it frightened her so that she died on the spot.
Their experience in the woods changed the two siblings. They'd seen the horrors that were out there, and knew that while they got lucky and escaped, who knows how many other children were out there, wandering into similar traps. As they grew older, they made a pact with each other that they would never be separated, and would use what they'd learned to seek out and destroy other evils lurking in the dark places of the world. Now adults, the pair have become mercenaries known for their fair prices, their spartan diets, and their incredible skill at witch hunting. After all, Gretel herself is now a true witch in her own right, turning the wicked magic of the hags and sorceresses against them, but constantly struggling to avoid succumbing to the dark impulses they stir in her. Hansel, meanwhile, has become a strong warrior, dedicated to protecting his sister as she protected him in childhood. He conceals his cat's eye with an eyepatch, but is unafraid to use it to navigate and to strike fear into the hearts of their enemies.
That's sort of what the typical backstory of a character in this game would be like. I've also got some ideas for the "magic system," namely that there are two kinds of magic: White Magic is the colloquial term for magic that is granted to mortals by the Faeries, and its practicioners are called Enchanters or Enchantresses. Black Magic draws its power from the essence of living things, usually through blood sacrifice, and those who practice it are called Witches (or warlocks in the case of men, but male practicioners of this magic are rare). Despite the names, neither is morally good or bad. Fae can be just as cruel as they can be kind, and some witches use their powers and wisdom to aid heroes.
That's about as far as I've gotten at the moment. Anyone interested? Have ideas? Please feel free to discuss them here.