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View Full Version : Missile Domain (3.5 Cleric Domain)[PEACH]



gooddragon1
2011-11-30, 01:51 AM
Missile Domain
Domain Power: +1 caster level on missile spells (magic missile, chain missile, force missile) to overcome spell resistance.
1-Magic Missile
2-Orb of Acid, Lesser
3-Chain Missile
4-Force Missile
5-Orb of Acid
6-Orb of Force, Improved (As orb of force but up to 15d6)
7-Orb of Acid, Greater (As orb of acid but up to 20d6)
8-Orb of Force, Greater (As orb of force but up to 20d6)
9-Meteor Swarm

NeoSeraphi
2011-11-30, 02:02 AM
What, no blast of force?

I'm a little confused as to why the [acid] spells are on there, to be honest.

DeAnno
2011-11-30, 03:29 AM
Orb of Force as a 6th level spell? Not sure I want.

gooddragon1
2011-11-30, 05:05 AM
Orb of Force as a 6th level spell? Not sure I want.

Raised the damage cap to 15d6.

Acid spells are on there because I find acid to be the most useful form of damage other than sonic and the acid orbs had had better scaling than the orbs of sound.

NeoSeraphi
2011-11-30, 05:09 AM
Acid spells are on there because I find acid to be the most useful form of damage other than sonic and the acid orbs had had better scaling than the orbs of sound.

Well..yes...but they're not missiles.

gooddragon1
2011-11-30, 05:24 AM
Well..yes...but they're not missiles.

I couldn't find any other missile spells and didn't want to homebrew anything that extreme. So I found useful spells (the orbs are nice against SR targets) that fired a conjured projectile (projectiles are considered 'missiles').