rubycona
2011-12-01, 02:18 AM
Hey, all.
I'm now playing instead of DMing, and I thought I'd try a poisony, dagger-wielding, assassiny character, for grins and giggles, since I've never played a rogue, never used a dagger, and have never even seen poisons aside from natural monster attacks.
So I look them up (Seen here (/www.d20pfsrd.com/gamemastering/afflictions/poison)) and it looks to me like they're woefully underpowered and overpriced. I looked at Arsenic, for example, and it seemed to me, a 0 fort save character would have a 64% chance of having no damage at all (because it has an onset - 2 saves to take damage, 40% chance of saving each time, possibly did my math wrong, but it should be close, at any rate), does an absolute max of 8 con dmg, and it costs a whopping 120gp for that lousy chance.
Unless I'm missing something. Which I hope I am. We've already come up with a few ways to try to improve it, but it's fundamentally so weak, I'm struggling. Honestly, it seems easier to kill a commoner by undercooking their chicken >.> At least with ingested poisons like arsenic, you can increase the dosage (at a corresponding cost, of course), but injury poisons don't get that at all. It's just... lousy.
Have I misunderstood something? Is there a simple way to make poisons non-retarded? Any tips or ideas on how to make that element work well?
I'm now playing instead of DMing, and I thought I'd try a poisony, dagger-wielding, assassiny character, for grins and giggles, since I've never played a rogue, never used a dagger, and have never even seen poisons aside from natural monster attacks.
So I look them up (Seen here (/www.d20pfsrd.com/gamemastering/afflictions/poison)) and it looks to me like they're woefully underpowered and overpriced. I looked at Arsenic, for example, and it seemed to me, a 0 fort save character would have a 64% chance of having no damage at all (because it has an onset - 2 saves to take damage, 40% chance of saving each time, possibly did my math wrong, but it should be close, at any rate), does an absolute max of 8 con dmg, and it costs a whopping 120gp for that lousy chance.
Unless I'm missing something. Which I hope I am. We've already come up with a few ways to try to improve it, but it's fundamentally so weak, I'm struggling. Honestly, it seems easier to kill a commoner by undercooking their chicken >.> At least with ingested poisons like arsenic, you can increase the dosage (at a corresponding cost, of course), but injury poisons don't get that at all. It's just... lousy.
Have I misunderstood something? Is there a simple way to make poisons non-retarded? Any tips or ideas on how to make that element work well?