Squirrel_Dude
2011-12-01, 05:25 PM
I've been given permission by my DM to take the leadership feat. I'll probably be taking it at level 6 or 9.
I don't want to make an already overpowered feat more overpowered even more overpowered, just want something to balance the party. We will be in a mostly urban campaign, by the looks of it
Party as it stands, all Level 5.
1. LN Human Factotum (Prestiging into Chameleon)
2. LN Dragonwraught Kobold Wizard, specializing in Divination
3. CN Half-Orc Fighter (Prestiging into Blessed of Gruumsh)
4. CE Elf Ranger (2)/Spirit Shaman(3)
5. N Gnome Druid & Bear Animal Companion
More Specific Party Role and Character Information1. Factotum: Skiller, Knowledge Supplement, and Party Face
- Plan on Running a Thieves Guild, Member of Dragonblade Ninja Clan
- From Far East, plan on being able to contact there & transport from there.
2. Wizard: Control Caster, Knowledges Alchemy Crafting
- Also from Far East, part of Dragonblade Ninja Clan
3. Fighter: Tank, and actually some casting
- Plans on being warboss of all da orks (Waaaaaagh!)
- Alcoholic
4. Ranger: Scout, and doing the evil work (torture, death by fire)
- An elf that worships lolth, and all that entails
- The Fighters best friend
5. Druid: Healing, Tank, Control, Some Party Face
- A derp that worships his derp whale god, with a bear
- Has a rich daddy There may be some changes to the party composition if the druid does not show up next semester. Something along the following lines:
- Fighter to Warblade to maintain inter-party balance
- The Elf Ranger to a Cleric or Druid to fill in for the loss of a Divine Caster and 1/2 tank
- If the Druid stays, the Elf is going to be an urban scout (http://www.wizards.com/default.asp?x=dnd/we/20070228a) to take over the striker role and not step on the Druid's toes
What would be a good type of cohort to recruit, that would add something to the party, without totally unbalancing it?
I don't want to make an already overpowered feat more overpowered even more overpowered, just want something to balance the party. We will be in a mostly urban campaign, by the looks of it
Party as it stands, all Level 5.
1. LN Human Factotum (Prestiging into Chameleon)
2. LN Dragonwraught Kobold Wizard, specializing in Divination
3. CN Half-Orc Fighter (Prestiging into Blessed of Gruumsh)
4. CE Elf Ranger (2)/Spirit Shaman(3)
5. N Gnome Druid & Bear Animal Companion
More Specific Party Role and Character Information1. Factotum: Skiller, Knowledge Supplement, and Party Face
- Plan on Running a Thieves Guild, Member of Dragonblade Ninja Clan
- From Far East, plan on being able to contact there & transport from there.
2. Wizard: Control Caster, Knowledges Alchemy Crafting
- Also from Far East, part of Dragonblade Ninja Clan
3. Fighter: Tank, and actually some casting
- Plans on being warboss of all da orks (Waaaaaagh!)
- Alcoholic
4. Ranger: Scout, and doing the evil work (torture, death by fire)
- An elf that worships lolth, and all that entails
- The Fighters best friend
5. Druid: Healing, Tank, Control, Some Party Face
- A derp that worships his derp whale god, with a bear
- Has a rich daddy There may be some changes to the party composition if the druid does not show up next semester. Something along the following lines:
- Fighter to Warblade to maintain inter-party balance
- The Elf Ranger to a Cleric or Druid to fill in for the loss of a Divine Caster and 1/2 tank
- If the Druid stays, the Elf is going to be an urban scout (http://www.wizards.com/default.asp?x=dnd/we/20070228a) to take over the striker role and not step on the Druid's toes
What would be a good type of cohort to recruit, that would add something to the party, without totally unbalancing it?