Pigkappa
2011-12-01, 08:08 PM
I'm DMing the Expedition to Castle Ravenloft adventure (with several differences I put into it). I made it so the dead burgomaster was wearing an amulet granting a permanent Gentle Repose effect. The amulet is owned by his family, and Ireena or Ismark (his offspring) should dig him out in 1 year and take it back.
I also introduced Kalgath, a really old sorcerer. He doesn't care about the village and won't do anything to help the people of Barovia; he just cares about his life, and his son's life (maybe). The PCs think he's really powerful, while he actually isn't (level 8, 9 or 10, I still don't know for sure, will depend on rule of cool).
The PCs captured a werewolf and threw him into jail. They wanted to set him free and find out where he goes, but they couldn't think of a way to follow him effectively. So they asked Kalgath's help and he asked them the amulet. They initially refused (there's a Monk / Rysen Martyr involved here), but some of the PCs later changed their minds and went to the cemetery. They took the amulet; I rolled a secret Will save for the character who stole it and he rolled a natural 3.
So, I think it would be appropriate to lay a curse on him. The amulet has always been in Indirovich's family, and it shouldn't have been taken by anyone. However, I want the curse to be non-fatal and non-permanent, i.e., removable by some quest; the poor character is already afflicted by licanthropy. Any cool idea?
2L; DR
Some players stole an item from the grave of a good man. Any cool idea for an appropriate curse?
I also introduced Kalgath, a really old sorcerer. He doesn't care about the village and won't do anything to help the people of Barovia; he just cares about his life, and his son's life (maybe). The PCs think he's really powerful, while he actually isn't (level 8, 9 or 10, I still don't know for sure, will depend on rule of cool).
The PCs captured a werewolf and threw him into jail. They wanted to set him free and find out where he goes, but they couldn't think of a way to follow him effectively. So they asked Kalgath's help and he asked them the amulet. They initially refused (there's a Monk / Rysen Martyr involved here), but some of the PCs later changed their minds and went to the cemetery. They took the amulet; I rolled a secret Will save for the character who stole it and he rolled a natural 3.
So, I think it would be appropriate to lay a curse on him. The amulet has always been in Indirovich's family, and it shouldn't have been taken by anyone. However, I want the curse to be non-fatal and non-permanent, i.e., removable by some quest; the poor character is already afflicted by licanthropy. Any cool idea?
2L; DR
Some players stole an item from the grave of a good man. Any cool idea for an appropriate curse?