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rollforeigninit
2011-12-01, 11:17 PM
So I get to make an actual character finally. It's been 4 years since I got to actually be a PC ( I usually get stuck as the DM). We're gonna be starting at a lvl 3 gestalt and hopefully pushing past 20 eventually. So, not wanting to waste the opportunity, I have a few ideas and would like some feedback.

Assume all stats add up to 84 (14 in everything & may add & subtract as desired before racial adjustments.) at 1st level. We strongly discourage nerfing anything below a 10.

Anything in the PF SRD is legal and most 3.0/3.5 stuff is legal (PF stuff wins in a rules conflict.) DM does have veto power though.

Some house rules exist. Quick overview.
- We don't roll for HP at creation. We get max hp for 3rd lvl and roll both dice when we level up thereafter taking the higher roll. This was incentive to play 2 high HD classes.
- 2Wp fighting & 2Wp Defense are each 1 feat now for the whole chain (base, improved & greater versions) but you must meet the prerequisites to get the iterative versions.
- Weapon Finesse also grants you Agile Maneuvers
- Once you add a PrC, you may not take levels in any other PrC until you finish the 1st one.
- Only 1 archetype per class taken.
- No more than 4 base classes total. Ever.
- No Monster classes.
- Evil is HIGHY discouraged and no PC can take BoVD stuff without forfeiting control of his PC.
- V
There may be more but Damned if I can remember them just now.

So here are my ideas. I'm just looking for advice on what seems most effective (not necessarily just in combat) and any advice on playing any of them (Include PrC's or feats that "make" the build) (Assume the most pathfinderized versions of anything I mention)

1. Warblade// Psion (not sure which kind) Maybe Meditant as a PrC (Elan?)
2. PsyWar// Psion (Looking at Elan Abuse here) Maybe Meditant here as well. Not sure which Psion type would be best either.
3. PsyWar// Ardent Same as above but more SAD but not sure it's as effective
4. PsyWar// Swordsage (Master of Nine?) Probably move to focus & then use Standard action Strikes maybe inc Cloak Dance & Gloom Razor.
5. Paladin// Oracle (Battle)
6. Sorcerer// Oracle
7. Sorcadin// Oracle (Dragon Disciple?)
8. Binder// Rogue/Chameleon (New PC every day!!!)
9. Factotum// Rogue/Chameleon (Different take on generalizing)
10. Fighter// PsyWar (Almost too many feats :) )

Any input is good input.

bobthe6th
2011-12-01, 11:28 PM
ardent//psion is always fun... double full manifesting, two bonus pp stats, and more powers then you can shake a stick at...

Rubik
2011-12-01, 11:28 PM
Can I assume you're looking to be a gishy fighty type? What roles are already taken in the group, and what do you want to be able to do?

rollforeigninit
2011-12-01, 11:39 PM
I'm not sure of the party makeup just yet. The new campaign was just announced as in the works.
It'll probably be a 3 person party with one person probably playing a Druid//Ranger (I know her style) Don't know about the other at all as to what he's gonna play.

As to what role I want to play, I'm good for most any role but I prefer not to be shoehorned into any one role too badly. I do like gishy fighter types but I also like skillmonkey jack-of-all-trades type characters who make people wonder about his sanity. It's just been a LONG time since getting to make a PC & I have been storing ideas for a while.

It's worth noting that in our campaigns about 25% of the time fighting is a poor choice. It tends to make you enemies.

Curious
2011-12-01, 11:42 PM
Synthesist Summoner 20//Dawnflower Dervish Bard 4/Warblade 16.

Highlights of the build, which I will flesh out later, include;
-The ability to take extra move actions.
-Being able to take two rounds of actions in a row every other round.
-Having a ridiculous number of attacks (upwards of 150)
-And stacking more than 20d6 damage on each of those attacks.
-Along with 6th level spells, with a lot of discounted spells.
-Tons of HP.

Interested?

rollforeigninit
2011-12-01, 11:46 PM
Synthesist Summoner 20//Dawnflower Dervish Bard 4/Warblade 16.

Highlights of the build, which I will flesh out later, include;
-The ability to take extra move actions.
-Being able to take two rounds of actions in a row every other round.
-Having a ridiculous number of attacks (upwards of 150)
-And stacking more than 20d6 damage on each of those attacks.
-Along with 6th level spells, with a lot of discounted spells.
-Tons of HP.

Interested?

Oh Hell Yeah

Curious
2011-12-01, 11:59 PM
(Synthesist (http://www.d20pfsrd.com/classes/base-classes/summoner/archetypes/paizo---summoner-archetypes/synthesist)) Summoner (http://www.d20pfsrd.com/classes/base-classes/summoner) 20// (Dawnflower Dervish (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/dawnflower-dervish)) Bard (http://www.d20pfsrd.com/classes/core-classes/bard) 4/ Warblade (http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2) 16.

Race: Silverbrow Human (for the Dragonblood subtype).

Feats:
Flaw- Dragonfire Inspiration
1st- Multiweapon Fighting (http://www.d20pfsrd.com/feats/combat-feats/multiweapon-fighting-combat)
Human- Extra Performance
3rd- Song of the White Raven
5th- Words of Creation
7th- Improved Multiweapon Fighting
9th- Song of the Heart
11th- Greater Multiweapon Fighting
13th- Experimental Spellcaster (http://www.d20pfsrd.com/magic/words-of-power) (Accelerate (http://www.d20pfsrd.com/magic/words-of-power/effect-words/accelerate))
15th- Whatever
17th- Whatever
19th- Whatever

Warblade Bonus Feats: Whatever.

All of your Eidolons evolution points should be spent on gaining more and more arms, except at level 8, when you should increase your size to large. All of your arms should be wielding masterwork kukris, ignore magic weapons.

The Dragonfire Inspiration (which requires the Dragonblood subtype) feat turns all of your +x's from the Bards Inspire Courage into +xd6's of extra damage on every attack you make. The Dawnflower Dervish archetype doubles your Inspire Courage bonus, but at the price that it only applies to you. Song of the Heart increases your Inspire Courage by another +1, and Words of Creation doubles the resulting score. Song of the White Raven makes your Bard and Warblade levels stack for determining your effective bard level for Inspire Courage. This results in you getting +20d6 damage to every attack you make.

The Accelerate wordspell allows you to gain an extra move action every turn for several rounds, and is only a 2nd level spell.

The Warblade levels are there so that you can gain two particular maneuvers; White Raven Tactics (which allows you to gain an extra turn as a swift action), and Time Stands Still (which allows you to take two full attacks at once).


So, your combat rounds would look like this.
1st Round- Cast Accelerate (standard action), begin Bardic Performance (move Action), initiate White Raven Tactics (swift action).

2nd Round (gained with White Raven Tactics)- Move towards enemy (extra move action), initiate Time Stands Still (full-round action).

You get 146 attacks, each with +20d6 bonus damage.

EDIT: Use your Warblade feats to grab the multiweapon fighting line, so you can get Accelerate earlier. It is very good.

Talentless
2011-12-02, 12:22 AM
(Synthesist (http://www.d20pfsrd.com/classes/base-classes/summoner/archetypes/paizo---summoner-archetypes/synthesist)) Summoner (http://www.d20pfsrd.com/classes/base-classes/summoner) 20// (Dawnflower Dervish (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/dawnflower-dervish)) Bard (http://www.d20pfsrd.com/classes/core-classes/bard) 4/ Warblade (http://www.wizards.com/default.asp?x=dnd/ex/20060802a&page=2) 16.

Race: Silverbrow Human (for the Dragonblood subtype).

Feats:
Flaw- Dragonfire Inspiration
1st- Multiweapon Fighting (http://www.d20pfsrd.com/feats/combat-feats/multiweapon-fighting-combat)
Human- Extra Performance
3rd- Song of the White Raven
5th- Words of Creation
7th- Improved Multiweapon Fighting
9th- Song of the Heart
11th- Greater Multiweapon Fighting
13th- Experimental Spellcaster (http://www.d20pfsrd.com/magic/words-of-power) (Accelerate (http://www.d20pfsrd.com/magic/words-of-power/effect-words/accelerate))
15th- Whatever
17th- Whatever
19th- Whatever

Warblade Bonus Feats: Whatever.

All of your Eidolons evolution points should be spent on gaining more and more arms, except at level 8, when you should increase your size to large. All of your arms should be wielding masterwork kukris, ignore magic weapons.

The Dragonfire Inspiration (which requires the Dragonblood subtype) feat turns all of your +x's from the Bards Inspire Courage into +xd6's of extra damage on every attack you make. The Dawnflower Dervish archetype doubles your Inspire Courage bonus, but at the price that it only applies to you. Song of the Heart increases your Inspire Courage by another +1, and Words of Creation doubles the resulting score. Song of the White Raven makes your Bard and Warblade levels stack for determining your effective bard level for Inspire Courage. This results in you getting +20d6 damage to every attack you make.

The Accelerate wordspell allows you to gain an extra move action every turn for several rounds, and is only a 2nd level spell.

The Warblade levels are there so that you can gain two particular maneuvers; White Raven Tactics (which allows you to gain an extra turn as a swift action), and Time Stands Still (which allows you to take two full attacks at once).


So, your combat rounds would look like this.
1st Round- Cast Accelerate (standard action), begin Bardic Performance (move Action), initiate White Raven Tactics (swift action).

2nd Round (gained with White Raven Tactics)- Move towards enemy (extra move action), initiate Time Stands Still (full-round action).

You get 146 attacks, each with +20d6 bonus damage.

EDIT: Use your Warblade feats to grab the multiweapon fighting line, so you can get Accelerate earlier. It is very good.


That... is... Beautiful.

Quick question, would you be able to substitute unarmed swordsage for warblade and come out with the same build end abilities? Totally be like Asura then.

Curious
2011-12-02, 12:56 AM
That... is... Beautiful.

Quick question, would you be able to substitute unarmed swordsage for warblade and come out with the same build end abilities? Totally be like Asura then.

Mm. Swordsages get Diamond Mind, but they don't get White Raven, so you would have to grab Martial Study once or twice to get White Raven Tactics. Otherwise, it should work fine.