GoodbyeSoberDay
2011-12-02, 01:36 AM
What provoked me to ask the question is that the wording of Thunderlance makes it seem like wielding it two-handed instead of one-handed means something. That said, it could be that they simply meant to clarify that you could wield it one-handed. Anyway, from the 3.5 RAW thread:
Q 399
If you wield a Thunderlance (SpC) in two hands do you add 1.5 times to damage?
(Also, rhetorical question, if it's a lance of thunder shouldn't be made of electricity or sonic or both, not force?)
A 399 No. The bonus for wielding a weapon in two hands is specific to a non-light melee weapon and Strength bonus. Wielding a spell effect with Intelligence or Charisma bonus offers no greater damage if you use two hands.
RE: A 399 Read the spell in question in SpC pg 220. It creates a weapon that can be wielded in one or two hands and replaces strength mod to attack and damage with the casting stat mod of the caster.
Yes, I understand that. However, it creates a "deadly lance of force", which is a spell effect that does not match any standard weapon. Weapons need to be designated as non-light in order to add 1½ x Strength modifier to damage. [I]Thunderlance does not specify the characteristics necessary to allow other than the default behavior for weaponlike spells.
"Instead of using your Strength modifier, you use the higher of your Intelligence modifier or Charisma modifier as a bonus on attack rolls and damage rolls."
You follow the description of the spell, rather than inferring extra capabilities not stated.
From Rules Compendium on page 136:
"Strength modifiers on damage rolls and magical effects that increase weapon damage don’t increase damage from a weaponlike spell unless the spell’s description says otherwise. ...
Unless the spell description says otherwise, a weaponlike spell that can threaten a critical hit does so on a natural roll of 20 and deals double damage if the critical hit is confirmed."
Well the spell most definitely defines itself as an exception to most weapon-like spells in its description. It gives its own listed threat range, and it specifically says it uses the caster's int/cha mod instead of a strength mod for purposes of strength and damage. That would indicate that its int/cha mod applies as a strength mod would on damage normally for a weapon would it not?
Anyway the real difference in interpretation is whether it qualifies for 1½x damage for being wielded two handed. You say it has to be specifically designated as a weapon other than light to gain the extra damage. I read this bit,
"Wielding a Weapon Two-Handed
When you deal damage with a weapon that you are wielding two-handed, you add 1½ times your Strength bonus. However, you don’t get this higher Strength bonus when using a light weapon with two hands."
as meaning the weapon in question just needs to not be a light weapon. The spell specifies that the thunderlance can be wielded either one handed or two handed, but nowhere does it mention that it is light. So I suppose the disagreement comes down to whether the "weaponlike" spell can be wielded like a weapon and whether it's considered light or not. I'd say it's ambiguous enough that if we want to continue the argument, we should start another thread.
Q 399
If you wield a Thunderlance (SpC) in two hands do you add 1.5 times to damage?
(Also, rhetorical question, if it's a lance of thunder shouldn't be made of electricity or sonic or both, not force?)
A 399 No. The bonus for wielding a weapon in two hands is specific to a non-light melee weapon and Strength bonus. Wielding a spell effect with Intelligence or Charisma bonus offers no greater damage if you use two hands.
RE: A 399 Read the spell in question in SpC pg 220. It creates a weapon that can be wielded in one or two hands and replaces strength mod to attack and damage with the casting stat mod of the caster.
Yes, I understand that. However, it creates a "deadly lance of force", which is a spell effect that does not match any standard weapon. Weapons need to be designated as non-light in order to add 1½ x Strength modifier to damage. [I]Thunderlance does not specify the characteristics necessary to allow other than the default behavior for weaponlike spells.
"Instead of using your Strength modifier, you use the higher of your Intelligence modifier or Charisma modifier as a bonus on attack rolls and damage rolls."
You follow the description of the spell, rather than inferring extra capabilities not stated.
From Rules Compendium on page 136:
"Strength modifiers on damage rolls and magical effects that increase weapon damage don’t increase damage from a weaponlike spell unless the spell’s description says otherwise. ...
Unless the spell description says otherwise, a weaponlike spell that can threaten a critical hit does so on a natural roll of 20 and deals double damage if the critical hit is confirmed."
Well the spell most definitely defines itself as an exception to most weapon-like spells in its description. It gives its own listed threat range, and it specifically says it uses the caster's int/cha mod instead of a strength mod for purposes of strength and damage. That would indicate that its int/cha mod applies as a strength mod would on damage normally for a weapon would it not?
Anyway the real difference in interpretation is whether it qualifies for 1½x damage for being wielded two handed. You say it has to be specifically designated as a weapon other than light to gain the extra damage. I read this bit,
"Wielding a Weapon Two-Handed
When you deal damage with a weapon that you are wielding two-handed, you add 1½ times your Strength bonus. However, you don’t get this higher Strength bonus when using a light weapon with two hands."
as meaning the weapon in question just needs to not be a light weapon. The spell specifies that the thunderlance can be wielded either one handed or two handed, but nowhere does it mention that it is light. So I suppose the disagreement comes down to whether the "weaponlike" spell can be wielded like a weapon and whether it's considered light or not. I'd say it's ambiguous enough that if we want to continue the argument, we should start another thread.