NeoSeraphi
2011-12-03, 03:46 PM
Meta-Sneak Attack Feats
Because metamagic feats are broken, and comments about melee not having nice things amuses me.
Rules for Meta-Precision feats:
In order to use a meta-precision feat, you must declare you are using it when you first meet the qualifications for the precision damage in a given round. If you choose not to the first time, you can't use them off the rest of your attacks. The Meta-Precision feats affect all precision damage you deal in the round, then inflict a penalty on your attack rolls for the next 3 rounds.
You may stack meta-precision feats. If you do, the penalties to your attack rolls stack as well.
Using a meta-precision feat again before the 3 rounds is up will stack the penalties to your attack rolls, even if it is a penalty from the same feat (This specific instance ignores the inability to stack penalties from the same source)
Empower Sneak Attack (Meta-Precision)
Prerequisites: Precision Damage class feature
Benefit: When you successfully strike an opponent for the first time in the round, and you meet the qualifications necessary to deliver precision damage with your attack, you may choose to use this feat. If you choose not to, you may not change your mind on any of the other attacks you make this round.
All precision dice damage you would deal this round is increased by 1/2 of the dice. So if you would deal 3d6 Sneak Attack damage, you deal 3d6+1/2(3d6), rolled separately.
After using this feat, you take a -2 penalty to your attack rolls for the next 3 rounds.
Maximize Sneak Attack (Meta-Precision)
Prerequisite: Precision Damage class feature
Benefit: When you use this feat, your precision damage dice are all treated as if you rolled the maximum result. (This does not affect the extra dice you have to roll for the Empower Sneak Attack feat)
After using this feat, you take a -3 penalty to your attack rolls for the next 3 rounds.
Heighten Sneak Attack (Meta-Precision)
Prerequisites: Precision Damage class feature
Benefit: When you use this feat, you may increase the DC for any saving throws allowed by all Ambush feats and poison/ravages you are using this round by an amount of your choice, up to the number of precision damage dice you are able to deal. (So up to +10 for a 19th level rogue)
After using this feat, you take an attack penalty of -X to your attack rolls for the next 3 rounds, where X is equal to the total boost you gave to your DC.
Reach Sneak Attack (Meta-Precision)
Prerequisites: Precision Damage class feature
Benefit: When you use this feat, you are able to deliver your ranged precision damage from any distance for the rest of the round.
After using this feat, you take a -1 penalty to your attack rolls for the next 3 rounds.
Invisible Sneak Attack (Meta-Precision)
Prerequisites: Precision Damage class feature
Benefit: You may only choose to use this feat if you deliver precision damage while invisible, or while using the Hide skill.
If you are invisible, your opponent receives no benefits of the Blind-Fight feat for the rest of the round if he has it, and delivering your precision damage does not cause the invisibility effect to end this round, if it would.
If you are using the Hide skill, you suffer no penalty to your Hide check after making your precision attack, and your opponent does not automatically know which direction your ammunition came from, if you were using a ranged attack. (He is allowed a single Spot check, DC your attack roll, for each precision attack you make this round)
After using this feat, you take a -1 penalty to your attack rolls for the next 3 rounds.
Because metamagic feats are broken, and comments about melee not having nice things amuses me.
Rules for Meta-Precision feats:
In order to use a meta-precision feat, you must declare you are using it when you first meet the qualifications for the precision damage in a given round. If you choose not to the first time, you can't use them off the rest of your attacks. The Meta-Precision feats affect all precision damage you deal in the round, then inflict a penalty on your attack rolls for the next 3 rounds.
You may stack meta-precision feats. If you do, the penalties to your attack rolls stack as well.
Using a meta-precision feat again before the 3 rounds is up will stack the penalties to your attack rolls, even if it is a penalty from the same feat (This specific instance ignores the inability to stack penalties from the same source)
Empower Sneak Attack (Meta-Precision)
Prerequisites: Precision Damage class feature
Benefit: When you successfully strike an opponent for the first time in the round, and you meet the qualifications necessary to deliver precision damage with your attack, you may choose to use this feat. If you choose not to, you may not change your mind on any of the other attacks you make this round.
All precision dice damage you would deal this round is increased by 1/2 of the dice. So if you would deal 3d6 Sneak Attack damage, you deal 3d6+1/2(3d6), rolled separately.
After using this feat, you take a -2 penalty to your attack rolls for the next 3 rounds.
Maximize Sneak Attack (Meta-Precision)
Prerequisite: Precision Damage class feature
Benefit: When you use this feat, your precision damage dice are all treated as if you rolled the maximum result. (This does not affect the extra dice you have to roll for the Empower Sneak Attack feat)
After using this feat, you take a -3 penalty to your attack rolls for the next 3 rounds.
Heighten Sneak Attack (Meta-Precision)
Prerequisites: Precision Damage class feature
Benefit: When you use this feat, you may increase the DC for any saving throws allowed by all Ambush feats and poison/ravages you are using this round by an amount of your choice, up to the number of precision damage dice you are able to deal. (So up to +10 for a 19th level rogue)
After using this feat, you take an attack penalty of -X to your attack rolls for the next 3 rounds, where X is equal to the total boost you gave to your DC.
Reach Sneak Attack (Meta-Precision)
Prerequisites: Precision Damage class feature
Benefit: When you use this feat, you are able to deliver your ranged precision damage from any distance for the rest of the round.
After using this feat, you take a -1 penalty to your attack rolls for the next 3 rounds.
Invisible Sneak Attack (Meta-Precision)
Prerequisites: Precision Damage class feature
Benefit: You may only choose to use this feat if you deliver precision damage while invisible, or while using the Hide skill.
If you are invisible, your opponent receives no benefits of the Blind-Fight feat for the rest of the round if he has it, and delivering your precision damage does not cause the invisibility effect to end this round, if it would.
If you are using the Hide skill, you suffer no penalty to your Hide check after making your precision attack, and your opponent does not automatically know which direction your ammunition came from, if you were using a ranged attack. (He is allowed a single Spot check, DC your attack roll, for each precision attack you make this round)
After using this feat, you take a -1 penalty to your attack rolls for the next 3 rounds.