Lord Raziere
2011-12-03, 09:03 PM
Hello, I'm Raziere and I like to make artifacts for Exalted. Unfortunately, every time I come up with an idea I tend to type it down as fast as possible so that I remember it. Meaning my artifacts often come out not as good as they should be and sometimes even being considered bad and somewhat out of sorts and such.
So here is my thread for dumping all the artifact ideas for Exalted to the world. pray that I don't come up with anything too messed up that will make you burn in me rage.
Stuff I've already come up with (and are probably going to be bad)
Obsidian Sunglasses
Artifact 1
Attunement: 3m
The wearer of the sunglasses gets a +1 to Appearance. They are just so awesome that people like them a lot. also they are so protective against light, that one can look directly into the sun without any harmful effects.
Obsidian Trench Coat
Artifact 2
Commitment: 6m
When committed:
-Same stats as Silken Armor.
-Grants a +2 dice bonus to Appearance when its blowing in the wind, the user can of course activate the air elementals to start blowing wind through it for a scene by spending 3m.
-Also makes the one immune to environmental cold effects
This Trench Coat was invented during the First Age by Exalts wishing to look dashing and debonair, particularly when the wind blows, so the Obsidian Trench Coat is always fluttering a little as if stirred by a slight breeze because of minor wind elementals infused into it. Its design has surprisingly survived to even the Age of Sorrows and continues to be made by Air Aspects wishing to out-flair their fellow Dragon-Blooded.
Flameklaive
Stats: as normal daiklaive
Commitment: 6m
Power: The Flameklaive can replicate the effects of a Fire Aspected Dragon-Graced weapon for an expenditure of 3m.
Mario Costume
Artifact 3
-This Artifact gives you +6 to Athletics checks when you jump
-For 3m as innate ability, you may fire a fireball that deals 4L using (Thrown+Dexterity) with a range of 10 yards.
-As an additional attack, you can stomp on someone from above, dealing (Stamina+Strength)L using (Strength+Athletics)
Drawback:
You cannot speak, except to say "Its-a me,(name)!", "Mama Mia!", "Lets-a Go!" or various inarticulate sounds as you jump.
This Mario Costume is a Treasure made by a Fair Folk who decided to play role in a typical "Save the Princess" plot in the Wyld, becoming this "Mario, the Italian Plumber" and going around stomping goomba behemoths, eating mushrooms and defeating the other fair folk who took on the roll of some weird spiky snapping turtle king named "Bowser" and rescuing his commoner fair folk bride named "Princess Peach".
However one day "Bowser" decided to run into Creation when he kidnapped "Peach" "Mario" of course followed, acting the same as he always did, blasting whatever was in his way with fireballs, stomping enemies and jumping around like a maniac. On mortals of course. So eventually the tales of a crazy fair folk fireballing and stomping on people eventually made its ways to a Solar who wearily decided to investigate, then following the trail of burnt and flattened bodies, eventually encountering goomba and koopa behemoths amid various pipes and piranha plants popping out of them, while strange cheery music played all about.
The Solar was very freaked out, and decided to destroy everything in his way, until he found the "Mario" and "Bowser" battling over a pit of lava in a strange, highly patterned, almost ritualistic battle with moves that any five-year-old could figure out. The Solar became so weirded out, that he decided to just destroy all three Fair Folk there, his excellence and real fighting moves no match, even as "Mario" tried to fireball him or find some creative away of stomping the Solar flat, the Solar destroyed them all.
The Solar then of course, took all their Treasures and proceeded to destroy the entire land they had decided to set their story for some reason, going home saying to himself that Fair Folk are weird.
Drainklave
Artifact 3
Stats as normal soulsteel daiklave
Commitment: normal for daiklave
Effects: whenever you deal damage with the Drainklave you may heal one non-aggravated health level.
Armor of Bolstered Life
2-dot Artifact
6m commitment
This Green Jade Breastplate is inlaid with a delicate network of veins, somewhat like leaves, but somewhat like those of a human - and thus, somewhat like those of a Dragon-Blooded. The wearer of the armor has access to (Essence) additional -4 health levels, the veins of the armor glowing as the living essence bound within begins to flow through and reinforce the living essence of the wearer. By spending 1m, these veins flare to life even more brightly, as a rush of Essence negates all wound penalties for the wearer for one action.
It is often used by Immaculate Monks participating in the Wyld Hunt who use Martial Arts styles allowing light armor, as it allows them to fight on when wounded, hopefully managing to purge a foul Anathema from the world even if it ends up killing them.
Fivefold Jade Armor
Artifact 2
6m Commitment
This Jade Lamellar has all five colors of Jade in its design. In addition to the magical material bonus received from the color of Jade that matches the Dragon-Blooded's Aspect when motes are committed, they receive the magical material bonus of all the different types of Dragon-Blooded in their Sworn Brotherhood
Example: A gains the White Jade bonus by default since he is Earth Aspect, since B, a Fire Aspect in his Sworn Brotherhood, A also gains the Red Jade's bonus, but doesn't gain the Red Jade bonus twice if C is also a Fire Aspect in the Sworn Brotherhood.
Horseshoes of Swiftness
Artifact 2
Commitment: 5m
Invented during the Shogunate, the Horseshoes of red, blue and white jade were used to make mounts go faster for their Terrestrial riders.
When committed and put on a horse, the horses speed is doubled for the committed rider, anyone else riding it won't get any benefits whatsoever.
Horseshoes of Aquatic Striding
Artifact 2
Commitment: 6m
These Black Jade Shogunate Horseshoes allowed the Dragon-Blooded's steeds to gallop across water as if they were on land as long as the committed rider rode them.
Blue Jade Wings of the Pegasus
Artifact 2
Commitment: 5m
The Shogunate saw many Dragon-Blooded horses outfitted with these cybernetics fly through the sky, while they were slower than Swift Riders, they were cheaper.
When the committed rider pays 3m, the mount gains the Wings mutation for as long as the committed rider stays on, when the rider dismounts the blue jade returns to normal and the rider will have pay 3m to fly again once he gets back on.
Armor of the Terrestrial Steed
Artifact 3
Commitment: 8m
Soak: +6L/5B
Hardness: +4L/4B
The Shogunate Dragon-Blooded made sure to protect their steeds when going into battle with this White Jade armor with a red lance tip on the horses helm for charging and ramming attacks
The committed rider and the mount both gain the soak and hardness listed in addition to armor they already have.
The mount can make charging attack at the Dragon-Blooded's command that goes forward (10 x Dragon-Blooded's Essence) yards and deals The Dragon-Blooded's (Stamina +Melee +Strength)L made with the rider's (Ride+Dexterity), that knocks those it hit back (Essence) yards.
Armored Turtle Carriage
Artifact 3
Commitment: 9m
A white Jade Shogunate carriage pulled by horses. Its wheels, bottom and top are all white jade plate, granting it a hardness of 11B/11L and a Soak of 14B/14L. The carriage is made to look like its turtle shell name sake.
It was often used to transport goods and supplies or Sworn Brotherhoods across land, and included a Small Essence Cannon mounted on a turret complete with a hearthstone in the back to fend off pursuers, along with two sides windows to fire at enemies with personal ranged weapons
It only needs one pilot to keep the horses running and can hold up to five passengers.
This vehicle was widespread during the Shogunate, but far fewer exist in this Age of Sorrows.
Health Levels:
Ux7/Mx12/Cx5/Ix3/D
Obligatory Destructive Death Beam
Drawback (1-5)
A drawback included in some Abyssal crafting to make it destructive, whenever the user gains a point of Resonance or Limit, it fires a death beam at a random object or life form, destroying it. at its lowest levels it merely blasts some bugs or a small plant, at the highest it fires multiple beams at people, walls, structures and trees, being a threat to the environment and people around it.
For this drawback, the drawback level has to be equal to the artifact level, as an Abyssal needs to incorporate the principle of destruction equally throughout the artifacts construction, or the death beam won't work and won't count as a destructive artifact.
Necrotic Essence Cannon Upgrade:
Artifact +1 (raises the artifacts rating by one when being crafted into the design)
This upgrade allows the Abyssal to construct any artifact as long as it incorporates this into its design and still count as being destructive. It allows any artifact crafted to fire a beam of necrotic energy at the users command
It has the traits of the very small essence cannon, except that it only deals
5L damage.
Thousand Spikes Aura Armor
Artifact 2
Commitment: 6m
Activation: 3m
This Soulsteel Breastplate once attuned can be activated to emit an aura of necrotic pain around the Abyssal for one scene, when someone gets within 5 yards of the wearer, black lightning springs from the armor to punish the person for getting so close. The armor effectively makes an attack equal to the wearers (Stamina+Melee) and dealing 1L damage at whoever intrudes so close.
Ten Thousand Spikes Aura Armor
Artifact 3
This is a 3-dot version of Thousand Spikes Aura Armor.
In addition to its normal effects, it allows the Abyssals anima banner to function similar to a Terrestrial's anima flux.
Quillklave
Long ago during the Solar Deliberative, a Solar who was a master novelist, crafter and sorcerer of his time, disliked the normal short daiklave design, and so made his own, making an orichalcum quill daiklave the size of a short sword.
However he also made it for another reason, using it to gain an advantage against his Solar novelist rivals. With the Quillklave he was able to out-write them all, his works of prose and storytelling became the bestselling novels in all of Creation, Heaven and even the Wyld, as Raksha just love getting new ideas for themselves.
however he used the Quillklave for other purposes as well, carefully writing criticisms so subtle that his rivals did not notice that they were turning away from competing with him even as they wrote more novels in response to his reviews, and used it to public messages that subtly persuaded people to read his books even as he wrote about something completely different.
There are rumors that this Solar novelist even used the Quillklave to kill, with both is bladed and its writing end. Some of his novelist competition turned up dead from stab wounds, but there was always a written confession wrote perfectly in the hand of someone else confessing they did it…
However, the Quillklave also killed the one who created it. During the Usurpation, a Dragon-Blooded grabbed the Quillklave and used it to write the perfect message that spoke of betrayal to the Solar Novelist, telling him that his circle-mates were secretly funding his novelist competition from behind his back and saying that his books were garbage.
the solar novelist, enraged that his comrades would betray him so, attacked his circle while everyone else was fighting the Dragon-Blooded and so perished from being killed both by Dragon-Blooded and Solars during the feast.
All his books were then burned for fear of lingering messages of obeisance and loyalty.
The Quillklave was then put in the solar novelist's tomb along with all his other possessions, to await the Solar novelist's reincarnation to pick it up….
Quillklave.
Artifact 2
Attunement: 6
The Quillklave adds four dice of Linguistics for all purposes of writing. other than that, it is a normal orichalcum short daiklave.
Handheld Moonsilver Toolbox
Artifact 2
Attunement: 5
This handheld rod of moonsilver can replicate any mundane tool that can be held in one hand by spending one mote. It can even replicate a mundane knife, but no other weapon other than that.
Two-Handed Moonsilver Toolbox
Artifact 3
Attunement: 8
As Handheld Moonsilver Toolbox, but it can replicate any mundane tool held in two hands for two motes, as well as any mundane weapon. It can even be used to replicate rope and ropes with grappling hooks.
Moonsilver Hands of Competence
Artifact 2
Attunement: 5
These gloves made out of Moonsilver give the Lunars two additional dice to any skill for one scene at the cost of 3m. The Lunar can only use this ability once per scene.
Helping Hand
Artifact 2
Attunement: 4
This light green hand made out of Kindness and Charity gives the users (Compassion) in dice to all actions they make to help others out.
Braveklave
Artifact 2
Attunement: 6
This orange-red daiklave made out of courage and bravery gives the users (Valor) in dice to all actions to fight against a superior foe or overwhelming odds.
Ambitious Knife
Artifact 2
Attunement: 5
This short daiklaive made of dark-blue ambition gives the users (Conviction) in dice to any underhanded or selfish action that furthers their own motivation.
Librarian's Killing Glasses
Artifact 1
Attunement: 4
Its grant two dice to all Lore actions related to reading books.
For 1m, the user can fire a beam of light from the glasses lenses as an attack with these stats, using (Lore+Intelligence):
Speed: 5 Accuracy: +2 Damage: 3L Defense:0 Rate: 2 Range: 30
Cirrus Horn
Artifact 3
Attunement: 10m
Activation: 5m
When one blows through the horn and pays the activation cost, the horn instantly casts Cirrus Skiff in one tick.
Nest of the Brilliant Raptor
Artifact 3
Attunement: 5m
Activation: 5m
This red jade staff with a phoenix figurine instantly casts Flight of the Brilliant Raptor when the activation cost is paid.
Cage of the First Circle
Artifact 3
Attunement: 10m
Activation: Varies
This red crystal contains one First Circle Demon of the player's choice. They may release the demon for a limited amount of time to serve the user by activating it. How long they serve is dependent upon what is spent to activate it:
2m per week or less.
1wp per year or less.
When they are done serving, the demon goes back into their crystal cage. One can release the demon by simply destroying the Cage.
Infallible Messenger Whistle
Artifact 3
Attunement: 5m
Activation: 5m
This whistle casts the spell Infallible Messenger when you blow through it while paying the activation cost.
The Story of the Hammering Solar
There was once a Solar who hammered forever.
He one day traveled to the Elemental Pole and found some of the straightest wood in Creation for the handle.
He traveled to Mount Meru and karate-chopped a brick of its stone from its base for the head.
He gone the to South for the coals that would stoke the fires to combine them.
So he went back to his forge, and hammered away, pouring liquid orichalcum all over the wood and brick, while hammering at it until he had forged a hammer worthy of creating his creations.
He called it the Forgemaul, and so with it, he continued to hammer forever, even to the end of his days when the Dragon-Blooded came for him, he continued to hammer while they attacked him, creating his last artifact even as he died.
Forgemaul
Artifact 2
Attunement: 6m
This artifact grants three dice to all Craft rolls associated with forging metal and blacksmithing
However as the Forgemaul isn't designed for combat as much, it only deals half the damage of a normal Goremaul.
So here is my thread for dumping all the artifact ideas for Exalted to the world. pray that I don't come up with anything too messed up that will make you burn in me rage.
Stuff I've already come up with (and are probably going to be bad)
Obsidian Sunglasses
Artifact 1
Attunement: 3m
The wearer of the sunglasses gets a +1 to Appearance. They are just so awesome that people like them a lot. also they are so protective against light, that one can look directly into the sun without any harmful effects.
Obsidian Trench Coat
Artifact 2
Commitment: 6m
When committed:
-Same stats as Silken Armor.
-Grants a +2 dice bonus to Appearance when its blowing in the wind, the user can of course activate the air elementals to start blowing wind through it for a scene by spending 3m.
-Also makes the one immune to environmental cold effects
This Trench Coat was invented during the First Age by Exalts wishing to look dashing and debonair, particularly when the wind blows, so the Obsidian Trench Coat is always fluttering a little as if stirred by a slight breeze because of minor wind elementals infused into it. Its design has surprisingly survived to even the Age of Sorrows and continues to be made by Air Aspects wishing to out-flair their fellow Dragon-Blooded.
Flameklaive
Stats: as normal daiklaive
Commitment: 6m
Power: The Flameklaive can replicate the effects of a Fire Aspected Dragon-Graced weapon for an expenditure of 3m.
Mario Costume
Artifact 3
-This Artifact gives you +6 to Athletics checks when you jump
-For 3m as innate ability, you may fire a fireball that deals 4L using (Thrown+Dexterity) with a range of 10 yards.
-As an additional attack, you can stomp on someone from above, dealing (Stamina+Strength)L using (Strength+Athletics)
Drawback:
You cannot speak, except to say "Its-a me,(name)!", "Mama Mia!", "Lets-a Go!" or various inarticulate sounds as you jump.
This Mario Costume is a Treasure made by a Fair Folk who decided to play role in a typical "Save the Princess" plot in the Wyld, becoming this "Mario, the Italian Plumber" and going around stomping goomba behemoths, eating mushrooms and defeating the other fair folk who took on the roll of some weird spiky snapping turtle king named "Bowser" and rescuing his commoner fair folk bride named "Princess Peach".
However one day "Bowser" decided to run into Creation when he kidnapped "Peach" "Mario" of course followed, acting the same as he always did, blasting whatever was in his way with fireballs, stomping enemies and jumping around like a maniac. On mortals of course. So eventually the tales of a crazy fair folk fireballing and stomping on people eventually made its ways to a Solar who wearily decided to investigate, then following the trail of burnt and flattened bodies, eventually encountering goomba and koopa behemoths amid various pipes and piranha plants popping out of them, while strange cheery music played all about.
The Solar was very freaked out, and decided to destroy everything in his way, until he found the "Mario" and "Bowser" battling over a pit of lava in a strange, highly patterned, almost ritualistic battle with moves that any five-year-old could figure out. The Solar became so weirded out, that he decided to just destroy all three Fair Folk there, his excellence and real fighting moves no match, even as "Mario" tried to fireball him or find some creative away of stomping the Solar flat, the Solar destroyed them all.
The Solar then of course, took all their Treasures and proceeded to destroy the entire land they had decided to set their story for some reason, going home saying to himself that Fair Folk are weird.
Drainklave
Artifact 3
Stats as normal soulsteel daiklave
Commitment: normal for daiklave
Effects: whenever you deal damage with the Drainklave you may heal one non-aggravated health level.
Armor of Bolstered Life
2-dot Artifact
6m commitment
This Green Jade Breastplate is inlaid with a delicate network of veins, somewhat like leaves, but somewhat like those of a human - and thus, somewhat like those of a Dragon-Blooded. The wearer of the armor has access to (Essence) additional -4 health levels, the veins of the armor glowing as the living essence bound within begins to flow through and reinforce the living essence of the wearer. By spending 1m, these veins flare to life even more brightly, as a rush of Essence negates all wound penalties for the wearer for one action.
It is often used by Immaculate Monks participating in the Wyld Hunt who use Martial Arts styles allowing light armor, as it allows them to fight on when wounded, hopefully managing to purge a foul Anathema from the world even if it ends up killing them.
Fivefold Jade Armor
Artifact 2
6m Commitment
This Jade Lamellar has all five colors of Jade in its design. In addition to the magical material bonus received from the color of Jade that matches the Dragon-Blooded's Aspect when motes are committed, they receive the magical material bonus of all the different types of Dragon-Blooded in their Sworn Brotherhood
Example: A gains the White Jade bonus by default since he is Earth Aspect, since B, a Fire Aspect in his Sworn Brotherhood, A also gains the Red Jade's bonus, but doesn't gain the Red Jade bonus twice if C is also a Fire Aspect in the Sworn Brotherhood.
Horseshoes of Swiftness
Artifact 2
Commitment: 5m
Invented during the Shogunate, the Horseshoes of red, blue and white jade were used to make mounts go faster for their Terrestrial riders.
When committed and put on a horse, the horses speed is doubled for the committed rider, anyone else riding it won't get any benefits whatsoever.
Horseshoes of Aquatic Striding
Artifact 2
Commitment: 6m
These Black Jade Shogunate Horseshoes allowed the Dragon-Blooded's steeds to gallop across water as if they were on land as long as the committed rider rode them.
Blue Jade Wings of the Pegasus
Artifact 2
Commitment: 5m
The Shogunate saw many Dragon-Blooded horses outfitted with these cybernetics fly through the sky, while they were slower than Swift Riders, they were cheaper.
When the committed rider pays 3m, the mount gains the Wings mutation for as long as the committed rider stays on, when the rider dismounts the blue jade returns to normal and the rider will have pay 3m to fly again once he gets back on.
Armor of the Terrestrial Steed
Artifact 3
Commitment: 8m
Soak: +6L/5B
Hardness: +4L/4B
The Shogunate Dragon-Blooded made sure to protect their steeds when going into battle with this White Jade armor with a red lance tip on the horses helm for charging and ramming attacks
The committed rider and the mount both gain the soak and hardness listed in addition to armor they already have.
The mount can make charging attack at the Dragon-Blooded's command that goes forward (10 x Dragon-Blooded's Essence) yards and deals The Dragon-Blooded's (Stamina +Melee +Strength)L made with the rider's (Ride+Dexterity), that knocks those it hit back (Essence) yards.
Armored Turtle Carriage
Artifact 3
Commitment: 9m
A white Jade Shogunate carriage pulled by horses. Its wheels, bottom and top are all white jade plate, granting it a hardness of 11B/11L and a Soak of 14B/14L. The carriage is made to look like its turtle shell name sake.
It was often used to transport goods and supplies or Sworn Brotherhoods across land, and included a Small Essence Cannon mounted on a turret complete with a hearthstone in the back to fend off pursuers, along with two sides windows to fire at enemies with personal ranged weapons
It only needs one pilot to keep the horses running and can hold up to five passengers.
This vehicle was widespread during the Shogunate, but far fewer exist in this Age of Sorrows.
Health Levels:
Ux7/Mx12/Cx5/Ix3/D
Obligatory Destructive Death Beam
Drawback (1-5)
A drawback included in some Abyssal crafting to make it destructive, whenever the user gains a point of Resonance or Limit, it fires a death beam at a random object or life form, destroying it. at its lowest levels it merely blasts some bugs or a small plant, at the highest it fires multiple beams at people, walls, structures and trees, being a threat to the environment and people around it.
For this drawback, the drawback level has to be equal to the artifact level, as an Abyssal needs to incorporate the principle of destruction equally throughout the artifacts construction, or the death beam won't work and won't count as a destructive artifact.
Necrotic Essence Cannon Upgrade:
Artifact +1 (raises the artifacts rating by one when being crafted into the design)
This upgrade allows the Abyssal to construct any artifact as long as it incorporates this into its design and still count as being destructive. It allows any artifact crafted to fire a beam of necrotic energy at the users command
It has the traits of the very small essence cannon, except that it only deals
5L damage.
Thousand Spikes Aura Armor
Artifact 2
Commitment: 6m
Activation: 3m
This Soulsteel Breastplate once attuned can be activated to emit an aura of necrotic pain around the Abyssal for one scene, when someone gets within 5 yards of the wearer, black lightning springs from the armor to punish the person for getting so close. The armor effectively makes an attack equal to the wearers (Stamina+Melee) and dealing 1L damage at whoever intrudes so close.
Ten Thousand Spikes Aura Armor
Artifact 3
This is a 3-dot version of Thousand Spikes Aura Armor.
In addition to its normal effects, it allows the Abyssals anima banner to function similar to a Terrestrial's anima flux.
Quillklave
Long ago during the Solar Deliberative, a Solar who was a master novelist, crafter and sorcerer of his time, disliked the normal short daiklave design, and so made his own, making an orichalcum quill daiklave the size of a short sword.
However he also made it for another reason, using it to gain an advantage against his Solar novelist rivals. With the Quillklave he was able to out-write them all, his works of prose and storytelling became the bestselling novels in all of Creation, Heaven and even the Wyld, as Raksha just love getting new ideas for themselves.
however he used the Quillklave for other purposes as well, carefully writing criticisms so subtle that his rivals did not notice that they were turning away from competing with him even as they wrote more novels in response to his reviews, and used it to public messages that subtly persuaded people to read his books even as he wrote about something completely different.
There are rumors that this Solar novelist even used the Quillklave to kill, with both is bladed and its writing end. Some of his novelist competition turned up dead from stab wounds, but there was always a written confession wrote perfectly in the hand of someone else confessing they did it…
However, the Quillklave also killed the one who created it. During the Usurpation, a Dragon-Blooded grabbed the Quillklave and used it to write the perfect message that spoke of betrayal to the Solar Novelist, telling him that his circle-mates were secretly funding his novelist competition from behind his back and saying that his books were garbage.
the solar novelist, enraged that his comrades would betray him so, attacked his circle while everyone else was fighting the Dragon-Blooded and so perished from being killed both by Dragon-Blooded and Solars during the feast.
All his books were then burned for fear of lingering messages of obeisance and loyalty.
The Quillklave was then put in the solar novelist's tomb along with all his other possessions, to await the Solar novelist's reincarnation to pick it up….
Quillklave.
Artifact 2
Attunement: 6
The Quillklave adds four dice of Linguistics for all purposes of writing. other than that, it is a normal orichalcum short daiklave.
Handheld Moonsilver Toolbox
Artifact 2
Attunement: 5
This handheld rod of moonsilver can replicate any mundane tool that can be held in one hand by spending one mote. It can even replicate a mundane knife, but no other weapon other than that.
Two-Handed Moonsilver Toolbox
Artifact 3
Attunement: 8
As Handheld Moonsilver Toolbox, but it can replicate any mundane tool held in two hands for two motes, as well as any mundane weapon. It can even be used to replicate rope and ropes with grappling hooks.
Moonsilver Hands of Competence
Artifact 2
Attunement: 5
These gloves made out of Moonsilver give the Lunars two additional dice to any skill for one scene at the cost of 3m. The Lunar can only use this ability once per scene.
Helping Hand
Artifact 2
Attunement: 4
This light green hand made out of Kindness and Charity gives the users (Compassion) in dice to all actions they make to help others out.
Braveklave
Artifact 2
Attunement: 6
This orange-red daiklave made out of courage and bravery gives the users (Valor) in dice to all actions to fight against a superior foe or overwhelming odds.
Ambitious Knife
Artifact 2
Attunement: 5
This short daiklaive made of dark-blue ambition gives the users (Conviction) in dice to any underhanded or selfish action that furthers their own motivation.
Librarian's Killing Glasses
Artifact 1
Attunement: 4
Its grant two dice to all Lore actions related to reading books.
For 1m, the user can fire a beam of light from the glasses lenses as an attack with these stats, using (Lore+Intelligence):
Speed: 5 Accuracy: +2 Damage: 3L Defense:0 Rate: 2 Range: 30
Cirrus Horn
Artifact 3
Attunement: 10m
Activation: 5m
When one blows through the horn and pays the activation cost, the horn instantly casts Cirrus Skiff in one tick.
Nest of the Brilliant Raptor
Artifact 3
Attunement: 5m
Activation: 5m
This red jade staff with a phoenix figurine instantly casts Flight of the Brilliant Raptor when the activation cost is paid.
Cage of the First Circle
Artifact 3
Attunement: 10m
Activation: Varies
This red crystal contains one First Circle Demon of the player's choice. They may release the demon for a limited amount of time to serve the user by activating it. How long they serve is dependent upon what is spent to activate it:
2m per week or less.
1wp per year or less.
When they are done serving, the demon goes back into their crystal cage. One can release the demon by simply destroying the Cage.
Infallible Messenger Whistle
Artifact 3
Attunement: 5m
Activation: 5m
This whistle casts the spell Infallible Messenger when you blow through it while paying the activation cost.
The Story of the Hammering Solar
There was once a Solar who hammered forever.
He one day traveled to the Elemental Pole and found some of the straightest wood in Creation for the handle.
He traveled to Mount Meru and karate-chopped a brick of its stone from its base for the head.
He gone the to South for the coals that would stoke the fires to combine them.
So he went back to his forge, and hammered away, pouring liquid orichalcum all over the wood and brick, while hammering at it until he had forged a hammer worthy of creating his creations.
He called it the Forgemaul, and so with it, he continued to hammer forever, even to the end of his days when the Dragon-Blooded came for him, he continued to hammer while they attacked him, creating his last artifact even as he died.
Forgemaul
Artifact 2
Attunement: 6m
This artifact grants three dice to all Craft rolls associated with forging metal and blacksmithing
However as the Forgemaul isn't designed for combat as much, it only deals half the damage of a normal Goremaul.