PDA

View Full Version : Alternate Balancing for Monstrous Races for PC's [Pathfinder]



Lawst
2011-12-04, 02:48 PM
I know this is an aged old debate and discussion on how to handle the ECL aspect of monstrous races, but I'm asking for an opinion on a different way to handle them.

First, where this idea is stemming from.
Now in both the Advanced Race Guide Playtest (http://paizo.com/products/btpy8osf?Pathfinder-Roleplaying-Game-Advanced-Race-Guide-Playtest) by Paizo, and a system built by VooDooMike (http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/houseRules/pFRaceBuildingGuide)(VDM) on the Paizo forums cover a couple of various ways that races can be built using a point system. And, I am sorry for I do not recall where I read it, but there was a published idea that to rid the ECL of creatures was to replace their racial hit die with hit die equal in number to their CR + 1. Whilst in theory it can make sense, but in practice their are too many variables.

After compiling the ideas that each bace race built before the addition of class levels is roughly, as VDM puts it, equal to 2 1/2 feats that is divided into 10 points. Now in pathfinder, each class grants some special ability at each level. Looking at just the abilities of the class and comparing it to that of the point systems, the class abilities are worth between 2-4 points.

So here is my question. If we took this into account when building races greater than the 10 point base, stripping them of their racial hit dice and just looking at their abilities, would it be more balanced to grant the monstrous race one racial hit die for every 3 points beyond the initial 10?