NeoSeraphi
2011-12-06, 02:02 AM
Evoker Style (Defensive)
Prerequisites: Must be unable to cast arcane or divine spells
Benefit: You gain access to a special item called an Evoker. The Evoker appears before you immediately, and you have full knowledge of its power and how to use it. You cannot sell your Evoker, and the item itself may be Sundered, but you can will it back into being as a swift action. (Treat it, in all ways, as if it were the mind blade of a soulknife)
An Evoker bears a striking resemblance to a Desert Eagle pistol. It cannot be used as a weapon, however, as a standard action, you may point the Evoker at your own forehead or temple and pull the trigger. (You must be holding the weapon in one hand to do this)
Shooting yourself deals no damage, however, it does grant you access to your inner power, called a "Persona". This Persona manifests itself overhead and lends you its power.
When you shoot yourself, you may cast a single cleric spell with a range of personal or touch. You may only target yourself with this spell. This is a spell-like ability with a caster level equal to your character level. Unlike a divine caster, you need not have a minimum ability score in order to use your Evoker.
When you take this feat, you choose the spell you will be able to cast. You may only choose a single 1st level cleric spell (but see Special).
Taking this feat for the first time gives you access to a pool of Persona points, equal to the power points given to a psion whose class level equals your character level. Whenever you cast a spell-like ability with your Evoker, you consume a number of Persona points equal to the amount you would have needed to manifest a power of the same level as the spell you cast (1 Persona point for a 1st level spell, 3 Persona points for a 2nd level spell, and so on). You gain bonus Persona points for a high Charisma score, using the chart for a psion with a high Intelligence score to determine how many bonus Persona points you get.
Using your Evoker does not provoke an attack of opportunity. Regardless of the spell you chose, you cast the spell-like ability as part of the standard action that you use to draw your Evoker. (For example, you could cast restoration as a spell-like ability with a casting time of 1 standard action instead of 3 rounds, but casting a swift or immediate action spell would still require the same standard action)
Special: You may take this feat multiple times. Each time, you may choose a different cleric spell to learn. If your character level is high enough to give you access to higher level spells (as if you were a cleric of your character level), you may choose higher level spells, but you may not skip levels. (A 6th level fighter could not take this feat a second time and immediately gain access to cure serious wounds, he would need to learn a 2nd level spell before he could get a 3rd level spell)
Taking this feat multiple times does not grant you additional Persona points per day.
This feat is available on any character without spellcasting's bonus feat list, but cannot be selected when a class grants you a specific feat as a bonus feat. (For example, a 1st level dragonfire adept could not take this feat instead of his bonus Dragontouched feat, but a fighter, warblade, or scout could choose this feat instead of any of his bonus feats)
At 3rd level, and every 2 levels after 3rd, you learn an additional cleric spell with a range of personal or touch as a spell-like ability. This spell may be of up to the highest level spell you are able to cast if you were a cleric of your character level, but only if you have access to every spell level lower than that one. (See above for rules on gaining access to higher level spells).
If you take this feat after 1st level, you learn additional spells as noted above for each odd level you have automatically, then continue to learn more spells as you level up.
A character who has both the Evoker Style (Offensive) and Evoker Style (Defensive) feats only has one pool of Persona points.
Evoker Style (Offensive)
Prerequisites: Must not be able to cast arcane or divine spells
Benefit: You gain access to a special item called an Evoker. The Evoker appears before you immediately, and you have full knowledge of its power and how to use it. You cannot sell your Evoker, and the item itself may be Sundered, but you can will it back into being as a swift action. (Treat it, in all ways, as if it were the mind blade of a soulknife)
An Evoker bears a striking resemblance to a Desert Eagle pistol. It cannot be used as a weapon, however, as a standard action, you may point the Evoker at your own forehead or temple and pull the trigger. (You must be holding the weapon in one hand to do this)
Shooting yourself deals no damage, however, it does grant you access to your inner power, called a "Persona". This Persona manifests itself overhead and lends you its power.
Taking this feat for the first time gives you access to a pool of Persona points, equal to the power points given to a psion whose class level equals your character level. Whenever you cast a spell-like ability with your Evoker, you consume a number of Persona points equal to the amount you would have needed to manifest a power of the same level as the spell you cast (1 Persona point for a 1st level spell, 3 Persona points for a 2nd level spell, and so on). You gain bonus Persona points for a high Charisma score, using the chart for a psion with a high Intelligence score to determine how many bonus Persona points you get.
Using your Evoker does not provoke an attack of opportunity. Regardless of the spell you chose, you cast the spell-like ability as part of the standard action that you use to draw your Evoker.
Select one 1st level spell from the sorcerer/wizard spell list. You must choose a spell with the [fire], , [electricity], [acid], or [sonic] descriptor, and it must deal hit point damage to a creature.
You become able to cast this spell as a spell-like ability by using your Evoker. Your caster level is equal to your character level. The DC for the saving throw allowed by the spell, if any, is based on your Charisma modifier. You may cast the spell without needing a minimum casting ability score.
The spell you gain access to from this feat follows all the same rules that the Evoker follows from the Evoker Style (Defensive) feat.
The power of your Persona allows you to extend your abilities beyond the limits of an arcane caster. All level caps for the spells you gain for this feat become 20, unless the spell itself has a higher level cap than 20. (So a [i]lesser orb of fire could deal up to 10d8 damage at level 20, while a cone of cold spell could deal up to 20d6 damage at level 20)
Special: You may take this feat multiple times. Each time, you may choose a different wizard spell to learn. If your character level is high enough to give you access to higher level spells (as if you were a wizard of your character level), you may choose higher level spells, but you may not skip levels. (A 6th level fighter could not take this feat a second time and immediately gain access to fireball, he would need to learn a 2nd level spell before he could get a 3rd level spell)
Taking this feat multiple times does not grant you additional Persona points per day.
This feat is available on any character without spellcasting's bonus feat list, but cannot be selected when a class grants you a specific feat as a bonus feat. (For example, a 1st level dragonfire adept could not take this feat instead of his bonus Dragontouched feat, but a fighter, warblade, or scout could choose this feat instead of any of his bonus feats)
At 3rd level, and every 2 levels after 3rd, you learn an additional wizard spell with an elemental descriptor that deals numerical hit point damage. This spell may be of up to the highest level spell you are able to cast if you were a wizard of your character level, but only if you have access to every spell level lower than that one. (See above for rules on gaining access to higher level spells).
If you take this feat after 1st level, you learn additional spells as noted above for each odd level you have automatically, then continue to learn more spells as you level up.
A character who has both the Evoker Style (Offensive) and Evoker Style (Defensive) feats only has one pool of Persona points.
Persona-Type: Hermes (Persona)
Prerequisites: Evoker Style (Offensive), must be able to Evoke a spell-like ability with the [fire] descriptor
Benefit: Whenever you Evoke an arcane spell-like ability that does not have the [fire] descriptor, it loses whatever descriptor it had, gains the [fire] descriptor, and deals fire damage instead of whatever type of damage it dealt.
As a secondary benefit, you receive a +3 Persona-type bonus to your caster level when Evoking spell-like abilities with the [fire] descriptor.
Special: A player may only select one (Persona) feat.
Persona-Type: Trismegistus (Evolved Persona)
Prerequisites: Persona-Type: Hermes
Benefit: You gain Fast Healing X, where X is equal to the highest level spell-like ability you are able to Evoke.
Additionally, whenever you Evoke a spell-like ability with the [fire] descriptor while you are holding a melee weapon, you may remove the fire descriptor to have the spell deal its damage based on your weapon's damage. (If your weapon is a cold-iron slashing weapon, so is the damage of the spell-like ability)
Regardless of the weapon, the damage the spell-like ability deals is always treated as magic for the purposes of overcoming damage reduction.
Special: A player may only select one Evolved Persona feat.
Persona-Type: Io (Persona)
Prerequisites: Evoker Style (Defensive)
Benefit: Whenever you Evoke a spell-like ability with the conjuration (healing) school/subschool, you heal an additional 2 hit points per spell level. (Regardless of whether the spell actually heals your hit points)
These hit points are recovered immediately, and do not add to the spell-like ability of a spell that heals you over time. (Evoking lesser vigor would cause you to heal 2 hit points, then 1 hit point per round, not 3 hit points per round)
Special: A player may only select one Persona feat.
Persona-Type: Isis (Evolved Persona)
Prerequisites: Persona-Type: Io
Benefit: Whenever you Evoke a divine spell-like ability with a range of touch, you may have it affect all allies within 30 feet of you, as well as yourself. Additionally, all divine spell-like abilities you Evoke have their duration doubled, as if they were affected by the Extend Spell feat (this does not increase the spell-like ability's effective spell level, or require you to spend additional Persona points)
Special: A player may only select one Evolved Persona feat.
Persona-Type: Polydeuces (Persona)
Prerequisites: Evoker Style (Offensive), must be able to Evoke a spell-like ability with the [electricity] descriptor.
Benefit:Whenever you Evoke an arcane spell-like ability that does not have the [electricity] descriptor, it loses whatever descriptor it had, gains the [electricity] descriptor, and deals electricity damage instead of whatever type of damage it dealt.
As a secondary benefit, you receive a +3 Persona-type bonus to your caster level when Evoking spell-like abilities with the [electricity] descriptor.
Special: A player may only select one (Persona) feat.
Persona-Type: Caesar (Evolved Persona)
Prerequisites: Persona-Type: Polydeuces
Benefit: You learn two new spell-like abilities: the call lightning and call lightning storm spell-like abilities. When Evoking one of these spell-like abilities, you consume fewer Persona points than usual. When Evoking call lightning, you only need spend 3 Persona points, and when Evoking call lightning storm, you need only spend 7 Persona points.
You still need a minimum character level of 5 to Evoke call lightning and a minimum character level of 9 to Evoke call lightning storm. Call lightning is still treated as a 3rd level spell with 13+Cha DC, and call lightning storm is still treated as a 5th level spell with 15+Cha DC.
Special: A player may only select one Evolved Persona feat.
Persona-Type: Penthiselia (Persona)
Prerequisites: Evoker Style (Offensive), must be able to Evoke a spell-like ability with the [cold] descriptor
Benefit: Whenever you Evoke an arcane spell-like ability that does not have the [cold] descriptor, it loses whatever descriptor it had, gains the [cold] descriptor, and deals cold damage instead of whatever type of damage it dealt.
As a secondary benefit, you receive a +3 Persona-type bonus to your caster level when Evoking spell-like abilities with the [cold] descriptor.
Special: A player may only select one (Persona) feat.
Persona-Type: Artemisia (Evolved Persona)
Prerequisites: Persona-Type: Penthiselia
Benefit: You gain the ability to Evoke the Mind Charge spell-like ability. This ability costs one Persona point. When you use it, the next arcane spell-like ability you Evoke deals double damage. (If the damage it deals is expressed in dice, you deal double dice damage)
This state only lasts for one round. If you do not Evoke an arcane spell-like ability during your next turn, your Mind Charge effect ends.
Special: A player may only select one Evolved Persona feat.
Persona-Type: Palladion (Persona)
Prerequisites: Evoker Style (Defensive)
Benefit: You gain the ability to use your Evoker as a ranged weapon. The Evoker produces infinite ammunition and never needs to be loaded. The Evoker deals 1d10 damage plus your Strength modifier, threatens a critical on a natural 20, and deals double damage if the critical is confirmed. The Evoker's range is 80 feet.
You are automatically proficient with your Evoker.
Your Evoker is treated as a magic weapon for the purposes of overcoming damage reduction. You may enchant your Evoker as if it were a masterwork weapon, and its enchantments stay on it every time you rematerialize it.
Unlike most ranged weapons, you do not provoke an attack of opportunity for firing your Evoker while threatened. If you fire your Evoker at a creature that is within your melee reach, your Evoker's base damage becomes 2d8 instead of 1d10.
You are always treated as having the benefits of the Precise Shot feat when wielding your Evoker.
Special: A player may only select one Persona feat.
Persona-Type: Athena (Evolved Persona)
Prerequisites: Persona-Type: Palladion
Benefit: When you make an attack roll, you may sacrifice X amount of hit points, where X can be any number up to your Base Attack Bonus. If you do, your attack deals an extra amount of damage based on the weapon you are wielding:
No Bonus Damage: Light weapons, off-hand side of a double weapon, non-Evoker ranged weapons
+X Bonus Damage: One-handed weapons, strong side of a double weapon
+2X Bonus Damage: Two-handed weapons, one-handed weapons held in both hands, your Evoker
This bonus damage applies to all attacks you make this round, but you must pay the hit points at the first attack you make during the round. You may not prevent this hit point loss with damage reduction.
Special: A player may only select one Evolved Persona feat.
Persona-Type: Nyx (Evolved Persona)
Prerequisites: Any Elemental Persona feat (Hermes, Polydeuces, Penthesilia), Character Level 10th
Benefit: If your Persona-Type has a preferred spell descriptor (Hermes has [fire], for instance), all your level caps with spells you cast of that level increase by an additional +5, making them 25 if the spell itself does not have a higher cap.
As a secondary benefit, you receive a +2 Evolved Persona-type bonus to your Caster Level when you Evoke spell-like abilities of your preferred descriptor.
Special: A player may only select one Evolved Persona feat.
Prerequisites: Must be unable to cast arcane or divine spells
Benefit: You gain access to a special item called an Evoker. The Evoker appears before you immediately, and you have full knowledge of its power and how to use it. You cannot sell your Evoker, and the item itself may be Sundered, but you can will it back into being as a swift action. (Treat it, in all ways, as if it were the mind blade of a soulknife)
An Evoker bears a striking resemblance to a Desert Eagle pistol. It cannot be used as a weapon, however, as a standard action, you may point the Evoker at your own forehead or temple and pull the trigger. (You must be holding the weapon in one hand to do this)
Shooting yourself deals no damage, however, it does grant you access to your inner power, called a "Persona". This Persona manifests itself overhead and lends you its power.
When you shoot yourself, you may cast a single cleric spell with a range of personal or touch. You may only target yourself with this spell. This is a spell-like ability with a caster level equal to your character level. Unlike a divine caster, you need not have a minimum ability score in order to use your Evoker.
When you take this feat, you choose the spell you will be able to cast. You may only choose a single 1st level cleric spell (but see Special).
Taking this feat for the first time gives you access to a pool of Persona points, equal to the power points given to a psion whose class level equals your character level. Whenever you cast a spell-like ability with your Evoker, you consume a number of Persona points equal to the amount you would have needed to manifest a power of the same level as the spell you cast (1 Persona point for a 1st level spell, 3 Persona points for a 2nd level spell, and so on). You gain bonus Persona points for a high Charisma score, using the chart for a psion with a high Intelligence score to determine how many bonus Persona points you get.
Using your Evoker does not provoke an attack of opportunity. Regardless of the spell you chose, you cast the spell-like ability as part of the standard action that you use to draw your Evoker. (For example, you could cast restoration as a spell-like ability with a casting time of 1 standard action instead of 3 rounds, but casting a swift or immediate action spell would still require the same standard action)
Special: You may take this feat multiple times. Each time, you may choose a different cleric spell to learn. If your character level is high enough to give you access to higher level spells (as if you were a cleric of your character level), you may choose higher level spells, but you may not skip levels. (A 6th level fighter could not take this feat a second time and immediately gain access to cure serious wounds, he would need to learn a 2nd level spell before he could get a 3rd level spell)
Taking this feat multiple times does not grant you additional Persona points per day.
This feat is available on any character without spellcasting's bonus feat list, but cannot be selected when a class grants you a specific feat as a bonus feat. (For example, a 1st level dragonfire adept could not take this feat instead of his bonus Dragontouched feat, but a fighter, warblade, or scout could choose this feat instead of any of his bonus feats)
At 3rd level, and every 2 levels after 3rd, you learn an additional cleric spell with a range of personal or touch as a spell-like ability. This spell may be of up to the highest level spell you are able to cast if you were a cleric of your character level, but only if you have access to every spell level lower than that one. (See above for rules on gaining access to higher level spells).
If you take this feat after 1st level, you learn additional spells as noted above for each odd level you have automatically, then continue to learn more spells as you level up.
A character who has both the Evoker Style (Offensive) and Evoker Style (Defensive) feats only has one pool of Persona points.
Evoker Style (Offensive)
Prerequisites: Must not be able to cast arcane or divine spells
Benefit: You gain access to a special item called an Evoker. The Evoker appears before you immediately, and you have full knowledge of its power and how to use it. You cannot sell your Evoker, and the item itself may be Sundered, but you can will it back into being as a swift action. (Treat it, in all ways, as if it were the mind blade of a soulknife)
An Evoker bears a striking resemblance to a Desert Eagle pistol. It cannot be used as a weapon, however, as a standard action, you may point the Evoker at your own forehead or temple and pull the trigger. (You must be holding the weapon in one hand to do this)
Shooting yourself deals no damage, however, it does grant you access to your inner power, called a "Persona". This Persona manifests itself overhead and lends you its power.
Taking this feat for the first time gives you access to a pool of Persona points, equal to the power points given to a psion whose class level equals your character level. Whenever you cast a spell-like ability with your Evoker, you consume a number of Persona points equal to the amount you would have needed to manifest a power of the same level as the spell you cast (1 Persona point for a 1st level spell, 3 Persona points for a 2nd level spell, and so on). You gain bonus Persona points for a high Charisma score, using the chart for a psion with a high Intelligence score to determine how many bonus Persona points you get.
Using your Evoker does not provoke an attack of opportunity. Regardless of the spell you chose, you cast the spell-like ability as part of the standard action that you use to draw your Evoker.
Select one 1st level spell from the sorcerer/wizard spell list. You must choose a spell with the [fire], , [electricity], [acid], or [sonic] descriptor, and it must deal hit point damage to a creature.
You become able to cast this spell as a spell-like ability by using your Evoker. Your caster level is equal to your character level. The DC for the saving throw allowed by the spell, if any, is based on your Charisma modifier. You may cast the spell without needing a minimum casting ability score.
The spell you gain access to from this feat follows all the same rules that the Evoker follows from the Evoker Style (Defensive) feat.
The power of your Persona allows you to extend your abilities beyond the limits of an arcane caster. All level caps for the spells you gain for this feat become 20, unless the spell itself has a higher level cap than 20. (So a [i]lesser orb of fire could deal up to 10d8 damage at level 20, while a cone of cold spell could deal up to 20d6 damage at level 20)
Special: You may take this feat multiple times. Each time, you may choose a different wizard spell to learn. If your character level is high enough to give you access to higher level spells (as if you were a wizard of your character level), you may choose higher level spells, but you may not skip levels. (A 6th level fighter could not take this feat a second time and immediately gain access to fireball, he would need to learn a 2nd level spell before he could get a 3rd level spell)
Taking this feat multiple times does not grant you additional Persona points per day.
This feat is available on any character without spellcasting's bonus feat list, but cannot be selected when a class grants you a specific feat as a bonus feat. (For example, a 1st level dragonfire adept could not take this feat instead of his bonus Dragontouched feat, but a fighter, warblade, or scout could choose this feat instead of any of his bonus feats)
At 3rd level, and every 2 levels after 3rd, you learn an additional wizard spell with an elemental descriptor that deals numerical hit point damage. This spell may be of up to the highest level spell you are able to cast if you were a wizard of your character level, but only if you have access to every spell level lower than that one. (See above for rules on gaining access to higher level spells).
If you take this feat after 1st level, you learn additional spells as noted above for each odd level you have automatically, then continue to learn more spells as you level up.
A character who has both the Evoker Style (Offensive) and Evoker Style (Defensive) feats only has one pool of Persona points.
Persona-Type: Hermes (Persona)
Prerequisites: Evoker Style (Offensive), must be able to Evoke a spell-like ability with the [fire] descriptor
Benefit: Whenever you Evoke an arcane spell-like ability that does not have the [fire] descriptor, it loses whatever descriptor it had, gains the [fire] descriptor, and deals fire damage instead of whatever type of damage it dealt.
As a secondary benefit, you receive a +3 Persona-type bonus to your caster level when Evoking spell-like abilities with the [fire] descriptor.
Special: A player may only select one (Persona) feat.
Persona-Type: Trismegistus (Evolved Persona)
Prerequisites: Persona-Type: Hermes
Benefit: You gain Fast Healing X, where X is equal to the highest level spell-like ability you are able to Evoke.
Additionally, whenever you Evoke a spell-like ability with the [fire] descriptor while you are holding a melee weapon, you may remove the fire descriptor to have the spell deal its damage based on your weapon's damage. (If your weapon is a cold-iron slashing weapon, so is the damage of the spell-like ability)
Regardless of the weapon, the damage the spell-like ability deals is always treated as magic for the purposes of overcoming damage reduction.
Special: A player may only select one Evolved Persona feat.
Persona-Type: Io (Persona)
Prerequisites: Evoker Style (Defensive)
Benefit: Whenever you Evoke a spell-like ability with the conjuration (healing) school/subschool, you heal an additional 2 hit points per spell level. (Regardless of whether the spell actually heals your hit points)
These hit points are recovered immediately, and do not add to the spell-like ability of a spell that heals you over time. (Evoking lesser vigor would cause you to heal 2 hit points, then 1 hit point per round, not 3 hit points per round)
Special: A player may only select one Persona feat.
Persona-Type: Isis (Evolved Persona)
Prerequisites: Persona-Type: Io
Benefit: Whenever you Evoke a divine spell-like ability with a range of touch, you may have it affect all allies within 30 feet of you, as well as yourself. Additionally, all divine spell-like abilities you Evoke have their duration doubled, as if they were affected by the Extend Spell feat (this does not increase the spell-like ability's effective spell level, or require you to spend additional Persona points)
Special: A player may only select one Evolved Persona feat.
Persona-Type: Polydeuces (Persona)
Prerequisites: Evoker Style (Offensive), must be able to Evoke a spell-like ability with the [electricity] descriptor.
Benefit:Whenever you Evoke an arcane spell-like ability that does not have the [electricity] descriptor, it loses whatever descriptor it had, gains the [electricity] descriptor, and deals electricity damage instead of whatever type of damage it dealt.
As a secondary benefit, you receive a +3 Persona-type bonus to your caster level when Evoking spell-like abilities with the [electricity] descriptor.
Special: A player may only select one (Persona) feat.
Persona-Type: Caesar (Evolved Persona)
Prerequisites: Persona-Type: Polydeuces
Benefit: You learn two new spell-like abilities: the call lightning and call lightning storm spell-like abilities. When Evoking one of these spell-like abilities, you consume fewer Persona points than usual. When Evoking call lightning, you only need spend 3 Persona points, and when Evoking call lightning storm, you need only spend 7 Persona points.
You still need a minimum character level of 5 to Evoke call lightning and a minimum character level of 9 to Evoke call lightning storm. Call lightning is still treated as a 3rd level spell with 13+Cha DC, and call lightning storm is still treated as a 5th level spell with 15+Cha DC.
Special: A player may only select one Evolved Persona feat.
Persona-Type: Penthiselia (Persona)
Prerequisites: Evoker Style (Offensive), must be able to Evoke a spell-like ability with the [cold] descriptor
Benefit: Whenever you Evoke an arcane spell-like ability that does not have the [cold] descriptor, it loses whatever descriptor it had, gains the [cold] descriptor, and deals cold damage instead of whatever type of damage it dealt.
As a secondary benefit, you receive a +3 Persona-type bonus to your caster level when Evoking spell-like abilities with the [cold] descriptor.
Special: A player may only select one (Persona) feat.
Persona-Type: Artemisia (Evolved Persona)
Prerequisites: Persona-Type: Penthiselia
Benefit: You gain the ability to Evoke the Mind Charge spell-like ability. This ability costs one Persona point. When you use it, the next arcane spell-like ability you Evoke deals double damage. (If the damage it deals is expressed in dice, you deal double dice damage)
This state only lasts for one round. If you do not Evoke an arcane spell-like ability during your next turn, your Mind Charge effect ends.
Special: A player may only select one Evolved Persona feat.
Persona-Type: Palladion (Persona)
Prerequisites: Evoker Style (Defensive)
Benefit: You gain the ability to use your Evoker as a ranged weapon. The Evoker produces infinite ammunition and never needs to be loaded. The Evoker deals 1d10 damage plus your Strength modifier, threatens a critical on a natural 20, and deals double damage if the critical is confirmed. The Evoker's range is 80 feet.
You are automatically proficient with your Evoker.
Your Evoker is treated as a magic weapon for the purposes of overcoming damage reduction. You may enchant your Evoker as if it were a masterwork weapon, and its enchantments stay on it every time you rematerialize it.
Unlike most ranged weapons, you do not provoke an attack of opportunity for firing your Evoker while threatened. If you fire your Evoker at a creature that is within your melee reach, your Evoker's base damage becomes 2d8 instead of 1d10.
You are always treated as having the benefits of the Precise Shot feat when wielding your Evoker.
Special: A player may only select one Persona feat.
Persona-Type: Athena (Evolved Persona)
Prerequisites: Persona-Type: Palladion
Benefit: When you make an attack roll, you may sacrifice X amount of hit points, where X can be any number up to your Base Attack Bonus. If you do, your attack deals an extra amount of damage based on the weapon you are wielding:
No Bonus Damage: Light weapons, off-hand side of a double weapon, non-Evoker ranged weapons
+X Bonus Damage: One-handed weapons, strong side of a double weapon
+2X Bonus Damage: Two-handed weapons, one-handed weapons held in both hands, your Evoker
This bonus damage applies to all attacks you make this round, but you must pay the hit points at the first attack you make during the round. You may not prevent this hit point loss with damage reduction.
Special: A player may only select one Evolved Persona feat.
Persona-Type: Nyx (Evolved Persona)
Prerequisites: Any Elemental Persona feat (Hermes, Polydeuces, Penthesilia), Character Level 10th
Benefit: If your Persona-Type has a preferred spell descriptor (Hermes has [fire], for instance), all your level caps with spells you cast of that level increase by an additional +5, making them 25 if the spell itself does not have a higher cap.
As a secondary benefit, you receive a +2 Evolved Persona-type bonus to your Caster Level when you Evoke spell-like abilities of your preferred descriptor.
Special: A player may only select one Evolved Persona feat.