Jacque
2011-12-06, 08:54 PM
Hello everyone,
I'm the GM of my group and tonight my lvl 8 sorcerer one-shotted the group's Factotum with an empowered combustion spell. I rolled well on both to hit and on my damage so there wasn't really much to do. It resultet in the usual "the encounter was too hard" stuff which I guess is mandatory after a PC death.
Now, my group really like the game for its system mechanics and as such we strive to maintain balance within the group as well as probably not delving much into the fluff of our characters. This results in resurrection of a PC almost never happens. The players in the group will 99% of the time almost always rather roll up a new character than suffering the set backs any kind of resurrection brings. Currently, only raise dead is available to them and the level loss is completely out of the question for them.
The players in my group would feel cheated if they had to lose a level if they get raised. It's the same if I impose that any new character starts one level lower than the rest. We don't play with xp, I just give them a level whenever I feel they're far enough in the storyline. But I would always rather have them stick to their characters than making a new one whenever they die.
Does anyone of you experience the same? How do I make death a burden for the character without making it an unbearable annoyance for the player?
I'm currently considering making the level loss temporary - for example until the next time the whole group gains a level, the former-deceased character gains two and is again on the same level with the rest.
I'm the GM of my group and tonight my lvl 8 sorcerer one-shotted the group's Factotum with an empowered combustion spell. I rolled well on both to hit and on my damage so there wasn't really much to do. It resultet in the usual "the encounter was too hard" stuff which I guess is mandatory after a PC death.
Now, my group really like the game for its system mechanics and as such we strive to maintain balance within the group as well as probably not delving much into the fluff of our characters. This results in resurrection of a PC almost never happens. The players in the group will 99% of the time almost always rather roll up a new character than suffering the set backs any kind of resurrection brings. Currently, only raise dead is available to them and the level loss is completely out of the question for them.
The players in my group would feel cheated if they had to lose a level if they get raised. It's the same if I impose that any new character starts one level lower than the rest. We don't play with xp, I just give them a level whenever I feel they're far enough in the storyline. But I would always rather have them stick to their characters than making a new one whenever they die.
Does anyone of you experience the same? How do I make death a burden for the character without making it an unbearable annoyance for the player?
I'm currently considering making the level loss temporary - for example until the next time the whole group gains a level, the former-deceased character gains two and is again on the same level with the rest.