Laucorn
2011-12-07, 04:16 PM
To go side by side with my Dark Knight (http://www.giantitp.com/forums/showthread.php?t=224355) I'm designing a Dragoon class and rebalancing the Paladin class all of these will be for an up and comming campaign I am going to run so any suggestions on abilities and fixes are both welcome and requested. ^^
http://images4.wikia.nocookie.net/__cb20101120100912/finalfantasy/images/1/19/Kain_%28Dissidia_012%29.png
Abilities: Comming Soon
Races: Comming Soon
Alignment: Any
Weapon and Armor Proficencies:
Dragoons are proficient with all simple and martial weapons, as well light and medium armor but not heavy armor and shields.
Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance, Climb, Craft, Handle Animal, Diplomacy, Jump, Knowledge (Arcana), Profession, Ride, Survival, Swim, and Tumble.
The Dragoon Hit Die: d10
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special
1st +1 +0 +2 +2 Draconic Grace, Favored Enemy (Dragons) +2, Dragon Totem +1
2nd +2 +0 +3 +3 Weapon Aptitude, Lancet 1/Day
3rd +3 +1 +3 +3 Leap Attack
4th +4 +1 +4 +4 Draconic Companion, Spear Mastery
5th +5 +1 +4 +4 Lancet 2/Day, Favored Enemy (Dragons) +4, Dragon Totem +2
6th +6/+1 +2 +5 +5 Bonus Feat
7th +7/+2 +2 +5 +5 Draconic Aura 1d6
8th +8/+3 +2 +6 +6 Evasion
9th +9/+4 +3 +6 +6 Bonus Feat
10th +10/+5 +3 +7 +7 Lancet 3/Day, Favored Enemy (Dragons) +6, Dragon Totem +3
11th +11/+6/+1 +3 +7 +7 Draconic Aura 2d6
12th +12/+7/+2 +4 +8 +8 Bonus Feat
13th +13/+8/+3 +4 +8 +8
14th +14/+9/+4 +4 +9 +9
15th +15/+10/+5 +5 +9 +9 Greater lancet, Lancet 4/Day, Bonus Feat, Draconic Aura 3d6, Dragon Totem +4
16th +16/+11/+6/+1 +5 +10 +10
17th +17/+12/+7/+2 +5 +10 +10
18th +18/+13/+8/+3 +6 +11 +11 Bonus Feat
19th +19/+14/+9/+4 +6 +11 +11 Dragon Senses, Draconic Aura 3d6
20th +20/+15/+10/+5 +6 +12 +12 Lancet 5/Day, Dragon Totem +5
Special Abilities:
Draconic Grace
A Dragoon trains endlessly to increase her aptitude at jumping maneuvers. she can treat any fall as if it were 10 feet shorter per 2 Dragoon level than it really is when determining damage from falling, and at 20th level she become immune to damage from falling. A Dragoon reduce the armor check penalty to Jump checks by an amount equal to her Dragoon level (minimum 0). Additionally, she take no penalty for Jump checks made without a running start. A condition that makes a dragoon lose her Dexterity bonus also makes her lose this ability.
Weapon Aptitude
A Dragoon's training with a wide range of weaponry and tactics gives her great skill with particular weapons. She qualify for feats that usually require a minimum number of fighter levels (such as Weapon Specialization) as if you had a fighter level equal to your Dragoon level -2. For example, as a 6th-level Dragoon you could take Weapon Specialization, since you're treated as being a 4th-level fighter for this purpose. These effective fighter levels stack with any actual fighter levels you have. Thus, a fighter 2/Dragoon 4 would also qualify for Weapon Specialization.
Dragon Totem
At 1st level a dragoon picks a type of dragon to be her totem thus granting her a spiritual connection to dragons in doing this the dragoon gains tougher skin as scales begin to magically form on her body granting her a +1 to natural armor that increases by +1 at 5th level and every five levels there after (10th, 15th, etc etc), and a magical resistance to an energy type that matches her totem. This Resistances starts at 5, and increases to 10 at level 5, then to 15 at level 10, 20 at level 15, and finally she becomes immune to that energy type at level 20.
Dragon Totems:
Type Energy
Black Acid
Blue Electricity
Green Acid
Red Fire
White Cold
Copper Acid
Brass Fire
Bronze Electricity
Gold Fire
Silver Cold
Favored Enemy
Dragoons are specially trained to deal with draconic foes. You gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival, and damage rolls against dragons. These bonuses increase by +2 at the 5th Dragoon level and again at 10th level.
Lancet
At 2nd level, once per day as a free action, you can enhance your spear or lance to heal you as it deals damage. The weapon deals an extra 2d6 points of damage to any living creature. You heal damage equal to this amount. This effect lasts for a number of rounds equal to your 3 + Con modifier. At 5th level, and at every 5 levels thereafter, you may use Lancet one additional time per day
Bonus feats
When the Dragoon reaches 3rd level, she gains a single combat-oriented feat. She gains an additional feat every third level thereafter (6th, 9th, 12th, 15th, 18th, and so fourth). These feats are gained as a fighter, and must be taken from the feats noted as fighter bonus feats. The Dragoon must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
Greater Lancet
Beginning at 15th level, the increased damage dealt by your Lancet ability increases to 4d6
Draconic Companion
At 4th level, a Dragoon gains an Draconic companion selected from the following list: Drakkensteed, Dragonne, Half Dragon Drakkensteed, or Half-Dragon Dragonne. This ability functions like the druid ability Animal Companion, except that the Dragoon’s effective druid level is one-half his Dragoon level.
Leap Attack
A Dragoon gain's Leap Attack as a bonus feat at 3rd level.
Spear Mastery
Beginning at 4th level, a Dragoon's training grants her additional power when wielding lances or spears. a Dragoon is treated as having the Cleave and Quick Draw feats for any spear or lance. She may also wield any spear or lance as a one-handed weapon, but doing so removes the benefit of its reach.
Evasion
At 8th level, a Dragoon can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Dragon is wearing light armor, medium armor or no armor. A helpless Dragoon does not gain the benefit of evasion
Draconic Aura
Comming Soon!
Draconic Aura:
Type Energy
Black Acid
Blue Electricity
Green Acid
Red Fire
White Cold
Copper Acid
Brass Fire
Bronze Electricity
Gold Fire
Silver Cold
Dragon Senses
At 19th level a Dragoon the spiritual bond a dragoon has with her dragon totem becomes more powerful thus granting her dragon like senses. She gains darkvision 120 ft. and blindsense 60 ft, and can see four times as well as a normal human in dim light and twice as well in normal light.
http://images4.wikia.nocookie.net/__cb20101120100912/finalfantasy/images/1/19/Kain_%28Dissidia_012%29.png
Abilities: Comming Soon
Races: Comming Soon
Alignment: Any
Weapon and Armor Proficencies:
Dragoons are proficient with all simple and martial weapons, as well light and medium armor but not heavy armor and shields.
Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance, Climb, Craft, Handle Animal, Diplomacy, Jump, Knowledge (Arcana), Profession, Ride, Survival, Swim, and Tumble.
The Dragoon Hit Die: d10
Base
Attack Fort Ref Will
Level Bonus Save Save Save Special
1st +1 +0 +2 +2 Draconic Grace, Favored Enemy (Dragons) +2, Dragon Totem +1
2nd +2 +0 +3 +3 Weapon Aptitude, Lancet 1/Day
3rd +3 +1 +3 +3 Leap Attack
4th +4 +1 +4 +4 Draconic Companion, Spear Mastery
5th +5 +1 +4 +4 Lancet 2/Day, Favored Enemy (Dragons) +4, Dragon Totem +2
6th +6/+1 +2 +5 +5 Bonus Feat
7th +7/+2 +2 +5 +5 Draconic Aura 1d6
8th +8/+3 +2 +6 +6 Evasion
9th +9/+4 +3 +6 +6 Bonus Feat
10th +10/+5 +3 +7 +7 Lancet 3/Day, Favored Enemy (Dragons) +6, Dragon Totem +3
11th +11/+6/+1 +3 +7 +7 Draconic Aura 2d6
12th +12/+7/+2 +4 +8 +8 Bonus Feat
13th +13/+8/+3 +4 +8 +8
14th +14/+9/+4 +4 +9 +9
15th +15/+10/+5 +5 +9 +9 Greater lancet, Lancet 4/Day, Bonus Feat, Draconic Aura 3d6, Dragon Totem +4
16th +16/+11/+6/+1 +5 +10 +10
17th +17/+12/+7/+2 +5 +10 +10
18th +18/+13/+8/+3 +6 +11 +11 Bonus Feat
19th +19/+14/+9/+4 +6 +11 +11 Dragon Senses, Draconic Aura 3d6
20th +20/+15/+10/+5 +6 +12 +12 Lancet 5/Day, Dragon Totem +5
Special Abilities:
Draconic Grace
A Dragoon trains endlessly to increase her aptitude at jumping maneuvers. she can treat any fall as if it were 10 feet shorter per 2 Dragoon level than it really is when determining damage from falling, and at 20th level she become immune to damage from falling. A Dragoon reduce the armor check penalty to Jump checks by an amount equal to her Dragoon level (minimum 0). Additionally, she take no penalty for Jump checks made without a running start. A condition that makes a dragoon lose her Dexterity bonus also makes her lose this ability.
Weapon Aptitude
A Dragoon's training with a wide range of weaponry and tactics gives her great skill with particular weapons. She qualify for feats that usually require a minimum number of fighter levels (such as Weapon Specialization) as if you had a fighter level equal to your Dragoon level -2. For example, as a 6th-level Dragoon you could take Weapon Specialization, since you're treated as being a 4th-level fighter for this purpose. These effective fighter levels stack with any actual fighter levels you have. Thus, a fighter 2/Dragoon 4 would also qualify for Weapon Specialization.
Dragon Totem
At 1st level a dragoon picks a type of dragon to be her totem thus granting her a spiritual connection to dragons in doing this the dragoon gains tougher skin as scales begin to magically form on her body granting her a +1 to natural armor that increases by +1 at 5th level and every five levels there after (10th, 15th, etc etc), and a magical resistance to an energy type that matches her totem. This Resistances starts at 5, and increases to 10 at level 5, then to 15 at level 10, 20 at level 15, and finally she becomes immune to that energy type at level 20.
Dragon Totems:
Type Energy
Black Acid
Blue Electricity
Green Acid
Red Fire
White Cold
Copper Acid
Brass Fire
Bronze Electricity
Gold Fire
Silver Cold
Favored Enemy
Dragoons are specially trained to deal with draconic foes. You gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival, and damage rolls against dragons. These bonuses increase by +2 at the 5th Dragoon level and again at 10th level.
Lancet
At 2nd level, once per day as a free action, you can enhance your spear or lance to heal you as it deals damage. The weapon deals an extra 2d6 points of damage to any living creature. You heal damage equal to this amount. This effect lasts for a number of rounds equal to your 3 + Con modifier. At 5th level, and at every 5 levels thereafter, you may use Lancet one additional time per day
Bonus feats
When the Dragoon reaches 3rd level, she gains a single combat-oriented feat. She gains an additional feat every third level thereafter (6th, 9th, 12th, 15th, 18th, and so fourth). These feats are gained as a fighter, and must be taken from the feats noted as fighter bonus feats. The Dragoon must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
Greater Lancet
Beginning at 15th level, the increased damage dealt by your Lancet ability increases to 4d6
Draconic Companion
At 4th level, a Dragoon gains an Draconic companion selected from the following list: Drakkensteed, Dragonne, Half Dragon Drakkensteed, or Half-Dragon Dragonne. This ability functions like the druid ability Animal Companion, except that the Dragoon’s effective druid level is one-half his Dragoon level.
Leap Attack
A Dragoon gain's Leap Attack as a bonus feat at 3rd level.
Spear Mastery
Beginning at 4th level, a Dragoon's training grants her additional power when wielding lances or spears. a Dragoon is treated as having the Cleave and Quick Draw feats for any spear or lance. She may also wield any spear or lance as a one-handed weapon, but doing so removes the benefit of its reach.
Evasion
At 8th level, a Dragoon can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Dragon is wearing light armor, medium armor or no armor. A helpless Dragoon does not gain the benefit of evasion
Draconic Aura
Comming Soon!
Draconic Aura:
Type Energy
Black Acid
Blue Electricity
Green Acid
Red Fire
White Cold
Copper Acid
Brass Fire
Bronze Electricity
Gold Fire
Silver Cold
Dragon Senses
At 19th level a Dragoon the spiritual bond a dragoon has with her dragon totem becomes more powerful thus granting her dragon like senses. She gains darkvision 120 ft. and blindsense 60 ft, and can see four times as well as a normal human in dim light and twice as well in normal light.