tempestman
2011-12-08, 11:06 PM
I have a homebrew race I want to run by you to see if you think it's balanced or not (it's probably not). They're known as the deeplings, and their a race of underground humanoids obsessed with magic (I based them off the Deep Imaskari after a friend of mine wanted to play them in my homebrew setting).
Deeplings have the following racial traits:
+2 Intelligence, -2 Dexterity, -2 Constitution. Deeplings possess a great intellect, but they are clumsy and frail compared to many other races.
Medium-sized humanoid: As Medium-size creatures, deeplings have no special bonuses or penalties due to their size.
A deepling’s base land speed is 30 feet.
Darkvision (Ex): A deepling can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and deeplings can function just fine with no light at all.
Light Blindness (Ex): Abrupt exposure to bright light blinds deeplings for 1 round. In subsequent rounds, the deeplings are dazzled as long as they remain in the affected area.
Superior Literacy: Deeplings are always literate, regardless of their character class. Speak Language is always a class skill for deeplings, regardless of class. In their never-ending search for lore the deeplings have made the ability to read mandatory among their kind.
Spell Clutch (Su): A deepling treats his primary casting ability as if it were 2 points higher for the purposes of determining his bonus spells per day.
Spell-Like Abilities: A deepling with an Intelligence score of 13 or higher can use the following spell like abilities three times per day with a caster level equal to his character level: Detect Magic, Know Direction, Read Magic
Automatic Languages: Common and Deepling.
Favored Class: Wizard. Deeplings love all things arcane, and their naturally bookish nature lends itself to the wizard’s way of life.
I feel like Magical Focus might be pushing it over the top, especially with the spell-like abilities (which while not great aren't terrible either). Thoughts?
Deeplings have the following racial traits:
+2 Intelligence, -2 Dexterity, -2 Constitution. Deeplings possess a great intellect, but they are clumsy and frail compared to many other races.
Medium-sized humanoid: As Medium-size creatures, deeplings have no special bonuses or penalties due to their size.
A deepling’s base land speed is 30 feet.
Darkvision (Ex): A deepling can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and deeplings can function just fine with no light at all.
Light Blindness (Ex): Abrupt exposure to bright light blinds deeplings for 1 round. In subsequent rounds, the deeplings are dazzled as long as they remain in the affected area.
Superior Literacy: Deeplings are always literate, regardless of their character class. Speak Language is always a class skill for deeplings, regardless of class. In their never-ending search for lore the deeplings have made the ability to read mandatory among their kind.
Spell Clutch (Su): A deepling treats his primary casting ability as if it were 2 points higher for the purposes of determining his bonus spells per day.
Spell-Like Abilities: A deepling with an Intelligence score of 13 or higher can use the following spell like abilities three times per day with a caster level equal to his character level: Detect Magic, Know Direction, Read Magic
Automatic Languages: Common and Deepling.
Favored Class: Wizard. Deeplings love all things arcane, and their naturally bookish nature lends itself to the wizard’s way of life.
I feel like Magical Focus might be pushing it over the top, especially with the spell-like abilities (which while not great aren't terrible either). Thoughts?