Nabirius
2011-12-09, 06:02 AM
Sorry for all the build questions, my biggest flaw is constantly changing my build. But the main problem is that I'm in a party of 3 or possibly 4 that keeps changing and it wildly different in terms of optimization. We are starting level 9 (technically we are all level 10 with one class that we are unaware of granted by the gods). The team thus far consists of a Druid 9 who wild shapes into a Celestial mage-bred ghost tiger as his signature form (and who may be considering being a Planar Shepard, for the lulz). And Sorcerer 9 (those levels might also be prestige classes like elemental master or spark) that will be using nothing but lightning magic. And possibly a ghost fighter or some sort of cleric (that one is REALLY uncertain).
Here's the problem I know the people in the group. In the last RPG we played both of the known players were members of the group. The Druid player hates magic or anything really supernatural, he's a druid simply in order to pounce on people as a kitty, he has already expressed an unwillingness to buff himself (or us, or heal or really anything) because it would waste time. The Sorcerer played a complete sociopath with a penchant for for standing in the open with no cover and tank bullets with her face in our last game. She may drop the psychopath part, but she will still want to do nothing more than blow stuff up.
I need a build that will be a skill monkey with trap-finding capabilities, good combat options, stealth, some ability to buff/debuff, control the battlefield somewhat, and have some healing ability just in case.
Here's the problem I know the people in the group. In the last RPG we played both of the known players were members of the group. The Druid player hates magic or anything really supernatural, he's a druid simply in order to pounce on people as a kitty, he has already expressed an unwillingness to buff himself (or us, or heal or really anything) because it would waste time. The Sorcerer played a complete sociopath with a penchant for for standing in the open with no cover and tank bullets with her face in our last game. She may drop the psychopath part, but she will still want to do nothing more than blow stuff up.
I need a build that will be a skill monkey with trap-finding capabilities, good combat options, stealth, some ability to buff/debuff, control the battlefield somewhat, and have some healing ability just in case.