Palanan
2011-12-10, 04:42 PM
I have a player who's interested in playing a killoren, from Races of the Wild. I'm willing to allow it, but looking through the racial traits it seems rather bland. The various Aspects involved with "manifesting nature's might" don't look especially impressive, and I worry that the daily rotation of these will become a hassle to keep track of.
The smite attack in particular has a very strange mechanic, --once per hour, up to the killoren's charisma bonus per day? The campaign is starting at fourth level, so it won't provide much of a benefit...and he's thinking of playing a killoren druid, so charisma probably won't be a priority anyway. I'm not fond of smite attacks to begin with, and this doesn't seem worth it.
What I'm thinking of doing is dropping the Aspect that grants the smite attack, and turning the other two into "always-on" features, so he would have modest racial bonuses to several outdoorsy skills. I'm also thinking of granting him a +1 CL on plant-related spells, and perhaps allowing a very modest alternate plant form when he reaches 5th level, more for vegetative flavor than anything else.
Would these changes together give the killoren too much of an advantage, compared to other races? I'm going for small tweaks rather than an overhaul. How do these changes look? Any other suggestions?
The smite attack in particular has a very strange mechanic, --once per hour, up to the killoren's charisma bonus per day? The campaign is starting at fourth level, so it won't provide much of a benefit...and he's thinking of playing a killoren druid, so charisma probably won't be a priority anyway. I'm not fond of smite attacks to begin with, and this doesn't seem worth it.
What I'm thinking of doing is dropping the Aspect that grants the smite attack, and turning the other two into "always-on" features, so he would have modest racial bonuses to several outdoorsy skills. I'm also thinking of granting him a +1 CL on plant-related spells, and perhaps allowing a very modest alternate plant form when he reaches 5th level, more for vegetative flavor than anything else.
Would these changes together give the killoren too much of an advantage, compared to other races? I'm going for small tweaks rather than an overhaul. How do these changes look? Any other suggestions?