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thereaper
2011-12-11, 03:42 AM
So, I have this build idea. Essentially, it's a Phrenic Warblade (no, there will be no instant clarity and concentration shenanigans; I'm pretty much avoiding Diamond Mind because concentrating in a battle just doesn't feel right for this character from an RP perspective) who relies on his fists to deliver singular punishing blows (the idea of doing a lot of damage in one strike each round, as opposed to less damage multiple times, is partly what drew me to Warblade in the first place).

Trouble is, I don't think I know what I'm doing.

So far, I have:

1 - Steel Wind, Wolf Fang Strike, Stone Bones
2 - Wall of Blades (this is not negotiable, it's too awesome)
3 - Iron Heart Surge (see above)
4 - Swap out Wolf Fang Strike for Bonecrusher
5 - Elder Mountain Hammer
6 - Swap out Steel Wind for Mithral Tornado
7 - Either Finishing Move or Ancient Mountain Hammer (I think the latter would be more useful, but I'm already pretty heavily reliant on the assumption I'll be fighting on the ground, but then again I always have aversion and the other psionic stuff to fall back on)

Haven't really looked much into stances yet, except that I think I want Hunter's Sense.

As you can guess, I'm kind of looking for simple straight damage. And I kind of built it off of the assumption that the most efficient way to fight as a Warblade is to use multiple damage maneuvers, then recharge all of them and repeat (rather than just use the same one over and over again, with everything else saved for boosts and counters and such). So, which approach is better? And other suggestions would also be appreciated.

Cieyrin
2011-12-11, 10:45 AM
You only really need one Mountain Hammer, probably the highest one you can grab. Also, I'd probably get rid of Stone Bones, it just isn't useful past level 1. The Mongoose maneuvers, White Raven Tactics, Sudden Leap are all good to pursue. Just check this post (http://www.giantitp.com/forums/showpost.php?p=9820253&postcount=4) for what's good and you should be fine.

herrhauptmann
2011-12-11, 01:20 PM
If you're allowed to use homebrew, there's a lot of new and updated disciplines. My personal favorite is Endarire's Stone Dragon.

A lot of the stances actually remain useful in later levels, like Mountain Skin and Giants Stance.
http://www.giantitp.com/forums/showthread.php?p=9233697#post9233697

ShneekeyTheLost
2011-12-11, 05:51 PM
As far as feats, I'd highly suggest Stone Power and Shards of Granite. The former is basically negating 10 damage every round and the latter is ignoring any DR ever, yes even Epic, at the same time.

thereaper
2011-12-12, 06:08 AM
Do stances count as maneuvers for the purposes of meeting prereqs? Ie, if I have Stone Bones and Stone Foot Stance, would I qualify for a maneuver requiring two stone dragon maneuvers?

Darrin
2011-12-12, 06:27 AM
Do stances count as maneuvers for the purposes of meeting prereqs? Ie, if I have Stone Bones and Stone Foot Stance, would I qualify for a maneuver requiring two stone dragon maneuvers?

Yes. Stances count as maneuvers for the purposes of satisfying prereqs.

thereaper
2011-12-12, 07:19 AM
Ok, then.

I need a semi-solid damage option for 1st lvl (especially since Power Attack won't really be an option until lvl 6), but I also want to be able to qualify for BoneSplitting Strike at lvl 4. I figure Punishing Stance or Wolf Fang Strike will do for damage, but Punishing hits my AC hard (which really hurts), which I think Stone Bones could help compensate for.

So which of these two progressions would be better for those 1st 4 levels?

1 - Hunter's Sense - Steel Wind, Wolf Fang Strike, Charging Minotaur
4 - Roots of the Mountain - Replace WFS with Bonesplitting Strike

or

1 - Punishing Stance - Steel Wind, Stone Bones, Charging Minotaur
4 - Hunter's Sense - Replace Stone Bones with Bonesplitting Strike

Yes, I know Roots of the Mountain and Stone Bones are pretty bad, but if I want Bonesplitting Strike at level 4, there aren't a lot of options to make sure I qualify. So, basically, I guess it's between getting stuck with Stone Bones or Roots of the Mountain.

Sir Enigma
2011-12-12, 07:44 AM
You're making a fundamental misunderstanding here. Maneuver levels work like spell levels - to learn a maneuver of level N, you must have an initiator level of 2N-1 (i.e. you get access to new levels of maneuvers at odd levels, like a wizard gets spell levels). You can't get Bonesplitting Strike, which is a level 4 maneuver, until warblade level 7, and you should have no problem meeting prerequisites by then.

In general, though, if you're taking something you don't want to use for meeting prerequisites, take the maneuver over the stance - stances can never be changed, while maneuvers can be swapped out on even levels.

thereaper
2011-12-12, 08:13 AM
Ah, that makes things much easier (I was scratching my head at how much damage some of those were getting at such low levels).

1 - Steel Wind, Wolf Fang Strike, Stone Bones - Punishing Stance
2 - Charging Minotaur
3 - Mountain Hammer
4 - Replace Stone Bones with Wall of Blades - Hunter's Senses
5 - Iron Heart Surge
6 - Replace Wolf Fang Strike with Bonecrusher
7 - Bonesplitting Strike
8 - Replace Steel Wind with Mithral Tornado

Yeah, now it's a lot easier to build.

IdleMuse
2011-12-12, 08:26 AM
Stances can never be changed, while maneuvers can be swapped out on even levels.

This. Stances are so important, especially if you are ever considering taking Warblade up to lvl20. You only get 4, don't waste one on a prereq-only stance.

Also, I just want to add, that I find the idea of an unarmed Stone Dragon martial artist awesome, that's a nice image :D go for it.

thereaper
2011-12-12, 09:17 AM
Now imagine that he's psionic and highly eloquent as well.

One minute he's making the blue bloods swoon, the next he's busting heads.

Oh, and he's a neanderthal, too. :smallwink:

Person_Man
2011-12-12, 11:56 AM
If you're looking for strait unarmed damage, then you may wish to look at the Increasing Size, Effective Size, Unarmed Damage, and Reach (http://www.giantitp.com/forums/showthread.php?t=127732) thread. It's a fairly strait forward method of dealing high damage (12d6ish+ by mid levels) without Power Attack. As a Warblade (as opposed to a Monk/Psychic Warrior, unarmed Swordsage, Totemist, or full caster) it might be a bit harder - but at the very least you could buy a Monk's Belt and ask someone to cast Greater Mighty Wallop on your fists.

Cieyrin
2011-12-12, 01:10 PM
Ah, that makes things much easier (I was scratching my head at how much damage some of those were getting at such low levels).

1 - Steel Wind, Wolf Fang Strike, Stone Bones - Punishing Stance
2 - Charging Minotaur
3 - Mountain Hammer
4 - Replace Stone Bones with Wall of Blades - Hunter's Senses
5 - Iron Heart Surge
6 - Replace Wolf Fang Strike with Bonecrusher
7 - Bonesplitting Strike
8 - Replace Steel Wind with Mithral Tornado

Yeah, now it's a lot easier to build.

Also, there's nothing wrong with Stone Bones at 1st level, its just that it doesn't age well. Also, I don't think you really need both Steel Wind and Wolf Fang Strike, considering how easy it is to get back maneuvers as a Warblade. I'd push Charging Minotaur ahead and pick up Steely Strike, at 2nd, since you don't seem to be doing much with Wolf Fang Strike otherwise. Alternatively, I'd use it as a prereq to pick up Sudden Leap, which can get you into position for a full attack or full round maneuver. Plus, Tiger Claw works really well with unarmed attacks, if you want to dip into it as your tertiary discipline.

Hiro Protagonest
2011-12-12, 03:14 PM
By your stance progressions, I assume your DM's being a jerk and not letting you take the second stance at level 5?

Also, name him Rock Lee.