View Full Version : Help with a mad scientist for Halo campaign homebrew

2011-12-11, 02:40 PM
Hey guys,

I need some help building some balanced stats for a combat suit In the halo campaign my friend brewed up. Here is what i know so far, My character is a n ONI tech specialist Who can reverse engineer alien artifacts for human use. We had discovered a forerunner weapons cache on a previously unknown shield world. Here i discovered something akin to the Gears of War Silverback, only it was a loading machine.

I brought it Back to my lab and went about re-purposing it for combat.
Now here is my problem I need to Make the stats of the (Mech) balanced, So far what i have in it is

1) Self contained life support
2) Sealed enviroment for space combat
3) Foreunner propulsion system (Flight)
4)Minigun with 3 types of ammo armor piercing, regular, and remote detonated H/E rounds
5)Something I like calling a tesla canon ( shoots an arc of electricity at a target) also has a steel net launcher.

Lets assume that most of this can be based of the Star Wars Saga rules system, how can i make this a machine that can compete with Spartan powered armor. Preferably without being over powered too much.

2011-12-11, 02:41 PM
You posted this thread twice.

2011-12-11, 02:43 PM
Sorry, removing the double now.