The Troubadour
2011-12-11, 07:36 PM
Hey there, guys! I'd like to run a Norse-themed campaign, and I wanted the mechanics to better support some of the flavour. Last time, I tried to make a new Essential class, the Berserker, but after some excellent feedback and careful consideration, I can see why the mechanics weren't really developed enough to support a full class. So I've decided on a different approach: alternative class features! For now, I'm focusing on the Fighter, the Rogue, the Barbarian and the Warlock.
I apologize if the descriptions are a bit "bare bones", but I wanted to simplify the presentation as much as I could.
NEW FIGHTER CLASS FEATURE: WARRIOR'S MADNESS
(Only available to Fighters with the Battlerager Vigor feature. It replaces both Combat Challenge and Combat Superiority.)
Berserker's Strike: When wearing light armor or chainmail and when making melee and close weapon attacks, you deal extra damage equal to your Constitution modifier. This extra damage increases to 2 + Constitution modifier at 5th level, 4 + Constitution modifier at 15th level, and 6 + Constitution modifier at 25th level.
Inexorable Warrior: You gain a +1 bonus to Will. This bonus increases to +2 at 11th level and +3 at 21st level. In addition, you gain a +5 bonus on saving throws against charm and fear effects.
(Reasonings:
For a Martial-type berserker.
I wanted a Battlerager that was a bit more of a Striker.
I wanted to emphasize the STR/CON Battlerager route to represent the berserker's legendary fortitude - but without restricting the berserker's choice of weapons or shields.
Berserker's Strike is extra damage instead of bonus damage because some Invigorating powers don't have damage rolls.
Finally, Inexorable Warrior is meant to represent a resistance to mind-altering effects and to compensate a bit for the berserker's weak non-Fortitude NADs.)
NEW ROGUE CLASS FEATURE: REAVER WEAPON TALENT
(Only available to Rogues with the Brutal Scoundrel or Ruthless Ruffian features. It replaces Scoundrel Weapon Talent.)
Reaver Weapon Talent: You can wield any one-handed military weapon to deal Sneak Attack damage and to use Rogue powers that require a light blade. When you wield a club or a mace, your weapon damage die increases by one size. Finally, you gain proficiency with the battle axe, the hand axe, the longsword, the throwing hammer and the warhammer.
NEW ROGUE CLASS FEATURE: SKIRMISHER WEAPON TALENT
(Only available to Rogues with the Brutal Scoundrel or Cunning Sneak features. It replaces Scoundrel Weapon Talent.)
Skirmisher Weapon Talent: You can wield a longbow or shortbow to deal Sneak Attack damage and to use Rogue powers that require a hand crossbow or a sling.
(Reasonings:
Traditional Rogues don't fit the campaign's flavour. A Norseman Rogue should be a viking, a marauder, a skirmisher - hence the ability to use more martial weapons, and an additional benefit for Ruthless Ruffians, who otherwise wouldn't gain much from Reaver Weapon Talent.)
I apologize if the descriptions are a bit "bare bones", but I wanted to simplify the presentation as much as I could.
NEW FIGHTER CLASS FEATURE: WARRIOR'S MADNESS
(Only available to Fighters with the Battlerager Vigor feature. It replaces both Combat Challenge and Combat Superiority.)
Berserker's Strike: When wearing light armor or chainmail and when making melee and close weapon attacks, you deal extra damage equal to your Constitution modifier. This extra damage increases to 2 + Constitution modifier at 5th level, 4 + Constitution modifier at 15th level, and 6 + Constitution modifier at 25th level.
Inexorable Warrior: You gain a +1 bonus to Will. This bonus increases to +2 at 11th level and +3 at 21st level. In addition, you gain a +5 bonus on saving throws against charm and fear effects.
(Reasonings:
For a Martial-type berserker.
I wanted a Battlerager that was a bit more of a Striker.
I wanted to emphasize the STR/CON Battlerager route to represent the berserker's legendary fortitude - but without restricting the berserker's choice of weapons or shields.
Berserker's Strike is extra damage instead of bonus damage because some Invigorating powers don't have damage rolls.
Finally, Inexorable Warrior is meant to represent a resistance to mind-altering effects and to compensate a bit for the berserker's weak non-Fortitude NADs.)
NEW ROGUE CLASS FEATURE: REAVER WEAPON TALENT
(Only available to Rogues with the Brutal Scoundrel or Ruthless Ruffian features. It replaces Scoundrel Weapon Talent.)
Reaver Weapon Talent: You can wield any one-handed military weapon to deal Sneak Attack damage and to use Rogue powers that require a light blade. When you wield a club or a mace, your weapon damage die increases by one size. Finally, you gain proficiency with the battle axe, the hand axe, the longsword, the throwing hammer and the warhammer.
NEW ROGUE CLASS FEATURE: SKIRMISHER WEAPON TALENT
(Only available to Rogues with the Brutal Scoundrel or Cunning Sneak features. It replaces Scoundrel Weapon Talent.)
Skirmisher Weapon Talent: You can wield a longbow or shortbow to deal Sneak Attack damage and to use Rogue powers that require a hand crossbow or a sling.
(Reasonings:
Traditional Rogues don't fit the campaign's flavour. A Norseman Rogue should be a viking, a marauder, a skirmisher - hence the ability to use more martial weapons, and an additional benefit for Ruthless Ruffians, who otherwise wouldn't gain much from Reaver Weapon Talent.)