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tigerusthegreat
2011-12-12, 11:31 AM
Round 1: Individual Death Match

Rules:
The player with the most kills wins.

A kill is awarded to the player who reduces another player below 0hp the first time. Players brought above 0hp and killed again by the same player do not count, and count as half a kill to another player who kills them.

Map:
http://i299.photobucket.com/albums/mm285/tigerus2004/Everliving1.png

Please select your position and roll initiative in spoiler. Also if you want an icon other than your avatar, please link me an image in your post.

Combat will begin when all players have posted:

Player List for this Match (sheets will be linked here after the game starts):
Grey Mcbannert's
Jojolagger's
Crog (The Big Orc)
Duskragner's Druid
Balkrem (Lemonus)
Ranjeesh (OMG Ponies)
grimm (Darkillini)
ADrian the strong (Vulaas)
Gladius (Umbranar)
Jheska's Character
Maximus's Character
Vulaas' Character

darkillini
2011-12-12, 04:07 PM
ive gotta ask, can we count knocking someone unconcious as a initial Ko also? since i dont see my mage being able to capitalize on the coup de graces :smallbiggrin:

tigerusthegreat
2011-12-12, 04:59 PM
ive gotta ask, can we count knocking someone unconcious as a initial Ko also? since i dont see my mage being able to capitalize on the coup de graces :smallbiggrin:

Not for this match. maybe for another match

Jheska
2011-12-12, 08:01 PM
"Puny cowards will break before Krun!"

starting at:
R17
initiative: [roll0]

The Big Orc
2011-12-12, 08:05 PM
Crog
Starting at Q7
Initiative [roll0]

darkillini
2011-12-12, 08:05 PM
not what i expected for the first round, but we shall see what we can do with this.

intiative [roll0]

starting at (assuming we have to be in the sand area :smallwink:)
Y25.

if we don't have to start in the sand then put me at R29 in the spectator box to be snipin the fools.

Lemonus
2011-12-12, 08:51 PM
"Raaaaarrrghhhh! You will all die! Raaaaaarrrrghhhhh!"

AC20
Init: [roll0]
Prepared spells:

L0:
1. CMW
2. CMW
3. Resistance
4. Resistance
5. Guidance

L1
1. Summon Monster I
2. Doom
3. Entropic Shield
4. CLW
D. Magic Weapon

L2
1. Death Knell
2. Bull's Strength
3. Summon Monster ll
D. Spiritual Weapon

jojolagger
2011-12-12, 09:31 PM
"I may be weak, but attack me and I will at the very least doom you with my last breath."

Init [roll0]

Starting at AD17 if sand pit only, AC32 if anywhere is valid.

tigerusthegreat
2011-12-12, 09:34 PM
sand pit only, sorry I wasn't clear on that

Duskranger
2011-12-13, 02:12 AM
Well Aster, this is it. Time to show them where we are mad of.

Initiative: [roll0]



Starting Position at the bottom of the map, AB15


By the way may we check other starting positions to see if we have the same or not? Since that could give anyone a pro in evading those that you want to evade.

Umbranar
2011-12-13, 03:36 AM
Some of you are going to eat shield today!

Initiative: [roll0]
Picture is on my char sheet
Start at I16

OMG PONIES
2011-12-13, 07:46 AM
A small gnome stands in the shadows, almost disappearing into them. He sighs as the others begin the match with such displays of bravado and draws his twin blades silently; they would do the talking for him.

[roll0]
Starting in E17

Vulaas
2011-12-13, 03:16 PM
"Well, this shall be an interesting day indeed. With so many against us,we are most pleased by the Arena Masters benevolent decision to shelter us from death."

That said, the tall man in his plate armour strides to the Arena's centre and draws his wide, sturdy blade and smoothly enters a defensive stance.

[roll0] Initiative

darkillini
2011-12-14, 01:52 PM
so how long will we wait before we call people no shows?

tigerusthegreat
2011-12-14, 06:03 PM
Given my limited update schedule for the next day or so, I'll give until Friday 6PM CST. I will try to do an initial update then, and we can get moving with it. Sorry about the delays, but work has been very busy and my school stuff is a bit screwed up and I'm trying to sort it out.

EDIT: Going to be until Saturday until i update, my wife got me sick and I cannot concentrate enough to get this worked out at the moment. Sorryf or the delay

tigerusthegreat
2011-12-18, 01:15 AM
Work is screwing me around a bit, so I'm trying to get what I can get done here while I have a minute.

Active Characters/Initiative

Duskragner's Druid 25
Khrun (Jheska) 21
Adrian the strong (Vulaas) 17
Ranjeesh (OMG Ponies) 15
grimm (Darkillini) 13
Gladius (Umbranar) 10
Jojolagger's 9
Crog (The Big Orc) 7
Balkrem (Lemonus) 7




Characters that have not posted and will not be in this match:

Grey Mcbannert's
Maximus's Character

Duskranger
2011-12-18, 05:39 AM
OOC: When will we get a Map update?

tigerusthegreat
2011-12-18, 11:54 AM
OOC: When will we get a Map update?

Most likely tomorrow after I get off my overnight shift, and I'll get combat started officially then.

I do apologize for the delay, this week has been horrible for things coming up, but that's the holidays for you. I expect after christmas things will go much smoother for this game.

Duskranger
2011-12-18, 12:17 PM
Most likely tomorrow after I get off my overnight shift, and I'll get combat started officially then.

I do apologize for the delay, this week has been horrible for things coming up, but that's the holidays for you. I expect after christmas things will go much smoother for this game.

Okiedokie, I will wait to post untill there are placements. If no one minds that is

tigerusthegreat
2011-12-19, 07:09 PM
Active Characters/Initiative/Position

Ain Bold (Duskranger) 25 [Y25] (http://www.coyotecode.net/profiler/view.php?id=10845) Raptor (http://www.coyotecode.net/profiler/view.php?id=10851)
Khrun (Jheska) 21 (http://www.myth-weavers.com/sheetview.php?sheetid=349895)
Adrian the strong (Vulaas) 17 [S16] (http://www.myth-weavers.com/sheetview.php?sheetid=350093)
Ranjeesh (OMG Ponies) 15 [E17] (http://www.coyotecode.net/profiler/view.php?id=12260)
[S]grimm (Darkillini) 13 [Y25] (http://www.myth-weavers.com/sheetview.php?sheetid=351218) Killed by Ain's Raptor
Gladius (Umbranar) 10 [I16] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Malferian (Jojolagger) 9 [AD17] (http://www.myth-weavers.com/sheetview.php?sheetid=351471)
Crog (The Big Orc) 7 [Q7] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Balkrem (Lemonus) 7 [AC20] (http://www.myth-weavers.com/sheetview.php?sheetid=348997)

Duskranger
2011-12-20, 01:56 AM
You see the dinosaurriding halfling looking at the opponents. Than suddenly without a commandword the dino moves.

It runs with a savage roar towards Y25, and jumps before he reaches it target untill he is on top of Grimm. There the dinosaur begins savagely clawing and biting his victim.

Rolls:

Against flatfooted AC:
Claw1: for damage if hit Fortsave 15 or else take 1d6dex damage
Claw2: for damage if hit Fortsave 15 or else take 1d6dex damage
Bite: for damage
Rake: [roll6] for [roll7]

If hit and damaged the foe needs to win a trip attack: [roll8]
If Trip succeeds: Grapple: 1d20+8

Critconfirms + extra Damage:

Claw1: [roll9] for [roll10] damage
Claw2: [roll11] for [roll12] damage
Bite: [roll13] for [roll14] damage
Rake: [roll15] for [roll16]



Edit: After that Ain sits motionless, looking at his opponent, he only grabs a wand and a scroll and looks around

Edit: The person I hit must roll his own poisondamages.

darkillini
2011-12-20, 03:12 AM
your pet dosn't have pounce a charge/ since attack action =/= full attack. so no secondary attacks in that barrage. which do i need to care about? the first claw? my bad, leaping punch didn't register on my brain while reading the sheet.


also, how are you getting a druid level above your actual level? i didn't think natural bond allowed for such things?
i.e. your fleshraker applies a -3 to your druid level making you count as a level 1 druid for the creature, not your effective druid level which natural bond raises.

Duskranger
2011-12-20, 03:17 AM
your pet dosn't have pounce a charge/ since attack action =/= full attack. so no secondary attacks in that barrage. which do i need to care about? the first claw?


also, how are you getting a druid level above your actual level? i didn't think natural bond allowed for such things?
i.e. your fleshraker applies a -3 to your druid level making you count as a level 1 druid for the creature, not your effective druid level which natural bond raises.

It does, and it has pounce (look the entry of the Fleshraker Leaping pounce). You need to care about all sadly, and the trip and the poison. No offense.

And about the Natural Bond, it was discussed and Agreed on by the DM. We still need to see if the Fleshraker is maybe a bit overdone, but so far everything I have done counts.

darkillini
2011-12-20, 03:21 AM
sigh. well the darn dino just one shotted my mage so i'l ignore the rolling for poison... peace out till next round i guess.. :smallfrown:

that natural bond fix seems... strong, as i thought it was just the druid version of practiced spellcaster, meant to keep the pet useful when multiclassed out of the druid class, but oh well. :smallbiggrin:

just for clarity, how are you ignoring handle animal rolls for the creature? ( im weak on druid fu, so im trying to learn before this happens every stinkin round :smallbiggrin:)

Duskranger
2011-12-20, 03:27 AM
sigh. well the darn dino just one shotted my mage so i'l ignore the rolling for poison... peace out till next round i guess.. :smallfrown:

that natural bond fix seems... strong, as i thought it was just the druid version of practiced spellcaster, meant to keep the pet useful when multiclassed out of the druid class, but oh well. :smallbiggrin:

just for clarity, how are you ignoring handle animal rolls for the creature? ( im weak on druid fu, so im trying to learn before this happens every stinkin round :smallbiggrin:)

Druids don't need to, mental command to the animal and steering them is a free action :smallbiggrin:.

Natural Bond is not fixed, it's a normal interpretation, RAW, but maybe not RAI and probably the first thing I will scratch away.

You know you can return to life in this game right? So maybe is the poison in that case important. But you know when you are in my team you are very happy to have one like me :smallbiggrin: I mean I can heal, I can buff, I can kill.

And my apologies for the one shot, Next time I will take someone else as a victim okay?

In case of poison for when the opponent comes to life:

[roll0] dex with failed save
[roll1] dex with failed save


Edit: you know that without Natural bond he would do the same thing and would hit a flatfooted guy (I just checked your shoot :smallbiggrin:) I hate checking the sheets of the guys I fight in PvP

darkillini
2011-12-20, 03:32 AM
to be fair, i was looking at hitting you with an empowered kelgores, or a web first chance he got anyway, so fairs fair i guess :smallbiggrin:

as for rezzing id hope he rezzes poison free, but thinking that this is a death match i think rezzing may be on hold this round.

fort saves
[roll0]
[roll1]

Duskranger
2011-12-20, 03:34 AM
to be fair, i was looking at hitting you with an empowered kelgores, or a web first chance he got anyway, so fairs fair i guess :smallbiggrin:

as for rezzing id hope he rezzes poison free, but thinking that this is a death match i think rezzing may be on hold this round.

fort saves
[roll0]
[roll1]

One of the problems of going first, everyone has seen what I can do :smallbiggrin:.

No but I am willing to take allies. And if someone suggested it before the game really started I would had no problems. You did not, so you are fair game. Now hoping I survive the first round :P

tigerusthegreat
2011-12-20, 03:51 AM
Yeah I might have to take away your fleshraker.

Sorry darkillini, this round iis mostly for testing

Duskranger
2011-12-20, 04:34 AM
Yeah I might have to take away your fleshraker.

Sorry darkillini, this round iis mostly for testing

But but but I love him :smallsad: :smallbiggrin:

Anyway I understand.

Jheska
2011-12-20, 07:03 AM
5ft step to S18, Activate Rage. Swift Action to activate Brute Guantlets with one charge spent, trip attempt on Vulaas. If successful make a free attack against him.

Rolls:

Touch attack to initiate trip: [roll0]
Srength check [roll1]

If trip was successful:
To Hit [roll2] (foe at -4 AC for being on the ground)
Damage: [roll3]

Crit confirm just in case: [roll4]

Vulaas
2011-12-20, 02:26 PM
Going down like a [insert dirty joke here], Adrian spits, and concentrates on something, chanting in a strange tongue before loosing a ray of dark energy at the chain-wielding orc.

[roll0] Defensive Casting
[roll1] Ranged Touch Attack
[roll2] Strength Penalty if hit

tigerusthegreat
2011-12-20, 05:02 PM
Warning to you duskranger, I'm probably going to ask you to swap your fleshraker for a Deinonychus, I'm hoping that restores some balance.

tigerusthegreat
2011-12-20, 05:17 PM
Ain guides his raptor to destroy Grimm, which makes the crowd cheer at the spectacle of the bloodshed, but it is a quickly lost by the cheers for Khrun and Adrian's battle in the middle of the ring. The barbarian smashes the duskblade hard, and the duskblade retorts with an energy beam, barely missing the raging barbarian.


Active Characters/Initiative/Position

Ain Bold (Duskranger) 25 [AB15] (http://www.coyotecode.net/profiler/view.php?id=10845) Raptor (http://www.coyotecode.net/profiler/view.php?id=10851)
Khrun (Jheska) 21 [R17] (http://www.myth-weavers.com/sheetview.php?sheetid=349895)
Adrian the strong (Vulaas) 17 [S16] (http://www.myth-weavers.com/sheetview.php?sheetid=350093)
Ranjeesh (OMG Ponies) 15 [E17] (http://www.coyotecode.net/profiler/view.php?id=12260)
grimm (Darkillini) 13 [Y25] (http://www.myth-weavers.com/sheetview.php?sheetid=351218)
Gladius (Umbranar) 10 [I16] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Malferian (Jojolagger) 9 [AD17] (http://www.myth-weavers.com/sheetview.php?sheetid=351471)
Crog (The Big Orc) 7 [Q7] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Balkrem (Lemonus) 7 [AC20] (http://www.myth-weavers.com/sheetview.php?sheetid=348997)


Score/Awards:

Score:
Ain: 1 KO (100 points)

Awards:
Grimm: Golden Lemming Award (die violenlty in the first round): 250 points




Map
http://i299.photobucket.com/albums/mm285/tigerus2004/Everliving3.png

Jheska
2011-12-21, 05:34 AM
Damage didn't kill him then?

Shame, I assume you were casting from prone and are thus still on the floor.

OMG PONIES
2011-12-21, 08:53 AM
Ranjeesh mutters something under his breath, manifesting one of the few psionic powers he knows. He then moves to greet Gladius in battle, saying nothing other than, "Let's give them what they came for, yes?"

Standard action: manifest a power
Psicraft DC 16 to open:Ranjeesh is manifesting force screen.
Free action: declare Gladius as Dodge target
Move action: move to H16, activating Child of Shadow

AC 31 vs Gladius (27 vs all others)
Flatfooted AC 22 vs all, Touch AC 23 vs Gladius (19 vs all others)
All attacks vs Ranjeesh suffer 20% miss chance

DM ONLY:
Titan Fighting allows my +4 dodge bonus vs giants to apply instead of Dodge's normal +1. Force screen is in round 1/20 of its duration.

darkillini
2011-12-21, 08:53 PM
grimm laying unconscious on the ground manages to spout a single phrase before passing on "a good shot sir"(negative something, just gonna go with dead)

magically his mind jumps to a new place to chat outside of combat (figured we could use a ooc channel)
ooc (http://www.giantitp.com/forums/showthread.php?p=12414519#post12414519)

Umbranar
2011-12-22, 03:25 AM
Gladius nods and speaks: So it begins...

Full Round Attack:
Attack - Shieldbash [roll0] Damage - [roll1]
If crit: [roll2] Extra Damage - [roll3]
Miss chance: 1-20 is miss [roll4]

Attack - Shortspear [roll5] Damage - [roll6]
If crit: [roll7] Extra Damage - [roll8]
Misschance: 1-20 is miss [roll9]

Free Action: 5ft step to H17

jojolagger
2011-12-22, 02:02 PM
Malferian smiles at the near by cleric. "It would appear we are likely the riders next targets. Might I suggest we work together to defeat our mutual foe?"

Delaying to initiative count 6, which is just before the rider goes again.

Lemonus
2011-12-22, 06:02 PM
"Agreed. Let us kill the fool!"

darkillini
2011-12-23, 05:54 PM
Currently crogg (the big orc)
next lemunus

The Big Orc
2011-12-24, 11:18 AM
Crog charges to R 15 and attacks Vulaas.
Attack [roll0]
Damage [roll1]

Current health and AC: 34/34 16

The Big Orc
2011-12-24, 11:20 AM
For the crit!

crit confirm [roll0]
crit damage [roll1]

Lemonus
2011-12-24, 11:41 AM
Balkrem puts away his morningstar and bigins casting. A replica of his weapon made entirely out of force appears in front of Ain and begins attacking him.

Casting Spiritual Weapon, currently targeted on Ain.
Attack VS AC: [roll0]
[roll1] Force damage.
In case of crit:
[roll2]
[roll3]

Prepared Spells: (DM Only)
L0:
1. CMW
2. CMW
3. Resistance
4. Resistance
5. Guidance

L1
1. Summon Monster I
2. Doom
3. Entropic Shield
4. CLW
D. Magic Weapon

L2
1. Death Knell
2. Bull's Strength
3. Summon Monster ll
D. Spiritual Weapon

jojolagger
2011-12-24, 03:38 PM
Smiling as the summoned morningstar bashes his main foe, Malferian motions to cast a spell, but nothing appears. He then draws back to AE16, with a slight glow from his amulet.

Casting Invisible Fell Weakening Magic missile. I get 3 missiles. 2 for the Rider and 1 for the loyal mount.
[roll0] Damage to the rider
[roll1] Damage to mount
And both get -4 to Strength for 1 minute. (I'd like someone to check if that makes the rider a medium load for the mount, as that would cause numerous extra debuffs. :smallamused:)
Also Activating my amulet for tears for all 3 points, bringing me to 38 HP.

darkillini
2011-12-24, 03:46 PM
how are you casting a +4 spell leveled metamagiced spell? you don't have 5th level slots?

Jheska
2011-12-24, 03:48 PM
A fell weakening spell uses up a spell slot one level higher than the spell's actual level.

I'll just leave this here

darkillini
2011-12-24, 03:49 PM
but invisible spell used +3 IIRC

Jheska
2011-12-24, 03:53 PM
Shockingly, its +0. And either useless, nonsensical or beyond godlike depending on the spell applied to.

darkillini
2011-12-24, 03:55 PM
Shockingly, its +0. And either useless, nonsensical or beyond godlike depending on the spell applied to.
really :smalleek: i retract all objections then and bow to the wow factor of that metamagic.

Duskranger
2011-12-24, 04:26 PM
but invisible spell used +3 IIRC

Invisible is a 0 lvl adjustment if I'm correct which is also called overpowered since summons stay invisible. And are all kinds of stupid shenanigans.

But okay, the raptor does not carry a Mediumload since he only carries me, he can carrie 10 me's if he needed. Sorry about that. And does this mean that this is my turn? If yes, you all know what that means.

My turn:
After being buffeted by something invisible, and not knowing where it came for he looks towards the two that apparantly did something. He felt himself weaking, but smiled a soft smile. With one Druidic word he let Aster charge at the guy that apparantly did nothing (AE 16 is within range).

Rolls:

Claw1: [roll0] for [roll1] and fortsave DC 15 or take [roll2] dexdamage
Claw2: [roll3] for [roll4] and fortsave DC 15 or take [roll5] dexdamage
Bite: [roll6] for [roll7]
Rake: [roll8] for [roll9]

If hit and damaged the foe needs to win a trip attack: [roll10]
If Trip succeeds: Grapple: [roll11]

Edit: I forgot to count the +2 from charging. So if soemthing barely misses please tell me. I did incorperate the -4 strengthpenalty

While Aster tries to kill the guy that is suspected of hurting him and his master, he grabs a wand and hits himself with it.



Wand of cure Light wounds: [roll12]


You see Ains wounds closing.

@ the DM:

I can share spells with my companion, does that also count for spells from wands or scrolls?


Edit2: I do think my raptor is slightly overpowered indeed. Next battle Aster won't return. I will take a slightly less powerfull critter, hope my teammembers in that combat don't mind :smallbiggrin:

Jheska
2011-12-24, 04:53 PM
Move to J18 triggering child of shadow for 20% concealment.

Trip Attempt at Gladius, if successful wail on him. Swift action use 1 charge on amulet of tears.


To hit with trip: [roll0] Touch attack
Strength Check: [roll1]

To hit with free attack if successful [roll2]
Crit confirm if needed [roll3]
Damage: [roll4]

jojolagger
2011-12-24, 05:31 PM
But okay, the raptor does not carry a Mediumload since he only carries me, he can carrie 10 me's if he needed. Sorry about that. And does this mean that this is my turn? If yes, you all know what that means.

My turn:
After being buffeted by something invisible, and not knowing where it came for he looks towards the two that apparantly did something. He felt himself weaking, but smiled a soft smile. With one Druidic word he let Aster charge at the guy that apparantly did nothing (AE 16 is within range).

Rolls:

Claw1: [roll0] for [roll1] and fortsave DC 15 or take [roll2] dexdamage
Claw2: [roll3] for [roll4] and fortsave DC 15 or take [roll5] dexdamage
Bite: [roll6] for [roll7]
Rake: [roll8] for [roll9]

If hit and damaged the foe needs to win a trip attack: [roll10]
If Trip succeeds: Grapple: [roll11]

Edit: I forgot to count the +2 from charging. So if soemthing barely misses please tell me. I did incorperate the -4 strengthpenalty[/spoiler]

Sorry, no.
First, you weight over 100, and light load limit for your mount is 87 (STR 14 = 58, Medium Quadruped x1.5 for a total of 87). It is at medium encumbrance.
Second, You don't have a line to charge me. You're (barely) charging through Lemonus. With reduced movement, your mount will need a double move to threaten me. (Draw a straight line between the two, you move is closer to Lemonus than Tordek is to Mialee is the PH page 155, and she invalidates the charge.)
I'm not stupid, when someone is an ubercharger, I make sure they can't charge me. :smallamused:

Duskranger
2011-12-24, 07:14 PM
Sorry, no.
First, you weight over 100, and light load limit for your mount is 87 (STR 14 = 58, Medium Quadruped x1.5 for a total of 87). It is at medium encumbrance.
Second, You don't have a line to charge me. You're (barely) charging through Lemonus. With reduced movement, your mount will need a double move to threaten me. (Draw a straight line between the two, you move is closer to Lemonus than Tordek is to Mialee is the PH page 155, and she invalidates the charge.)
I'm not stupid, when someone is an ubercharger, I make sure they can't charge me. :smallamused:

I would not call you stupid though it does mean that my action goes over to Lemonus.
The weight though disagreeing on that one.

But the DM needs to solve this dispute. I checked the legality before I acted and thought everything was fine. So Tigerus please tell me. If my action is invalid I attack Lemonus if not jojolagger is still the victim.

Edit: I'm a halfling and weigh only 35 lb nothing more nothing less with equipment that makes 50 and that's taking it large. So he can carry 2 of me. 10 is a bit exaggerated. If you are going by the rules do it completely and not making things up. The weight is wrong because of making use of a sheet for a human. My apologies that part I did not clear up. Though a bit of checking would have seen that that weight was wrong.

tigerusthegreat
2011-12-29, 12:57 AM
Ranjeesh activates a power and moves forward.

Gladius attack Ranjeesh, but his attacks miss thanks to the psionic energy now protecting him (first missed due to miss chance, second didn't hit AC).

Malfurien delays, and tries to negotiate an alliance.

Crog charges the duskblade, and executes him, leaving him a bloody pulp. Luckily his spirit is brought into the stands to wait with the other vanguished foes.

Balkrem's morning star hits Ain squarely (3 damage, 24/27)

Malfurien takes his attack now, even though nothign appears to happen, Ain feels the sting (7 damage, now 17/27) and so does his mount (5 damage, 34/39). Both also feel the draining effects of the spell (-4 str) [weight is still in the light load range surprisingly]

[If invisible spell becomes stupid; it will be changed, but this effect is definately okay]

Active Characters/Initiative/Position

Ain Bold (Duskranger) 25 [AB15] (http://www.coyotecode.net/profiler/view.php?id=10845) Raptor (http://www.coyotecode.net/profiler/view.php?id=10851)
Khrun (Jheska) 21 [R17] (http://www.myth-weavers.com/sheetview.php?sheetid=349895)
Adrian the strong (Vulaas) 17 [S16] (http://www.myth-weavers.com/sheetview.php?sheetid=350093)
Ranjeesh (OMG Ponies) 15 [E17] (http://www.coyotecode.net/profiler/view.php?id=12260)
grimm (Darkillini) 13 [Y25] (http://www.myth-weavers.com/sheetview.php?sheetid=351218)
Gladius (Umbranar) 10 [I16] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Crog (The Big Orc) 7 [Q7] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Balkrem (Lemonus) 7 [AC20] (http://www.myth-weavers.com/sheetview.php?sheetid=348997)
Malferian (Jojolagger) 6 [AD17] (http://www.myth-weavers.com/sheetview.php?sheetid=351471)

Score/Awards:

Score:
Ain: 1 KO (100 points)
Crog: 1 KO (100 points)

Awards:
Grimm: Golden Lemming Award (die violenlty in the first round): 250 points
Crog: Massive Overkill Award (gib a foe explosively): 250 points



Map
http://i299.photobucket.com/albums/mm285/tigerus2004/Everliving4.png

tigerusthegreat
2011-12-29, 01:08 AM
Okay, ruling on the charge.

The charge to Malfurien would pass by lemonus, allowing an AoO, however you would not be prevented form charging, just suffer the AoO. You would have to charge to AD17 as this is the closest square you can reach to hit your target (Malfurien).

So I'll leave it up to Lemonus whether or not he attacks, and then resolve it.

Sorry for the delay.

OMG PONIES
2011-12-29, 07:02 AM
OOC: If it's okay, I'll take my turn while they resolve that action, since it has no bearing on what I plan to do.

Ranjeesh smirks as his opponent misses him repeatedly. Clutching his daggers in hand, Ranjeesh makes a quick stab at Gladius with both of them before retreating to a corner of the arena.

Free action: declare Gladius as dodge target (again).
Standard Action: initiate a maneuver
Martial Lore DC 11 to open:
Ranjeesh is initiating Wolf Fang Strike.

17 vs AC for 7 damage
26 vs AC for 7 damage
Move Action: tumble to G13 Success! no AoO provoked from Gladius, Child of Shadow activated.

AC 31 vs Gladius (27 vs all others)
Flatfooted AC 22 vs all, Touch AC 23 vs Gladius (19 vs all others)
All attacks vs Ranjeesh suffer 20% miss chance

Rolls:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
DM ONLY:
Titan Fighting allows my +4 dodge bonus vs giants to apply instead of Dodge's normal +1. Force screen is in round 2/20 of its duration.

Lemonus
2011-12-29, 03:03 PM
As Ain charges past him, Balkrem swings his morningstar at the rider.

Taking the AoO
[roll0] VS AC
[roll1] Damage

@V Oh. Crap.

Duskranger
2011-12-30, 02:07 PM
As Ain charges past him, Balkrem swings his morningstar at the rider.

Taking the AoO
[roll0] VS AC
[roll1] Damage

You putted that one away since you wanted to cast. Read your post. You can't take an AoO that's why I charged past you:smallbiggrin:

tigerusthegreat
2012-01-01, 08:27 PM
Duskranger has a point that I missed. Without a weapon (or the ability to use unarmed attacks as weapons without penalties) there is no AoO.

So, resolution:

Raptor's attacks are enough to drain some of Malfurien's temp hp.

(share spell would work with scrolls and other spell completion items, but not for wands, which function and are worded differently)


Khrun's trip attack knocks down Gladius (ruling that its a success as there's no way Gladius can roll high enough to beat that). The followup attack is enoguh to hit the prone Gladius, and deal 19 damage.

Ranjeesh hits partially, dealing 7 damage.

Can't update map at this time, but I will be updating the map and condition/summary soon as well.

jojolagger
2012-01-01, 09:25 PM
Raptor's attacks are enough to bring down Malferian in a bloody mess.

Actually, I used my amulet of tears, for all three charges, which means I haven't even lost all my temporary HP. Malferian is still looking healthier than before the fight started.
Fort saves vs. poison
[roll0]
[roll1]

tigerusthegreat
2012-01-01, 09:59 PM
Actually, I used my amulet of tears, for all three charges, which means I haven't even lost all my temporary HP. Malferian is still looking healthier than before the fight started.
Fort saves vs. poison
[roll0]
[roll1]

I did miss that, and you've taken 10 dex damage from poison. Yeah, the raptor is getting changed next tournament round.

Duskranger
2012-01-02, 02:02 AM
I did miss that, and you've taken 10 dex damage from poison. Yeah, the raptor is getting changed next tournament round.

The raptor will be changed into a normal Animal Companion for a lvl 4 Druid, but I would like to be able to shift some stuff around anyway.

Edit: Jojo, you still are tripped and grappled though. Unless you can win those rolls.

jojolagger
2012-01-02, 05:27 PM
The raptor will be changed into a normal Animal Companion for a lvl 4 Druid, but I would like to be able to shift some stuff around anyway.

Edit: Jojo, you still are tripped and grappled though. Unless you can win those rolls.

Oh, right, rolls to resist that. [roll0] to resist trip [roll1] on the off chance of winning and getting a counter trip.
[roll2] to resist grapple.
Of course, I still have a plan.

Duskranger
2012-01-03, 01:16 AM
Sorry jojo, but invisible things are probably more dangerous than visible things :smallbiggrin:.

I do think that this game could be more fun in teams. At this moment I am actually a bit bored (it's not going that fast and that makes it slightly harder for me). No offense meant Tigerus, I am happy that this game is still going on.

jojolagger
2012-01-03, 03:04 AM
Sorry jojo, but invisible things are probably more dangerous than visible things :smallbiggrin:. Yeah, that's true. Kinda sad I won't have time to pull all the invisibility tricks this time though (Or at least I shouldn't :smallamused:).


I do think that this game could be more fun in teams. Why'd you think I teamed up with someone at the start? :smallamused:

Also, We need an OOC.

Duskranger
2012-01-03, 03:09 AM
Yeah, that's true. Kinda sad I won't have time to pull all the invisibility tricks this time though (Or at least I shouldn't :smallamused:).

Why'd you think I teamed up with someone at the start? :smallamused:

Also, We need an OOC.

Teaming up with me would've been smarter :smallbiggrin:

jojolagger
2012-01-03, 03:21 AM
Teaming up with me would've been smarter :smallbiggrin:

Eh, you had the strongest position at the time, I wasn't sure you'd go for it. Besides, Rule 17 doesn't apply when your a runner. :smallwink:

Duskranger
2012-01-03, 03:23 AM
Eh, you had the strongest position at the time, I wasn't sure you'd go for it. Besides, Rule 17 doesn't apply when your a runner. :smallwink:

Don't know that one rule. And yes I would go for it. Allies untill the end. I could've used your magic. Just as I will use mine.

darkillini
2012-01-03, 04:30 AM
I posted a link to an intended ooc forum when my guy was KOed.
wether folks will use it or not is another question,
whose turn is it currently/ being waited on. Or is it a map/ initiative update that's being waited on?

The Big Orc
2012-01-03, 08:26 AM
I am waiting on Umbranar I think.

tigerusthegreat
2012-01-07, 10:32 PM
I have been very sick, but am getting better, thank you for your patience. Here are updates. Umbranar has until Monday around 5pm CST to post, then we will go back to the proposed max 24 hour/turn schedule.

If I have missed any effects/etc please let me know, or if your position is incorrect. I went through the whole post, but the forums decided to give me 503 errors while I was updating the map, so there might be some issues there. I think I have everything right (but then again, working with a medicine addled brain here)


Player Status
Ain Bold (Duskranger)
HP: 23/27
-4 to Str for 10 rounds
-2 AC from charging

Raptor
HP: 34/39
-4 to Str for 10 rounds
-2 AC from charging

Khrun (Jheska)
HP: 40/32 [Raging HP: 48/40] [8 Temp HP]
Raging (+4 Str, +4 Con, -2 AC, +2 Morale to Will) 5 Rounds left
Child of Shadows [20% miss Chance]

Adrian the strong (Vulaas)
HP: -10/28

Ranjeesh (OMG Ponies)
HP: 31/31
Dodge vs Gladius
Child of Shadow [20% miss Chance]
*Force Screen* 2/20 turns

grimm (Darkillini)
HP: -10/22

Gladius (Umbranar)
HP: 16/42
*Prone*

Malferian (Jojolagger)
HP: 20/14 6 Temp HP
-10 Dex from Poison. Secondary Damage in 10 Rounds
*Prone*

Crog (The Big Orc)
HP: 34/34

Balkrem (Lemonus)
HP: 29/29



Active Characters/Initiative/Position

Ain Bold (Duskranger) 25 [AD17] (http://www.coyotecode.net/profiler/view.php?id=10845) Raptor (http://www.coyotecode.net/profiler/view.php?id=10851)
Khrun (Jheska) 21 [J18] (http://www.myth-weavers.com/sheetview.php?sheetid=349895)
Adrian the strong (Vulaas) 17 [S16] (http://www.myth-weavers.com/sheetview.php?sheetid=350093)
Ranjeesh (OMG Ponies) 15 [G13] (http://www.coyotecode.net/profiler/view.php?id=12260)
grimm (Darkillini) 13 [Y25] (http://www.myth-weavers.com/sheetview.php?sheetid=351218)
Gladius (Umbranar) 10 [H17] (http://www.myth-weavers.com/sheetview.php?sheetid=285633) <------- Current Turn
Crog (The Big Orc) 7 [R15] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Balkrem (Lemonus) 7 [AC20] (http://www.myth-weavers.com/sheetview.php?sheetid=348997)
Malferian (Jojolagger) 6 [AE16] (http://www.myth-weavers.com/sheetview.php?sheetid=351471)

Score/Awards:

Score:
Ain: 1 KO (100 points)
Crog: 1 KO (100 points)

Awards:
Grimm: Golden Lemming Award (die violently in the first round): 250 points
Crog: Massive Overkill Award (gib a foe explosively): 250 points
Balkrem: Missed An Opportunity (Specifically An Attack of Opportunity): 50 Points



Map
http://i299.photobucket.com/albums/mm285/tigerus2004/Everliving5.png

tigerusthegreat
2012-01-10, 07:15 PM
Okay, a day late, but now it is Crog (The Big Orc)'s turn, with Umbranar delaying until he posts again.

The Big Orc
2012-01-10, 11:49 PM
Charge to K17 and attack Jheska

Attack [roll0]
Damage [roll1]
Crit on 32-33
Crit confirm [roll2]
Crit dmg [roll3]

tigerusthegreat
2012-01-11, 07:05 AM
Provokes an Attack of Opportunity from Jheska, who has a reach weapon.

Jheska
2012-01-11, 08:40 AM
Krun Spins, seemingly unfazed beneath his iron masks and roars as his chain aims at the other orc's legs in a smashing blow. "At least fight like an Orc, not the worm you look like!" He barks at his grounded opponent.


Trip Attack (touch): [roll0]

Strength Check: [roll1]

Free roll to hit if it works: [roll2] (foe is at -4 AC whilst prone)
roll to confirm if needed: [roll3]

Damage [roll4]

Lemonus
2012-01-12, 12:47 PM
Balkrem begins chanting, presenting his holy symbol. The magical morningstar that he summoned attacks Ain again.

Casting Summon Monster II
Spiritual Weapon attack:
[roll0] VS AC
[roll1] Force damage
In case of crit:
[roll2]
[roll3]
Prepared spells: (DM only)
L0:
1. CMW
2. CMW
3. Resistance
4. Resistance
5. Guidance

L1
1. Summon Monster I
2. Doom
3. Entropic Shield
4. CLW
D. Magic Weapon

L2
1. Death Knell
2. Bull's Strength
3. Summon Monster II
D. Spiritual Weapon

Lemonus
2012-01-12, 12:49 PM
Did the Spiritual Weapon attacks with the wrong bonuses:
Attack: [roll0] VS AC
Crit confirm: [roll1]

tigerusthegreat
2012-01-12, 09:50 PM
Crog's charge ends abruptly with a spiked chain wrapped around his ankles. What started as a ferocious attack ends with him staring at the sky, with a variety of puncture wounds from the chain's barbs.

Balkrem maneuvers the magical weapon, but it misses the attack, unable to affect the druid. He begins summoning something, an effect that will finish at the beginning of his next turn.


Player Status
Ain Bold (Duskranger)
HP: 23/27
-4 to Str for 10 rounds
-2 AC from charging

Raptor
HP: 34/39
-4 to Str for 10 rounds
-2 AC from charging

Khrun (Jheska)
HP: 40/32 [Raging HP: 48/40] [8 Temp HP]
Raging (+4 Str, +4 Con, -2 AC, +2 Morale to Will) 5 Rounds left
Child of Shadows [20% miss Chance]

Adrian the strong (Vulaas)
HP: -10/28

Ranjeesh (OMG Ponies)
HP: 31/31
Dodge vs Gladius
Child of Shadow [20% miss Chance]
*Force Screen* 2/20 turns

grimm (Darkillini)
HP: -10/22

Gladius (Umbranar)
HP: 16/42
*Prone*

Malferian (Jojolagger)
HP: 20/14 6 Temp HP
-10 Dex from Poison. Secondary Damage in 10 Rounds
*Prone*

Crog (The Big Orc)
HP: 17/34
*prone*

Balkrem (Lemonus)
HP: 29/29



Active Characters/Initiative/Position

Ain Bold (Duskranger) 25 [AD17] (http://www.coyotecode.net/profiler/view.php?id=10845) Raptor (http://www.coyotecode.net/profiler/view.php?id=10851)
Khrun (Jheska) 21 [J18] (http://www.myth-weavers.com/sheetview.php?sheetid=349895)
Adrian the strong (Vulaas) 17 [S16] (http://www.myth-weavers.com/sheetview.php?sheetid=350093)
Ranjeesh (OMG Ponies) 15 [G13] (http://www.coyotecode.net/profiler/view.php?id=12260)
grimm (Darkillini) 13 [Y25] (http://www.myth-weavers.com/sheetview.php?sheetid=351218)
Gladius (Umbranar) 10 *delaying* [H17] (http://www.myth-weavers.com/sheetview.php?sheetid=285633)
Crog (The Big Orc) 7 [R15] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Balkrem (Lemonus) 7 [AC20] (http://www.myth-weavers.com/sheetview.php?sheetid=348997)
Malferian (Jojolagger) 6 [AE16] (http://www.myth-weavers.com/sheetview.php?sheetid=351471)<------- Current Turn

Score/Awards:

Score:
Ain: 1 KO (100 points)
Crog: 1 KO (100 points)

Awards:
Grimm: Golden Lemming Award (die violently in the first round): 250 points
Crog: Massive Overkill Award (gib a foe explosively): 250 points
Balkrem: Missed An Opportunity (Specifically An Attack of Opportunity): 50 Points
Khrun: Stop! (disrupt an opponent's charge): 100 Points



Map
http://i299.photobucket.com/albums/mm285/tigerus2004/Everliving6.png

jojolagger
2012-01-13, 05:33 AM
Smiling, Malferian Somehow reaches AB 15 and sends an impressive set of missiles towards the druid, now very clearly angered.

Actions
First, Swift action to activate my chronocharm of the horizion walker for free 15' of AoO free movement. Move Action to stand. Free action draw spell components + focus (spellshard). Standard Action to Blast him with an emnpowered (via the spellshard) MM.
(PH notes the 50% increase is applied to each missile separately.)
[roll0] * 1.5 = 7
[roll1] * 1.5 = 4
[roll2] * 1.5 = 3
Total of 14 Damage.

Status

HP: 14/14 + 6 Temp HP
-10 Dex from Poison. Secondary Damage in 10 Rounds (counts down on Duskranger's turn).
Expended supplies
One 1st level spell Expended, One 2st level spell Expended, Amulet of Tears Expended, Chronocharm of the horizon Walker expended, 1 use of empowered Spellshard Expended

tigerusthegreat
2012-01-14, 08:38 PM
Malferian teleports away, and rises to battle. Firing off more magic missiles, he seems to injure the druid decently.


Player Status
Ain Bold (Duskranger)
HP: 9/27
-4 to Str for 10 rounds
-2 AC from charging

Raptor
HP: 34/39
-4 to Str for 10 rounds
-2 AC from charging

Khrun (Jheska)
HP: 40/32 [Raging HP: 48/40] [8 Temp HP]
Raging (+4 Str, +4 Con, -2 AC, +2 Morale to Will) 5 Rounds left
Child of Shadows [20% miss Chance]

Adrian the strong (Vulaas)
HP: -10/28

Ranjeesh (OMG Ponies)
HP: 31/31
Dodge vs Gladius
Child of Shadow [20% miss Chance]
*Force Screen* 2/20 turns

grimm (Darkillini)
HP: -10/22

Gladius (Umbranar)
HP: 16/42
*Prone*

Malferian (Jojolagger)
HP: 20/14 6 Temp HP
-10 Dex from Poison. Secondary Damage in 10 Rounds
*Prone*

Crog (The Big Orc)
HP: 17/34
*prone*

Balkrem (Lemonus)
HP: 29/29



Active Characters/Initiative/Position

Ain Bold (Duskranger) 25 [AD17] (http://www.coyotecode.net/profiler/view.php?id=10845) Raptor (http://www.coyotecode.net/profiler/view.php?id=10851)<------- Current Turn
Khrun (Jheska) 21 [J18] (http://www.myth-weavers.com/sheetview.php?sheetid=349895)
Adrian the strong (Vulaas) 17 [S16] (http://www.myth-weavers.com/sheetview.php?sheetid=350093)
Ranjeesh (OMG Ponies) 15 [G13] (http://www.coyotecode.net/profiler/view.php?id=12260)
grimm (Darkillini) 13 [Y25] (http://www.myth-weavers.com/sheetview.php?sheetid=351218)
Gladius (Umbranar) 10 *delaying* [H17] (http://www.myth-weavers.com/sheetview.php?sheetid=285633)
Crog (The Big Orc) 7 [K17] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Balkrem (Lemonus) 7 [AC20] (http://www.myth-weavers.com/sheetview.php?sheetid=348997)
Malferian (Jojolagger) 6 [AB15] (http://www.myth-weavers.com/sheetview.php?sheetid=351471)

Score/Awards:

Score:
Ain: 1 KO (100 points)
Crog: 1 KO (100 points)

Awards:
Grimm: Golden Lemming Award (die violently in the first round): 250 points
Crog: Massive Overkill Award (gib a foe explosively): 250 points
Balkrem: Missed An Opportunity (Specifically An Attack of Opportunity): 50 Points
Khrun: Stop! (disrupt an opponent's charge): 100 Points



Map
http://i299.photobucket.com/albums/mm285/tigerus2004/Everliving7.png

Lemonus
2012-01-15, 08:18 PM
I may be missing something, but shouldn't have my Spiritual Weapon attack have hit? Ain's regular AC is 14, minus the 2 from charging, is equal to my attack roll of 12.

tigerusthegreat
2012-01-15, 08:48 PM
I may be missing something, but shouldn't have my Spiritual Weapon attack have hit? Ain's regular AC is 14, minus the 2 from charging, is equal to my attack roll of 12.

You are right, brining ain down to 0 and disabled atm.

Duskranger
2012-01-16, 09:05 AM
OOC: 0 hp means able to take a standard action before going to -1 right?

If so: Ain whips up his wand and uises that one.


Wand of Cure Light wounds
[roll1d8+1[/roll] healing


After that he make another silent conversation with aster and commands him to charge it's opponent. He charges the one that has fired the magic missile, seeing him as the biggest threat.


Claw1: [roll0] for [roll1] and fortsave DC 15 or take [roll2] dexdamage
Claw2: [roll3] for [roll4] and fortsave DC 15 or take [roll5] dexdamage
Bite: [roll6] for [roll7]
Rake: [roll8] for [roll9]

If hit and damaged the foe needs to win a trip attack: [roll10]
If Trip succeeds: Grapple: [roll11]

Jheska
2012-01-16, 01:35 PM
As Krun's chain slams down again on Crog light seems to bend away from its razored links, draining warmth with it. As it swings it almost seems to split into twin chains, impossibly striking from both sides at once with a sickening crunch.

"You are no Orc worm, now die as one." He barks, sprinting past another prone form to H15.

Shadow Blade Technique, make 2 attack rolls, if both hit deal +1d6 cold damage. If just one hits regular hit.

To hit 1[roll0]
To hit 2[roll1]

crit confirm [roll2]

Damage [roll3]
Shadow blade damage [roll4]

Duskranger
2012-01-16, 01:50 PM
Since my roll went FUBAR: [roll0]

OOC:
@ Jheska:
Shadow Blade Technique, you need to pick which roll you take. Not something else.

Jheska
2012-01-16, 03:36 PM
ooc: since I'm damm sure both hit thats irrelevant, also that's not how it works. You auto-take the highest but if the lowest also hits you gain bonus damage.

tigerusthegreat
2012-01-16, 05:03 PM
OOC: Regarding Shadow Blade Technique, you must select either the higher or lower, but you may do so after you roll. If you select the higher, you deal normal damage if it hits. If you select the lower, you deal normal damage if it hits +1d6 cold damage. In this case we will assume you selected the lower, and both hit for cold damage.

I underestimated how hostile this thread will get :-p

Also, Duskranger, you cannot charge as you have to charge to the closest square and you are only 5 ft away, but it doesn't look like your attack rolls have taken the +2 into effect anyway.

BIC: Ain heals himself before passing out (5 damage), and directs his mount to attack Malferian. Most of its attacks hit, thanks to the Dexterity numbing poison (18 damage), almost dropping Malferian out of the fight.

Khrun's shadow blade technique hits strongly, taking Crog out of the fight.

Player Status
Ain Bold (Duskranger)
HP: 9/27
-4 to Str for 10 rounds
-2 AC from charging

Raptor
HP: 34/39
-4 to Str for 10 rounds
-2 AC from charging

Khrun (Jheska)
HP: 40/32 [Raging HP: 48/40] [8 Temp HP]
Raging (+4 Str, +4 Con, -2 AC, +2 Morale to Will) 5 Rounds left
Child of Shadows [20% miss Chance]

Adrian the strong (Vulaas)
HP: -10/28

Ranjeesh (OMG Ponies)
HP: 31/31
Dodge vs Gladius
Child of Shadow [20% miss Chance]
*Force Screen* 2/20 turns

grimm (Darkillini)
HP: -10/22

Gladius (Umbranar)
HP: 16/42
*Prone*

Malferian (Jojolagger)
HP: 2/14
-11 Dex from Poison. Secondary Damage in 9 Rounds for 2 doses, 10 round for 1 dose


Crog (The Big Orc)
HP: -/34
*prone*

Balkrem (Lemonus)
HP: 29/29



Active Characters/Initiative/Position

Ain Bold (Duskranger) 25 [AC16] (http://www.coyotecode.net/profiler/view.php?id=10845) Raptor (http://www.coyotecode.net/profiler/view.php?id=10851)
Khrun (Jheska) 21 [H15] (http://www.myth-weavers.com/sheetview.php?sheetid=349895)
Adrian the strong (Vulaas) 17 [S16] (http://www.myth-weavers.com/sheetview.php?sheetid=350093)
Ranjeesh (OMG Ponies) 15 [G13] (http://www.coyotecode.net/profiler/view.php?id=12260)<------- Current Turn
grimm (Darkillini) 13 [Y25] (http://www.myth-weavers.com/sheetview.php?sheetid=351218)
Gladius (Umbranar) 10 *delaying* [H17] (http://www.myth-weavers.com/sheetview.php?sheetid=285633)
Crog (The Big Orc) 7 [K17] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Balkrem (Lemonus) 7 [AC20] (http://www.myth-weavers.com/sheetview.php?sheetid=348997)
Malferian (Jojolagger) 6 [AB15] (http://www.myth-weavers.com/sheetview.php?sheetid=351471)

Score/Awards:

Score:
Ain: 1 KO (100 points)
Crog: 1 KO (100 points)
Khrun: 1 KO (100 points)

Awards:
Grimm: Golden Lemming Award (die violently in the first round): 250 points
Crog: Massive Overkill Award (gib a foe explosively): 250 points
Balkrem: Missed An Opportunity (Specifically making An Attack of Opportunity): 50 Points
Khrun: Stop! (disrupt an opponent's charge): 100 Points



Map
http://i299.photobucket.com/albums/mm285/tigerus2004/Everliving8.png

Lemonus
2012-01-16, 08:09 PM
You have the current turn arrow off, it's Ranjeesh's turn, not Ain's.

jojolagger
2012-01-16, 08:42 PM
BIC: Ain heals himself before passing out (5 damage), and directs his mount to attack Malferian. Most of its attacks hit, thanks to the Dexterity numbing poison (22 damage), dropping Malferian out of the fight.
Nope, Because he can't charge, he doesn't get the rake attack. He only deals 18 damage, leaving me alive. Also, trip/Grapple is null without a charge attack.
Saves vs. poison (DC 15)
[roll0]
[roll1]
EDIT: Yay, only 1 Dex damage this round. I'm not Dead yet.

tigerusthegreat
2012-01-16, 08:51 PM
Nope, Because he can't charge, he doesn't get the rake attack. He only deals 18 damage, leaving me alive. Also, trip/Grapple is null without a charge attack.
Saves vs. poison (DC 15)
[roll0]
[roll1]
EDIT: Yay, only 1 Dex damage this round. I'm not Dead yet.

Checked the attack math but missed the rake damage, sorry about that. Updated the stats above, and will fix the map in the next update.

Duskranger
2012-01-17, 01:31 AM
OOC: Darn well, guys this was my last turn.

Apparantly I made my guy a bit too weak. Though the raptor is still very powerfull. I just wished mounted combat could be used to negate attacks on me :smallbiggrin:.

OMG PONIES
2012-01-20, 07:47 AM
As he watches the carnage unfold, Ranjeesh desires to leap into the fray, slashing away with his daggers. However, he remembers the words of his father and mentor. "Remember, Jeesh," the old gnome would always scold with a wagging finger, "safe is the only way to play. First observe, then prepare, but only act lastly." The young gnome nods at the admonition in his head, rolling away from the two nearest combatants and manifesting another power.

Free action: declare Krun as dodge target.
Move action: tumble to I11 Success! no AoO provoked from Krun, Child of Shadow activated.
Standard Action: manifest a power
Psicraft DC 16 to open:
Ranjeesh is manifesting fully augmented Vigor.

AC 31 vs Krun (27 vs all others)
Flatfooted AC 22 vs all, Touch AC 23 vs Krun (19 vs all others)
All attacks vs Ranjeesh suffer 20% miss chance

Rolls:
[roll0]
DM ONLY:
Titan Fighting allows my +4 dodge bonus vs giants to apply instead of Dodge's normal +1. Force screen is in round 3/20 of its duration, and Vigor provides 10 temporary HP in round 1/20 of its duration.

Lemonus
2012-01-20, 08:51 PM
Quick question I should probably know: Can Ain's raptor make AoOs?

tigerusthegreat
2012-01-20, 09:01 PM
Quick question I should probably know: Can Ain's raptor make AoOs?

yes, I see no reason why it wouldn't be able to make AoO's

tigerusthegreat
2012-01-26, 08:10 PM
I apologize I thought I had updated the map. Umbranar skipped again.

Ranjeesh maneuvers, while using his psychic powers. The shadows kicked up by his rapid movement hide his form.



Player Status
Ain Bold (Duskranger)
HP: 9/27
-4 to Str for 10 rounds
-2 AC from charging

Raptor
HP: 34/39
-4 to Str for 10 rounds
-2 AC from charging

Khrun (Jheska)
HP: 40/32 [Raging HP: 48/40] [8 Temp HP]
Raging (+4 Str, +4 Con, -2 AC, +2 Morale to Will) 5 Rounds left
Child of Shadows [20% miss Chance]

Adrian the strong (Vulaas)
HP: -10/28

Ranjeesh (OMG Ponies)
HP: 41/31 *10 temp HP*
Dodge vs Khrun
Child of Shadow [20% miss Chance]
*Force Screen* 3/20 turns
*Vigor* 1/20 turns

grimm (Darkillini)
HP: -10/22

Gladius (Umbranar)
HP: 16/42
*Prone*

Malferian (Jojolagger)
HP: 2/14
-11 Dex from Poison. Secondary Damage in 9 Rounds for 2 doses, 10 round for 1 dose


Crog (The Big Orc)
HP: -/34
*prone*

Balkrem (Lemonus)
HP: 29/29



Active Characters/Initiative/Position

Ain Bold (Duskranger) 25 [AC16] (http://www.coyotecode.net/profiler/view.php?id=10845) Raptor (http://www.coyotecode.net/profiler/view.php?id=10851)
Khrun (Jheska) 21 [H15] (http://www.myth-weavers.com/sheetview.php?sheetid=349895)
Adrian the strong (Vulaas) 17 [S16] (http://www.myth-weavers.com/sheetview.php?sheetid=350093)
Ranjeesh (OMG Ponies) 15 [G13] (http://www.coyotecode.net/profiler/view.php?id=12260)
grimm (Darkillini) 13 [Y25] (http://www.myth-weavers.com/sheetview.php?sheetid=351218)
Gladius (Umbranar) 10 *delaying* [H17] (http://www.myth-weavers.com/sheetview.php?sheetid=285633)
Crog (The Big Orc) 7 [K17] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Balkrem (Lemonus) 7 [AC20] (http://www.myth-weavers.com/sheetview.php?sheetid=348997)<------- Current Turn
Malferian (Jojolagger) 6 [AB15] (http://www.myth-weavers.com/sheetview.php?sheetid=351471)

Score/Awards:

Score:
Ain: 1 KO (100 points)
Crog: 1 KO (100 points)
Khrun: 1 KO (100 points)

Awards:
Grimm: Golden Lemming Award (die violently in the first round): 250 points
Crog: Massive Overkill Award (gib a foe explosively): 250 points
Balkrem: Missed An Opportunity (Specifically making An Attack of Opportunity): 50 Points
Khrun: Stop! (disrupt an opponent's charge): 100 Points



Map
http://i299.photobucket.com/albums/mm285/tigerus2004/Everliving10.png

tigerusthegreat
2012-01-29, 08:53 PM
Lemonus, you have 24 hours from this post to make a move or it will be duskranger's turn.

jojolagger
2012-01-30, 12:47 AM
Lemonus, you have 24 hours from this post to make a move or it will be duskranger's turn.

Shouldn't it be my turn before duskranger's? I know 2 hp and 3 Dex means I'm doomed, but I'm not dead yet. Also you forgot to remove the X on the map from me and the line through my name in in the turn order after I actually survived.

tigerusthegreat
2012-01-30, 07:08 AM
Shouldn't it be my turn before duskranger's? I know 2 hp and 3 Dex means I'm doomed, but I'm not dead yet. Also you forgot to remove the X on the map from me and the line through my name in in the turn order after I actually survived.

Fixed now, sorry about that. Yes, it will be your turn, then duskrangers (if he lives that long)

Lemonus
2012-01-30, 05:21 PM
Balkrem finishes casting, and a large monstrous centipede appears in front of Ain, attacking him.

Summoning a Fiendish Large Monstrous Centipede in AB17/AC18
Attack From the Centipede
[roll0] VS AC
[roll1] Damage (+1 base, +3 from Smite Good) and [roll]1d4[/roll Dex Poison damage, Fort DC 11.

Saving the rest of my turn to see how this turns out.

Lemonus
2012-01-30, 05:29 PM
Seeing Ain drop, Balkrem grins, and his magical morningstar attacks Malferian before winking out of existence.

If I'm correct, my centipede took Ain down to negatives.
Move action to redirect Spiritual Weapon at Malferian, if that's the case. If not, this is against Ain.
Spiritual Weapon Attack
[roll0] VS AC
[roll1] Damage
Crit:
[roll2]
[roll3]
Saving my Standard to see how this turns out.

Lemonus
2012-01-30, 05:36 PM
Seeing Malferian drop, Balkrem lets out a roar, and begins casting another spell, but holds the energies within him.

Again, I'm pretty sure I just dropped Malferian to negatives.
Standard: Cast Death Knell, but holding the charge.
Prepared Spells (DM Only)
L0:
1. CMW
2. CMW
3. Resistance
4. Resistance
5. Guidance

L1
1. Summon Monster I
2. Doom
3. Entropic Shield
4. CLW
D. Magic Weapon

L2
1. Death Knell
2. Bull's Strength
3. Summon Monster II
D. Spiritual Weapon

Sorry about killing you, jojo.

tigerusthegreat
2012-01-30, 06:29 PM
Balkrem and his summoned scorpion destroy two of their competitors swiftly, bringing down the hated foe, and the erstwhile ally.

Player Status
Ain Bold (Duskranger)
HP: -/27
-4 to Str for 10 rounds
-2 AC from charging


Raptor
HP: 34/39
-4 to Str for 10 rounds
-2 AC from charging

Khrun (Jheska)
HP: 40/32 [Raging HP: 48/40] [8 Temp HP]
Raging (+4 Str, +4 Con, -2 AC, +2 Morale to Will) 5 Rounds left
Child of Shadows [20% miss Chance]

Adrian the strong (Vulaas)
HP: -10/28

Ranjeesh (OMG Ponies)
HP: 41/31 *10 temp HP*
Dodge vs Khrun
Child of Shadow [20% miss Chance]
*Force Screen* 3/20 turns
*Vigor* 1/20 turns

grimm (Darkillini)
HP: -10/22

Gladius (Umbranar)
HP: 16/42
*Prone*

Malferian (Jojolagger)
HP: -/14
-11 Dex from Poison. Secondary Damage in 9 Rounds for 2 doses, 10 round for 1 dose


Crog (The Big Orc)
HP: -/34
*prone*

Balkrem (Lemonus)
HP: 29/29



Active Characters/Initiative/Position

Ain Bold (Duskranger) 25 [AC16] (http://www.coyotecode.net/profiler/view.php?id=10845) Raptor (http://www.coyotecode.net/profiler/view.php?id=10851)
Khrun (Jheska) 21 [H15] (http://www.myth-weavers.com/sheetview.php?sheetid=349895)<------- Current Turn
Adrian the strong (Vulaas) 17 [S16] (http://www.myth-weavers.com/sheetview.php?sheetid=350093)
Ranjeesh (OMG Ponies) 15 [G13] (http://www.coyotecode.net/profiler/view.php?id=12260)
grimm (Darkillini) 13 [Y25] (http://www.myth-weavers.com/sheetview.php?sheetid=351218)
Gladius (Umbranar) 10 *delaying* [H17] (http://www.myth-weavers.com/sheetview.php?sheetid=285633)
Crog (The Big Orc) 7 [K17] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Balkrem (Lemonus) 7 [AC20] (http://www.myth-weavers.com/sheetview.php?sheetid=348997)
Malferian (Jojolagger) 6 [AB15] (http://www.myth-weavers.com/sheetview.php?sheetid=351471)

Score/Awards:

Score:
Ain: 1 KO (100 points)
Crog: 1 KO (100 points)
Khrun: 1 KO (100 points)
Balkrem: 2 KO (200 points)

Awards:
Grimm: Golden Lemming Award (die violently in the first round): 250 points
Crog: Massive Overkill Award (gib a foe explosively): 250 points
Balkrem: Missed An Opportunity (Specifically making An Attack of Opportunity): 50 Points
Khrun: Stop! (disrupt an opponent's charge): 100 Points
Balkrem: Backstabber (Kill a temporary ally): 50 Points
Malferian: Backstabbed (Be killed by a temporary ally): 100 points



Map
http://i299.photobucket.com/albums/mm285/tigerus2004/Everliving11.png

Jheska
2012-01-30, 07:45 PM
Spinning his chain round in a wide arc from its previous victim krun his time brings it to bear on the prone defenseless form of Gladius.


Using Saphire Nightmare blade
Concentration check to beat AC (-4 since he's prone) [roll0] If success foe is flat footed and I deal +1d6 damage
Regular to hit: [roll1]
Damage: [roll2]
Extra damage [roll3]

Jheska
2012-01-30, 07:50 PM
After the blade makes impact Krun roars in triumph then promptly vanishes into thin air.

Gm only:

Using a swift action to activate cloak of deception. Greater invisibility for one round.

Make sure to move directly between the nearly dead (unless it counts as a kill) form I just downed and Ranjeesh. Move so he cannot reach the body without provoking, but I can also reach JoJo should he try and get up. In addition, if he tries to stand up with his delayed turn I am entitled to an attack of opportunity which will change this turn most likely so keep that in mind.

OMG PONIES
2012-01-30, 08:25 PM
Can I please get the Spellcraft/Psicraft/Martial Lore/whatever skill I may have forgotten DC to identify the means by which Jheska has vanished?

Duskranger
2012-01-31, 01:24 AM
OOC:

Wouldn't my raptor still be in the Arena, and capable of atacking Lemonus? Or is it so that since I am gone my raptor is too? Since Aster is actually a complete own person. I would say the DM takes her over and her first act is taking revenge :smallbiggrin:

tigerusthegreat
2012-01-31, 06:36 AM
OOC:

Wouldn't my raptor still be in the Arena, and capable of atacking Lemonus? Or is it so that since I am gone my raptor is too? Since Aster is actually a complete own person. I would say the DM takes her over and her first act is taking revenge :smallbiggrin:

Raptor is too busy eating dead druid to care...also she gets teleported from the arena when you die, just to simplify things

OMG PONIES
2012-01-31, 06:54 AM
Suddenly, both of his nearby foes are removed from the battle as Gladius drops to the ground and Krun vanishes into thin air. Ranjeesh pauses for a moment, attempting to find out his invisible foe.

Ranjeesh moves carefully towards the nearest pillar in an attempt to draw closer to Lemonus. He takes cover behind the closest column, sure to take a winding, somersaulting path there.

Free action: declare Lemonus as dodge target
Move action: tumble at full speed (-10 on the below) to O11, Child of Shadow activated.
Standard Action: ready action

AC breakdown
AC 31 vs Lemonus (22 vs invisible Krun, 27 vs all others)
Flatfooted AC 22 vs all
Touch AC 23 vs Lemonus (14 vs Krun, 19 vs all others)
Flatfooted Touch AC 14 vs all

All attacks vs Ranjeesh suffer 20% miss chance

Rolls:

[roll0] vs DC 0 (for creatures in combat) means I can pinpoint his location
[roll1]
[roll2] -10 for tumbling at full speed to O11
DM ONLY:
Ready action to stab any foes that come within my threatened squares

Jheska
2012-01-31, 07:00 AM
GM Only:

It would be a DC 12 martial lore check, which is trained only. I dont think he has the skill but checking his sheet would be cheating

((Also, since you tumble at half speed I dont think you can reach the pillar if your map position is accurate. Unless you have a 50ft movement speed)

tigerusthegreat
2012-01-31, 07:07 AM
Ranjeesh; to know what Khrun used would require a Martial Lore check, but that is trained only, so you would not be able to even make a roll for it. All you know is somehow, he disappeared.

I won't be able to update properly until after work, running a little late this morning

OMG PONIES
2012-01-31, 07:11 AM
Ranjeesh; to know what Khrun used would require a Martial Lore check, but that is trained only, so you would not be able to even make a roll for it. All you know is somehow, he disappeared.

Fair enough; I thought that I had trained Ranjeesh in Spellcraft, Psicraft, and Martial Lore for identifying enemy tactics. Looking at my sheet, turns out I was wrong. Even still, it's always good to post those things for any other characters with the requisite skills.


Also, since you tumble at half speed I dont think you can reach the pillar if your map position is accurate. Unless you have a 50ft movement speed

You can tumble at full speed, but take a -10 penalty for doing so. It seems your post came in the middle of me editing my thread for formatting.

tigerusthegreat
2012-01-31, 07:22 AM
Fair enough; I thought that I had trained Ranjeesh in Spellcraft, Psicraft, and Martial Lore for identifying enemy tactics. Looking at my sheet, turns out I was wrong. Even still, it's always good to post those things for any other characters with the requisite skills.



You can tumble at full speed, but take a -10 penalty for doing so. It seems your post came in the middle of me editing my thread for formatting.

even with the penalty and a misc modifier for an invisible enemy, he still succeeds.

Update after work, later guys

Jheska
2012-01-31, 07:34 AM
((sorry I caught you in mid-formatting but I had to check my suspicions as to what I remembered you getting and you only got a 24. With the -10 penalty this brings you to 14 which is a failure. Whether or not there is a penalty for an invisible opponent or not you did not roll high enough unless your skill is 10 higher than I would have thought it would be in which case I'd like to question how.))

tigerusthegreat
2012-01-31, 07:41 AM
((sorry I caught you in mid-formatting but I had to check my suspicions as to what I remembered you getting and you only got a 24. With the -10 penalty this brings you to 14 which is a failure. Whether or not there is a penalty for an invisible opponent or not you did not roll high enough unless your skill is 10 higher than I would have thought it would be in which case I'd like to question how.))

Ishouldnt post in a hurry, the tumble fails barely, I will have to see when I get home if. He enterred jheska's aoo area

OMG PONIES
2012-01-31, 10:08 AM
Since my Listen check allowed me to pinpoint Krun, could I please find out what square he's currently in, since that wasn't posted publicly? Additionally, would that knowledge allow me to readjust my move to a half-move (since I would have done so had I been given any indication that Krun was moving closer to me)? There would be no -10 penalty, leaving my check at a 24 which passes and renders the questions of AoO moot.

I know that it seems like I'm asking for revisionary history, but my case hinges on two things:

I had no indication that Krun had moved closer though my Listen check to pinpoint him occurred before my move...I blame the limitaions of PbP gaming.
In all previous rounds, Ranjeesh has taken all necessary caution to avoid AoOs. It follows that, if I had been given the results of my Listen check immediately (that Krun was currently threatening Ranjeesh) as would occur in a tabletop game, I would have acted the same way in this round.

What do you say, Tigerus? And Jheska, I appreciate your input as well; I don't want this to seem unfair, but neither do I want to be gibbed by an AoO caused by me not waiting until the DM was online for the results of my Listen check.

Jheska
2012-01-31, 12:04 PM
((The DC on a battle if for a battle talking place, such as when I was attacking him whilst still entirely visible. I then became invisible and moved from that spot, this means Dc is for detecting an invisible creature. Rolling over to the rules (http://www.d20srd.org/srd/specialAbilities.htm#invisibility) for such we note detecting an invisible creature's pressence is Listen vs Move silently. To pinpoint me would require beating my roll by 20. To first check if you detect me here's my move silently: [roll0]. If you're listen beats that you know I am somewhere nearby, which I'm pretty sure you already assumed.

If you beat that by 20 then you can pinpoint me, otherwise not.))

tigerusthegreat
2012-01-31, 01:49 PM
.
((The DC on a battle if for a battle talking place, such as when I was attacking him whilst still entirely visible. I then became invisible and moved from that spot, this means Dc is for detecting an invisible creature. Rolling over to the rules (http://www.d20srd.org/srd/specialAbilities.htm#invisibility) for such we note detecting an invisible creature's pressence is Listen vs Move silently. To pinpoint me would require beating my roll by 20. To first check if you detect me here's my move silently: [roll0]. If you're listen beats that you know I am somewhere nearby, which I'm pretty sure you already assumed.

If you beat that by 20 then you can pinpoint me, otherwise not.))

I agree with this; ranjeesh cannot pinpoint khrun, and fails his tumble. At this point I think we have to go with polnies' original move action.

OMG PONIES
2012-01-31, 02:50 PM
I agree with this; ranjeesh cannot pinpoint khrun, and fails his tumble. At this point I think we have to go with polnies' original move action.

Fair enough. Que sera, sera.


Ishouldnt post in a hurry, the tumble fails barely, I will have to see when I get home if. He enterred jheska's aoo area

Krun's threatened squares are not somewhere I wanted to be, but when precisely do I enter them? I'm guessing that my movement also carries me out of his threatened squares, so I'm assuming that I provoke an AoO. In which square does the AoO occur (should Jheska choose to take it)?

tigerusthegreat
2012-01-31, 06:21 PM
Khrun attacks the downed Gladius, and disables him. Disappearing somehow, the dangerous warrior could be anywhere.

For Jheska only
I have placed you at I15 because of your instructions. I read them to mean close enough to the disabled Gladius to get an AoO (10ft reach with spiked chain), but in between Ranjeesh and the body. As such you will not get an AoO against Ranjeesh because he does not get close enough to you. I'd prefer you giving me an exact coordinates when you move.

Ranjeesh moves towards the pillar, worrying that the invisible warrior would attack him from somewhere hidden. However, no chain hits him, and he manages to arrive at the pillar, whisps of shadow forming around him.



Player Status
Ain Bold (Duskranger)
HP: -/27
-4 to Str for 10 rounds
-2 AC from charging


Raptor
HP: 34/39
-4 to Str for 10 rounds
-2 AC from charging

Khrun (Jheska)
HP: 40/32 [Raging HP: 48/40] [8 Temp HP]
Raging (+4 Str, +4 Con, -2 AC, +2 Morale to Will) 5 Rounds left
Child of Shadows [20% miss Chance]

Adrian the strong (Vulaas)
HP: -10/28

Ranjeesh (OMG Ponies)
HP: 41/31 *10 temp HP*
Dodge vs Lemonus
Child of Shadow [20% miss Chance]
*Force Screen* 4/20 turns
*Vigor* 2/20 turns

grimm (Darkillini)
HP: -10/22

Gladius (Umbranar)
HP: 0/42
*Prone*
*Disabled*

Malferian (Jojolagger)
HP: -/14
-11 Dex from Poison. Secondary Damage in 9 Rounds for 2 doses, 10 round for 1 dose


Crog (The Big Orc)
HP: -/34
*prone*

Balkrem (Lemonus)
HP: 29/29



Active Characters/Initiative/Position

Ain Bold (Duskranger) 25 [AC16] (http://www.coyotecode.net/profiler/view.php?id=10845) Raptor (http://www.coyotecode.net/profiler/view.php?id=10851)
Khrun (Jheska) 21 [???] (http://www.myth-weavers.com/sheetview.php?sheetid=349895)
Adrian the strong (Vulaas) 17 [S16] (http://www.myth-weavers.com/sheetview.php?sheetid=350093)
Ranjeesh (OMG Ponies) 15 [G13] (http://www.coyotecode.net/profiler/view.php?id=12260)
grimm (Darkillini) 13 [Y25] (http://www.myth-weavers.com/sheetview.php?sheetid=351218)
Gladius (Umbranar) 10 *delaying* [H17] (http://www.myth-weavers.com/sheetview.php?sheetid=285633)
Crog (The Big Orc) 7 [K17] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Balkrem (Lemonus) 7 [AC20] (http://www.myth-weavers.com/sheetview.php?sheetid=348997)<------- Current Turn
Malferian (Jojolagger) 6 [AB15] (http://www.myth-weavers.com/sheetview.php?sheetid=351471)

Score/Awards:

Score:
Ain: 1 KO (100 points)
Crog: 1 KO (100 points)
Khrun: 1 KO (100 points)
Balkrem: 2 KO (200 points)

Awards:
Grimm: Golden Lemming Award (die violently in the first round): 250 points
Crog: Massive Overkill Award (gib a foe explosively): 250 points
Balkrem: Missed An Opportunity (Specifically making An Attack of Opportunity): 50 Points
Balkrem: Backstabber (Kill a temporary ally): 50 Points
Khrun: Stop! (disrupt an opponent's charge): 100 Points
Khrun: Just Enough: (Exactly Disable a foes): 50 Points
Malferian: Backstabbed (Be killed by a temporary ally): 100 points



Map
http://i299.photobucket.com/albums/mm285/tigerus2004/Everliving12.png

OMG PONIES
2012-01-31, 07:06 PM
Did Jheska forego the attack of opportunity, or did I not move into his threatened area?

tigerusthegreat
2012-01-31, 07:10 PM
Did Jheska forego the attack of opportunity, or did I not move into his threatened area?

That is not information Ranjeesh would know.

tigerusthegreat
2012-02-02, 08:18 PM
Lemonus has 24 hours to post, or he will be skipped.

tigerusthegreat
2012-02-03, 08:16 PM
It is now Khrun's turn, you have 24 hours.

Lemonus
2012-02-03, 10:22 PM
Sorry about my lateness. When can I take my turn, and are Malferian and Ain at negatives or dead?

tigerusthegreat
2012-02-03, 10:33 PM
Sorry about my lateness. When can I take my turn, and are Malferian and Ain at negatives or dead?

both are considered dead for the game. You can take your turn at any point, if you post before Jheska, you will go before her.

Lemonus
2012-02-04, 03:12 PM
both are considered dead for the game. You can take your turn at any point, if you post before Jheska, you will go before her.

Well, I guess that wastes my Death Knell.

Balkrem casts a spell, and his muscles bulge. He then pulls out his morningstar and his centipede begins advancing to the other side of the arena.

I lose my stored Death Knell.
Casting Bulls Strength. I gain a +4 bonus to Strength.
I draw my morningstar
Centipede to T18/U20

Prepared Spells (DM Only)
L0:
1. CMW
2. CMW
3. Resistance
4. Resistance
5. Guidance

L1
1. Summon Monster I
2. Doom
3. Entropic Shield
4. CLW
D. Magic Weapon

L2
1. Death Knell
2. Bull's Strength
3. Summon Monster II
D. Spiritual Weapon

Jheska
2012-02-05, 10:34 AM
With a casual, almost contemptuous flick of his chain its spiked length wraps around his victim Gladius' unconscious neck and twisting as Khrun returns to normal sight. Without looking back to confirm his kill he sprints onwards to M25, no roar of victory this time, the execution just business.


To hit: [roll0]
Damage: [roll1]

tigerusthegreat
2012-02-05, 11:08 AM
Balkrem readies himself for the coming storm, and sends his centipede forward into battle.

Khrun finishes off his fallen opponent, and heads towards Balkrem on the other side of the arena.

Player Status
Ain Bold (Duskranger)
HP: -/27
-4 to Str for 10 rounds
-2 AC from charging


Raptor
HP: 34/39
-4 to Str for 10 rounds
-2 AC from charging

Khrun (Jheska)
HP: 40/32 [Raging HP: 48/40] [8 Temp HP]
Raging (+4 Str, +4 Con, -2 AC, +2 Morale to Will) 5 Rounds left
Child of Shadows [20% miss Chance]

Adrian the strong (Vulaas)
HP: -10/28

Ranjeesh (OMG Ponies)
HP: 41/31 *10 temp HP*
Dodge vs Lemonus
Child of Shadow [20% miss Chance]
*Force Screen* 4/20 turns
*Vigor* 2/20 turns

grimm (Darkillini)
HP: -10/22

Gladius (Umbranar)
HP: -/42
*Prone*
*Disabled*

Malferian (Jojolagger)
HP: -/14
-11 Dex from Poison. Secondary Damage in 9 Rounds for 2 doses, 10 round for 1 dose


Crog (The Big Orc)
HP: -/34
*prone*

Balkrem (Lemonus)
HP: 29/29
+4 Strength from Bull's Strength

Fiendish Large Monstrous Centipede
Damage: 0



Active Characters/Initiative/Position

Ain Bold (Duskranger) 25 [AC16] (http://www.coyotecode.net/profiler/view.php?id=10845) Raptor (http://www.coyotecode.net/profiler/view.php?id=10851)
Khrun (Jheska) 21 [???] (http://www.myth-weavers.com/sheetview.php?sheetid=349895)
Adrian the strong (Vulaas) 17 [S16] (http://www.myth-weavers.com/sheetview.php?sheetid=350093)
Ranjeesh (OMG Ponies) 15 [G13] (http://www.coyotecode.net/profiler/view.php?id=12260)<------- Current Turn
grimm (Darkillini) 13 [Y25] (http://www.myth-weavers.com/sheetview.php?sheetid=351218)
Gladius (Umbranar) 10 *delaying* [H17] (http://www.myth-weavers.com/sheetview.php?sheetid=285633)
Crog (The Big Orc) 7 [K17] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Balkrem (Lemonus) 7 [AC20] (http://www.myth-weavers.com/sheetview.php?sheetid=348997)
Malferian (Jojolagger) 6 [AB15] (http://www.myth-weavers.com/sheetview.php?sheetid=351471)

Score/Awards:

Score:
Ain: 1 KO (100 points)
Crog: 1 KO (100 points)
Khrun: 2 KO (200 points)
Balkrem: 2 KO (200 points)

Awards:
Grimm: Golden Lemming Award (die violently in the first round): 250 points
Crog: Massive Overkill Award (gib a foe explosively): 250 points
Balkrem: Missed An Opportunity (Specifically making An Attack of Opportunity): 50 Points
Balkrem: Backstabber (Kill a temporary ally): 50 Points
Khrun: Stop! (disrupt an opponent's charge): 100 Points
Khrun: Just Enough: (Exactly Disable a foes): 50 Points
Malferian: Backstabbed (Be killed by a temporary ally): 100 points



Map
http://i299.photobucket.com/albums/mm285/tigerus2004/Everliving13.png

OMG PONIES
2012-02-09, 07:33 AM
Ranjeesh takes a full-round action to regain Wolf Fang Strike.

tigerusthegreat
2012-02-11, 08:31 PM
Ranjeesh focuses, and recovers his martial power.

Player Status
Ain Bold (Duskranger)
HP: -/27
-4 to Str for 10 rounds
-2 AC from charging


Raptor
HP: 34/39
-4 to Str for 10 rounds
-2 AC from charging

Khrun (Jheska)
HP: 40/32 [Raging HP: 48/40] [8 Temp HP]
Raging (+4 Str, +4 Con, -2 AC, +2 Morale to Will) 5 Rounds left
Child of Shadows [20% miss Chance]

Adrian the strong (Vulaas)
HP: -10/28

Ranjeesh (OMG Ponies)
HP: 41/31 *10 temp HP*
Dodge vs Lemonus
Child of Shadow [20% miss Chance]
*Force Screen* 5/20 turns
*Vigor* 3/20 turns

grimm (Darkillini)
HP: -10/22

Gladius (Umbranar)
HP: -/42
*Prone*
*Disabled*

Malferian (Jojolagger)
HP: -/14
-11 Dex from Poison. Secondary Damage in 9 Rounds for 2 doses, 10 round for 1 dose


Crog (The Big Orc)
HP: -/34
*prone*

Balkrem (Lemonus)
HP: 29/29
+4 Strength from Bull's Strength

Fiendish Large Monstrous Centipede
Damage: 0



Active Characters/Initiative/Position

Ain Bold (Duskranger) 25 [AC16] (http://www.coyotecode.net/profiler/view.php?id=10845) Raptor (http://www.coyotecode.net/profiler/view.php?id=10851)
Khrun (Jheska) 21 [???] (http://www.myth-weavers.com/sheetview.php?sheetid=349895)
Adrian the strong (Vulaas) 17 [S16] (http://www.myth-weavers.com/sheetview.php?sheetid=350093)
Ranjeesh (OMG Ponies) 15 [G13] (http://www.coyotecode.net/profiler/view.php?id=12260)
grimm (Darkillini) 13 [Y25] (http://www.myth-weavers.com/sheetview.php?sheetid=351218)
Gladius (Umbranar) 10 *delaying* [H17] (http://www.myth-weavers.com/sheetview.php?sheetid=285633)
Crog (The Big Orc) 7 [K17] (http://www.myth-weavers.com/sheetview.php?sheetid=348432)
Balkrem (Lemonus) 7 [AC20] (http://www.myth-weavers.com/sheetview.php?sheetid=348997)<------- Current Turn
Malferian (Jojolagger) 6 [AB15] (http://www.myth-weavers.com/sheetview.php?sheetid=351471)

Score/Awards:

Score:
Ain: 1 KO (100 points)
Crog: 1 KO (100 points)
Khrun: 2 KO (200 points)
Balkrem: 2 KO (200 points)

Awards:
Grimm: Golden Lemming Award (die violently in the first round): 250 points
Crog: Massive Overkill Award (gib a foe explosively): 250 points
Balkrem: Missed An Opportunity (Specifically making An Attack of Opportunity): 50 Points
Balkrem: Backstabber (Kill a temporary ally): 50 Points
Khrun: Stop! (disrupt an opponent's charge): 100 Points
Khrun: Just Enough: (Exactly Disable a foes): 50 Points
Malferian: Backstabbed (Be killed by a temporary ally): 100 points



Map
http://i299.photobucket.com/albums/mm285/tigerus2004/Everliving13.png

tigerusthegreat
2012-02-25, 10:28 AM
Who is still here out of the three left?


Also who is still interested in the next round?

Duskranger
2012-02-25, 10:32 AM
I am, though I don't know what to do with my animal companion. And I failed in this case with playing my character.

OMG PONIES
2012-02-25, 07:37 PM
Still here and still interested.

darkillini
2012-02-27, 12:44 AM
still here still dead.

tigerusthegreat
2012-03-16, 04:09 PM
running through scenarios it seems this game will have a very limited amount of fun, and balancing all of it with 3.5 rules will be very difficult (as seen in the first battle, with several clear instances of severe power differences between characters).

Going to put this game on hiatus and try to come up with a better way of running it. Once I figure things out I'll message those that have played/are still interested and we can continue. I feel like this is missing a lot of the "everyone starts with a pistol and melee weapon" feel of Unreal that I was wanting to recreate.

Would you guys be interested in a more medieval version of that? Everyone starts with the same or similar stats and can pick up weapons (or spells or whatever) from around the arena and batter the living daylights out of each other with them?

Duskranger
2012-03-17, 01:03 AM
running through scenarios it seems this game will have a very limited amount of fun, and balancing all of it with 3.5 rules will be very difficult (as seen in the first battle, with several clear instances of severe power differences between characters).

Going to put this game on hiatus and try to come up with a better way of running it. Once I figure things out I'll message those that have played/are still interested and we can continue. I feel like this is missing a lot of the "everyone starts with a pistol and melee weapon" feel of Unreal that I was wanting to recreate.

Would you guys be interested in a more medieval version of that? Everyone starts with the same or similar stats and can pick up weapons (or spells or whatever) from around the arena and batter the living daylights out of each other with them?

You can try and get the hunger games feel of it. It has be done before.

Same stats equal training, weapons are gained by the management. The problem is that you will never get that feeling if all classes are allowed, if you allow only the fighter though the game won't be that attractive, but that's essentially what needs to be done.

Vulaas
2012-03-23, 11:08 AM
I like the idea of the games being a long-running event where our only hope for any sort of aid gaining the favor of the audience. You get injured? Better hope someone liked your performance enough to send a CLW potion your way.

As for the classes problem, I really dislike the idea of making everyone be the exact same class. Maybe make us all the same tier or use scaling point buy depending on the tier we want to be?

tigerusthegreat
2012-03-23, 11:19 AM
I like the idea of the games being a long-running event where our only hope for any sort of aid gaining the favor of the audience. You get injured? Better hope someone liked your performance enough to send a CLW potion your way.

As for the classes problem, I really dislike the idea of making everyone be the exact same class. Maybe make us all the same tier or use scaling point buy depending on the tier we want to be?

I'd ideally like to have some people play people in the audience to send stuff your way...

Maybe hunger games is the right way to do it. Make a much bigger arena with natural dangers (encounters) and give everyone limited equipment/spell components. I worry this will give people with at will powers like warlocks et al a big advantage, though.

However, make a few areas like the cornucopia where there is great gear or consumables, and allow the audience to send in gifts....heck, starvation rules might even come into play.

If anyone has any suggestions on this I'd like to hear them

Duskranger
2012-03-23, 11:48 AM
I'd ideally like to have some people play people in the audience to send stuff your way...

Maybe hunger games is the right way to do it. Make a much bigger arena with natural dangers (encounters) and give everyone limited equipment/spell components. I worry this will give people with at will powers like warlocks et al a big advantage, though.

However, make a few areas like the cornucopia where there is great gear or consumables, and allow the audience to send in gifts....heck, starvation rules might even come into play.

If anyone has any suggestions on this I'd like to hear them

I would do it combining this: No tier 1 and 2 classes. Magic, I would say ban it, but I could see why people prefer it.

And off course the idea of my predecessor, let people give out money/items

tigerusthegreat
2012-03-23, 11:53 AM
If I could come up with a decent mechanic for it, I'd be for battles causing you to need more food and water. Something like hiding and not engaging anyone means you need less food and a little less water (moreso on the food part though because water is pretty vital), but fighting and using magic means you need to recover.

Then again I don't want to gimp anyone for being aggressive (but aggressive should mean you capture resources, and might make the whole thing more calculating).

Duskranger
2012-03-23, 12:01 PM
If I could come up with a decent mechanic for it, I'd be for battles causing you to need more food and water. Something like hiding and not engaging anyone means you need less food and a little less water (moreso on the food part though because water is pretty vital), but fighting and using magic means you need to recover.

Then again I don't want to gimp anyone for being aggressive (but aggressive should mean you capture resources, and might make the whole thing more calculating).

If you defeat someone you take his food and water. So you have the double amount of what you had allready.

tigerusthegreat
2012-03-23, 12:20 PM
If you defeat someone you take his food and water. So you have the double amount of what you had allready.

Provided they had any to begin with, yes. Think we should outlaw cannibalism though...

This has promise.

How would people feel about using tier 3 or lower classes, lvl 5 with a standard array of 17, 15, 14, 13, 12, 10 arranged in any order? LA +2 or lower races, up to two flaws or traits.

You may have three minor magic items totalling 9000 gp, as well as basic gear (no food or water, but you may have waterskins and backpacks). Survival will be part of this game, the arena might be very deadly. A failed survival check to find food or water very well could end with you poisoned. You will be fighting the arena as much as the other players.

Is there still interest in this? I will be reposting in the recruitment thread as well, and trying to find spectators.

Duskranger
2012-03-23, 01:10 PM
Provided they had any to begin with, yes. Think we should outlaw cannibalism though...

This has promise.

How would people feel about using tier 3 or lower classes, lvl 5 with a standard array of 17, 15, 14, 13, 12, 10 arranged in any order? LA +2 or lower races, up to two flaws or traits.

You may have three minor magic items totalling 9000 gp, as well as basic gear (no food or water, but you may have waterskins and backpacks). Survival will be part of this game, the arena might be very deadly. A failed survival check to find food or water very well could end with you poisoned. You will be fighting the arena as much as the other players.

Is there still interest in this? I will be reposting in the recruitment thread as well, and trying to find spectators.

I would say human only (aka Hunger Games) (on the other hand, this would outlaw all subraces, so maybe not), give the players for example a random district.

Further I have no qualms about it but I would say, give as a DM the items, else my 3 starting items would be everfull mug, thing of everproviding rations and a statitem for example, if you provide the items it is not that big of a problem.

jojolagger
2012-03-23, 02:10 PM
I'd ideally like to have some people play people in the audience to send stuff your way...
Maybe hunger games is the right way to do it. Make a much bigger arena with natural dangers (encounters) and give everyone limited equipment/spell components. I worry this will give people with at will powers like warlocks et al a big advantage, though.
However, make a few areas like the cornucopia where there is great gear or consumables, and allow the audience to send in gifts....heck, starvation rules might even come into play.
If anyone has any suggestions on this I'd like to hear them
Yeah, warlocks would likely be even more powerful than wizards or sorcerers. I'd suggest banning only warlocks and Dragon fire adepts, on account of limitless use magic.

I would do it combining this: No tier 1 and 2 classes. Magic, I would say ban it, but I could see why people prefer it.
And off course the idea of my predecessor, let people give out money/items
Between giving limited amounts of spell components, wizards lacking spell books, and the number assigned at the beginning (a la hunger games)

I would say human only (aka Hunger Games) (on the other hand, this would outlaw all subraces, so maybe not), give the players for example a random district.
Further I have no qualms about it but I would say, give as a DM the items, else my 3 starting items would be everfull mug, thing of everproviding rations and a statitem for example, if you provide the items it is not that big of a problem. Go ahead with those items. If you really insist of shooting yourself in the foot, it's fine by me. Hey look at me, the guy with less combat gear and unlimited supplies. People will very likely attack you first. Random district, and thus other person to kill last, would make it interesting.

Duskranger
2012-03-23, 02:25 PM
Yeah, warlocks would likely be even more powerful than wizards or sorcerers. I'd suggest banning only warlocks and Dragon fire adepts, on account of limitless use magic.

Between giving limited amounts of spell components, wizards lacking spell books, and the number assigned at the beginning (a la hunger games)
Go ahead with those items. If you really insist of shooting yourself in the foot, it's fine by me. Hey look at me, the guy with less combat gear and unlimited supplies. People will very likely attack you first. Random district, and thus other person to kill last, would make it interesting.

As a Dread Necromancer for example you don't need items, nor food what that matters. I mean you summon a undead to fight for you.

Or even better take Fell Animate and make your own creatures from living ones.

tigerusthegreat
2012-03-23, 02:45 PM
OKay, how about these rules then:

Players get *no* gear except basic clothing, but can make a wishlist of up to five items, your total list cannot be more than 15,000gp. One item you will be given at the beginning (DM's choice) and the rest will be made available during the games (but you'll have to fight for them).

And just for ****s and giggles, the items will not be identified for you.

All classes with unlimited magical resources will be banned (so no dread necro, warlock, dragonfire adept, etc)

No desecrating enemy bodies (animating them, eating them, etc), but you can use spells like speak with dead.

jojolagger
2012-03-23, 02:56 PM
As a Dread Necromancer for example you don't need items, nor food what that matters. I mean you summon a undead to fight for you.
Or even better take Fell Animate and make your own creatures from living ones.

You never need items. You always want items. Dread necro's don't get an ability to not need to eat until level 20, when they become undead.
Also, even if you use all you're spells at level 5 to summon undead, you're getting 6 undead*minutes of minions, 7 if you get your cha to 22. The dread necro will have to get his hands dirty.
Also, Fell animate limits them to level 1 spells, and I'm not seeing any ranged damage spells in that level bracket.
Not really over powered, just has some awesome but impractical stuff along with bottomless and slow healing.


OKay, how about these rules then:

Players get *no* gear except basic clothing, but can make a wishlist of up to five items, your total list cannot be more than 15,000gp. One item you will be given at the beginning (DM's choice) and the rest will be made available during the games (but you'll have to fight for them).

And just for ****s and giggles, the items will not be identified for you.
I argue that it should be players choice, but has to be something small, with no weapon capabilities. (Like in the hunger games where each person got the token.) Either still works for me though.
Also, I'm tempted to ask for 5 different versions of the same +1 weapon with different materials, so as to get my +1 weapon from the start.

Also, I suggest player not be made aware of each others builds, just a quick sentence or two about them. For example "The Tall Orc with grayish skin is built like a house, and has been seen casually bench pressing half a ton. There are rumors he is immune to magic, despite the fact a mage capable of casting calm emotions is watching him at all time during preparation." A few hints, but nothing solid to go on about him except race. Aside from that, he likely has some way of avoiding magic, and has high STR.
Form there we could guess he has Mad Foam Rager for the spell thing, and maybe Natural heavy weight which would double his carrying, but we can't be sure of it.

Duskranger
2012-03-23, 04:44 PM
You never need items. You always want items. Dread necro's don't get an ability to not need to eat until level 20, when they become undead.
Also, even if you use all you're spells at level 5 to summon undead, you're getting 6 undead*minutes of minions, 7 if you get your cha to 22. The dread necro will have to get his hands dirty.
Also, Fell animate limits them to level 1 spells, and I'm not seeing any ranged damage spells in that level bracket.
Not really over powered, just has some awesome but impractical stuff along with bottomless and slow healing.


I argue that it should be players choice, but has to be something small, with no weapon capabilities. (Like in the hunger games where each person got the token.) Either still works for me though.
Also, I'm tempted to ask for 5 different versions of the same +1 weapon with different materials, so as to get my +1 weapon from the start.

Also, I suggest player not be made aware of each others builds, just a quick sentence or two about them. For example "The Tall Orc with grayish skin is built like a house, and has been seen casually bench pressing half a ton. There are rumors he is immune to magic, despite the fact a mage capable of casting calm emotions is watching him at all time during preparation." A few hints, but nothing solid to go on about him except race. Aside from that, he likely has some way of avoiding magic, and has high STR.
Form there we could guess he has Mad Foam Rager for the spell thing, and maybe Natural heavy weight which would double his carrying, but we can't be sure of it.

Actually: tombtainted soul is a feat line, the second feat equals no sleep nor food necessary anymore.

About the fell animate: Illumian NaenHoon, can use divine metamagic like skills 2 times a day.

Two ways of playing one.

tigerusthegreat
2012-03-23, 05:21 PM
Going to ban the tomb-tainted soul.

Going to also make it so the sheet is only sent to me, and the player can make their description, provided its at least semi-accurate.

jojolagger
2012-03-23, 05:26 PM
Actually: tombtainted soul is a feat line, the second feat equals no sleep nor food necessary anymore.

About the fell animate: Illumian NaenHoon, can use divine metamagic like skills 2 times a day.

Two ways of playing one.
The point remains that they lack much in the way of Ranged damage dealing, which means they have to get up close and personal for Fell Animate to be valid, or spend even more magic and use spectral hand, which has it's own problems, and you'll have to use flaws to get those 3 or 4 feats needed to do this (Tomb tainted soul, Tomb born Vitality, Fell animate, DMM or Illumian ability). (Plus using this denies the illumian the Krau Sigil)
And even then, you need the 6 or 8 turn attempts to power it. (6 for illumian, 8 for DMM)
Honestly, Just say Dread Necro's get a limited but high number of Charnel touch uses, and then they should be fine to use. Maybe 2*(Level + Cha Modifier)
Then, they get a reasonably spammy attack (18/day at level 5 w/Cha 18) without giving them bottomless healing. It gives them better healing than a paly's lay on hands, but not 28800 hp of healing/day like normal.
That or replace it with some negative energy version of lay on hands. Small Alterations are almost always preferable to bans.

Edit: It's Tomb born vitality you want to ban. Tomb tainted soul just makes you count as undead for positive/negative energy healing.

darkillini
2012-03-23, 05:32 PM
Can I shoot you a sheet for this tiger?
still itching to get into the actual combat haha.

tigerusthegreat
2012-03-23, 06:04 PM
Can I shoot you a sheet for this tiger?
still itching to get into the actual combat haha.

Sure if you want.

darkillini
2012-03-24, 11:26 PM
so what are the final reqs for a char we came to?

the standard array, human only?
tier 3 or lower classes, banned warlock/dfa/ tomb tainted spirit?

then the item wish list?

do we have any starting gear?

tigerusthegreat
2012-03-24, 11:28 PM
so what are the final reqs for a char we came to?

the standard array, human only?
tier 3 or lower classes, banned warlock/dfa/ tomb tainted spirit?

then the item wish list?

do we have any starting gear?

Search my started threads for the hunger games arena one, can't link it atm

Update: Link (http://www.giantitp.com/forums/showthread.php?t=237261)