Chainsaw Hobbit
2011-12-12, 11:29 PM
Lindworm
Lindworms are reptilian humanoids that live almost exclusively in the hollowed-out mountain called Lindworm Castle. They are known for their literary talent, many of Zamonia (http://www.giantitp.com/forums/showthread.php?t=225592)'s most legendary authors and poets being the whimsical lindworms.
The dinosaurs boast claws, tails, and stunted, useless wings. Their green scales provide protection against attacks and the elements, and their sharp minds allow them to make life-saving split-second decisions, making lindworms adept adventurers.
When a lindworm is born, their parents select another lindworm to be their "authorial godfather". The authorial godfather teaches the young dinosaur reading, writing, and the intricacies of Zamonian literature. They shape their godchild's narrative voice, and pass their possessions on to them when they die.
+2 Intelligence, -2 Dexterity. Lindworms are quick-witted and creative, but their bulky bodies make them somewhat clumsy compared to other races.
Medium: As Medium creatures, lindworms have no special bonuses or penalties due to their size.
Lindworms base land speed is 30 feet.
+1 natural armour bonus.
+4 bonus to Knowledge (Zamonian Liturature).
+2 bonus to Jump. Lindworm wings are useless for flying and gliding, but help with jumping.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
Favored Class: Any. When determining whether a multiclass lindowrm takes an experience point penalty, his or her highest-level class does not count.
Lindworm Feats
Thick Scales
Your scales are tougher than average.
Prerequisite: Lindworm, Constitution 13.
Benefit: Your natural armor bonus increases to +2.
Impenetrable Scales
Your scales are have hardened to the point of being very effective armour, and can provide extra protection when they are needed most.
Prerequisite: Lindworm, Thick Scales, Constitution 15.
Benefit: Your natural armor bonus increases to +3. In addition, while at fewer than half maximum hit points, you gain DR equal to your level/-.
Mind Armour
Your mind is protected, as well as your body.
Prerequisite: Lindworm, Intelligence 15.
Benefit: You gain a +1 bonus to Will saves. This bonus increases to +3 while you are at fewer than half hit points. In addition, you are immune to fear effects.
Lindworm Pride
You do not suffer lesser beings.
Prerequisite: Lindworm, Charisma 15, at least 3 class levels.
Benefit: You gain a +1 bonus Armour Class, and a +2 bonus to Saving Throws against creatures with at least 2 hit dice fewer than you.
Dinosaur Sweat
Your sweat is particularly pungent, and strikes fear into the hearts of your foes.
Prerequisite: Lindworm, Constitution 13.
Benefit: When you are scared, angry, or aggravated to a significant level (determined by DM), you take a -2 penalty to all social skill checks besides Intimidate, and a +4 bonus to Intimidate. In addition, while in this state, all enemies within 15 feet must make a Fortitude save with a DC equal to your Constitution score + your total number of class levels. If they fail, they take a -1 penalty to all d20 rolls until the start of their next turn.
Will to Survive
While injured, your survival instincts kick in, making you near-immune to pain and giving you the motivation you need to survive.
Prerequisite: Lindworm, Wisdom 13.
Benefit: When at fewer than half hit points, your speed is increased by 5 feet, you gain a +1 bonus to saving throws, and a +1 bonus to armour class. While at one fifth your maximum hit points or fewer, you also gain damage reduction 5/- and your speed is increased by another 5 feet.
Lindworms are reptilian humanoids that live almost exclusively in the hollowed-out mountain called Lindworm Castle. They are known for their literary talent, many of Zamonia (http://www.giantitp.com/forums/showthread.php?t=225592)'s most legendary authors and poets being the whimsical lindworms.
The dinosaurs boast claws, tails, and stunted, useless wings. Their green scales provide protection against attacks and the elements, and their sharp minds allow them to make life-saving split-second decisions, making lindworms adept adventurers.
When a lindworm is born, their parents select another lindworm to be their "authorial godfather". The authorial godfather teaches the young dinosaur reading, writing, and the intricacies of Zamonian literature. They shape their godchild's narrative voice, and pass their possessions on to them when they die.
+2 Intelligence, -2 Dexterity. Lindworms are quick-witted and creative, but their bulky bodies make them somewhat clumsy compared to other races.
Medium: As Medium creatures, lindworms have no special bonuses or penalties due to their size.
Lindworms base land speed is 30 feet.
+1 natural armour bonus.
+4 bonus to Knowledge (Zamonian Liturature).
+2 bonus to Jump. Lindworm wings are useless for flying and gliding, but help with jumping.
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
Favored Class: Any. When determining whether a multiclass lindowrm takes an experience point penalty, his or her highest-level class does not count.
Lindworm Feats
Thick Scales
Your scales are tougher than average.
Prerequisite: Lindworm, Constitution 13.
Benefit: Your natural armor bonus increases to +2.
Impenetrable Scales
Your scales are have hardened to the point of being very effective armour, and can provide extra protection when they are needed most.
Prerequisite: Lindworm, Thick Scales, Constitution 15.
Benefit: Your natural armor bonus increases to +3. In addition, while at fewer than half maximum hit points, you gain DR equal to your level/-.
Mind Armour
Your mind is protected, as well as your body.
Prerequisite: Lindworm, Intelligence 15.
Benefit: You gain a +1 bonus to Will saves. This bonus increases to +3 while you are at fewer than half hit points. In addition, you are immune to fear effects.
Lindworm Pride
You do not suffer lesser beings.
Prerequisite: Lindworm, Charisma 15, at least 3 class levels.
Benefit: You gain a +1 bonus Armour Class, and a +2 bonus to Saving Throws against creatures with at least 2 hit dice fewer than you.
Dinosaur Sweat
Your sweat is particularly pungent, and strikes fear into the hearts of your foes.
Prerequisite: Lindworm, Constitution 13.
Benefit: When you are scared, angry, or aggravated to a significant level (determined by DM), you take a -2 penalty to all social skill checks besides Intimidate, and a +4 bonus to Intimidate. In addition, while in this state, all enemies within 15 feet must make a Fortitude save with a DC equal to your Constitution score + your total number of class levels. If they fail, they take a -1 penalty to all d20 rolls until the start of their next turn.
Will to Survive
While injured, your survival instincts kick in, making you near-immune to pain and giving you the motivation you need to survive.
Prerequisite: Lindworm, Wisdom 13.
Benefit: When at fewer than half hit points, your speed is increased by 5 feet, you gain a +1 bonus to saving throws, and a +1 bonus to armour class. While at one fifth your maximum hit points or fewer, you also gain damage reduction 5/- and your speed is increased by another 5 feet.