NOhara24
2011-12-14, 11:51 AM
Alright, here's my situation.
My RKV is going to take the leadership feat. Wonderful. Of course, that means he gets a cohort. I wrote out his backstory beforehand and the character I envisioned becoming his cohort is a sorcerer. This works because we don't have any arcane spellcasters in the party, and choosing a sorcerer over a wizard won't have the rest of the party saying "OH GOD WHY?!" But here's my issue, I think our party is a bit...full?
Myself: Paladin 4/Crusader 2/RKV 5 (Tank, obviously.)
Druid 7/Planar Shepard 4 (Does whatever he wants.)
Cleric 7/Sovereign Speaker 4 (Primary Damage Dealer by way of DMM shenanigans)
Vow of Peace Cleric 11 (Dedicated healer/buffer.)
Rogue X/Invisible Blade X
Monk/I-Monk (He tries. Has some unique abilities that have come in handy.)
Alright, here's my issue, within the situation that I mentioned. Our party is already nigh-unstoppable. That's not to say that our DM has been throwing weak monsters at us, we've all just got REALLY SOLID builds and are experienced roleplayers. As much as I want to take the leadership feat and build a mailman sorcerer (because it's awesome.) I really don't think that we have room for it. I think it would just make us way too powerful as a party. Between that and we've already got six people. Adding a seventh would be rather excessive. Granted, she IS a cohort, so she would always be two levels behind us, but I still think it would be too much. So the mailman sorcerer is out, unfortunately.
I don't want to build a sorcerer that is below the optimization level of the party (High:Cheese is almost palpable, but we've got no arcane spellcasters and we're still only level 11. Blatantly cheesy stuff has already been banned.) but at the same time, I don't want to have my RKV's cohort outshine the party.
I thought a battlefield control sort of build would be a good fit, since all we have is damage dealing types. (Our battles typically follow the "blunt force", playstyle. "Is it dead? No? Hit it again.") but the more I looked into the guides for sorcerers, the more I got lost.
TL;DR
I need a well-optimized battlefield control sorcerer build that's still capable of a few tricks in a hail-mary situation. The Piranha Death Trap would be a nice failsafe. Can anyone help me out?
My RKV is going to take the leadership feat. Wonderful. Of course, that means he gets a cohort. I wrote out his backstory beforehand and the character I envisioned becoming his cohort is a sorcerer. This works because we don't have any arcane spellcasters in the party, and choosing a sorcerer over a wizard won't have the rest of the party saying "OH GOD WHY?!" But here's my issue, I think our party is a bit...full?
Myself: Paladin 4/Crusader 2/RKV 5 (Tank, obviously.)
Druid 7/Planar Shepard 4 (Does whatever he wants.)
Cleric 7/Sovereign Speaker 4 (Primary Damage Dealer by way of DMM shenanigans)
Vow of Peace Cleric 11 (Dedicated healer/buffer.)
Rogue X/Invisible Blade X
Monk/I-Monk (He tries. Has some unique abilities that have come in handy.)
Alright, here's my issue, within the situation that I mentioned. Our party is already nigh-unstoppable. That's not to say that our DM has been throwing weak monsters at us, we've all just got REALLY SOLID builds and are experienced roleplayers. As much as I want to take the leadership feat and build a mailman sorcerer (because it's awesome.) I really don't think that we have room for it. I think it would just make us way too powerful as a party. Between that and we've already got six people. Adding a seventh would be rather excessive. Granted, she IS a cohort, so she would always be two levels behind us, but I still think it would be too much. So the mailman sorcerer is out, unfortunately.
I don't want to build a sorcerer that is below the optimization level of the party (High:Cheese is almost palpable, but we've got no arcane spellcasters and we're still only level 11. Blatantly cheesy stuff has already been banned.) but at the same time, I don't want to have my RKV's cohort outshine the party.
I thought a battlefield control sort of build would be a good fit, since all we have is damage dealing types. (Our battles typically follow the "blunt force", playstyle. "Is it dead? No? Hit it again.") but the more I looked into the guides for sorcerers, the more I got lost.
TL;DR
I need a well-optimized battlefield control sorcerer build that's still capable of a few tricks in a hail-mary situation. The Piranha Death Trap would be a nice failsafe. Can anyone help me out?