BelGareth
2011-12-15, 01:29 AM
Saint Nick, A Divine Rogue PRC
"HOHOHO."
A Saint Nick.
A Saint Nick is a rare combination of sneakery and altruism, being able to sneak into nearly anywhere undetected it has the capability to do great deeds, but nay, that is not what the Saint Nick does, it is the giver of gifts, the giver of hope to those in need, at least that’s what people think. In actuality the Saint Nick is a thief with a sprinkling of divine power.
BECOMING A SAINT NICK
There is only one Saint Nick at a time. To qualify to become a Saint Nick you must kill the current Saint Nick, take his clothes and wear them for a day.
ENTRY REQUIREMENTS
Sneak Attack: +2d6
Hide: 6 ranks
Spells: Be able to cast divine spells of 2nd level
Special: See above
Class skills (6 + Int Modifier per level): The Saint Nick's class skills (and the key ability for each skill) are Balance(Dex), Climb(Str), Concentration(Con), craft(Int), Escape Artist(Dex), Handle Animal(Cha), Hide(Dex), Jump(Str), Knowledge(Religion)(Int), Knowledge(History)(Int), Listen(Wis), Move silently(Dex), Profession(Wis), Ride(Dex), Search(Int), Sleight of Hand (Dex), Spot(Wis), Tumble(Dex), Use rope(Dex).
Alignment: Any
Hit Dice: d8
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spellcasting
0 | - | - | - | - | There can only be one | -
1st| +0 | +0 | +2 | +2 | You can't catch me | +1 level of existing spellcasting class
2nd| +1 | +1| +3 | +3 | Extra Domain, Fitted Suit | -
3rd| +2 | +1 | +3 | +3 | Ghost Step | +1 level of existing spellcasting class
4th| +3 | +1 | +4 | +4 | Animal Companion | -
5th| +3 | +2 | +4| +4 | No bonds can hold me, Step Beyond | +1 level of existing spellcasting class
6th| +4 | +2 | +5 | +5 | One with the suit | -
7th| +5 | +2 | +5 | +5 | Irrepressible Mirth | +1 level of existing spellcasting class
8th| +6/+1 | +3 | +6 | +6 | Minions | -
9th| +6/+1 | +3 | +6 | +6 | No walls can stop me | +1 level of existing spellcasting class
10th| +7/+2 | +3 | +7 | +7 | Beyond Reach | -
11th| +8/+3 | +4 | +7 | +7 | Second Skin | +1 level of existing spellcasting class
12th| +9/+4 | +4 | +8 | +8 | Jovial Spirit | -
13th| +9/+4 | +4 | +8 | +8 | Other Worlds | +1 level of existing spellcasting class
14th| +10/+5 | +5 | +9 | +9 | Duplicity | -
[/table]
Proficiencies: The Saint Nick gains no proficiencies with weapons or armor.
There can only be one: Upon killing the current Saint Nick and wearing his clothes for a day you gain the benefits of wearing the suit of the Saint Nick, additionally you may never remove this suit, not even a wish or miracle can remove the suit. By Wearing the suit the Saint Nick gains Resistance Fire, Cold 10, and can cast Alter Self(to include tiny size) at will. In addition you can cast the spell Fabricate at will with the following exceptions: You can only make mundane items, The items must be for someone else, anyone person can only benefit from this class feature 1/year.
Spells per Day/Spells Known: At each odd-numbered Saint Nick level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not; however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If the character had more than one divine spellcasting class before becoming a Saint Nick, the player must decide to which class to add each Saint Nick level for the purpose of determining spells per day and spells known.
You can't Catch me (Sp): The Saint Nick learns that he must never be caught lest he be killed and replaced, he gains the ability to cast Dimension door as the spell, as a spell-like ability at will, with a caster level equal to his character level.
Extra Domain: You are gain access to the Celerity Domain.
Fitted Suit (Su): The suit has magically shifted to fit you, your Fire & Cold Resistance increase by 5 and you gain a permanent Nondetection affect with a caster level equal to his character level.
Ghost Step (Su): You gain the ability to turn invisible as the spell Invisibility as a swift action a number of times per day equal to your Saint Nick class levels, the duration for this affect lasts a number of rounds equal to your Wisdom Modifier.
Animal Companion: You gain the services of a Megaloceros (Frostburn pg.117), this ability functions like the druid ability of the same name, except that the Saint Nick’s effective druid level is his level -10.
Step Beyond: Your 'You can't catch me' ability improves to Teleport at will as the spell, as a spell-like ability at will, with a caster level equal to his character level.
No bonds can hold me (Su): Ever increasing your repertoire to escape your enemies, you gain the ability to turn yourself into a gaseous form 3/day as the spell, as a spell-like ability at will, with a caster level equal to his character level.
One with suit: Your Resistance to Fire and Cold increase to 20 and you gain a constant Private Sanctum Affect as the spell.
Irrepressible Mirth (Su): Your countenance is such that you can shrug off the most vile of enchantments, you gain a resistance bonus to saves vs Enchantment affects equal to your Charisma bonus.
Minions: You gain the Leadership feat except as follows: All followers are an amalgam Elf/Gnome level one Ninja, and your cohort must be a Snow Weird (Frostburn pg.127).
No Walls Can stop me (Su): Your 'Ghost Step' ability improves to include the ability to turn ethereal. This functions as the spell Ethereal Jaunt and uses 1 use of your Ghost Step ability.
Beyond Reach: Your 'You can't catch me' ability improves to Greater Teleport at will as the spell, as a spell-like ability at will, with a caster level equal to his character level.
Second Skin: Your suit has become an integral part of you, you now enjoy immunity to Cold and Fire and a constant Sequester affect (though he or she does not become comatose as normal for the spell).
Jovial Spirit (Su): Your spirit's strength outshines the brightest stars, you gain a constant Mindblank affect as the spell.
Other Worlds: Your 'You can't catch me' ability improves to include Greater Plane Shift at will as the spell, as a spell-like ability at will, with a caster level equal to his character level.
Duplicity (Ex): You reach the pinnacle of your abilities, you can now create a duplicate of yourself (Maximum of 1), your replica has half your HP's and cannot use your 'You can't Catch me' ability, but otherwise is identical in every way (no items are replicated). Upon using your 'You Can't catch me' ability you may designate another place for your replica to appear at. This ability is usable at will.
"HOHOHO."
A Saint Nick.
A Saint Nick is a rare combination of sneakery and altruism, being able to sneak into nearly anywhere undetected it has the capability to do great deeds, but nay, that is not what the Saint Nick does, it is the giver of gifts, the giver of hope to those in need, at least that’s what people think. In actuality the Saint Nick is a thief with a sprinkling of divine power.
BECOMING A SAINT NICK
There is only one Saint Nick at a time. To qualify to become a Saint Nick you must kill the current Saint Nick, take his clothes and wear them for a day.
ENTRY REQUIREMENTS
Sneak Attack: +2d6
Hide: 6 ranks
Spells: Be able to cast divine spells of 2nd level
Special: See above
Class skills (6 + Int Modifier per level): The Saint Nick's class skills (and the key ability for each skill) are Balance(Dex), Climb(Str), Concentration(Con), craft(Int), Escape Artist(Dex), Handle Animal(Cha), Hide(Dex), Jump(Str), Knowledge(Religion)(Int), Knowledge(History)(Int), Listen(Wis), Move silently(Dex), Profession(Wis), Ride(Dex), Search(Int), Sleight of Hand (Dex), Spot(Wis), Tumble(Dex), Use rope(Dex).
Alignment: Any
Hit Dice: d8
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spellcasting
0 | - | - | - | - | There can only be one | -
1st| +0 | +0 | +2 | +2 | You can't catch me | +1 level of existing spellcasting class
2nd| +1 | +1| +3 | +3 | Extra Domain, Fitted Suit | -
3rd| +2 | +1 | +3 | +3 | Ghost Step | +1 level of existing spellcasting class
4th| +3 | +1 | +4 | +4 | Animal Companion | -
5th| +3 | +2 | +4| +4 | No bonds can hold me, Step Beyond | +1 level of existing spellcasting class
6th| +4 | +2 | +5 | +5 | One with the suit | -
7th| +5 | +2 | +5 | +5 | Irrepressible Mirth | +1 level of existing spellcasting class
8th| +6/+1 | +3 | +6 | +6 | Minions | -
9th| +6/+1 | +3 | +6 | +6 | No walls can stop me | +1 level of existing spellcasting class
10th| +7/+2 | +3 | +7 | +7 | Beyond Reach | -
11th| +8/+3 | +4 | +7 | +7 | Second Skin | +1 level of existing spellcasting class
12th| +9/+4 | +4 | +8 | +8 | Jovial Spirit | -
13th| +9/+4 | +4 | +8 | +8 | Other Worlds | +1 level of existing spellcasting class
14th| +10/+5 | +5 | +9 | +9 | Duplicity | -
[/table]
Proficiencies: The Saint Nick gains no proficiencies with weapons or armor.
There can only be one: Upon killing the current Saint Nick and wearing his clothes for a day you gain the benefits of wearing the suit of the Saint Nick, additionally you may never remove this suit, not even a wish or miracle can remove the suit. By Wearing the suit the Saint Nick gains Resistance Fire, Cold 10, and can cast Alter Self(to include tiny size) at will. In addition you can cast the spell Fabricate at will with the following exceptions: You can only make mundane items, The items must be for someone else, anyone person can only benefit from this class feature 1/year.
Spells per Day/Spells Known: At each odd-numbered Saint Nick level, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not; however, gain any other benefit a character of that class would have gained (improved chance of turning or destroying undead, metamagic or item creation feats, and so on). If the character had more than one divine spellcasting class before becoming a Saint Nick, the player must decide to which class to add each Saint Nick level for the purpose of determining spells per day and spells known.
You can't Catch me (Sp): The Saint Nick learns that he must never be caught lest he be killed and replaced, he gains the ability to cast Dimension door as the spell, as a spell-like ability at will, with a caster level equal to his character level.
Extra Domain: You are gain access to the Celerity Domain.
Fitted Suit (Su): The suit has magically shifted to fit you, your Fire & Cold Resistance increase by 5 and you gain a permanent Nondetection affect with a caster level equal to his character level.
Ghost Step (Su): You gain the ability to turn invisible as the spell Invisibility as a swift action a number of times per day equal to your Saint Nick class levels, the duration for this affect lasts a number of rounds equal to your Wisdom Modifier.
Animal Companion: You gain the services of a Megaloceros (Frostburn pg.117), this ability functions like the druid ability of the same name, except that the Saint Nick’s effective druid level is his level -10.
Step Beyond: Your 'You can't catch me' ability improves to Teleport at will as the spell, as a spell-like ability at will, with a caster level equal to his character level.
No bonds can hold me (Su): Ever increasing your repertoire to escape your enemies, you gain the ability to turn yourself into a gaseous form 3/day as the spell, as a spell-like ability at will, with a caster level equal to his character level.
One with suit: Your Resistance to Fire and Cold increase to 20 and you gain a constant Private Sanctum Affect as the spell.
Irrepressible Mirth (Su): Your countenance is such that you can shrug off the most vile of enchantments, you gain a resistance bonus to saves vs Enchantment affects equal to your Charisma bonus.
Minions: You gain the Leadership feat except as follows: All followers are an amalgam Elf/Gnome level one Ninja, and your cohort must be a Snow Weird (Frostburn pg.127).
No Walls Can stop me (Su): Your 'Ghost Step' ability improves to include the ability to turn ethereal. This functions as the spell Ethereal Jaunt and uses 1 use of your Ghost Step ability.
Beyond Reach: Your 'You can't catch me' ability improves to Greater Teleport at will as the spell, as a spell-like ability at will, with a caster level equal to his character level.
Second Skin: Your suit has become an integral part of you, you now enjoy immunity to Cold and Fire and a constant Sequester affect (though he or she does not become comatose as normal for the spell).
Jovial Spirit (Su): Your spirit's strength outshines the brightest stars, you gain a constant Mindblank affect as the spell.
Other Worlds: Your 'You can't catch me' ability improves to include Greater Plane Shift at will as the spell, as a spell-like ability at will, with a caster level equal to his character level.
Duplicity (Ex): You reach the pinnacle of your abilities, you can now create a duplicate of yourself (Maximum of 1), your replica has half your HP's and cannot use your 'You can't Catch me' ability, but otherwise is identical in every way (no items are replicated). Upon using your 'You Can't catch me' ability you may designate another place for your replica to appear at. This ability is usable at will.